Jack Andersen
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c29d837ab5
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Huge shader infrastructure refactor
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2018-10-06 16:49:22 -10:00 |
Jack Andersen
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08d632a8bd
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Multichannel WAVOut
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2018-09-03 14:14:59 -10:00 |
Jack Andersen
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8ee04c8f1a
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Sync macOS with API changes
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2018-08-27 17:46:33 -10:00 |
Jack Andersen
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168fb3f516
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ALSA MIDI fixes
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2018-08-18 14:28:00 -10:00 |
Jack Andersen
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5e58e989a8
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Remove ALSA audio backend
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2018-08-18 12:08:58 -10:00 |
Jack Andersen
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fe7f671c0b
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Add Qt Application type
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2018-07-16 12:39:40 -10:00 |
Jack Andersen
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abbd3167b2
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Implement Metal tessellation shaders
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2018-06-11 15:13:34 -10:00 |
Jack Andersen
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2a45cf90d8
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Implement tessellation shaders for D3D11
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2018-06-07 14:42:43 -10:00 |
Jack Andersen
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4a19ac1e83
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OpenGL and Vulkan support for tessellation shaders
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2018-06-06 18:36:17 -10:00 |
Jack Andersen
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3028e34b51
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Silent audio mixing fix; Xlib Vulkan destruction order fix
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2018-05-28 09:28:36 -10:00 |
Jack Andersen
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d5ec7bcc1e
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Slab allocation of VkDescriptorPools
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2018-05-27 11:35:21 -10:00 |
Jack Andersen
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19014e0ba7
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synchronize macOS with latest changes
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2018-05-26 11:29:19 -10:00 |
Jack Andersen
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84df8af28c
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Windows build fixes and cleanups
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2018-05-24 20:30:42 -10:00 |
Jack Andersen
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721d10919b
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Huge Vulkan refactor
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2018-05-21 21:48:13 -10:00 |
Jack Andersen
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eaff1ba744
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Vulkan backend fixes
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2018-05-20 12:37:26 -10:00 |
Jack Andersen
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578432eb2f
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OpenGL and Vulkan resource tracing
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2018-05-19 20:11:49 -10:00 |
Jack Andersen
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edf2c1e34d
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Add PulseAudio backend. Various Xlib fixes
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2018-05-06 12:44:31 -10:00 |
Jack Andersen
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edd26fc65b
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Add shader mode for constant alpha overwrite
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2018-02-04 20:52:54 -10:00 |
Jack Andersen
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25dfeb64aa
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Fix swapped L/R button bits
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2018-02-02 14:33:49 -10:00 |
Jack Andersen
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72c9809655
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Add ClampToEdgeNearest texture mode
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2018-02-01 13:12:42 -10:00 |
Jack Andersen
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5b62fcd826
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Metal API validation fixes
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2018-01-24 20:55:42 -10:00 |
Jack Andersen
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25dc238c44
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Xlib deep color support
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2018-01-21 21:33:47 -10:00 |
Jack Andersen
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93c787dcd4
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Gamma correction for Vulkan, D3D, OpenGL
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2018-01-21 12:01:52 -10:00 |
Jack Andersen
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2df85e8f8b
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More fixes
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2018-01-19 19:50:01 -10:00 |
Jack Andersen
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337c276ccb
|
WTF
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2018-01-19 17:02:29 -10:00 |
Jack Andersen
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3d987b6dc9
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Add deep color arg to ApplicationRun
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2018-01-15 20:29:43 -10:00 |
Jack Andersen
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4257fc0b10
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MSAA and Anisotropic filtering variables
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2018-01-09 20:15:18 -10:00 |
Jack Andersen
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1dc69c3468
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Work on MSAA support
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2018-01-06 19:17:14 -10:00 |
Jack Andersen
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db82ba674b
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Add clearDepth parameter to resolveBindTexture()
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2018-01-05 20:49:54 -10:00 |
Jack Andersen
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142c0c7dcd
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Use locally available glew.h
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2017-12-30 18:56:25 -08:00 |
Jack Andersen
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2ada7130d3
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Make WIN32 vulkan macro target-wide
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2017-12-29 15:06:44 -10:00 |
Jack Andersen
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fa8989bed3
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Huge compile performance refactor
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2017-12-28 21:54:26 -10:00 |
Jack Andersen
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02dc5a2a97
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GameCube controller calibration fix
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2017-12-19 20:04:11 -10:00 |
Phillip Stephens
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beb7f00b18
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Merge commit '50ee248'
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2017-12-15 18:10:28 -08:00 |
Phillip Stephens
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50ee248391
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Expose VID/PID APIs
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2017-12-15 18:09:56 -08:00 |
Jack Andersen
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e0aa15610b
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macOS IOKit interface fixes; callback-change mutex for controllers
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2017-12-15 13:35:54 -10:00 |
Jack Andersen
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62c2b1ffac
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UWP fixes
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2017-12-06 18:08:44 -10:00 |
Jack Andersen
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f228f23661
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UWP support
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2017-12-05 17:20:59 -10:00 |
Jack Andersen
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489e7e671b
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Allocate submixes and voices using boo::ObjToken
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2017-12-03 16:50:33 -10:00 |
Jack Andersen
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03de8811b1
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Object tracker list refactor; add object tracker to audio system
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2017-12-02 20:05:16 -10:00 |
Jack Andersen
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b23da43f05
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Windows and Vulkan fixes
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2017-11-24 16:49:20 -10:00 |
Phillip Stephens
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4aa662cd67
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Add support for wired switch controllers from PowerA
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2017-11-23 23:17:28 -08:00 |
Jack Andersen
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49d76b84be
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Ensure boo IObj instances are heap-allocated
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2017-11-19 13:44:46 -10:00 |
Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
Jack Andersen
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6950d96b46
|
Linux build fixes
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2017-11-12 21:19:49 -10:00 |
Jack Andersen
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cb5d22eed6
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string_view refactor
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2017-11-12 20:13:32 -10:00 |
Jack Andersen
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165314b817
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Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
Jack Andersen
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1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
Jack Andersen
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6c3a35f15d
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Finish object tracker for remaining platforms
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2017-11-05 20:53:54 -10:00 |
Jack Andersen
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3a7987bb21
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Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |