dawn-cmake/src/dawn_native
Austin Eng 9175f00eec Update WGSL vertex_idx i32 -> u32
Bug: dawn:572
Change-Id: I7d477481d06ffdfde6590c2297f2c3f5e704b044
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-26 00:02:35 +00:00
..
d3d12 Remove deprecated SetIndexBuffer (without format). 2020-11-25 08:54:14 +00:00
metal dawn_native: Make CreateView's descriptor default to nullptr 2020-11-25 09:39:44 +00:00
null dawn_native: Make CreateView's descriptor default to nullptr 2020-11-25 09:39:44 +00:00
opengl Remove deprecated SetIndexBuffer (without format). 2020-11-25 08:54:14 +00:00
vulkan dawn_native: Make CreateView's descriptor default to nullptr 2020-11-25 09:39:44 +00:00
Adapter.cpp dawn.json: Expose the driver version in the adapter. 2020-10-14 13:33:15 +00:00
Adapter.h dawn.json: Expose the driver version in the adapter. 2020-10-14 13:33:15 +00:00
AttachmentState.cpp Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
AttachmentState.h Typeify ColorAttachmentIndex 2020-09-09 00:08:38 +00:00
BUILD.gn Refactor OpenGLVersion out of OpenGLFunctions. 2020-11-23 18:50:42 +00:00
BackendConnection.cpp Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BackendConnection.h Add WGPUAdapterProperties and expose it in DawnNative 2020-01-10 13:28:18 +00:00
BindGroup.cpp RefBase: remove implicit conversion to bool. 2020-11-18 09:10:22 +00:00
BindGroup.h Add minimum buffer size validation 2020-06-19 21:39:23 +00:00
BindGroupLayout.cpp Remove deprecated BindGroupLayout options. 2020-11-25 08:57:44 +00:00
BindGroupLayout.h Reuse BGL validation in default layout computations. 2020-09-22 11:04:45 +00:00
BindGroupTracker.h Remove kMaxBindingsPerGroup limit 2020-07-14 22:20:35 +00:00
BindingInfo.cpp Add wgpu::BindingType::MultisampledTexture 2020-09-24 11:41:07 +00:00
BindingInfo.h ShaderModule: Don't use Format::Type for reflection. 2020-10-15 13:51:33 +00:00
BuddyAllocator.cpp Fix two warnings. 2020-04-10 19:04:42 +00:00
BuddyAllocator.h Fix and enable -Wnested-anon-types 2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp Prevent size overflow for sub-allocation. 2020-06-11 18:58:26 +00:00
BuddyMemoryAllocator.h Add some missing #includes. 2019-10-29 18:40:12 +00:00
Buffer.cpp Have Queue timeline tasks resolve in order 2020-10-12 22:32:33 +00:00
Buffer.h Use typed integers for the Buffer MapRequestID 2020-09-28 14:14:44 +00:00
CMakeLists.txt D3D12: Support caching DX shaders. 2020-11-20 20:38:37 +00:00
CachedObject.cpp Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
CachedObject.h Only mark objects as cached right before inserting into the cache 2019-10-30 00:20:03 +00:00
CommandAllocator.cpp Eagerly destroy CommandBuffer commands after submission 2020-08-13 20:25:39 +00:00
CommandAllocator.h Eagerly destroy CommandBuffer commands after submission 2020-08-13 20:25:39 +00:00
CommandBuffer.cpp RefBase: remove implicit conversion to bool. 2020-11-18 09:10:22 +00:00
CommandBuffer.h Limit Clear Color Values to 2^24 For Integer Formats 2020-10-01 19:56:49 +00:00
CommandBufferStateTracker.cpp Remove deprecated SetIndexBuffer (without format). 2020-11-25 08:54:14 +00:00
CommandBufferStateTracker.h Typeify VertexBufferSlot and VertexAttributeLocation 2020-09-17 19:07:00 +00:00
CommandEncoder.cpp Query API: Non Precise Occlusion Query 2020-11-18 09:47:52 +00:00
CommandEncoder.h Add query availability tracking in render pass encoder 2020-11-16 02:24:06 +00:00
CommandValidation.cpp Query API: Non Precise Occlusion Query 2020-11-18 09:47:52 +00:00
CommandValidation.h Add query availability tracking in render pass encoder 2020-11-16 02:24:06 +00:00
Commands.cpp Query API: Non Precise Occlusion Query 2020-11-18 09:47:52 +00:00
Commands.h Query API: Non Precise Occlusion Query 2020-11-18 09:47:52 +00:00
ComputePassEncoder.cpp Add query availability tracking in render pass encoder 2020-11-16 02:24:06 +00:00
ComputePassEncoder.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
ComputePipeline.cpp Unify ProgrammableStageDescriptor handling in PipelineBase 2020-08-28 14:26:00 +00:00
ComputePipeline.h Make ShaderModule reflection go through EntryPointMetadata 2020-09-02 15:57:39 +00:00
CopyTextureForBrowserHelper.cpp Update WGSL vertex_idx i32 -> u32 2020-11-26 00:02:35 +00:00
CopyTextureForBrowserHelper.h Support internal pipelines for Dawn 2020-11-04 02:30:16 +00:00
CreateReadyPipelineTracker.cpp Fix crash when device is removed before CreateReady*Pipeline callback 2020-10-24 03:11:43 +00:00
CreateReadyPipelineTracker.h Fix crash when device is removed before CreateReady*Pipeline callback 2020-10-24 03:11:43 +00:00
DawnNative.cpp Add preliminary OpenGL ES and EGL support to Dawn. 2020-11-24 20:57:23 +00:00
Device.cpp D3D12: Support caching DX shaders. 2020-11-20 20:38:37 +00:00
Device.h D3D12: Support caching DX shaders. 2020-11-20 20:38:37 +00:00
DynamicUploader.cpp Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
DynamicUploader.h Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
EncodingContext.cpp Add InjectValidationError to command encoder 2020-11-14 01:24:03 +00:00
EncodingContext.h Add InjectValidationError to command encoder 2020-11-14 01:24:03 +00:00
EnumClassBitmasks.h Track depth/stencil aspects independently 2020-08-06 17:00:29 +00:00
EnumMaskIterator.h Rephrase Format::aspect enum as an enum class mask 2020-07-30 15:25:37 +00:00
Error.cpp Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer 2020-06-16 17:53:38 +00:00
Error.h Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer 2020-06-16 17:53:38 +00:00
ErrorData.cpp Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
ErrorData.h Separate device lost from internal errors. 2020-04-01 12:07:43 +00:00
ErrorInjector.cpp Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorInjector.h Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
ErrorScope.cpp RefBase: remove implicit conversion to bool. 2020-11-18 09:10:22 +00:00
ErrorScope.h Make error scope shutdown iterative instead of recursive. 2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp Change Device::Tick To Return Bool 2020-10-15 16:21:03 +00:00
ErrorScopeTracker.h Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
Extensions.cpp Reland "Check FP16 support on vulkan backend" 2020-06-08 12:18:21 +00:00
Extensions.h Reland "Check FP16 support on vulkan backend" 2020-06-08 12:18:21 +00:00
Fence.cpp Have Queue timeline tasks resolve in order 2020-10-12 22:32:33 +00:00
Fence.h Have Queue timeline tasks resolve in order 2020-10-12 22:32:33 +00:00
Format.cpp Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation 2020-11-06 13:41:50 +00:00
Format.h Add wgpu::TextureComponentType::DepthComparison 2020-10-16 14:13:16 +00:00
Forward.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
Instance.cpp Add preliminary OpenGL ES and EGL support to Dawn. 2020-11-24 20:57:23 +00:00
Instance.h Enable GBV by default for correctness tests. 2020-07-29 19:44:41 +00:00
IntegerTypes.h Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
InternalPipelineStore.h Support internal pipelines for Dawn 2020-11-04 02:30:16 +00:00
ObjectBase.cpp Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
ObjectBase.h Move and improve RefCounted 2020-04-20 17:36:22 +00:00
PassResourceUsage.h Query API: WriteTimestamp 2020-07-01 10:48:16 +00:00
PassResourceUsageTracker.cpp Track depth/stencil aspects independently 2020-08-06 17:00:29 +00:00
PassResourceUsageTracker.h Add validation code for texture subresource usage tracking 2020-05-04 17:10:49 +00:00
PerStage.cpp Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
PerStage.h Make dawn_native use the webgpu.h header 2019-10-23 11:57:41 +00:00
PersistentCache.cpp D3D12: Support caching DX shaders. 2020-11-20 20:38:37 +00:00
PersistentCache.h D3D12: Support caching DX shaders. 2020-11-20 20:38:37 +00:00
Pipeline.cpp Remove support for multiple entrypoints with the same name 2020-11-05 13:25:16 +00:00
Pipeline.h Add wgpu::TextureComponentType::DepthComparison 2020-10-16 14:13:16 +00:00
PipelineLayout.cpp Remove support for multiple entrypoints with the same name 2020-11-05 13:25:16 +00:00
PipelineLayout.h Make ShaderModule reflection go through EntryPointMetadata 2020-09-02 15:57:39 +00:00
PooledResourceMemoryAllocator.cpp Pool sub-allocated resource heaps. 2020-08-17 17:47:15 +00:00
PooledResourceMemoryAllocator.h Pool sub-allocated resource heaps. 2020-08-17 17:47:15 +00:00
ProgrammablePassEncoder.cpp Improve the dynamic binding OOB error message when binding.size is defaulted. 2020-11-25 09:16:14 +00:00
ProgrammablePassEncoder.h Support internal pipelines for Dawn 2020-11-04 02:30:16 +00:00
QuerySet.cpp PipelineStatisticsName -> PipelineStatisticName 2020-07-13 18:21:03 +00:00
QuerySet.h PipelineStatisticsName -> PipelineStatisticName 2020-07-13 18:21:03 +00:00
Queue.cpp Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation 2020-11-06 13:41:50 +00:00
Queue.h Support internal pipelines for Dawn 2020-11-04 02:30:16 +00:00
RenderBundle.cpp Remove the "Base" from pure-frontend dawn_native types 2019-11-13 17:00:37 +00:00
RenderBundle.h Make RefCounted derived objects have private destructors 2020-04-06 18:20:02 +00:00
RenderBundleEncoder.cpp BUILD.gn: enable additional warnings. 2020-04-08 16:04:32 +00:00
RenderBundleEncoder.h BUILD.gn: enable additional warnings. 2020-04-08 16:04:32 +00:00
RenderEncoderBase.cpp Remove deprecated SetIndexBuffer (without format). 2020-11-25 08:54:14 +00:00
RenderEncoderBase.h Remove deprecated SetIndexBuffer (without format). 2020-11-25 08:54:14 +00:00
RenderPassEncoder.cpp Query API: Non Precise Occlusion Query 2020-11-18 09:47:52 +00:00
RenderPassEncoder.h Query API: Non Precise Occlusion Query 2020-11-18 09:47:52 +00:00
RenderPipeline.cpp Remove deprecated SetIndexBuffer (without format). 2020-11-25 08:54:14 +00:00
RenderPipeline.h Add support for depthBias, depthBiasSlope, and depthBiasClamp 2020-10-06 08:12:29 +00:00
ResourceHeap.h Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
ResourceHeapAllocator.h Add another missing #include. 2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
ResourceMemoryAllocation.h Residency 2: Create a d3d12::Heap During Direct Allocations 2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
RingBufferAllocator.h Use typed integers for the ExecutionSerial 2020-09-28 19:35:14 +00:00
Sampler.cpp Reland "Add ComparisonSampler binding type and validation tests" 2020-04-20 23:43:20 +00:00
Sampler.h Reland "Add ComparisonSampler binding type and validation tests" 2020-04-20 23:43:20 +00:00
ShaderModule.cpp Remove deprecated BindGroupLayout options. 2020-11-25 08:57:44 +00:00
ShaderModule.h Remove support for multiple entrypoints with the same name 2020-11-05 13:25:16 +00:00
SpirvUtils.cpp ShaderModule: Don't use Format::Type for reflection. 2020-10-15 13:51:33 +00:00
SpirvUtils.h ShaderModule: Don't use Format::Type for reflection. 2020-10-15 13:51:33 +00:00
StagingBuffer.cpp Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
StagingBuffer.h Autoformat everything except tests/examples 2020-07-10 18:19:38 +00:00
Surface.cpp Make Surface reference its attached SwapChain 2020-10-27 11:31:26 +00:00
Surface.h Make Surface reference its attached SwapChain 2020-10-27 11:31:26 +00:00
Surface_metal.mm Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
SwapChain.cpp dawn_native: Make CreateView's descriptor default to nullptr 2020-11-25 09:39:44 +00:00
SwapChain.h Make Surface reference its attached SwapChain 2020-10-27 11:31:26 +00:00
Texture.cpp Use IsSubset in more places. 2020-11-06 17:11:50 +00:00
Texture.h dawn_native: Make CreateView's descriptor default to nullptr 2020-11-25 09:39:44 +00:00
ToBackend.h Query API: QuerySet 2020-06-11 00:34:14 +00:00
Toggles.cpp D3D12: Only enable toggle 'use_dxc' when Dawn can load DXC DLLs 2020-11-18 00:14:31 +00:00
Toggles.h Add support for Tint's HLSL writer as a Toggle 2020-11-05 18:52:49 +00:00
dawn_platform.h NativeSwapChainImplVk: Remove unnecessary transition on Configure 2020-05-06 07:12:48 +00:00