.. |
d3d12
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Remove deprecated SetIndexBuffer (without format).
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2020-11-25 08:54:14 +00:00 |
metal
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dawn_native: Make CreateView's descriptor default to nullptr
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2020-11-25 09:39:44 +00:00 |
null
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dawn_native: Make CreateView's descriptor default to nullptr
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2020-11-25 09:39:44 +00:00 |
opengl
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Remove deprecated SetIndexBuffer (without format).
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2020-11-25 08:54:14 +00:00 |
vulkan
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dawn_native: Make CreateView's descriptor default to nullptr
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2020-11-25 09:39:44 +00:00 |
Adapter.cpp
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dawn.json: Expose the driver version in the adapter.
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2020-10-14 13:33:15 +00:00 |
Adapter.h
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dawn.json: Expose the driver version in the adapter.
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2020-10-14 13:33:15 +00:00 |
AttachmentState.cpp
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Typeify ColorAttachmentIndex
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2020-09-09 00:08:38 +00:00 |
AttachmentState.h
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Typeify ColorAttachmentIndex
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2020-09-09 00:08:38 +00:00 |
BUILD.gn
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Refactor OpenGLVersion out of OpenGLFunctions.
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2020-11-23 18:50:42 +00:00 |
BackendConnection.cpp
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Add WGPUAdapterProperties and expose it in DawnNative
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2020-01-10 13:28:18 +00:00 |
BackendConnection.h
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Add WGPUAdapterProperties and expose it in DawnNative
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2020-01-10 13:28:18 +00:00 |
BindGroup.cpp
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RefBase: remove implicit conversion to bool.
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2020-11-18 09:10:22 +00:00 |
BindGroup.h
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Add minimum buffer size validation
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2020-06-19 21:39:23 +00:00 |
BindGroupLayout.cpp
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Remove deprecated BindGroupLayout options.
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2020-11-25 08:57:44 +00:00 |
BindGroupLayout.h
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Reuse BGL validation in default layout computations.
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2020-09-22 11:04:45 +00:00 |
BindGroupTracker.h
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Remove kMaxBindingsPerGroup limit
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2020-07-14 22:20:35 +00:00 |
BindingInfo.cpp
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Add wgpu::BindingType::MultisampledTexture
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2020-09-24 11:41:07 +00:00 |
BindingInfo.h
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ShaderModule: Don't use Format::Type for reflection.
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2020-10-15 13:51:33 +00:00 |
BuddyAllocator.cpp
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Fix two warnings.
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2020-04-10 19:04:42 +00:00 |
BuddyAllocator.h
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Fix and enable -Wnested-anon-types
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2020-04-30 15:58:28 +00:00 |
BuddyMemoryAllocator.cpp
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Prevent size overflow for sub-allocation.
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2020-06-11 18:58:26 +00:00 |
BuddyMemoryAllocator.h
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Add some missing #includes.
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2019-10-29 18:40:12 +00:00 |
Buffer.cpp
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Have Queue timeline tasks resolve in order
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2020-10-12 22:32:33 +00:00 |
Buffer.h
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Use typed integers for the Buffer MapRequestID
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2020-09-28 14:14:44 +00:00 |
CMakeLists.txt
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D3D12: Support caching DX shaders.
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2020-11-20 20:38:37 +00:00 |
CachedObject.cpp
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Only mark objects as cached right before inserting into the cache
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2019-10-30 00:20:03 +00:00 |
CachedObject.h
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Only mark objects as cached right before inserting into the cache
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2019-10-30 00:20:03 +00:00 |
CommandAllocator.cpp
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Eagerly destroy CommandBuffer commands after submission
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2020-08-13 20:25:39 +00:00 |
CommandAllocator.h
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Eagerly destroy CommandBuffer commands after submission
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2020-08-13 20:25:39 +00:00 |
CommandBuffer.cpp
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RefBase: remove implicit conversion to bool.
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2020-11-18 09:10:22 +00:00 |
CommandBuffer.h
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Limit Clear Color Values to 2^24 For Integer Formats
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2020-10-01 19:56:49 +00:00 |
CommandBufferStateTracker.cpp
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Remove deprecated SetIndexBuffer (without format).
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2020-11-25 08:54:14 +00:00 |
CommandBufferStateTracker.h
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Typeify VertexBufferSlot and VertexAttributeLocation
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2020-09-17 19:07:00 +00:00 |
CommandEncoder.cpp
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Query API: Non Precise Occlusion Query
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2020-11-18 09:47:52 +00:00 |
CommandEncoder.h
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Add query availability tracking in render pass encoder
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2020-11-16 02:24:06 +00:00 |
CommandValidation.cpp
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Query API: Non Precise Occlusion Query
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2020-11-18 09:47:52 +00:00 |
CommandValidation.h
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Add query availability tracking in render pass encoder
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2020-11-16 02:24:06 +00:00 |
Commands.cpp
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Query API: Non Precise Occlusion Query
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2020-11-18 09:47:52 +00:00 |
Commands.h
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Query API: Non Precise Occlusion Query
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2020-11-18 09:47:52 +00:00 |
ComputePassEncoder.cpp
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Add query availability tracking in render pass encoder
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2020-11-16 02:24:06 +00:00 |
ComputePassEncoder.h
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Query API: WriteTimestamp
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2020-07-01 10:48:16 +00:00 |
ComputePipeline.cpp
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Unify ProgrammableStageDescriptor handling in PipelineBase
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2020-08-28 14:26:00 +00:00 |
ComputePipeline.h
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Make ShaderModule reflection go through EntryPointMetadata
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2020-09-02 15:57:39 +00:00 |
CopyTextureForBrowserHelper.cpp
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Update WGSL vertex_idx i32 -> u32
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2020-11-26 00:02:35 +00:00 |
CopyTextureForBrowserHelper.h
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Support internal pipelines for Dawn
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2020-11-04 02:30:16 +00:00 |
CreateReadyPipelineTracker.cpp
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Fix crash when device is removed before CreateReady*Pipeline callback
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2020-10-24 03:11:43 +00:00 |
CreateReadyPipelineTracker.h
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Fix crash when device is removed before CreateReady*Pipeline callback
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2020-10-24 03:11:43 +00:00 |
DawnNative.cpp
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Add preliminary OpenGL ES and EGL support to Dawn.
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2020-11-24 20:57:23 +00:00 |
Device.cpp
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D3D12: Support caching DX shaders.
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2020-11-20 20:38:37 +00:00 |
Device.h
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D3D12: Support caching DX shaders.
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2020-11-20 20:38:37 +00:00 |
DynamicUploader.cpp
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Use typed integers for the ExecutionSerial
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2020-09-28 19:35:14 +00:00 |
DynamicUploader.h
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Use typed integers for the ExecutionSerial
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2020-09-28 19:35:14 +00:00 |
EncodingContext.cpp
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Add InjectValidationError to command encoder
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2020-11-14 01:24:03 +00:00 |
EncodingContext.h
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Add InjectValidationError to command encoder
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2020-11-14 01:24:03 +00:00 |
EnumClassBitmasks.h
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Track depth/stencil aspects independently
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2020-08-06 17:00:29 +00:00 |
EnumMaskIterator.h
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Rephrase Format::aspect enum as an enum class mask
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2020-07-30 15:25:37 +00:00 |
Error.cpp
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Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
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2020-06-16 17:53:38 +00:00 |
Error.h
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Fix AssertAndIgnoreDeviceLossError to handle errors injected by fuzzer
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2020-06-16 17:53:38 +00:00 |
ErrorData.cpp
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Separate device lost from internal errors.
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2020-04-01 12:07:43 +00:00 |
ErrorData.h
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Separate device lost from internal errors.
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2020-04-01 12:07:43 +00:00 |
ErrorInjector.cpp
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Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
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2020-01-06 19:56:17 +00:00 |
ErrorInjector.h
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Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
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2020-01-06 19:56:17 +00:00 |
ErrorScope.cpp
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RefBase: remove implicit conversion to bool.
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2020-11-18 09:10:22 +00:00 |
ErrorScope.h
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Make error scope shutdown iterative instead of recursive.
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2020-05-11 20:26:12 +00:00 |
ErrorScopeTracker.cpp
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Change Device::Tick To Return Bool
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2020-10-15 16:21:03 +00:00 |
ErrorScopeTracker.h
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Use typed integers for the ExecutionSerial
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2020-09-28 19:35:14 +00:00 |
Extensions.cpp
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Reland "Check FP16 support on vulkan backend"
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2020-06-08 12:18:21 +00:00 |
Extensions.h
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Reland "Check FP16 support on vulkan backend"
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2020-06-08 12:18:21 +00:00 |
Fence.cpp
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Have Queue timeline tasks resolve in order
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2020-10-12 22:32:33 +00:00 |
Fence.h
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Have Queue timeline tasks resolve in order
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2020-10-12 22:32:33 +00:00 |
Format.cpp
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Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation
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2020-11-06 13:41:50 +00:00 |
Format.h
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Add wgpu::TextureComponentType::DepthComparison
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2020-10-16 14:13:16 +00:00 |
Forward.h
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Query API: QuerySet
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2020-06-11 00:34:14 +00:00 |
Instance.cpp
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Add preliminary OpenGL ES and EGL support to Dawn.
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2020-11-24 20:57:23 +00:00 |
Instance.h
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Enable GBV by default for correctness tests.
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2020-07-29 19:44:41 +00:00 |
IntegerTypes.h
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Use typed integers for the ExecutionSerial
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2020-09-28 19:35:14 +00:00 |
InternalPipelineStore.h
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Support internal pipelines for Dawn
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2020-11-04 02:30:16 +00:00 |
ObjectBase.cpp
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Make RefCounted derived objects have private destructors
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2020-04-06 18:20:02 +00:00 |
ObjectBase.h
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Move and improve RefCounted
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2020-04-20 17:36:22 +00:00 |
PassResourceUsage.h
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Query API: WriteTimestamp
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2020-07-01 10:48:16 +00:00 |
PassResourceUsageTracker.cpp
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Track depth/stencil aspects independently
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2020-08-06 17:00:29 +00:00 |
PassResourceUsageTracker.h
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Add validation code for texture subresource usage tracking
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2020-05-04 17:10:49 +00:00 |
PerStage.cpp
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Make dawn_native use the webgpu.h header
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2019-10-23 11:57:41 +00:00 |
PerStage.h
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Make dawn_native use the webgpu.h header
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2019-10-23 11:57:41 +00:00 |
PersistentCache.cpp
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D3D12: Support caching DX shaders.
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2020-11-20 20:38:37 +00:00 |
PersistentCache.h
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D3D12: Support caching DX shaders.
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2020-11-20 20:38:37 +00:00 |
Pipeline.cpp
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Remove support for multiple entrypoints with the same name
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2020-11-05 13:25:16 +00:00 |
Pipeline.h
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Add wgpu::TextureComponentType::DepthComparison
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2020-10-16 14:13:16 +00:00 |
PipelineLayout.cpp
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Remove support for multiple entrypoints with the same name
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2020-11-05 13:25:16 +00:00 |
PipelineLayout.h
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Make ShaderModule reflection go through EntryPointMetadata
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2020-09-02 15:57:39 +00:00 |
PooledResourceMemoryAllocator.cpp
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Pool sub-allocated resource heaps.
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2020-08-17 17:47:15 +00:00 |
PooledResourceMemoryAllocator.h
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Pool sub-allocated resource heaps.
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2020-08-17 17:47:15 +00:00 |
ProgrammablePassEncoder.cpp
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Improve the dynamic binding OOB error message when binding.size is defaulted.
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2020-11-25 09:16:14 +00:00 |
ProgrammablePassEncoder.h
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Support internal pipelines for Dawn
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2020-11-04 02:30:16 +00:00 |
QuerySet.cpp
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PipelineStatisticsName -> PipelineStatisticName
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2020-07-13 18:21:03 +00:00 |
QuerySet.h
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PipelineStatisticsName -> PipelineStatisticName
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2020-07-13 18:21:03 +00:00 |
Queue.cpp
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Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation
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2020-11-06 13:41:50 +00:00 |
Queue.h
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Support internal pipelines for Dawn
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2020-11-04 02:30:16 +00:00 |
RenderBundle.cpp
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Remove the "Base" from pure-frontend dawn_native types
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2019-11-13 17:00:37 +00:00 |
RenderBundle.h
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Make RefCounted derived objects have private destructors
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2020-04-06 18:20:02 +00:00 |
RenderBundleEncoder.cpp
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BUILD.gn: enable additional warnings.
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2020-04-08 16:04:32 +00:00 |
RenderBundleEncoder.h
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BUILD.gn: enable additional warnings.
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2020-04-08 16:04:32 +00:00 |
RenderEncoderBase.cpp
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Remove deprecated SetIndexBuffer (without format).
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2020-11-25 08:54:14 +00:00 |
RenderEncoderBase.h
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Remove deprecated SetIndexBuffer (without format).
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2020-11-25 08:54:14 +00:00 |
RenderPassEncoder.cpp
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Query API: Non Precise Occlusion Query
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2020-11-18 09:47:52 +00:00 |
RenderPassEncoder.h
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Query API: Non Precise Occlusion Query
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2020-11-18 09:47:52 +00:00 |
RenderPipeline.cpp
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Remove deprecated SetIndexBuffer (without format).
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2020-11-25 08:54:14 +00:00 |
RenderPipeline.h
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Add support for depthBias, depthBiasSlope, and depthBiasClamp
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2020-10-06 08:12:29 +00:00 |
ResourceHeap.h
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Autoformat everything except tests/examples
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2020-07-10 18:19:38 +00:00 |
ResourceHeapAllocator.h
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Add another missing #include.
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2019-10-30 00:19:43 +00:00 |
ResourceMemoryAllocation.cpp
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Autoformat everything except tests/examples
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2020-07-10 18:19:38 +00:00 |
ResourceMemoryAllocation.h
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Residency 2: Create a d3d12::Heap During Direct Allocations
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2020-03-09 15:53:19 +00:00 |
RingBufferAllocator.cpp
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Use typed integers for the ExecutionSerial
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2020-09-28 19:35:14 +00:00 |
RingBufferAllocator.h
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Use typed integers for the ExecutionSerial
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2020-09-28 19:35:14 +00:00 |
Sampler.cpp
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Reland "Add ComparisonSampler binding type and validation tests"
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2020-04-20 23:43:20 +00:00 |
Sampler.h
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Reland "Add ComparisonSampler binding type and validation tests"
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2020-04-20 23:43:20 +00:00 |
ShaderModule.cpp
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Remove deprecated BindGroupLayout options.
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2020-11-25 08:57:44 +00:00 |
ShaderModule.h
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Remove support for multiple entrypoints with the same name
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2020-11-05 13:25:16 +00:00 |
SpirvUtils.cpp
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ShaderModule: Don't use Format::Type for reflection.
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2020-10-15 13:51:33 +00:00 |
SpirvUtils.h
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ShaderModule: Don't use Format::Type for reflection.
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2020-10-15 13:51:33 +00:00 |
StagingBuffer.cpp
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Autoformat everything except tests/examples
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2020-07-10 18:19:38 +00:00 |
StagingBuffer.h
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Autoformat everything except tests/examples
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2020-07-10 18:19:38 +00:00 |
Surface.cpp
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Make Surface reference its attached SwapChain
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2020-10-27 11:31:26 +00:00 |
Surface.h
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Make Surface reference its attached SwapChain
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2020-10-27 11:31:26 +00:00 |
Surface_metal.mm
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Introduce wgpu::Surface and implement it for HWND, X11 and Metal
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2020-01-15 13:14:12 +00:00 |
SwapChain.cpp
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dawn_native: Make CreateView's descriptor default to nullptr
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2020-11-25 09:39:44 +00:00 |
SwapChain.h
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Make Surface reference its attached SwapChain
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2020-10-27 11:31:26 +00:00 |
Texture.cpp
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Use IsSubset in more places.
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2020-11-06 17:11:50 +00:00 |
Texture.h
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dawn_native: Make CreateView's descriptor default to nullptr
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2020-11-25 09:39:44 +00:00 |
ToBackend.h
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Query API: QuerySet
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2020-06-11 00:34:14 +00:00 |
Toggles.cpp
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D3D12: Only enable toggle 'use_dxc' when Dawn can load DXC DLLs
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2020-11-18 00:14:31 +00:00 |
Toggles.h
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Add support for Tint's HLSL writer as a Toggle
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2020-11-05 18:52:49 +00:00 |
dawn_platform.h
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NativeSwapChainImplVk: Remove unnecessary transition on Configure
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2020-05-06 07:12:48 +00:00 |