Jack Andersen
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25dc238c44
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Xlib deep color support
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2018-01-21 21:33:47 -10:00 |
Jack Andersen
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b9d200c61d
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Metal gamma shader coordinate fix
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2018-01-21 13:30:01 -10:00 |
Jack Andersen
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5f48359cc7
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macOS fixes
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2018-01-21 13:07:34 -10:00 |
Jack Andersen
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93c787dcd4
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Gamma correction for Vulkan, D3D, OpenGL
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2018-01-21 12:01:52 -10:00 |
Jack Andersen
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2df85e8f8b
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More fixes
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2018-01-19 19:50:01 -10:00 |
Jack Andersen
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337c276ccb
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WTF
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2018-01-19 17:02:29 -10:00 |
Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
Jack Andersen
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41cfb56c36
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Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
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2018-01-13 20:37:41 -10:00 |
Jack Andersen
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5d310c008f
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AudioSubmix reference fix; macOS window icon
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2018-01-13 20:37:17 -10:00 |
Jack Andersen
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68de1b5041
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Add gfxApi argument for X11; Win32 gfxApi logic fix
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2018-01-11 16:29:30 -10:00 |
Jack Andersen
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cbfd4ddad0
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Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
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2018-01-11 15:29:21 -10:00 |
Jack Andersen
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cc6c872747
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Fix non-MSAA resolve operations for Metal
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2018-01-11 15:28:33 -10:00 |
Phillip Stephens
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0a93d6c105
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Fix linux build
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2018-01-11 08:25:05 -08:00 |
Jack Andersen
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1a48dd9c42
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macOS build fixes
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2018-01-09 21:10:08 -10:00 |
Jack Andersen
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b1ce75ed6e
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Add BOO_HAS_VULKAN check where needed
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2018-01-09 20:25:51 -10:00 |
Jack Andersen
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4257fc0b10
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MSAA and Anisotropic filtering variables
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2018-01-09 20:15:18 -10:00 |
Phillip Stephens
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872ab3900d
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Linux build fixes
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2018-01-07 01:25:30 -08:00 |
Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
Jack Andersen
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ed618fa8cb
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Metal validation fix
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2018-01-04 17:00:58 -10:00 |
Jack Andersen
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676a002aa3
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Xlib application icon fix
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2018-01-01 19:09:15 -10:00 |
Jack Andersen
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2ada7130d3
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Make WIN32 vulkan macro target-wide
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2017-12-29 15:06:44 -10:00 |
Jack Andersen
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fa8989bed3
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Huge compile performance refactor
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2017-12-28 21:54:26 -10:00 |
Phillip Stephens
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867665cc78
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Fix L/R Trigger hypersensitivity
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2017-12-21 18:15:30 -08:00 |
Jack Andersen
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02dc5a2a97
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GameCube controller calibration fix
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2017-12-19 20:04:11 -10:00 |
Jack Andersen
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e57f6fb2d5
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Include <immintrin.h> instead of <xmmintrin.h>
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2017-12-18 17:04:47 -10:00 |
Phillip Stephens
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beb7f00b18
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Merge commit '50ee248'
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2017-12-15 18:10:28 -08:00 |
Phillip Stephens
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50ee248391
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Expose VID/PID APIs
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2017-12-15 18:09:56 -08:00 |
Jack Andersen
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e0aa15610b
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macOS IOKit interface fixes; callback-change mutex for controllers
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2017-12-15 13:35:54 -10:00 |
Jack Andersen
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2db777eead
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Convert misconfigured tabs to spaces
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2017-12-08 09:17:23 -10:00 |
Jack Andersen
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1259255f34
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UWP mouse and DPI fixes
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2017-12-07 16:52:38 -10:00 |
Jack Andersen
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62c2b1ffac
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UWP fixes
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2017-12-06 18:08:44 -10:00 |
Jack Andersen
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f228f23661
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UWP support
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2017-12-05 17:20:59 -10:00 |
Jack Andersen
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598bce028b
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WASAPI fix
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2017-12-03 17:20:54 -10:00 |
Jack Andersen
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489e7e671b
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Allocate submixes and voices using boo::ObjToken
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2017-12-03 16:50:33 -10:00 |
Jack Andersen
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135f504899
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Windows fix
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2017-12-02 20:17:47 -10:00 |
Jack Andersen
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03de8811b1
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Object tracker list refactor; add object tracker to audio system
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2017-12-02 20:05:16 -10:00 |
Jack Andersen
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579ddc822c
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Fix Metal DXT1 loading
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2017-12-01 19:49:07 -10:00 |
Jack Andersen
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ce80446e8b
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Fix silence test logic
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2017-11-27 18:09:23 -10:00 |
Jack Andersen
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b995be262b
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Don't bother processing silent voices
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2017-11-27 17:38:02 -10:00 |
Jack Andersen
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b23da43f05
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Windows and Vulkan fixes
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2017-11-24 16:49:20 -10:00 |
Jack Andersen
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3c90192351
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Make shader compilation errors fatal for GL
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2017-11-24 12:07:23 -10:00 |
Phillip Stephens
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4aa662cd67
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Add support for wired switch controllers from PowerA
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2017-11-23 23:17:28 -08:00 |
Jack Andersen
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e0cabf9e1c
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Make Metal default graphics API for macOS
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2017-11-21 12:18:23 -10:00 |
Jack Andersen
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49d76b84be
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Ensure boo IObj instances are heap-allocated
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2017-11-19 13:44:46 -10:00 |
Jack Andersen
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de9159ce51
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Vulkan API fixes
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2017-11-18 15:31:05 -10:00 |
Jack Andersen
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98bf80a9b9
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Use recursive_mutex on AppKit API boundaries
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2017-11-17 17:33:50 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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bffdf43f9e
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Vulkan render pass fix
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2017-11-16 13:48:18 -10:00 |
Jack Andersen
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4b064a58f2
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Make D3D depth range consistent with OpenGL and Vulkan
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2017-11-14 21:25:28 -10:00 |