Jack Andersen
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5a8b62b1cd
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Mac build fixes
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2019-05-27 00:59:37 -10:00 |
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Jack Andersen
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28f96e91c2
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More linux and memory leak fixes
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2019-05-26 18:59:19 -10:00 |
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Jack Andersen
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fc7cffbf37
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Silence MSVC warning and remove pointless glew utilities
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2019-05-26 15:49:50 -10:00 |
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Jack Andersen
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981b374232
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Merge pull request #1 from Antidote/cmake
Silence Warnings
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2019-05-26 15:38:50 -10:00 |
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Jack Andersen
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d593500e18
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Codegen fixes, DPI scaling, SVG icons
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2019-05-26 15:29:10 -10:00 |
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1c80a13c23
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Silence Warnings
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2019-05-26 18:18:31 -07:00 |
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Jack Andersen
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9f94db6c82
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Linux build fixes
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2019-05-25 20:24:13 -10:00 |
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Aruki
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3507be8e42
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Polished collision editor UI a bit
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2019-02-18 03:59:19 -07:00 |
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Aruki
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0827c05802
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Various crash fixes
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2019-02-18 03:54:58 -07:00 |
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Aruki
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4e1560a99c
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Reorganized collision data classes & added basic collision editor window with an OBB tree visualization
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2019-02-12 02:50:07 -07:00 |
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Aruki
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b49f19c386
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Fixed crash when creating new projects
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2019-02-04 23:15:20 -07:00 |
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Aruki
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56843e214d
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Added ability to create brand new SCAN/STRG assets. Added ability to update old projects.
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2019-02-02 17:32:19 -07:00 |
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Aruki
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1e997dac46
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Implemented SCAN cooker
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2019-01-30 13:48:05 -07:00 |
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Aruki
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1360202ee5
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Added commandline-operated test for verifying cooker output
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2019-01-30 01:05:52 -07:00 |
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Aruki
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9d23d9550a
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MP2/MP3/DKCR tweak saving support
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2019-01-28 03:55:15 -07:00 |
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Aruki
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e2d554ae8b
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Tweak templates for MP2, MP3, and DKCR
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2019-01-27 16:47:56 -07:00 |
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Aruki
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992c76720d
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Support for loading MP2/MP3/DKCR tweaks
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2019-01-25 14:06:13 -07:00 |
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Aruki
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e9e1ccb8d6
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String cooking support
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2019-01-12 23:43:41 -08:00 |
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Aruki
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a1d94cc58f
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Rewrote SCAN asset handling + loading
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2019-01-12 21:28:04 -08:00 |
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Aruki
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32b12ff650
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Fixed a couple things related to attempting to create projects for demo builds
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2019-01-12 09:28:06 -08:00 |
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Aruki
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4714c6ccf5
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Support for reordering strings with drag & drop
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2019-01-02 19:03:41 -07:00 |
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Aruki
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cb262504af
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Support for adding/removing strings
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2019-01-02 12:26:06 -07:00 |
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Aruki
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eb9236bbea
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Tweak cooking for MP1
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2018-12-30 16:41:43 -07:00 |
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Aruki
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7b005d7ebd
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Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
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2018-12-30 03:55:50 -07:00 |
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Aruki
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7588200c26
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Tweak loader for MP1
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2018-12-27 20:16:39 -07:00 |
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Aruki
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0ae7b8686e
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More changes to how we handle text encoding, fixing up the code so it compiles now
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2018-12-23 21:44:31 -07:00 |
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Aruki
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e92a9fc6b0
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Rewrote CStringTable (currently doesn't compile)
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2018-12-20 02:46:46 -07:00 |
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Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
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Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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Aruki
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64e0aa8a44
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Updated outdated IArchive documentation and got rid of old template reader/writer classes
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2018-10-21 19:23:41 -06:00 |
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Aruki
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1bc95a30a5
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Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
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2018-10-21 19:01:57 -06:00 |
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Aruki
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bac4f9db82
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Fixed script object properties never getting their dirty flag cleared after saving
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2018-10-15 03:11:10 -06:00 |
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Aruki
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7dcfda78ba
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Added support for converting some property types to other types
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2018-10-15 02:58:11 -06:00 |
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Aruki
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95d270cde7
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Added support for excluding properties from generation results that already have valid names. Plus some more property names
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2018-10-14 20:29:50 -06:00 |
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Aruki
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bd8579167d
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Fixing some stuff I screwed up in the last commit, oops.
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2018-10-13 22:44:39 -06:00 |
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Aruki
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5a56764815
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Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games
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2018-10-13 21:40:09 -06:00 |
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Aruki
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cf219cf17a
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Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
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2018-10-13 16:33:31 -06:00 |
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Aruki
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1ef86f0896
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Changed Echoes enum properties to choices
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2018-10-12 21:19:12 -06:00 |
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Aruki
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1d724b69d9
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Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
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2018-10-12 19:38:08 -06:00 |
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Aruki
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ef6759df4a
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Removed an unnecessary parameter from game templates
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2018-10-09 23:27:31 -06:00 |
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Aruki
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22ab73883c
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Fixed property name generator/template edit dialog to work with new property system
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2018-10-09 23:15:15 -06:00 |
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Aruki
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803ea5788b
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New templates
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2018-10-07 21:47:18 -06:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
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Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
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Aruki
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e68b961a8c
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Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
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2018-09-22 12:18:39 -06:00 |
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Aruki
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2118bbd0cd
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More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
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2018-09-22 03:26:15 -06:00 |
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Aruki
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33e915a638
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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2018-09-20 13:11:42 -06:00 |
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Aruki
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0afa16f3a0
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Fixed enums not serializing default value in hex & support for saving property name map
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2018-09-16 11:03:28 -07:00 |
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Aruki
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36926ca28e
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WIP script object template serialization
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2018-09-16 09:44:19 -07:00 |
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