389 Commits

Author SHA1 Message Date
Aruki
9d23d9550a MP2/MP3/DKCR tweak saving support 2019-01-28 03:55:15 -07:00
Aruki
246784926f Added scan editor 2019-01-27 16:49:51 -07:00
Aruki
e2d554ae8b Tweak templates for MP2, MP3, and DKCR 2019-01-27 16:47:56 -07:00
Aruki
992c76720d Support for loading MP2/MP3/DKCR tweaks 2019-01-25 14:06:13 -07:00
Aruki
e9e1ccb8d6 String cooking support 2019-01-12 23:43:41 -08:00
Aruki
a1d94cc58f Rewrote SCAN asset handling + loading 2019-01-12 21:28:04 -08:00
Aruki
32b12ff650 Fixed a couple things related to attempting to create projects for demo builds 2019-01-12 09:28:06 -08:00
Aruki
4714c6ccf5 Support for reordering strings with drag & drop 2019-01-02 19:03:41 -07:00
Aruki
cb262504af Support for adding/removing strings 2019-01-02 12:26:06 -07:00
Aruki
eb9236bbea Tweak cooking for MP1 2018-12-30 16:41:43 -07:00
Aruki
e67471c480 MP1 tweaks default values 2018-12-30 14:45:00 -07:00
Aruki
7b005d7ebd Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported 2018-12-30 03:55:50 -07:00
Aruki
e8d3224088 Added tweak editor 2018-12-27 23:56:43 -07:00
Aruki
7588200c26 Tweak loader for MP1 2018-12-27 20:16:39 -07:00
Aruki
d6340dced9 More string editor UI 2018-12-27 00:00:43 -07:00
Aruki
76bc2b50f8 WIP string editor UI 2018-12-26 23:59:59 -07:00
Aruki
0ae7b8686e More changes to how we handle text encoding, fixing up the code so it compiles now 2018-12-23 21:44:31 -07:00
Aruki
e92a9fc6b0 Rewrote CStringTable (currently doesn't compile) 2018-12-20 02:46:46 -07:00
Aruki
9dbe24adbb Fixed lzo and nod submodules 2018-12-18 17:11:32 -07:00
Aruki
a35b673e8a Remove PUBLIC_RELEASE configuration on master 2018-12-16 14:58:36 -07:00
Aruki
c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
dacd21d7fc Added LibCommon as a submodule (PWE code still needs to be updated to compile correctly with LibCommon changes) 2018-12-09 18:48:02 -07:00
Aruki
f92b36a8ab Merge branch 'master' into release 2018-10-21 19:58:19 -06:00
Aruki
64e0aa8a44 Updated outdated IArchive documentation and got rid of old template reader/writer classes 2018-10-21 19:23:41 -06:00
Aruki
1bc95a30a5 Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs. 2018-10-21 19:01:57 -06:00
Aruki
8d1aec35ad DKCR property updates 2018-10-16 00:36:54 -06:00
Aruki
f18ae798bd Fixed disabled widgets not changing color 2018-10-15 03:27:19 -06:00
Aruki
bac4f9db82 Fixed script object properties never getting their dirty flag cleared after saving 2018-10-15 03:11:10 -06:00
Aruki
7dcfda78ba Added support for converting some property types to other types 2018-10-15 02:58:11 -06:00
Aruki
95d270cde7 Added support for excluding properties from generation results that already have valid names. Plus some more property names 2018-10-14 20:29:50 -06:00
Aruki
bd8579167d Fixing some stuff I screwed up in the last commit, oops. 2018-10-13 22:44:39 -06:00
Aruki
5a56764815 Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games 2018-10-13 21:40:09 -06:00
Aruki
cf219cf17a Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints. 2018-10-13 16:33:31 -06:00
Aruki
1ef86f0896 Changed Echoes enum properties to choices 2018-10-12 21:19:12 -06:00
Aruki
1d724b69d9 Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator 2018-10-12 19:38:08 -06:00
Aruki
ef6759df4a Removed an unnecessary parameter from game templates 2018-10-09 23:27:31 -06:00
Aruki
22ab73883c Fixed property name generator/template edit dialog to work with new property system 2018-10-09 23:15:15 -06:00
Aruki
803ea5788b New templates 2018-10-07 21:47:18 -06:00
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki
31dac74a64 Property cleanup 2018-09-22 13:36:50 -06:00
Aruki
e68b961a8c Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types 2018-09-22 12:18:39 -06:00
Aruki
2118bbd0cd More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor 2018-09-22 03:26:15 -06:00
Aruki
33e915a638 Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly. 2018-09-20 13:11:42 -06:00
Aruki
0afa16f3a0 Fixed enums not serializing default value in hex & support for saving property name map 2018-09-16 11:03:28 -07:00
Aruki
36926ca28e WIP script object template serialization 2018-09-16 09:44:19 -07:00
Aruki
5182f436b8 Major refactor of serialization system 2018-09-04 13:27:27 -06:00
Aruki
91650a2924 Codegen integration + string enum serialization support 2018-07-30 20:33:51 -06:00
Aruki
6a72bae97a WIP start of property serialization support 2018-07-30 20:30:43 -06:00