Commit Graph

903 Commits

Author SHA1 Message Date
Jack Andersen 598bce028b WASAPI fix 2017-12-03 17:20:54 -10:00
Jack Andersen 489e7e671b Allocate submixes and voices using boo::ObjToken 2017-12-03 16:50:33 -10:00
Jack Andersen 135f504899 Windows fix 2017-12-02 20:17:47 -10:00
Jack Andersen 03de8811b1 Object tracker list refactor; add object tracker to audio system 2017-12-02 20:05:16 -10:00
Phillip Stephens 3c4f304d5a Update .gitmodules 2017-12-02 13:25:13 -08:00
Jack Andersen 579ddc822c Fix Metal DXT1 loading 2017-12-01 19:49:07 -10:00
Jack Andersen ce80446e8b Fix silence test logic 2017-11-27 18:09:23 -10:00
Jack Andersen b995be262b Don't bother processing silent voices 2017-11-27 17:38:02 -10:00
Jack Andersen b23da43f05 Windows and Vulkan fixes 2017-11-24 16:49:20 -10:00
Jack Andersen 3c90192351 Make shader compilation errors fatal for GL 2017-11-24 12:07:23 -10:00
Phillip Stephens 4aa662cd67 Add support for wired switch controllers from PowerA 2017-11-23 23:17:28 -08:00
Jack Andersen e0cabf9e1c Make Metal default graphics API for macOS 2017-11-21 12:18:23 -10:00
Jack Andersen 49d76b84be Ensure boo IObj instances are heap-allocated 2017-11-19 13:44:46 -10:00
Jack Andersen 403249582a Update logvisor 2017-11-18 21:08:54 -10:00
Jack Andersen de9159ce51 Vulkan API fixes 2017-11-18 15:31:05 -10:00
Jack Andersen 98bf80a9b9 Use recursive_mutex on AppKit API boundaries 2017-11-17 17:33:50 -10:00
Jack Andersen a99bddc905 ClampToEdge mode for textures; cocoa termination exception fix 2017-11-16 22:55:51 -10:00
Jack Andersen bffdf43f9e Vulkan render pass fix 2017-11-16 13:48:18 -10:00
Jack Andersen 4b064a58f2 Make D3D depth range consistent with OpenGL and Vulkan 2017-11-14 21:25:28 -10:00
Jack Andersen 2b6d0cbb1c Bug fix for changing Win32 window title 2017-11-14 18:10:13 -10:00
Jack Andersen 73daeef6f1 Require CMake 3.10 2017-11-13 18:49:53 -10:00
Jack Andersen b7646f7f9a Windows fixes 2017-11-13 17:32:44 -10:00
Jack Andersen 6950d96b46 Linux build fixes 2017-11-12 21:19:49 -10:00
Jack Andersen cb5d22eed6 string_view refactor 2017-11-12 20:13:32 -10:00
Jack Andersen 420dcee552 Metal consistency fixes 2017-11-11 19:14:10 -10:00
Jack Andersen a9d16fff83 Much more realistic period size for ALSA buffering 2017-11-10 11:04:19 -10:00
Jack Andersen 165314b817 Windows and Vulkan fixes for AMD GPU 2017-11-08 22:10:43 -10:00
Jack Andersen 1a2fc1d2a3 IObj destructor race condition fix 2017-11-07 21:33:10 -10:00
Jack Andersen d04c19a258 Merge branch 'master' of https://github.com/AxioDL/boo 2017-11-07 16:28:35 -10:00
Jack Andersen c7811479f6 ensure clang enables XXH_swap* intrinsics 2017-11-07 16:27:48 -10:00
Jack Andersen 3cd375e67b Restore VkShaderModule caching 2017-11-07 16:24:07 -10:00
Jack Andersen 2cd7de7a28 Clear Vulkan resources if command buffer abandoned 2017-11-06 22:04:44 -10:00
Jack Andersen 6c3a35f15d Finish object tracker for remaining platforms 2017-11-05 20:53:54 -10:00
Jack Andersen 3a7987bb21 Object tracker bug fixes; optional metal binary shader compilation 2017-11-04 20:12:49 -10:00
Jack Andersen 021143fd89 New object management architecture for OpenGL subsystem (more platforms to come) 2017-11-02 23:39:26 -10:00
Jack Andersen 90e2df40dd Merge commit '46156' into gl-fixes 2017-11-01 23:38:22 -10:00
Jack Andersen 4615641a12 Add buffer logging 2017-11-01 23:37:50 -10:00
Jack Andersen 0f96af94f6 Addresses some resource lifetime issues in OpenGL and Vulkan 2017-11-01 23:24:50 -10:00
Jack Andersen 10364557b9 Vulkan array-texture validation fix; better handling of unsupported audio HW on ALSA 2017-10-30 17:42:41 -10:00
Jack Andersen 3c207386e7 Metal autorelease pools at API boundaries 2017-10-27 00:09:22 -10:00
Jack Andersen d1b980b529 Windows fixes; experimental UWP framework (not working) 2017-10-23 17:09:50 -10:00
Jack Andersen 41d225bd64 Use metal shading language 1.2 2017-10-21 20:09:58 -10:00
Jack Andersen 7eb2b19619 Fix compiler warning 2017-10-16 19:50:59 -10:00
Jack Andersen ed9b7914ee Sample blend timing fix for LtRt processing 2017-10-02 19:19:55 -10:00
Jack Andersen db9a5953e6 12kHz LPF and bug fixes for LtRt matrixing 2017-10-01 14:59:18 -10:00
Jack Andersen 55d1a5bc93 Windows compile fixes 2017-09-30 19:31:29 -10:00
Jack Andersen 2a49a8d447 Add texture clamp mode 2017-09-30 18:23:28 -10:00
Jack Andersen cbaa016b11 Add IPP-LICENSE and README note about PLII encoding 2017-09-27 17:40:16 -10:00
Jack Andersen 0b35c584f6 Experimental support for LtRt surround matrixing 2017-09-27 17:11:40 -10:00
Jack Andersen 71b8893dde Changes to AudioQueueServices backend to capture 7.1 surround with SoundFlower 2017-09-19 23:25:02 -10:00