Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
Jack Andersen
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02dc5a2a97
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GameCube controller calibration fix
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2017-12-19 20:04:11 -10:00 |
Jack Andersen
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3c90192351
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Make shader compilation errors fatal for GL
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2017-11-24 12:07:23 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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b7646f7f9a
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Windows fixes
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2017-11-13 17:32:44 -10:00 |
Jack Andersen
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cb5d22eed6
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string_view refactor
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2017-11-12 20:13:32 -10:00 |
Jack Andersen
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165314b817
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Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
Jack Andersen
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1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
Jack Andersen
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3cd375e67b
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Restore VkShaderModule caching
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2017-11-07 16:24:07 -10:00 |
Jack Andersen
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3a7987bb21
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Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
Jack Andersen
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021143fd89
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New object management architecture for OpenGL subsystem (more platforms to come)
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2017-11-02 23:39:26 -10:00 |
Jack Andersen
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90e2df40dd
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Merge commit '46156' into gl-fixes
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2017-11-01 23:38:22 -10:00 |
Jack Andersen
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4615641a12
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Add buffer logging
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2017-11-01 23:37:50 -10:00 |
Jack Andersen
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0f96af94f6
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Addresses some resource lifetime issues in OpenGL and Vulkan
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2017-11-01 23:24:50 -10:00 |
Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
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0f2a838bfb
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Add Cross-platform HID parser
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2017-09-15 07:20:52 -10:00 |
Jack Andersen
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dd6e53119a
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Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
Jack Andersen
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18cbfd2865
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Add GEqual Z-test option for pipeline backends
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2017-09-02 19:52:53 -10:00 |
Jack Andersen
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49afde2fb9
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Reinstate glFlush for buffer updates
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2017-07-13 19:13:29 -10:00 |
Jack Andersen
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05c26a535b
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OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
Jack Andersen
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ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
Jack Andersen
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3b7a5781f5
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OpenGL and Metal fixes
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2017-03-05 13:34:24 -10:00 |
Jack Andersen
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a547eb9dbb
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Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
Jack Andersen
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03f155fcf5
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Move xxhash to boo; cached shader components
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2017-03-04 21:54:58 -10:00 |
Jack Andersen
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80e93a8e38
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Mipmapped array textures
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2017-01-28 17:56:17 -10:00 |
Jack Andersen
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ee9f3efe61
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Hold shader data bindings through to rendering worker
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2017-01-19 17:52:40 -10:00 |
Jack Andersen
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1177d50eda
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Metal pool buffers
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2016-12-11 10:20:29 -10:00 |
Jack Andersen
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c057068e64
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use hash table for pool buffers
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2016-12-10 20:18:41 -10:00 |
Jack Andersen
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fa45c6750a
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macOS HIDPI fixes; buffer pools
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2016-12-09 16:31:50 -10:00 |
Jack Andersen
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e92e6d7c4c
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Full spelling of 'OpenGL' for enum consistency
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2016-08-23 18:33:20 -10:00 |
Jack Andersen
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0ee5944387
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Comment out annoying warnings
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2016-07-30 18:45:03 -10:00 |
Jack Andersen
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bec368dfe7
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support for nullptr in texture binding array
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2016-07-30 16:05:20 -10:00 |
Jack Andersen
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44e8317d49
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Refactor GLSL shader bindings
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2016-07-07 14:05:22 -10:00 |
Jack Andersen
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f76caba013
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Update glslang; GCC compatibility fixes
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2016-04-15 10:41:24 -10:00 |
Jack Andersen
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4cec163804
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depth range part of setViewport now
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2016-04-04 15:49:08 -10:00 |
Jack Andersen
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5b43b31529
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Vulkan API sync
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2016-04-03 20:36:28 -10:00 |
Jack Andersen
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4a2c32c2a9
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Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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54ae8c2b1a
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More graceful OpenGL uniform block binding
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2016-04-03 19:00:13 -10:00 |
Jack Andersen
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01649d42f6
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Windows fixes
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2016-04-02 17:30:44 -10:00 |
Jack Andersen
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165b40448f
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Much more efficient glClear solution
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2016-04-01 18:40:31 -10:00 |
Jack Andersen
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40e94f88e0
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Mesa depth clear fix
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2016-04-01 18:24:46 -10:00 |
Jack Andersen
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59371f5fed
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GL depth clear fix
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2016-04-01 17:55:07 -10:00 |
Jack Andersen
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229b0b28a8
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glDrawElements fix
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2016-04-01 17:32:39 -10:00 |
Jack Andersen
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d047a37e2b
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OpenGL depth-buffer resize fix
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2016-04-01 14:03:36 -10:00 |
Jack Andersen
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ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
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bf6b4e37e8
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Major GraphicsDataFactory lambda-API refactor
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2016-03-30 09:14:17 -10:00 |
Jack Andersen
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6600ff208c
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Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
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b180b5535b
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Fix dynamic textures for OpenGL
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2016-03-07 12:47:45 -10:00 |