Lioncash
|
68455c54e8
|
CTextureDecoder: Make utility functions internally linked
Same behavior, but keeps implementation details internal.
|
2020-06-14 15:41:32 -04:00 |
Lioncash
|
f0cd6ee99b
|
CStructProperty: Make use of ranged for
|
2020-06-12 17:25:06 -04:00 |
Lioncash
|
7b40eec19c
|
CScriptObject: Collapse for loops into ranged for loops
While we're at it, eliminate sign conversion warnings.
|
2020-06-12 17:12:37 -04:00 |
Lioncash
|
5c42bcc580
|
CLink: Resolve sign conversion warnings
|
2020-06-12 16:46:49 -04:00 |
Lioncash
|
38d245b460
|
CLink: Make constructor explicit
|
2020-06-12 16:45:33 -04:00 |
Lioncash
|
f5e9254c9a
|
CIndexBuffer: Make use of in-class initializers where applicable
|
2020-06-12 16:43:54 -04:00 |
Lioncash
|
721c4d8121
|
CIndexBuffer: Make constructor explicit
Prevents implicit constructions.
|
2020-06-12 16:41:47 -04:00 |
Lioncash
|
ece0aec27a
|
CGraphics: Make use of std::array
|
2020-06-12 16:36:34 -04:00 |
Lioncash
|
bf9233779a
|
CGraphics: Make skDefaultAmbientColor constexpr
Same behavior, no runtime initializer.
|
2020-06-12 16:19:59 -04:00 |
Lioncash
|
e8a20933de
|
CVirtualDirectory: Resolve -Wreorder warnings
|
2020-06-12 16:09:20 -04:00 |
Lioncash
|
1ae5462cd7
|
CGameProject: Make use of unique_ptr where applicable
Makes the ownership semantics explicit.
|
2020-06-12 16:07:04 -04:00 |
Lioncash
|
1bdcdb85de
|
CResourceStore: Use unique_ptr where applicable
Makes the ownership semantics explicit and prevents leaks from occurring
a little better.
|
2020-06-12 14:43:39 -04:00 |
Lioncash
|
137b2395c9
|
CResourceStore: Use in-class initializers where applicable
|
2020-06-12 14:11:57 -04:00 |
Lioncash
|
7da16efe9d
|
CDependencyTree: Make use of unique_ptr
Makes the ownership semantics explicit in the interface.
|
2020-06-12 14:09:08 -04:00 |
Lioncash
|
e2190793fd
|
CDependencyTree: Tidying up
- Convert for loops to ranged for loops.
- Collapse loop into an any_of.
|
2020-06-12 13:37:54 -04:00 |
Lioncash
|
7d4ce7e909
|
CDependencyGroupLoader: Default constructor
|
2020-06-12 13:26:39 -04:00 |
LC
|
10cbcd4024
|
Merge pull request #31 from lioncash/properties
Property: Make use of override where applicable
|
2020-06-12 13:17:05 -04:00 |
Lioncash
|
c020084587
|
CCollisionMaterial: Make use of std::array
Allows simplifying some size calculations.
|
2020-06-12 13:14:39 -04:00 |
Lioncash
|
a51604ca91
|
CCollisionMeshGroup: Make use of unique_ptr
|
2020-06-12 13:08:48 -04:00 |
Lioncash
|
48d8d361b6
|
CCollisionLoader: Collapse for loop into ranged for pt. 2
|
2020-06-12 12:57:18 -04:00 |
Lioncash
|
3b3b2cc80f
|
CCollisionLoader: Collapse for loop into ranged for
Also removes a delete left behind in an error case.
|
2020-06-12 12:52:28 -04:00 |
Lioncash
|
3449f60317
|
CCollisionLoader: Make use of unique_ptr more
Same behavior, but makes the allocation ownership explicit
|
2020-06-12 12:50:19 -04:00 |
Lioncash
|
d43f2dab31
|
CAudioGroupLoader: Default constructor
|
2020-06-12 12:44:27 -04:00 |
Lioncash
|
9e2a8bd693
|
CAnimationLoader: Make use of std::array
Prevents implicit array to pointer decay.
|
2020-06-12 12:43:09 -04:00 |
Lioncash
|
12ccb2fbd4
|
CGameArea: Simplify allocation handling
Eliminates manual new/delete and also makes the lifecycle of allocations
enforced within the interface.
|
2020-06-12 12:38:54 -04:00 |
Lioncash
|
674ae65e56
|
CAnimSetLoader: Collapse for loops into ranged for loops
|
2020-06-12 11:28:05 -04:00 |
Lioncash
|
9921ccfe25
|
IMetaTransition: Always initialize CMetaTransTrans members
Always provides a deterministic initial state.
|
2020-06-12 10:47:22 -04:00 |
Lioncash
|
eabc789910
|
CAnimSet: Simplify allocation code
We can make use of std::unique_ptr to prevent any potential memory leaks
from occurring and simplifying the destruction code.
|
2020-06-12 10:43:29 -04:00 |
Lioncash
|
4eb1027362
|
CAnimSet: Collapse loops into ranged for where applicable
|
2020-06-12 10:03:02 -04:00 |
Lioncash
|
2a5ab1ed32
|
CAnimEventLoader: Use unique_ptr more
Makes memory handling a little more robust.
|
2020-06-11 21:10:02 -04:00 |
Lioncash
|
ecbd3eb83d
|
CAnimEventLoader: Default destructor
Allows the constructor to be considered trivial.
|
2020-06-11 21:00:08 -04:00 |
Lioncash
|
114742fc37
|
CCamera: Resolve -Wreorder warnings
|
2020-06-11 20:58:59 -04:00 |
Lioncash
|
6f0c8669de
|
CCollisionLoader: Formatting
|
2020-06-11 20:53:11 -04:00 |
Lioncash
|
d0bd7eb292
|
CCollisionLoader: Make LoadAreaCollision() return a unique_ptr
Same behavior, less boilerplate
|
2020-06-11 20:46:39 -04:00 |
Lioncash
|
907f1270bd
|
CResourceFactory: Make use of unique_ptr
Makes the API more memory safe
|
2020-06-11 20:22:21 -04:00 |
Lioncash
|
ce315280c3
|
CResource: Make BuildDependencyTree() return a unique_ptr
Makes the functions more memory safe in terms of freeing memory in
exceptional paths .
|
2020-06-11 18:39:07 -04:00 |
Lioncash
|
eb8ca98a8a
|
CAnimEventData: Collapse for loop into a ranged for loop
|
2020-06-11 18:02:52 -04:00 |
Lioncash
|
044efcf59d
|
CAnimEventData: Remove unnecessary inline specifiers
|
2020-06-11 18:01:18 -04:00 |
Lioncash
|
aeea0f8052
|
CMaterialPass: Make use of std::array
|
2020-06-11 17:50:40 -04:00 |
Lioncash
|
7b81aa5268
|
CMaterialPass: Simplify initialization code
|
2020-06-11 17:41:54 -04:00 |
Lioncash
|
92811a9309
|
CShader: Simplify initialization
|
2020-06-11 17:34:52 -04:00 |
Lioncash
|
b8078e7419
|
CShaderGenerator: Fix compiler warning
MSVC desires the namespace version
|
2020-06-11 15:55:06 -04:00 |
Lioncash
|
012da6fb6d
|
General: Remove unnecessary inline specifiers and add overrides
|
2020-06-11 15:49:42 -04:00 |
Lioncash
|
2d76c5865a
|
CCharacterNode: Add missing override specifiers
|
2020-06-11 13:44:20 -04:00 |
Lioncash
|
060101c718
|
CCharacterNode: Remove unnecessary inline specifiers
Functions defined in class declarations are implicitly inline
|
2020-06-11 13:43:19 -04:00 |
Lioncash
|
100453b356
|
CCamera: Remove unnecessary inline specifiers
Functions defined within a class declaration are inline by default.
|
2020-06-11 13:41:33 -04:00 |
Lioncash
|
53b257fb8a
|
CBoneTransformData: Remove unnecessary inline keywords
Functions defined within the class declaration are inline by default.
|
2020-06-11 13:40:00 -04:00 |
Lioncash
|
9ec61de2ca
|
CAudioManager: Make LogSoundInfo() a const member function
This function doesn't modify internal state.
|
2020-06-11 13:38:00 -04:00 |
Lioncash
|
872c38b384
|
CAudioManager: Make GetSoundInfo() a const member function
This doesn't modify internal member state.
|
2020-06-11 13:35:38 -04:00 |
Lioncash
|
9692a064cd
|
CAudioManager: Make constructor explicit
Prevents potentially error-prone constructions from occurring
|
2020-06-11 13:34:17 -04:00 |
Lioncash
|
7f881b1b10
|
CAudioMacro: Make use of ranged for where applicable
Same behavior, less moving parts.
|
2020-06-11 13:32:29 -04:00 |
Lioncash
|
f9031283d0
|
CAudioMacro: Add missing override specifier
|
2020-06-11 13:31:40 -04:00 |
Lioncash
|
416608a76a
|
CAudioMacro: Remove unnecessary inline specifiers
Functions defined within a class declaration are already inline by
default.
|
2020-06-11 13:31:00 -04:00 |
Lioncash
|
edaafd4bcf
|
CAudioMacro: Make constructor explicit
Prevents implicit error-prone constructions from occurring.
|
2020-06-11 13:30:07 -04:00 |
Lioncash
|
e95cb1117a
|
CAudioLookupTable: Include used headers
|
2020-06-11 13:28:11 -04:00 |
Lioncash
|
1b4ebd5f7b
|
CAudioLookupTable: Make FindSoundDefineID() const
This doesn't mutate any contained state, so it can be const.
|
2020-06-11 13:26:32 -04:00 |
Lioncash
|
a82f9c197b
|
CAudioLookupTable: Make use of explicit constructors
Prevents implicit constructions
|
2020-06-11 13:25:19 -04:00 |
Lioncash
|
d223bac56a
|
CAudioGroup: Make use of in-class initializers
|
2020-06-11 13:23:50 -04:00 |
Lioncash
|
7ce0e14e29
|
CAssetNameMap: Eliminate file-scope string allocations
|
2020-06-11 13:21:33 -04:00 |
Lioncash
|
9925925b6f
|
TResPtr: Use in-class initializers where applicable
|
2020-06-11 13:14:33 -04:00 |
Lioncash
|
11f156352a
|
CAnimSetLoader: Default constructor
|
2020-06-11 13:11:38 -04:00 |
Lioncash
|
61a6151afe
|
externals: Update LibCommon
|
2020-06-11 11:10:04 -04:00 |
LC
|
b5ddc20771
|
Merge pull request #26 from lioncash/scene
CSceneNode: Minor cleanup
|
2020-06-11 10:53:51 -04:00 |
LC
|
1fb554fa4c
|
Merge pull request #24 from lioncash/cook
CAreaCooker: Minor cleanup
|
2020-06-11 10:53:17 -04:00 |
LC
|
8babcc13bb
|
Merge pull request #22 from lioncash/anim2
CAnimation: Minor clean up
|
2020-06-11 10:52:59 -04:00 |
LC
|
9c2b7e4c95
|
Merge pull request #23 from lioncash/iter
CResourceIterator: Cleanup and undefined behavior prevention
|
2020-06-11 10:52:41 -04:00 |
LC
|
d7b6ab81ea
|
Merge pull request #27 from lioncash/gen
CShaderGenerator: Make file-scope arrays non-allocating
|
2020-06-11 10:52:19 -04:00 |
LC
|
919dcfd8d9
|
Merge pull request #28 from lioncash/table
CStringTable: Eliminate file-scope allocations
|
2020-06-11 10:51:34 -04:00 |
LC
|
4f289193bb
|
Merge pull request #32 from lioncash/str
CGameInfo: Make file-scope strings non-allocating
|
2020-06-11 10:51:20 -04:00 |
LC
|
156c92909e
|
Merge pull request #33 from lioncash/index
CIndexBuffer: Mark member functions as const where applicable
|
2020-06-11 10:50:52 -04:00 |
Lioncash
|
76ec0df8a2
|
externals: Update LibCommon
|
2020-06-11 10:49:37 -04:00 |
Lioncash
|
c929293789
|
CIndexBuffer: Mark member functions as const where applicable
These member functions don't alter internal state, so we can mark them
as const.
|
2020-06-10 19:33:50 -04:00 |
Lioncash
|
7da0cdb8a3
|
CGameInfo: Make file-scope strings non-allocating
Same behavior, minus any potential heap allocations and static
constructors.
|
2020-06-10 18:04:40 -04:00 |
Lioncash
|
96876b70e0
|
Property: Make use of override where applicable
Makes the API strongly enforced. This also fixes a bug in CBoolProperty,
where ValueAsString() had an incorrect signature (was missing a const).
|
2020-06-10 09:19:12 -04:00 |
Lioncash
|
583472f2f9
|
CStringTable: Eliminate file-scope allocations
Eliminates all runtime static initializers, reducing the heap usage of
the application lifetime just a little bit.
|
2020-06-10 01:06:46 -04:00 |
Lioncash
|
ef0030872a
|
CShaderGenerator: default constructor and destructor
|
2020-06-10 00:55:12 -04:00 |
Lioncash
|
e75c077bda
|
CShaderGenerator: Make file-scope arrays non-allocating
We can make these plain views to eliminate any potential static runtime
constructors.
|
2020-06-10 00:55:08 -04:00 |
Lioncash
|
c285207f24
|
CSceneNode: Collapse loops into ranged for loops
Where applicable, we can simplify some loops a little bit, migrating off
the slightly more verbose iterator means of traversing standard
containers.
|
2020-06-09 23:07:47 -04:00 |
Lioncash
|
3d4f2d60eb
|
CSceneNode: Make use of std::array
Same behavior, stronger typing.
|
2020-06-09 22:57:44 -04:00 |
Lioncash
|
7065005c30
|
CSceneNode: Make use of override
Same behavior, stronger enforcement of API.
|
2020-06-09 22:56:38 -04:00 |
Lioncash
|
d3315bf84f
|
CSceneNode: Make use of in-class initializers
Same behavior, less code.
|
2020-06-09 22:55:25 -04:00 |
Lioncash
|
03f1aba7e8
|
CAreaCooker: Collapse for loops into ranged for where applicable
Same behavior, less code.
|
2020-06-09 07:56:56 -04:00 |
Lioncash
|
f727c07d13
|
CAreaCooker: Make use of in-class initializers where applicable
Simplifies the construction code.
|
2020-06-09 07:42:51 -04:00 |
Lioncash
|
0eef99f72e
|
CResourceIterator: Provide a virtual destructor
Prevents any potential undefined behavior from occurring from deleting a
derived type from a base class pointer.
|
2020-06-09 05:14:15 -04:00 |
Lioncash
|
621367e120
|
CResourceIterator: Make use of override where applicable
Same behavior, but enforces the interface.
|
2020-06-09 05:11:08 -04:00 |
Lioncash
|
65cc3a0d89
|
CResourceIterator: Use prefix form for iterators
Same behavior, minus any created temporaries.
|
2020-06-09 05:10:09 -04:00 |
Lioncash
|
e2209106fb
|
CResourceIterator: Remove unnecessary inline specifiers
|
2020-06-09 05:09:31 -04:00 |
Lioncash
|
0c784aa305
|
CAnimation: Make use of std::array
Same behavior, but more strongly typed.
|
2020-06-09 04:21:45 -04:00 |
Lioncash
|
9f63991a0a
|
CAnimation: Mark BuildDependencyTree() as overwritten
Same behavior, but enforces the interface.
|
2020-06-09 04:21:45 -04:00 |
Lioncash
|
a4f45aeb2d
|
CAnimation: Remove unnecessary inline specifiers
Same behavior, less writing. Functions defined in a class declaration
are already implicitly inline.
|
2020-06-09 04:21:45 -04:00 |
Lioncash
|
f233af5de4
|
CAnimation: Convert typedefs into using aliases
Same behavior, nicer readability
|
2020-06-09 04:21:45 -04:00 |
Lioncash
|
d4d7cf66cd
|
CAnimation: Make use of in-class initializers where applicable
Simplifies member initialization
|
2020-06-09 04:21:41 -04:00 |
Lioncash
|
7824d0720d
|
CAnimationParameters: Add missing break in switch cases in SetUnknown()
Prevents undocumented switch fallthrough.
|
2020-06-09 04:10:49 -04:00 |
Lioncash
|
cf92227587
|
CAnimationParameters: Make use of in-class variable declarations where applicable
Same behavior, less code.
|
2020-06-09 04:10:45 -04:00 |
Bearborg
|
4f3f5ea02d
|
Replace deprecated GL_LUMINANCE and GL_LUMINANCE_ALPHA texture formats
|
2019-12-25 11:34:28 -05:00 |
Jack Andersen
|
30c1646f02
|
Update dew, fix no lighting mode
|
2019-11-24 16:46:57 -10:00 |
Jack Andersen
|
37c462725c
|
Default zero mat/amb alpha so bloom does not get overpowered
|
2019-11-17 12:03:09 -10:00 |
Jack Andersen
|
6e2bf5be83
|
Fix MP3 extraction crash
|
2019-11-16 20:48:07 -10:00 |
Jack Andersen
|
8ad13ff4c9
|
MP1 material fix after MP3 refactor
|
2019-11-16 15:42:36 -10:00 |
Jack Andersen
|
dfc9d1ddb0
|
Merge remote-tracking branch 'origin/mp3-materials'
|
2019-11-16 15:26:14 -10:00 |
Jack Andersen
|
cfea90e9d2
|
Segfault fixes
|
2019-11-16 15:24:46 -10:00 |
Jack Andersen
|
55c4a5818e
|
Use non-1.0 alpha component for default lighting
|
2019-11-07 14:54:35 -10:00 |
Jack Andersen
|
6e3b23ec50
|
Accurate MP3 material processing
|
2019-11-06 16:52:45 -10:00 |
Phillip Stephens
|
79ec379c66
|
Minor lighting fixes and initial Mode 8 implementation
|
2019-10-27 04:03:57 -07:00 |
Aruki
|
cd7937f73c
|
Fixed CMayaSpline source files not compiling
|
2019-06-18 12:10:04 -07:00 |
Aruki
|
ca40d34739
|
Merge branch 'master' of https://github.com/arukibree/primeworldeditor
|
2019-06-14 23:32:26 -07:00 |
Aruki
|
a21407a1b7
|
Commit of old 2016-era WIP CMayaSpline implementation
|
2019-06-14 23:31:27 -07:00 |
Jack Andersen
|
036c56370c
|
Various memory-related bug fixes
Also new lzokay API to reduce erroneous usage.
|
2019-06-14 09:01:29 -10:00 |
Jack Andersen
|
4c873591f0
|
Make InstanceID label selectable and add parsing tooltip
|
2019-06-13 13:12:53 -10:00 |
Jack Andersen
|
b507196851
|
LibCommon now being integrated as an add_subdirectory submodule
|
2019-06-04 14:44:39 -10:00 |
Jack Andersen
|
acd925ffaa
|
Mac OpenGL fixes
|
2019-05-27 11:25:00 -10:00 |
Jack Andersen
|
c4cc4b8657
|
Merge pull request #2 from Antidote/cmake
Fix crashes while attempting to load MP2 and MP3
|
2019-05-27 01:01:51 -10:00 |
Jack Andersen
|
5a8b62b1cd
|
Mac build fixes
|
2019-05-27 00:59:37 -10:00 |
Jack Andersen
|
374d836154
|
Disable user template editing if directory not writable
|
2019-05-26 20:38:29 -10:00 |
Phillip Stephens
|
7819b07df5
|
Fix crash in CompressionUtil::DecompressLZO
Fix invalid ActorMultiKeyFrame template reference
|
2019-05-26 22:23:54 -07:00 |
Jack Andersen
|
28f96e91c2
|
More linux and memory leak fixes
|
2019-05-26 18:59:19 -10:00 |
Jack Andersen
|
fc7cffbf37
|
Silence MSVC warning and remove pointless glew utilities
|
2019-05-26 15:49:50 -10:00 |
Jack Andersen
|
981b374232
|
Merge pull request #1 from Antidote/cmake
Silence Warnings
|
2019-05-26 15:38:50 -10:00 |
Jack Andersen
|
d593500e18
|
Codegen fixes, DPI scaling, SVG icons
|
2019-05-26 15:29:10 -10:00 |
Phillip Stephens
|
1c80a13c23
|
Silence Warnings
|
2019-05-26 18:18:31 -07:00 |
Jack Andersen
|
9f94db6c82
|
Linux build fixes
|
2019-05-25 20:24:13 -10:00 |
Jack Andersen
|
1c86aedb21
|
Fixes for binary directory generation
|
2019-05-23 15:02:08 -10:00 |
Jack Andersen
|
b6191dc330
|
Initial round of CMake refactoring
|
2019-05-23 13:04:29 -10:00 |
Aruki
|
7de85a5a2d
|
Quickplay support
|
2019-04-06 15:53:05 -07:00 |
Aruki
|
3507be8e42
|
Polished collision editor UI a bit
|
2019-02-18 03:59:19 -07:00 |
Aruki
|
0827c05802
|
Various crash fixes
|
2019-02-18 03:54:58 -07:00 |
Aruki
|
4e1560a99c
|
Reorganized collision data classes & added basic collision editor window with an OBB tree visualization
|
2019-02-12 02:50:07 -07:00 |
Aruki
|
ff021dcdda
|
Fixed log spam during project creation
|
2019-02-11 01:57:29 -07:00 |
Aruki
|
b49f19c386
|
Fixed crash when creating new projects
|
2019-02-04 23:15:20 -07:00 |
Aruki
|
1baa48de34
|
Merge branch 'StringEditing'
|
2019-02-03 03:32:34 -07:00 |
Aruki
|
96c1aae27f
|
Added support for deleting resources + minor fixes
|
2019-02-03 02:22:36 -07:00 |
Aruki
|
56843e214d
|
Added ability to create brand new SCAN/STRG assets. Added ability to update old projects.
|
2019-02-02 17:32:19 -07:00 |
Aruki
|
1e997dac46
|
Implemented SCAN cooker
|
2019-01-30 13:48:05 -07:00 |
Aruki
|
1360202ee5
|
Added commandline-operated test for verifying cooker output
|
2019-01-30 01:05:52 -07:00 |
Aruki
|
9d23d9550a
|
MP2/MP3/DKCR tweak saving support
|
2019-01-28 03:55:15 -07:00 |
Aruki
|
e2d554ae8b
|
Tweak templates for MP2, MP3, and DKCR
|
2019-01-27 16:47:56 -07:00 |
Aruki
|
992c76720d
|
Support for loading MP2/MP3/DKCR tweaks
|
2019-01-25 14:06:13 -07:00 |
Aruki
|
e9e1ccb8d6
|
String cooking support
|
2019-01-12 23:43:41 -08:00 |
Aruki
|
a1d94cc58f
|
Rewrote SCAN asset handling + loading
|
2019-01-12 21:28:04 -08:00 |
Aruki
|
32b12ff650
|
Fixed a couple things related to attempting to create projects for demo builds
|
2019-01-12 09:28:06 -08:00 |
Aruki
|
4714c6ccf5
|
Support for reordering strings with drag & drop
|
2019-01-02 19:03:41 -07:00 |
Aruki
|
cb262504af
|
Support for adding/removing strings
|
2019-01-02 12:26:06 -07:00 |
Aruki
|
eb9236bbea
|
Tweak cooking for MP1
|
2018-12-30 16:41:43 -07:00 |
Aruki
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e67471c480
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MP1 tweaks default values
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2018-12-30 14:45:00 -07:00 |
Aruki
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7b005d7ebd
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Changes made in the tweak editor are now correctly applied to the tweak data & are undo/redo supported
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2018-12-30 03:55:50 -07:00 |
Aruki
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7588200c26
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Tweak loader for MP1
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2018-12-27 20:16:39 -07:00 |
Aruki
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12ff0d1f73
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Integrated lzokay
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2018-12-23 22:41:21 -07:00 |
Aruki
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0ae7b8686e
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More changes to how we handle text encoding, fixing up the code so it compiles now
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2018-12-23 21:44:31 -07:00 |
Aruki
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e92a9fc6b0
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Rewrote CStringTable (currently doesn't compile)
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2018-12-20 02:46:46 -07:00 |
Aruki
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9dbe24adbb
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Fixed lzo and nod submodules
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2018-12-18 17:11:32 -07:00 |
Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
Aruki
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f92b36a8ab
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Merge branch 'master' into release
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2018-10-21 19:58:19 -06:00 |
Aruki
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64e0aa8a44
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Updated outdated IArchive documentation and got rid of old template reader/writer classes
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2018-10-21 19:23:41 -06:00 |
Aruki
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1bc95a30a5
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Added ability to test Int properties as Choices. Added functionality to fix the property name map keeping track of unused type/ID pairs. Fixed various UI bugs.
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2018-10-21 19:01:57 -06:00 |
Aruki
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bac4f9db82
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Fixed script object properties never getting their dirty flag cleared after saving
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2018-10-15 03:11:10 -06:00 |
Aruki
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7dcfda78ba
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Added support for converting some property types to other types
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2018-10-15 02:58:11 -06:00 |
Aruki
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95d270cde7
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Added support for excluding properties from generation results that already have valid names. Plus some more property names
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2018-10-14 20:29:50 -06:00 |
Aruki
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bd8579167d
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Fixing some stuff I screwed up in the last commit, oops.
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2018-10-13 22:44:39 -06:00 |
Aruki
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5a56764815
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Merged in new property names; fixed games being able to rename UnknownStruct* templates in other games
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2018-10-13 21:40:09 -06:00 |
Aruki
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cf219cf17a
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Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
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2018-10-13 16:33:31 -06:00 |
Aruki
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1ef86f0896
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Changed Echoes enum properties to choices
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2018-10-12 21:19:12 -06:00 |
Aruki
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1d724b69d9
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Added support for enum combo boxes, and added casing combo box and property ID pools to the property name generator
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2018-10-12 19:38:08 -06:00 |
Aruki
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ef6759df4a
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Removed an unnecessary parameter from game templates
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2018-10-09 23:27:31 -06:00 |
Aruki
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22ab73883c
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Fixed property name generator/template edit dialog to work with new property system
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2018-10-09 23:15:15 -06:00 |
Aruki
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803ea5788b
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New templates
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2018-10-07 21:47:18 -06:00 |
Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
Aruki
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e68b961a8c
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Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
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2018-09-22 12:18:39 -06:00 |
Aruki
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2118bbd0cd
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More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
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2018-09-22 03:26:15 -06:00 |
Aruki
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33e915a638
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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2018-09-20 13:11:42 -06:00 |
Aruki
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0afa16f3a0
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Fixed enums not serializing default value in hex & support for saving property name map
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2018-09-16 11:03:28 -07:00 |
Aruki
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36926ca28e
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WIP script object template serialization
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2018-09-16 09:44:19 -07:00 |
Aruki
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5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |
Aruki
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91650a2924
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Codegen integration + string enum serialization support
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2018-07-30 20:33:51 -06:00 |
Aruki
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6a72bae97a
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WIP start of property serialization support
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2018-07-30 20:30:43 -06:00 |
Aruki
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148449e50b
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Various property cleanup, fixing more broken stuff, trialing new features
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2018-07-16 02:29:29 -06:00 |
Aruki
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641cf81dd8
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Fixed array property display on UI (they still can't be resized)
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2018-07-09 03:54:19 -06:00 |
Aruki
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4faadbda61
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Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
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2018-07-08 21:59:01 -06:00 |
Aruki
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6cbc2a3208
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Re-commit of VS2017/submodule/library changes
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2018-07-07 17:17:33 -06:00 |
Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
Aruki
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6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Aruki
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11917d03e8
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Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
Aruki
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4084375dce
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Finishing touches on PWE v1.2.0
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2017-07-26 03:42:57 -06:00 |
Aruki
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f980bc7536
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Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
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2017-07-26 01:30:52 -06:00 |
Aruki
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ca40c26154
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Directory tree view now updates to reflect changes when moving/renaming folders
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2017-07-25 04:02:48 -06:00 |
Aruki
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5e79d88bb8
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Minor bugfix - Prime 3 is not Wii de Asobu
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2017-07-25 00:50:50 -06:00 |
Aruki
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588c4aa0bd
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Added support for building Wii de Asobu/Trilogy ISOs
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2017-07-24 23:51:09 -06:00 |
Aruki
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e4d7c37541
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
Aruki
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89d668a810
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Added ability to display referencers/dependencies of assets
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2017-07-20 20:56:29 -06:00 |
Aruki
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905173a0a0
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Added ability to create/delete directories
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2017-07-20 20:48:12 -06:00 |
Aruki
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16e310fb2f
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Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1
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2017-07-18 03:07:42 -06:00 |
Aruki
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db277d7a15
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Added ability to rename resources/directories in the resource table view
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2017-07-16 03:24:14 -06:00 |
Aruki
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932e2bff7a
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Changed resource cache to save with the basic binary serializer to improve read/write time
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2017-07-15 23:19:26 -06:00 |
Aruki
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bfe541a35d
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Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
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2017-07-15 22:55:26 -06:00 |
Aruki
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a813c4c61c
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Fixed table view updating to properly show changes after moving resources/directories
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2017-07-15 22:24:59 -06:00 |
Aruki
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dbe8b7922c
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Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
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2017-07-14 18:41:56 -06:00 |
Aruki
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137c10f28f
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Major resource browser UI overhaul
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2017-07-12 20:45:14 -06:00 |