CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Stephan Hartmann b764a15c23 libstdc++: replace bit_set::operator!= in ityp_bitset
C++20 removed the operator.

Bug: chromium:957519
Change-Id: Iba9c3fcdf4d7d3c4286b5f5dac86304faa6a0c02
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104201
Commit-Queue: Stephan Hartmann <stha09@googlemail.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-09-29 15:02:38 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: Make uniformity analysis failures a hard error 2022-09-26 12:30:05 +00:00
generator Support optional query on adapter power preference 2022-09-23 00:29:46 +00:00
include tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL 2022-09-19 14:05:21 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src libstdc++: replace bit_set::operator!= in ityp_bitset 2022-09-29 15:02:38 +00:00
test tint: add e2e test for crbug.com/tint/1605 2022-09-28 14:03:49 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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dawn.json Dawn: fix default value of size in BindGroupEntry 2022-09-28 12:49:27 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.