tested:
- maxComputeWorkgroupStorageSize
- maxUniformBufferBindingSize
- maxStorageBufferBindingSize
Two of these limits are exposed as configurable to the JS API
so it's important they are tested to work before we expose
them. maxUniformBufferBindingSize came along as well because
the test for storageBufferBindingSize was easy to parameterize.
Bug: dawn:685
Change-Id: I08de6df9d70a22aca0f48ac3fef0038f7aec727b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66480
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
depthWrite/stencilWrite in DepthStencilState in RenderPipeline
should be compatible with depthReadOnly/stencilReadOnly in
DepthStencilAttachment in RenderPass. Otherwise, you may need
to generate validation errors.
Bug: dawn:485
Change-Id: I7b541056dafc4dee4eb31f4cefbac48c0ffc4b18
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66240
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
- Start tracking BindGroupLayout objects at construction
- Utilizes untrack tag for blueprint layouts for caching purposes
- Adds dawn native test file for testing utilities that require static dawn native lib
- Adds testing macros and mocks for simple sanity unit testing
Bug: dawn:628
Change-Id: Ic85b60e9574e67cc5fc1804cc5300cd1f3a0f6fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65862
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL renames "extension" to "feature" to follow WebGPU. It still
supports both. A future Chromium CL will pick this change, then all
"extension" occurrences will be removed.
Change-Id: I070e32d7ae042f9b846df01f200b39f6741a0a14
Bug: dawn:1149
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65664
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
Add vulkan backend implementations and tests.
Disabled some tests that fail due to tint missing
features and issues.
Bug: dawn:1041, tint:1155
Change-Id: Iac161317450cff59627e08b1228bffde4cef71da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64981
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds some unittests for Limits to dawn_unittests.
Statically links dawn_unittests against dawn_native
to access the internals. Additional tests for dawn_native
can now be added to dawn_unittests as well.
Bug: dawn:685, dawn:1105
Change-Id: I1e67c2f673e43d0e07693f3a50920129f135440e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64780
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This command copies data from host memory into a GPU buffer. It's
analogous to Queue::WriteBuffer, but executed in the context of a
command buffer, sequenced with other encoded commands. This is useful
for supporting a notion of a shared scratch buffer, with a single
allocation whose contents may need to be overwritten with new data
before each pass that uses it.
Bug: dawn:809
Change-Id: If58d49c52a41127e2980dd626fd687eb1c91fe28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64001
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ken Rockot <rockot@google.com>
This reverts commit 020d69905e.
Reason for revert: Causing Dawn Skia roll build fails
https://task-scheduler.skia.org/job/AZXXBm9h9ozj3kKiRJM5
Original change's description:
> Added Abseil as a third-party dependency
>
> Using the version in the Chromium repo in order to make use of the .gn
> files it contains.
>
> Doing so also appears to require us to switch where we pull googletest
> from so that the directory structure matches what the Abseil build
> config expects. Fortunately this doesn't seem to cause issues in our
> tests.
>
> Bug: dawn:563
> Change-Id: I55831ad33f282b3d8b03b67826fd2776e5602d89
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63780
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Auto-Submit: Brandon Jones <bajones@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:563
Change-Id: I0fc4e5fc73ab9b0887591135ec01adde990edd6f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64361
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Support vertex-only render pipeline on D3D12, Vulkan, Metal, OpenGL
and OpenGL ES backends. Related validation tests and end to end tests
are also implemented.
Bug: dawn:136
Change-Id: If266fd441c1d39ccd940ea26b74b405f8abb351a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63080
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Using the version in the Chromium repo in order to make use of the .gn
files it contains.
Doing so also appears to require us to switch where we pull googletest
from so that the directory structure matches what the Abseil build
config expects. Fortunately this doesn't seem to cause issues in our
tests.
Bug: dawn:563
Change-Id: I55831ad33f282b3d8b03b67826fd2776e5602d89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63780
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Adds a way to store the limits on the Adapter and the
Device. For now, adapter limits are always the default
limits, and device limits are stored but not used.
This CL also adds usage of an ErrorObjectIdResolver and
Provider in the WGPUDeviceProperties serialization and
deserialization helpers. Serializing/deserializing this
struct should never have objects.
Bug: dawn:685
Change-Id: I1479b4407b0f9ec9f9b2bff62cad7caa693c99d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63983
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
We should use D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
if the usage *contains* Uniform usage, not if it is exactly
equal.
Fixed: dawn:1085
Change-Id: I540081e550c9e88efeb08169cecdc40b68d36d14
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62242
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds a generic SetDebugName utility for D3D12 and Vulkan. Passes down
debug label set by user for buffers and textures to be labeled by the
appropriate backend method.
Bug: dawn:840
Change-Id: I7158b537a6e37fdf733645e6830dc33833ee683e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61588
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones (Intel) <brandon1.jones@intel.com>
This chained struct can be used for internally adding usages to
Dawn textures. It will affect how the texture is allocated, but
not affect frontend validation.
One use case for this is so that Chromium can use an internal
copyTextureToTexture command to implement copies from a WebGPU
texture-backed canvas to other Web platform primitives when the
swapchain texture was not explicitly created with CopySrc usage
in Javascript.
Usage:
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
wgpu::TextureDescriptor desc = {};
// set properties of desc.
desc.nextInChain = &internalDesc;
device.createTexture(&desc);
Fixed: dawn:1027
Change-Id: Id4d08b5588d4960d150d559aa11502c69f40a674
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58140
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
1. Validate the buffer range for both vertex step mode and instance step mode vertex buffers in Draw,
2. Validate the buffer range for instance step mode vertex buffers and the range of index buffer in DrawIndexed, and
3. Add related validation unit tests DrawVertexAndIndexBufferOOBValidationTests, and remove out-of-date vertex buffer robustness tests.
Bug: dawn:808
Change-Id: Ic27a95138cb1e21b72a1da392b7828368bfe2010
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56361
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
TimestampQueryTests.ResolveTwiceToSameBuffer fails on Intel latest
driver on Windows, because the kInternalStorageBuffer is not treated
in buffer usage when adding resource barrier.
Add missed kInternalStorageBuffer in buffer usage and remove
D3D12_RESOURCE_STATE_UNORDERED_ACCESS from QueryResolve, which will be
added by kInternalStorageBuffer.
Bug: dawn:797
Change-Id: I78607002179ba443b0db09c9c3bbc85fcc97a85b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56523
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
This change implements 3D texture sampling with an en2end test.
It turns out that the implementation has already been done. The
test can pass with minor changes.
Bug: dawn:547
Change-Id: I5dfe1a446de3287392e39cb4dd58143e115b02cd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Fix missing Release() on RefBase::operator=(const T&).
Always acquire the new reference before dropping the existing reference.
Consider:
* Object A holds the only reference to object B.
* Ref of A is assigned B.
If A were released before referencing B, then B would be a dead pointer.
Remove RefBase::kNullValue, just use Traits::kNullValue. Avoids an unnecessary constexpr copy.
Add even more tests.
Change-Id: I111079d56cbf8c09162aa6e493078bead9ae97fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55882
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
It may not be the root cause of CTS memory leak, but we found some
issues in D3D12 memory allocation for large buffers (> 4M).
The memory allocation is not freed correctly when we call buffer
destroy. When we create a large buffer, it always allocate committed
resources from the system memory and append it to LRU cache, and will
try to free the expired memory in LRU cache when the left memory size
is not enough for the current allocation. When we call buffer destroy,
we remove its heap from LRU cache, release its allocation, but will
add the allocation reference to a delete queue and wait to be freed
together in the next device.tick. At this time, the destroyed memory is
not really released to the system memory. If no tick is triggered during
the buffer allocation and deallocation, these memories will never be
reused again and there will be a memory leak. We need to free these
memories when we detect there is not enough memory, do not wait for
device.tick to do that.
Add a stress case to track the issue, and need to discuss how to fix it.
Bug: dawn:957
Change-Id: Id4bcc97496d372ad7c27c31675327ca12e133217
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55740
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
There have been some bugs seen with this on some platforms.
Bug: dawn:838
Change-Id: I29fa483eee3c299960d2c998fce90d918ac4dc9d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/52560
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Tests are based on the IOSurfaceWrappingTests.
Sampling tests are not implemented, since they would require
support for the samplerExternalOES sampler type in WGSL.
Bug: chromium:1205155
Change-Id: Icc114eaf6efaee93f1b8486e615f0fd307f23080
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50201
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This patch implements the default implementation of WaitableEvent
(AsyncWaitableEvent) with std::condition_variable instead of
std::future as std::future will always block its destructor until
the async function returns, which makes us unable to clean up all
the execution environment of the async task inside the async
function.
This patch also implements WorkerThreadTaskManager to manage all
the async tasks (inherited from WorkerThreadTask) in the future,
for example all the Create*PipelineAsync() tasks.
This patch also updates the related dawn_unittest WorkerThreadTest.
Basic.
BUG=dawn:529
TEST=dawn_unittests
Change-Id: Ie789ba788789e91128ffc416e7e768923828a367
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Fences are no longer part of the WebGPU spec, and have been removed from
Blink.
Bug: dawn:22
Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Also add macros to make it easier to generate a params struct.
This makes it possible to generate parameterized tests in
dawn_end2end_tests
Bug: none
Change-Id: I009475dcc08a5274f5871237a363489cff7298f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This CL complete the validation rules for CopyTextureForBrowser by:
- Restrict source texture must have |CopySrc| and |Sampled| usage.
- Restrict destinaton texture must have |CopyDst| and
|RenderAttachment| usage.
- Restrict sample counts of source texture and destination texture
must be 1.
- Restrict source copy origin.z must be 0.
- Restrict CopyTextureForBrowser() can only copy to single slice.
A validation unittest is added to check.
BUG=dawn:465
Change-Id: I5e645a4b69edeaf97ce1231bd7c8036027524ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49306
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This CL adds two helpers for more ergonomic processing of
ChainedStructs.
1. FindInChain(): Iterates through the chain and automatically
casts the ChainedStruct into the appropriate child type before
returning.
2. ValidateSTypes(): Verifies that the chain only contains structs
with sTypes from a pre-defined set. This also allows the caller
to specify one-of constraints.
3. ValidateSingleSType(): Verifies that the chain contains a
single struct with a specific sType or is an empty chain. This
is a common case of |ValidateSTypes()| and is separated out as
a fast-path.
Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Refactors support for toggle control flags, --enable-toggles= &
--disable-toggles, from the end2end tests into a utility class to make
them available elsewhere. The unittests now uses this utility class to
parse toggle control flags.
For some toggles, like 'use_tint_generator', the unittests are known to
be broken with them turned on. They will be fixed in subsequent CLs.
BUG=dawn:756
Change-Id: Ic283e8a82bedcbf255258cca3e62f58c79d3857b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
This will help experiment using dawn_wire for remoting WebGPU to render
on the screen.
Bug: None
Change-Id: I9a60ff8c3889ec917f6fd56e4cbb1ffef639748d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47621
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This CL adds depth clamping support to Metal by invoking
MTLRenderCommandEncoder::setDepthClipMode. I only implemented the
feature for the new-style of RenderPipelineDescriptor since the
old one seems to be deprecated.
Bug: dawn:716
Change-Id: Icd63c72294546042ae452360863a7f9c16b40f95
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45640
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Adds GPUExternalTexture-related types, as well as
Device::ImportExternalTexture. Adds a basic unit and end2end test.
Bug: dawn:728
Change-Id: Iee9533eb872c493a089cccd500748f1a61457407
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46060
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
It was causing issues building Dawn in Skia. The error message helpfully
suggests using WideCharToMultiByte instead.
Bug: dawn:706
Change-Id: I87dee1192123f49cc8e7243a29df446389454df4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44560
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This allows us to enable white_box tests that use Tint. It
fixes linking with symbols from both dawn_native statically
and dynamically.
Bug: dawn:696
Change-Id: I6a002ae5ec55a27b6bf7329c9ba301ce8014d521
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/43840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This is the replacement for Fence in the single-queue WebGPU world. To
keep this CL focused, it doesn't deprecate the fences yet.
Bug: chromium:1177476
Change-Id: I09d60732ec67bc1deb49f7a9d57699c049475acf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41723
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
They were in QueueSubmitValidationTests which was confusing.
Bug: None
Change-Id: I58406149e9e71feafaf111c35aed255c78b9b642
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41726
Commit-Queue: Stephen White <senorblanco@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
The wire now supports more than one device, and Chrome is updated
to use the new code path. This fixes same-device validation for
createReadyPipeline.
Bug: dawn:565
Change-Id: Id05001ed1a7e535690c87f535da6f72a0e794c59
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40460
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Adds support for NV12 texture format and per plane view aspects.
Only allows planar sampling of imported DX11 textures. See usage
tests for examples and formats.h for rules.
Bug: dawn:551
Change-Id: I44b89d2c07bb9969638e77ce7c756ef367167f0c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38781
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Add more end2end tests for direct and indirect dispatches, including
0x0x0, 0xNxM, Nx0xM, NxMx0
- For direct dispatch, they will cause system crash on Metal backend.
Bug: dawn:640
Change-Id: I77a4bee87df89857b05b713de8d78b0cb1f0ca50
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39520
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
BUG=chromium:1046622
Change-Id: Ic554190ed95efbd555472db95cbbd9aed66a950d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39961
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
This patch adds the basic implementation of WaitableEvent and
WorkerTaskPool for multi-threaded tasks in Dawn (for example, the
multi-threaded implementation of CreateReady*Pipeline()).
BUG=dawn:529
TEST=dawn_unittests
Change-Id: Ibf84348f4c0f0d26badc19ae94cd536cef89d084
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Added root constants to emulate the behavior of other APIs under D3D12.
This patch only fixed Draw and DrawIndexed.
Bug: dawn:548
Change-Id: Ic759c22e0db1092f890d45c5db489697b1583827
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37620
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Now that the wire does enough tracking to prevent a malicious client
from freeing a device before its child objects, and the device is no
longer a "special" object with regard to reference/release, it is
safe to support multiple devices on the wire. The simplest way to
use this in WebGPU (to fix createReadyRenderPipeline validation)
is to add a reserve/inject device API similar to the one we use for
swapchain textures.
Bug: dawn:565
Change-Id: Ie956aff528c5610c9ecc5c189dab2d22185cb572
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37800
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This is a performance test in preparation of using SubresourceStorage
in dawn_native. On the Vulkan backend with Swiftshader it shows that
SubresourceStorage will bring a small perf regression for simple cases
(<= 10%) but it that complex cases are improved significantly (up to
twice faster).
Also renames a variable to follow the mMemberName convention.
Bug: dawn:441
Change-Id: I3fec80cba39b7d2aaba08fc8fbd8ea913ed5501c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37041
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Destroying a device will implicit destroy all its child objects.
Attempting to use a child object after results in a fatal error.
Bug: dawn:384
Change-Id: I43c27c92cacde759be83cca79ac890f41bac3927
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37002
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>