Add a toggle named "dump_translated_shaders", and when this toggle
is enabled, translated HLSL shaders will be dumped and log via
Device::EmitLog in the kInfo logging level.
BUG: dawn:792
Change-Id: Ia5ccc96019c32b43aa315f080f80a26919b441e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53580
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
There have been some bugs seen with this on some platforms.
Bug: dawn:838
Change-Id: I29fa483eee3c299960d2c998fce90d918ac4dc9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
When we are copying data, we need to offset "rowsPerImage" rows
for each depth slice, even though this is a partial copy whose
copy height is less than rowsPerImage.
In addition, when we copy the original data into expected buffer
for comparison, we don't pack data for T2B copy and T2T copy. We
don't remove paddings during copy. So I renames PackTextureData
to CopyTextureData. For B2T copy, we do pack data. Right now we
name it CopyXXXX and we pack the data during some copies, it is
understandable. But if we name it PackXXXX but don't pack data
sometimes, it is weird. In addition, for B2T copy, we pack the
data, so I shorten the buffer size we allocated for comparison.
This change also renames "slice" to "layer" if it includes multiple
depth slices and actually means a layer, but keep slice as slice if
it means an array layer or a depth slice for different cases.
Bug: dawn:547
Change-Id: I6d82e6c25f50bd4c988b1f65f85b24ad1c191d01
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53501
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Add timestamp query back in Metal supported extensions, and calculate
the timestamp period based on CPU timestamps and GPU timestamps sampled
on device.
There is a crash issue (dawn:545) on macOS 10.15 on AMD devices, but
cannot be reproduced on macOS 11.0+, we can just disable it on AMD with
macOS 10.15 in the following CL.
Bug: dawn:434
Change-Id: Icb4823e7c3115776e64c6a41fd0aea0f6536ccdf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51720
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
If we are copying a partial of rows, the buffer size doesn't need
to be that large of the entire image which has "rowsPerImage" rows.
There was a bug in texture copy splitter. And this workaround was
introduced at https://dawn-review.googlesource.com/c/dawn/+/30741
in order to workaround that bug. D3D12 validation is actually correct.
Now that we have fixed the bug at
https://dawn-review.googlesource.com/c/dawn/+/52680/. The workaround
is not needed.
Bug: dawn:547, dawn:520
Change-Id: I92292c71dc5479fc2ba863eb9f897516bd1a96a0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Details:
- Add the logging level type WGPULoggingType, including levels verbose,
info, warning, and error,
- Add the API SetLoggingCallback, which bind the callback to deal with
logging string,
- Add the return command DeviceLoggingCallback and related code,
- Add DeviceBase::EmitLog(WGPULoggingType, const char*) , and
DeviceBase::EmitLog(const char*) use WGPULoggingType_info as default,
to post logging from native or server device to bound callback
via CallbackTaskManager.
BUG: dawn:792
Change-Id: I107b9134ff8567a46fa452509799e10b6862b8d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52200
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
This patch implements the asynchronous path of CreateComputePipelineAsync
on D3D12 backend with the basic framework of the dawn_unittest
AsyncTaskTest.Basic.
1. Call the constructor of dawn_native::d3d12::ComputePipeline in the main
thread.
2. Execute dawn_native::ComputePipelineBase::Initialize() (a virtual function)
asynchronously.
3. Ensure every operation in dawn_native::d3d12::ComputePipeline::Initialize()
is thread-safe (PersistentCache).
4. Save all the return values (pipeline object or error message, userdata, etc)
in a CreateComputePipelineAsyncWaitableCallbackTask object and insert this
callback task into CallbackTaskManager.
5. In Callback.Finish():
- Insert the pipeline object into the pipeline cache if necessary
- Call WGPUCreateComputePipelineAsyncCallback
Note that as we always handle the front-end pipeline cache in the main thread,
we don't need to make it thread-safe right now.
BUG=dawn:529
TEST=dawn_end2end_tests
Change-Id: I7eba2ce550b32439a94b2a4d1aa7f1b3383aa514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47900
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is blocking the Tint roll which adds validation that
textureSampleCompare cannot be used in the compute stage.
Simply disabling this test for now since WGSL discussions seem to
indicate there may be a builtin added with a different name and
semantics.
Change-Id: Iaecf5865c9fb38aea3231c3ae823d783a665984d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
In every copy region, its bufferSize.height minus rowsPerImage
can be texture format's blockInfo.height (it is 1 for uncompressed
formats) at most, and it appears only if bytesPerRow is 256 and
copySize on height is a full copy.
This change will benefit 3D texture copy splitter via removing
unwanted empty rows issues. Because empty rows in 3D copy splitter
may lead to recompute/modify copy regions and there might be new
copy regions added.
The removed empty row situations are:
1) Partial copy on height: copySize.height < rowsPerImage *
blockInfo.height
2) bytesPerRow is greater than 512. For example, if bytesPerRow
is 512 and data in one row straddles two rows and there is no
empty row at the first part. The second part will have a fake
empty row if we don't recompute its alignedOffset.
3) There are two empty rows in a copy region. For example:
if data in one row straddles two rows and there is an empty row
in the first copy region. Then there will be two empty rows in
the copy region of the second part if we don't recompute the
alignedOffset.
This change also fixes an issue found by Corentin that copy related
argument "rowsPerImage" should not take effect when we are copying
one single depth or array slice.
Bug: dawn:547
Change-Id: I603291d559de1d05e420e5ed1f4cabf53de5a93f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52680
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Tests are based on the IOSurfaceWrappingTests.
Sampling tests are not implemented, since they would require
support for the samplerExternalOES sampler type in WGSL.
Bug: chromium:1205155
Change-Id: Icc114eaf6efaee93f1b8486e615f0fd307f23080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50201
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Instead of having it as a decoration.
The old style is now deprecated and will be removed soon.
See https://github.com/gpuweb/gpuweb/pull/1735 for the WGSL spec change.
Bug: tint:846
Change-Id: Id2fa681ddf7b97cd3fa41d7b5538029d96db7e28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53082
Reviewed-by: Corentin Wallez <cwallez@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This toggle will be used by Chromium to disallow the unsecured SPIR-V
path such that a renderer process can only use WGSL.
This new toggle will be covered by a test in Chromium that ensures that
in the default configuration SPIR-V is disallowed.
Bug: chromium:1214923
Change-Id: Ia67e0c7466044e1086399d995dc841426fe604c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52781
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This patch removes the function declarations which don't have their
function bodies.
BUG=None
Change-Id: Id16c2a225319331cdbc3a827ebbabf58c16e1dfd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53140
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch re-enables the T2T copy workaroudn on Intel Gen9 and Gen
9.5 GPUs because the latest released Intel D3D driver still cannot
handle some copies correctly in some copy shapes.
BUG=chromium:1161355
Change-Id: Ia96fe05c3e027f56a734331de03fe42745754cc3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
And fix a bug where the Metal backend hit an ASSERT when
clearing combined depth/stencil textures by copy.
Bug: dawn:780
Change-Id: Idf3061570f63d0abd3e8a41d0c251db4f6dc7e0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51840
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Expand coverage for these tests by using combinatorial test
parameterization. Covers more cases and expands coverage to
compressed textures. This caught a bug on Vulkan where only the
first region for multi-layer compressed texture copies was cleared.
It also caught a driver bug on some Intel platforms, where clearing
the non-zero mip of a depth texture does not work.
Bug: dawn:780
Change-Id: Ic601bae111c1c2dd150f569d7e02759ca765201e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51680
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This change mainly is a preparation for 3D texture copy splitter,
which will be based on 2D texture copy splitter and then revise
or recompute incorrect copy regions if needed.
The change itself mainly rename some variables and comments and
distiguish 3D texture copies from 2D (array) texture copies. For
example, term slice is changed to layer if it only refers to layer
slices in 2D textures and it is not shared by depth slices in 3D
textures.
Bug: dawn:547
Change-Id: I6f84134a4fbcb90708901a1059b60e78e1a25ca5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This is a header-only utility so it can be easily included and
used anyhere. Include it in DawnTest.h to automatically pick up
definitions to print test parameters.
Also, work around bot limitations for very-long test names.
Bug: none
Change-Id: I940263ab0a4cc415b06fa04749694f16ff08335c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51841
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This patch implements the default implementation of WaitableEvent
(AsyncWaitableEvent) with std::condition_variable instead of
std::future as std::future will always block its destructor until
the async function returns, which makes us unable to clean up all
the execution environment of the async task inside the async
function.
This patch also implements WorkerThreadTaskManager to manage all
the async tasks (inherited from WorkerThreadTask) in the future,
for example all the Create*PipelineAsync() tasks.
This patch also updates the related dawn_unittest WorkerThreadTest.
Basic.
BUG=dawn:529
TEST=dawn_unittests
Change-Id: Ie789ba788789e91128ffc416e7e768923828a367
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This is the last patch to replace DAWN_SKIP_TEST_IF with
DAWN_SUPPRESS_TEST_IF or DAWN_TEST_UNSUPPORTED_IF. With this patch
DAWN_SKIP_TEST_IF will be completely removed from Dawn.
BUG=dawn:779
Change-Id: I5aec03697877ff9c6fa175f8d16eba951dd94cfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51806
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Not doing so produces an infinite loop when iterating from begin to end.
Bug: none
Change-Id: I323587a19ba1618d7e9a326de2ee398ae5e0bb7b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51762
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.
Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is the first part to completely replace DAWN_SKIP_TEST_IF
with DAWN_SUPPRESS_TEST_IF or DAWN_TEST_UNSUPPORTED_IF.
BUG=dawn:779
Change-Id: I1795eb4271de08667d43f24b64b42d15ca4b8071
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51721
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Fences are no longer part of the WebGPU spec, and have been removed from
Blink.
Bug: dawn:22
Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Currently, we use the device maximum supported shader model for DXC
compiler. Meanwhile, we should use HLSL version 2018 or above to support
the maximum shader model. Otherwise, it may report below errors:
Explicit template arguments on intrinsic Load requires HLSL version 2018
or above.
Bug: None
Change-Id: I7b1bfd1c08eb5ad30b2f7d59d280678bb71d1d64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51460
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
These tests are used to demonstrate that different copy scenarios
will impact how TextureCopySplitter to split copy regions for 3D
textures on D3D12.
Bug: dawn:547
Change-Id: I49947387acaa61f4eacbcd5a18c6cd8db913d2d0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Also add macros to make it easier to generate a params struct.
This makes it possible to generate parameterized tests in
dawn_end2end_tests
Bug: none
Change-Id: I009475dcc08a5274f5871237a363489cff7298f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This changes the call to SPIRV-Cross in the GLSL backend to always set
the binding= decoration on interface variables instead of changing the
variable name and matching against it as was done previously. This
matching by name was done for macOS's OpenGL driver's old version of GL
but isn't needed now that Dawn has a Metal backend for macOS.
This also fixes opengl::ShaderModule to iterate only on bindings that
are known to the layout as the reflection between SPIRV-Cross and Tint
can be different.
Bug: tint:808
Bug: tint:386
Change-Id: I308b8da5994d8618799cf6583f1b0e5ea2ba2069
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51520
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
`kExternalTexture` was recently added in tint, and now the compiler warns / errors that this isn't handled by the switch.
Add a default that is `UNREACHABLE()`.
Will fix one of the issues preventing a tint -> dawn roll.
Bug: dawn:728
Change-Id: I510526af46e1f1981a7434f615aa8ed5e56534cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51362
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This patch disables the workaround about the T2T copy issue (the Toggle
UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel)
on the latest Intel Gen9 and Gen9.5 D3D driver (27.20.100.9466) which
contains the fix for this issue.
This patch also implements the D3D driver version comparison algorithm
for Intel drivers.
BUG=chromium:1161355
TEST=dawn_end2end_tests
Change-Id: I406598f2c5745214a60bfc43fb732d45360aa1fe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51343
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This patch introduces two new macros to replace DAWN_SKIP_TEST_IF():
1. DAWN_SUPPRESSED_TEST_IF(): for the tests failing on a specific HW / backend /
OS combination
2. DAWN_TEST_UNSUPPORTED_IF(): for the tests which require an extension or a toggle
to be present /not present or some WIP features.
This patch also adds a command line parameter "--run-suppressed-tests" to disable
the macro DAWN_SUPPRESSED_TEST_IF(), so that we can test any tests that are related
to any specific HW / backend / OS combinations without changing the source code and
re-building dawn_end2end_tests.
This patch also replaces DAWN_SKIP_TEST_IF() with DAWN_SUPPRESSED_TEST_IF() or
DAWN_TEST_UNSUPPORTED_IF() in QueryTests.cpp and ShaderFloat16Tests.cpp to test
the functionality of these two new macros. DAWN_SKIP_TEST_IF() will be completely
replaced by DAWN_SUPPRESSED_TEST_IF() or DAWN_TEST_UNSUPPORTED_IF() in the next
patch.
BUG=dawn:779
Change-Id: I05db632c614b6ad348fcac85da84744e45be3ae1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51341
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Also fix and enable testing for texture initialization on OpenGLES.
This CL also factors code so that opengl::Texture::ClearTexture can
use the DoTexSubImage helper.
Note: Clearing of compressed textures on GL still unimplemented.
Bug: dawn:780
Change-Id: I5c1268ee570f2d4347d365465700dd416fbf5619
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50121
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Also add suppressions for tests failing after the ANGLE roll.
Roll third_party/angle/ 9a025fd44..835bcb1e2 (460 commits; 1 trivial rolls)
9a025fd448..835bcb1e27
$ git log 9a025fd44..835bcb1e2 --date=short --no-merges --format='%ad %ae %s'
2021-05-08 lexa.knyazev Vulkan: Support GL_EXT_texture_sRGB_RG8
2021-05-18 angle-autoroll Roll vulkan-deps from 055e71b2a367 to 3d799e0e9b08 (25 revisions)
2021-05-14 syoussefi Vulkan: Optimize respecifying an image
2021-05-17 syoussefi Vulkan: Fix a bug releasing DynamicBuffer-owned buffer
2021-05-13 cnorthrop Tests: Add Pokemon Go trace
2021-05-13 cnorthrop Capture/Replay: Add const to string pointer
2021-05-13 cnorthrop Capture/Replay: Skip glGetActiveUniform
2021-05-13 cnorthrop Capture/Replay: Reset programs on loop
2021-05-17 cnorthrop Skip Texture2DTest.TextureSize on Linux+GL+TSAN
2021-05-17 jmadill ANGLETest: Skip test setup/teardown on major error.
2021-05-17 jonahr Fix out_of_range error in System_utils_posix
2021-05-14 syoussefi Vulkan: Cleanup texture image respecify
2021-05-13 syoussefi Vulkan: Fix desc set cache bug with xfb offset
2021-05-14 jmadill Gold Tests: Implement flaky retries and sharding.
2021-05-17 angle-autoroll Roll SwiftShader from c4d054c6ad41 to af907708adb3 (2 revisions)
2021-05-17 angle-autoroll Roll Chromium from 3b747dab7bb3 to 9b886afc6e79 (485 revisions)
2021-05-14 gert.wollny Capture/Replay: Add suffix to label for test file search
2021-05-12 gert.wollny Capture/Replay: Print context diff also with frame gaps
2021-05-10 gert.wollny Capture/Replay: track robustResourceInit
2021-04-12 cclao Vulkan: Add webgl conformance/texture-size test
2021-05-14 ianelliott Vulkan: Fix AGI hierarchy
2021-05-12 cclao Skip Texture2DArrayIntegerTestES3.NonZeroBaseLevel on OSX+OpenGL
2021-05-14 syoussefi Vulkan: Disable BufferVk suballocation
2021-05-14 angle-autoroll Roll VK-GL-CTS from 1c4a387382ea to 535dfe49fc49 (1 revision)
2021-05-14 geofflang GL: Recreate textures on eglReleaseTexImage.
2021-05-12 m.maiya Bug fix in glTexParameter and glGetTexParameter validation
2021-05-12 cclao Fix IOSurfaceClientBufferTest.RenderToBGRX8888IOSurface on OSX+OpenGL
2021-05-11 jmadill Test Runner: Add test expectations parser.
2021-05-05 jonahr Reland Change to module directory when loading swiftshader ICD.
2021-04-29 sergeyu [Vulkan] Add DisplayVkNull
2021-05-14 angle-autoroll Roll VK-GL-CTS from 6498f4042d9f to 1c4a387382ea (19 revisions)
2021-05-14 cnorthrop Tests: Update capture_replay_expectations
2021-05-07 cclao Vulkan: Add feature flag to flush at framebuffer boundary
2021-05-12 lubosz.sarnecki TracePerfTests: Don't call framebuffer functions on GLES1.
2021-05-13 jplate CL: Add symbol version map to libOpenCL
2021-05-14 angle-autoroll Roll Chromium from b0687cb1f1ec to 3b747dab7bb3 (328 revisions)
2021-05-09 jplate CL: Implement context for front end and passthrough
2021-05-11 syoussefi Translator: Fix struct/uniform separation w.r.t to arrays
2021-05-13 ianelliott Disable GL_EXT_shader_framebuffer_fetch_non_coherent on Arm/QCOM
2021-05-11 jmadill Allow specifying GPU config on expectation check.
2021-05-11 syoussefi Translator: Fix local var inits vs struct/uniform separation
2021-05-12 gert.wollny Capture/Replay: recreate the EGL window if contexts don't match
2021-05-13 angle-autoroll Roll Chromium from 3fb708290557 to b0687cb1f1ec (639 revisions)
2021-05-11 geofflang Add messages for framebuffer completeness errors.
2021-03-05 syoussefi Vulkan: Allow DynamicBuffer suballocation in BufferVk
2021-05-12 syoussefi Remove teglAndroidUtil.cpp override
2021-05-13 jmadill Test Runner: Fixes to skipped tests.
2021-05-09 jplate CL: device partitioning for front end and passthrough
2021-05-12 sugoi Add array bounds checks for WebGL shaders
2021-05-13 angle-autoroll Roll SwiftShader from be169ef35238 to c4d054c6ad41 (2 revisions)
(...)
2021-04-02 jmadill Add GL_ANGLE_get_serialized_context_string.
2021-03-30 cnorthrop Tests: Add Dragon Raja trace
2021-04-02 jmadill Fix rapidjson build error in Skia.
2021-03-29 cnorthrop Capture/Replay: Support multi-digit context
2021-03-25 cclao Vulkan: Add baseLevel and generateMipmap test for immutable texture
2021-03-25 m.maiya Vulkan: Add YUV G8_B8R8_2PLANE_420_UNORM support.
2021-03-31 cclao Vulkan: Add test render to immutable texture will flush
2021-04-02 angle-autoroll Roll vulkan-deps from a0d5b9653a91 to 61083c4a2ae0 (4 revisions)
2021-03-31 gert.wollny JsonSerializer: use stubs when building without rapidjson
2021-04-02 angle-autoroll Roll Chromium from cc20ce29e7a7 to 9c9ca054e2bc (391 revisions)
2021-04-01 cnorthrop Tests: Add Aztec Ruins trace
2021-04-01 cnorthrop Tests: Add League of Legends: Wild Rift trace
2021-04-02 kainino Revert "Metal: Support importing external metal textures"
2021-03-29 xinghua.cao D3D: fix uniform block alignment error
2021-04-01 ynovikov Fix and re-enable component build of angle_apks
2021-04-01 ynovikov Add Linux, Ozone and Fuchsia chromium.angle bots to CQ
2021-03-13 lehoangq Metal: Support importing external metal textures
2021-03-30 jonahr Don't append newline to empty InfoLog stream.
2021-04-01 angle-autoroll Roll vulkan-deps from 0a4b29c05e71 to a0d5b9653a91 (6 revisions)
2021-04-01 angle-autoroll Roll Chromium from e4067deef470 to cc20ce29e7a7 (104 revisions)
2021-03-31 jonahr Revert "Reland "Add support for Linux GPU info with Vulkan backend""
2021-04-01 angle-autoroll Roll Chromium from c181ac047c8b to e4067deef470 (350 revisions)
2020-07-18 lehoangq Metal: implement ANGLE_device_metal extension.
2021-03-31 ynovikov Reland "Link angle_util statically into angle_system_info_test"
2021-03-12 jonahr GLX: Always call XSync on creation/destruction of WindowSurfaces
2021-03-31 syoussefi Add a gl-d3d-only target for the translator
2021-03-30 cclao Vulkan: Split fragment shader from ColorAttachmentAndAllShadersRead
2021-03-30 jmadill Enable messenger_lite trace on SwiftShader.
2021-03-26 syoussefi Vulkan: Remove spam output regarding pipeline cache
2021-03-31 chonggu [Fuchsia] Use manifest fragments for Cr-Fuchsia binaries
2021-03-31 angle-autoroll Roll vulkan-deps from 4b3769b941e6 to 0a4b29c05e71 (2 revisions)
2021-03-31 angle-autoroll Roll Chromium from 8599134e632f to c181ac047c8b (466 revisions)
2021-03-19 timvp Detach separable shaders
2021-03-17 timvp Support linking PPOs without attached Shaders
2021-03-30 syoussefi Vulkan: Temporarily use GOOGLEX instead of EXT for MSRTSS
2021-03-25 rafael.cintron Check return value of allocateResource instead of asserting
2021-03-17 timvp Update PPO's executable when attached program is re-linked
2021-03-30 ynovikov Replace Win x86 dEQP GPU.FYI bot with chromium.angle bot
2021-03-30 angle-autoroll Roll vulkan-deps from e0d8a486f6d5 to 4b3769b941e6 (3 revisions)
2021-03-30 angle-autoroll Roll SwiftShader from fb53aa2bb7da to 4c0f888d7ef8 (1 revision)
2021-03-30 angle-autoroll Roll Chromium from 26bf9bb622f1 to 8599134e632f (396 revisions)
2021-03-17 timvp Reland "Save/Load missing members"
2021-03-29 syoussefi Don't link with SPIR-V repos if !vulkan && !metal
2021-03-15 gert.wollny Capture/Replay: serialize context to JSON
2021-03-15 gert.wollny Capture/Replay: Enable GetTexImage tests
2021-02-23 gert.wollny capture/replay: impl CaptureGetRenderbufferImageANGLE_pixels
2021-03-25 penghuang Only enable framebufferMultisample with framebufferBlitANGLE
2021-02-23 gert.wollny capture/replay: implement CaptureGetTexImageANGLE_pixels
2021-03-29 angle-autoroll Roll vulkan-deps from 7079d8df17da to e0d8a486f6d5 (7 revisions)
2021-03-29 angle-autoroll Roll Chromium from e0abc3035c46 to 26bf9bb622f1 (218 revisions)
Roll third_party/vulkan-deps/ 105af117f..3d799e0e9 (225 commits)
https://chromium.googlesource.com/vulkan-deps/+log/105af117f053..3d799e0e9b08
$ git log 105af117f..3d799e0e9 --date=short --no-merges --format='%ad %ae %s'
2021-05-18 chromium-autoroll Roll Vulkan-ValidationLayers from 2b22f2703be9 to 1d86b3235b42 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from 2d7f42a44fa7 to 2b22f2703be9 (3 revisions)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from c46a663b305b to 2d7f42a44fa7 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-Tools from 1d176506710c to f89f72e10562 (1 revision)
2021-05-17 chromium-autoroll Roll Vulkan-ValidationLayers from 38bdcddf817f to c46a663b305b (3 revisions)
2021-05-15 chromium-autoroll Roll Vulkan-ValidationLayers from 957552062392 to 38bdcddf817f (1 revision)
2021-05-14 chromium-autoroll Roll Vulkan-ValidationLayers from 6da4ac2df971 to 957552062392 (1 revision)
2021-05-14 chromium-autoroll Roll Vulkan-ValidationLayers from da6b48f6f5f2 to 6da4ac2df971 (2 revisions)
2021-05-14 chromium-autoroll Roll SPIRV-Tools from 18d45142e7a2 to f0d110e3058b (1 revision)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from 2e2e61e6aeb4 to da6b48f6f5f2 (1 revision)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from e27f26557588 to 2e2e61e6aeb4 (3 revisions)
2021-05-13 chromium-autoroll Roll Vulkan-ValidationLayers from 20678fff2a19 to e27f26557588 (4 revisions)
2021-05-13 chromium-autoroll Roll SPIRV-Tools from 010cd289db8b to 18d45142e7a2 (1 revision)
2021-05-12 chromium-autoroll Roll SPIRV-Tools from f6b59599ae6c to 010cd289db8b (1 revision)
2021-05-12 chromium-autoroll Roll SPIRV-Tools from de1cae069c06 to f6b59599ae6c (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from c251814e52e6 to 1d176506710c (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 6407a0c8a489 to c251814e52e6 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 535fc4091298 to 6407a0c8a489 (1 revision)
2021-05-11 chromium-autoroll Roll glslang from d234552c3095 to 202c8abae0a3 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Loader from 039cea5353be to a132dee142c0 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 202eb962485c to 535fc4091298 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-ValidationLayers from 0aca21bce7bc to 20678fff2a19 (15 revisions)
2021-05-11 chromium-autoroll Roll Vulkan-Tools from 4ee5f2a8bee0 to 202eb962485c (1 revision)
2021-05-11 chromium-autoroll Roll glslang from 9431c53c84c1 to d234552c3095 (1 revision)
2021-05-11 chromium-autoroll Roll SPIRV-Tools from 1020e394cb12 to de1cae069c06 (1 revision)
2021-05-11 chromium-autoroll Roll Vulkan-ValidationLayers from 5ef1ec1b87b1 to 0aca21bce7bc (6 revisions)
2021-05-10 chromium-autoroll Roll Vulkan-Headers from 3f437c4a94ae to 9af411e83fb0 (1 revision)
2021-05-07 chromium-autoroll Roll Vulkan-ValidationLayers from 6330153b2b84 to 5ef1ec1b87b1 (2 revisions)
2021-05-07 chromium-autoroll Roll glslang from 41e39c615b14 to 9431c53c84c1 (1 revision)
2021-05-07 chromium-autoroll Roll SPIRV-Cross from 0eeaffe048b9 to 418542eaefdb (1 revision)
2021-05-07 chromium-autoroll Roll SPIRV-Cross from 72a2ec4c1b56 to 0eeaffe048b9 (1 revision)
2021-05-06 chromium-autoroll Roll Vulkan-ValidationLayers from 157c4bfe15cf to 6330153b2b84 (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 5f40eb72ecd0 to 157c4bfe15cf (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 3cafbf75e124 to 5f40eb72ecd0 (1 revision)
2021-05-05 chromium-autoroll Roll Vulkan-ValidationLayers from 3fa29a63072b to 3cafbf75e124 (7 revisions)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from f14e11c9bf69 to 039cea5353be (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from 91955fbcff84 to f14e11c9bf69 (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-ValidationLayers from 0e7f7a9e108b to 3fa29a63072b (2 revisions)
2021-05-04 chromium-autoroll Roll Vulkan-Loader from 5dcea8a449c8 to 91955fbcff84 (1 revision)
2021-05-04 chromium-autoroll Roll SPIRV-Tools from 8ec9f456e614 to 1020e394cb12 (1 revision)
2021-05-04 chromium-autoroll Roll Vulkan-ValidationLayers from 6eaf131c0cd7 to 0e7f7a9e108b (2 revisions)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 61225265ebac to 6eaf131c0cd7 (1 revision)
2021-05-03 chromium-autoroll Roll glslang from 186bccdd9f8a to 41e39c615b14 (1 revision)
2021-05-03 chromium-autoroll Roll glslang from 56b17b2f2dfc to 186bccdd9f8a (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from cd5ffbe1bac1 to 61225265ebac (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 884579ec2928 to cd5ffbe1bac1 (1 revision)
2021-05-03 chromium-autoroll Roll Vulkan-ValidationLayers from 5f00f84a15f6 to 884579ec2928 (1 revision)
2021-04-30 chromium-autoroll Roll Vulkan-ValidationLayers from a19068db1b8b to 5f00f84a15f6 (2 revisions)
2021-04-30 chromium-autoroll Roll Vulkan-ValidationLayers from 7ab4afe5052d to a19068db1b8b (1 revision)
2021-04-29 chromium-autoroll Roll Vulkan-ValidationLayers from 5363130b7570 to 7ab4afe5052d (3 revisions)
(...)
2021-03-26 chromium-autoroll Roll SPIRV-Cross from 84d1f8aa2a40 to 28ae7b8f357c (1 revision)
2021-03-26 chromium-autoroll Roll Vulkan-ValidationLayers from 5c65b37c60d8 to 0cee3a4e5088 (2 revisions)
2021-03-26 chromium-autoroll Roll SPIRV-Tools from f22793015360 to d0c73fcee18f (1 revision)
2021-03-25 chromium-autoroll Roll Vulkan-ValidationLayers from b1a10a4bc609 to 5c65b37c60d8 (3 revisions)
2021-03-25 chromium-autoroll Roll SPIRV-Tools from ecc840d30b69 to f22793015360 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-ValidationLayers from 8d63a36ca533 to b1a10a4bc609 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-ValidationLayers from 56b864783fd2 to 8d63a36ca533 (1 revision)
2021-03-24 chromium-autoroll Roll SPIRV-Tools from d20c9c2cf3fb to ecc840d30b69 (1 revision)
2021-03-24 chromium-autoroll Roll Vulkan-Tools from 27c21248221f to 1d3ce716dfef (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-Loader from f17f507c2472 to 5180defc0195 (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-ValidationLayers from 50fb183594f5 to 56b864783fd2 (1 revision)
2021-03-23 chromium-autoroll Roll SPIRV-Tools from bed84792f9dd to d20c9c2cf3fb (1 revision)
2021-03-23 chromium-autoroll Roll Vulkan-Loader from 1353e80d87b4 to f17f507c2472 (1 revision)
2021-03-23 chromium-autoroll Roll glslang from c51a774ebdd2 to 2c7c84c8ac99 (1 revision)
2021-03-23 chromium-autoroll Roll SPIRV-Tools from edb8399b0ff3 to bed84792f9dd (3 revisions)
2021-03-23 chromium-autoroll Roll Vulkan-ValidationLayers from 96810e2a54f8 to 50fb183594f5 (2 revisions)
2021-03-22 chromium-autoroll Roll glslang from 6701c2540bb2 to c51a774ebdd2 (2 revisions)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from cd8d97e985a4 to 96810e2a54f8 (1 revision)
2021-03-22 chromium-autoroll Roll glslang from 847a19cd2b42 to 6701c2540bb2 (2 revisions)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from 0480f13e233c to cd8d97e985a4 (1 revision)
2021-03-22 chromium-autoroll Roll Vulkan-ValidationLayers from a8918dfc53cf to 0480f13e233c (1 revision)
2021-03-22 chromium-autoroll Roll Vulkan-Headers from 89d366355e6f to a8d6ab19d197 (1 revision)
2021-03-21 chromium-autoroll Roll SPIRV-Tools from 6382cbb4973e to edb8399b0ff3 (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from 6578899781f6 to 6382cbb4973e (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from 75d7c14cfb07 to 6578899781f6 (1 revision)
2021-03-20 chromium-autoroll Roll SPIRV-Tools from f2a19b0150b9 to 75d7c14cfb07 (1 revision)
2021-03-19 chromium-autoroll Roll glslang from 979319b9b161 to 847a19cd2b42 (1 revision)
2021-03-19 chromium-autoroll Roll Vulkan-ValidationLayers from 309d9bea0956 to a8918dfc53cf (3 revisions)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from 8f421ced3e05 to f2a19b0150b9 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from 2b0d16a05905 to 8f421ced3e05 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from a732e4c03cc1 to 2b0d16a05905 (1 revision)
2021-03-19 chromium-autoroll Roll SPIRV-Tools from a611be7782de to a732e4c03cc1 (1 revision)
2021-03-18 chromium-autoroll Roll glslang from d18bcd64fa40 to 979319b9b161 (1 revision)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from b6c181342bff to 309d9bea0956 (2 revisions)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from f8f145df59a7 to b6c181342bff (1 revision)
2021-03-18 chromium-autoroll Roll Vulkan-ValidationLayers from d5bf0be344f5 to f8f145df59a7 (2 revisions)
2021-03-18 chromium-autoroll Roll SPIRV-Tools from 4f498774db52 to a611be7782de (1 revision)
2021-03-18 chromium-autoroll Roll glslang from f5929b8c5f83 to d18bcd64fa40 (1 revision)
2021-03-17 chromium-autoroll Roll glslang from b2e5b5c559e1 to f5929b8c5f83 (1 revision)
2021-03-17 chromium-autoroll Roll Vulkan-ValidationLayers from 894604a86c46 to d5bf0be344f5 (1 revision)
2021-03-17 chromium-autoroll Roll Vulkan-ValidationLayers from e53e4e5f0cdc to 894604a86c46 (1 revision)
2021-03-17 cwallez OWNERS: Replace dsinclair with cwallez
2021-03-17 chromium-autoroll Roll SPIRV-Tools from c040bd3ae5fa to 4f498774db52 (1 revision)
2021-03-17 chromium-autoroll Roll SPIRV-Tools from 8866fd7ae27e to c040bd3ae5fa (1 revision)
2021-03-17 chromium-autoroll Roll SPIRV-Tools from 79ab273f997e to 8866fd7ae27e (3 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 042eff73fe0d to 79ab273f997e (1 revision)
2021-03-16 chromium-autoroll Roll Vulkan-ValidationLayers from 60f29ec48880 to e53e4e5f0cdc (3 revisions)
2021-03-16 chromium-autoroll Roll Vulkan-ValidationLayers from 053e2bf22dd2 to 60f29ec48880 (3 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 4100477e76c8 to 042eff73fe0d (2 revisions)
2021-03-16 chromium-autoroll Roll SPIRV-Tools from 478754c00537 to 4100477e76c8 (1 revision)
Bug: dawn:789
Created with:
roll-dep third_party/angle third_party/vulkan-deps
Change-Id: Iacc6680ee6168390d1bf88b5bafdcef59475159d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51361
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Currently we use offset to calculate the index of the queries in
timestamp compute shader, which is incorrect. The offset is the buffer
offset where we start to write the query results, and has nothing to
do with query index. In the query availability detection, the query
index should be based on the parameter firstQuery.
Add new test for resolving a timestamp query twice to the same
destination buffer with potentially overlapping ranges.
Bug: dawn:434
Change-Id: I2b5c5b192cf5d987ac48187e8240a25937957f51
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50760
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This permits enabling the OpenGL and OpenGL ES backends independently.
This change also enables the OpenGL ES backend on Windows.
This will cause the end2end tests to run on OpenGL ES on the
GPU-less bots, via SwANGLE.
Bug: dawn:580
Change-Id: I43d514b18862d176610b95e97013a67723ddac20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50881
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Force the use_tint_generator toggle so that Tint is used as much as
possible in fuzzers to get coverage of the relevant code.
This will also fix a recurring fuzzer issue that required a code
transform that only exists in the Tint path: bindings must be renumbered
otherwise we hit an integer overflow in Swiftshader's descriptor set
writes.
Bug: chromium:1209602
Change-Id: Ie868fb07306f96a8ecf42a687313e0a466041a45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
The change renames Texture2DCopySplit and copies2D to
TextureCopySubresource and copySubresources respectively.
Because they are not used for 2D only.
I didn't change Texture2DCopySplit to TextureCopySplit in order
to reflect its meaning and distinguish it from TextureCopySplits.
TextureCopySubresource is a collection of copy regions for either a
single layer of a 1D/2D texture or all depth slices on the same
mip level of a 3D texture (They are exactly what subresources are).
It also renames function ComputeTextureCopySplit to
ComputeTextureCopySubresource, and a couple similar renaming.
Bug: dawn:547
Change-Id: I17f8b349e209af0ed1ccaee4634be1e8235a63b3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Use the device maximum supported shader model for DXC compiler.
Bug: None
Change-Id: I05f66d499405a3512a43daca35bb20be84f1f6c5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>