Jack Andersen
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2a45cf90d8
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Implement tessellation shaders for D3D11
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2018-06-07 14:42:43 -10:00 |
Jack Andersen
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1a71ed813a
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Fix TSan-reported race conditions
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2018-06-01 14:01:47 -10:00 |
Jack Andersen
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fb91482282
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Do fullscreen set on main thread
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2018-05-28 17:40:44 -10:00 |
Jack Andersen
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6ff4229f9b
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Windows deallocation fixes
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2018-05-28 10:23:20 -10:00 |
Jack Andersen
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84df8af28c
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Windows build fixes and cleanups
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2018-05-24 20:30:42 -10:00 |
Jack Andersen
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721d10919b
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Huge Vulkan refactor
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2018-05-21 21:48:13 -10:00 |
Jack Andersen
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a2c3e14d8e
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Add nearest-neighbor samplers for remaining backends
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2018-02-02 17:05:53 -10:00 |
Jack Andersen
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93c787dcd4
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Gamma correction for Vulkan, D3D, OpenGL
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2018-01-21 12:01:52 -10:00 |
Jack Andersen
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337c276ccb
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WTF
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2018-01-19 17:02:29 -10:00 |
Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
Jack Andersen
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68de1b5041
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Add gfxApi argument for X11; Win32 gfxApi logic fix
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2018-01-11 16:29:30 -10:00 |
Jack Andersen
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b1ce75ed6e
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Add BOO_HAS_VULKAN check where needed
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2018-01-09 20:25:51 -10:00 |
Jack Andersen
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4257fc0b10
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MSAA and Anisotropic filtering variables
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2018-01-09 20:15:18 -10:00 |
Jack Andersen
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b23da43f05
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Windows and Vulkan fixes
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2017-11-24 16:49:20 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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2b6d0cbb1c
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Bug fix for changing Win32 window title
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2017-11-14 18:10:13 -10:00 |
Jack Andersen
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b7646f7f9a
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Windows fixes
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2017-11-13 17:32:44 -10:00 |
Jack Andersen
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cb5d22eed6
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string_view refactor
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2017-11-12 20:13:32 -10:00 |
Jack Andersen
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165314b817
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Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
Jack Andersen
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d1b980b529
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Windows fixes; experimental UWP framework (not working)
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2017-10-23 17:09:50 -10:00 |
Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
Jack Andersen
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1f14cc09a1
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HID Parser for Win32
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2017-09-15 12:26:39 -10:00 |
Jack Andersen
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1aa499ec34
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Use smart pointers for Win32 windows
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2017-07-16 18:01:13 -10:00 |
Jack Andersen
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ff89a9cccf
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Win32 input device refinements and XInput support
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2017-05-08 09:09:10 -10:00 |
Jack Andersen
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8bcac27c10
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Fix updated glew for Windows
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2017-02-24 21:58:09 -10:00 |
Jack Andersen
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8fe3e2152b
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Update logvisor; name key threads
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2017-01-16 15:20:50 -10:00 |
Jack Andersen
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c057068e64
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use hash table for pool buffers
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2016-12-10 20:18:41 -10:00 |
Jack Andersen
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25fadc7348
|
Windows sync
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2016-12-10 15:50:26 -10:00 |
Jack Andersen
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dbf7b9bcf8
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Windows fixes and include refinements
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2016-08-17 10:04:19 -10:00 |
Phillip Stephens
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cf26e39259
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Windows fixes
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2016-07-23 23:33:23 -07:00 |
Jack Andersen
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3076c0525d
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Add preliminary Win32 Vulkan support
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2016-07-17 11:15:57 -10:00 |
Jack Andersen
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affb4e98d3
|
D3D12 -> D3D11 device fallback
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2016-06-27 12:54:02 -10:00 |
Jack Andersen
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4f7845f4ce
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Don't initialize OLE 1.0 in CoInitializeEx
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2016-06-17 10:43:05 -10:00 |
Jack Andersen
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faafbb2d3f
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Add check for missing Windows 7 Platform Update
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2016-05-31 17:02:07 -10:00 |
Jack Andersen
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1b3209f4bf
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XAudio2 voices and D3D dynamic textures implemented
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2016-03-08 10:28:44 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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d657f3c8f8
|
Windows fixes
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2016-02-24 10:52:31 -10:00 |
Jack Andersen
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be37b22dd5
|
Win32 default arrow cursor
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2016-01-27 17:39:04 -10:00 |
Jack Andersen
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a35119e849
|
Window icon loading
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2016-01-27 09:26:45 -10:00 |
Jack Andersen
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2f254dc955
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D3D11/12 mipmapping fixes
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2016-01-19 10:30:51 -10:00 |
Jack Andersen
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056eef542b
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Add horizonal mousewheel scrolling
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2016-01-14 20:51:30 -10:00 |
Jack Andersen
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f20c1bcfc2
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Add crosshairs mouse cursor
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2016-01-09 20:42:00 -10:00 |
Jack Andersen
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53ad4df63d
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D3D Scissor fix and Scroll events
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2015-12-30 20:34:26 -10:00 |
Jack Andersen
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30fd4c0709
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Win32 Text input in sync
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2015-12-27 14:02:16 -10:00 |
Jack Andersen
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52692b0459
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Xlib in sync with new text system
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2015-12-27 13:23:17 -10:00 |
Jack Andersen
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92c47a5e77
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Win32 IM and clipboard support
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2015-12-24 15:08:46 -10:00 |
Jack Andersen
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886ae22e08
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[Win32] Proper handling of character case for keyboard events
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2015-12-20 12:52:48 -10:00 |
Jack Andersen
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c34b93f00f
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Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
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84b78f2962
|
windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |