Commit Graph

71 Commits

Author SHA1 Message Date
Jack Andersen ce9d877cfa Additional cocoa events; Metal present fix 2015-12-31 10:20:38 -10:00
Jack Andersen 53ad4df63d D3D Scissor fix and Scroll events 2015-12-30 20:34:26 -10:00
Jack Andersen 9f9ff269fe More TextInput implementation 2015-12-26 18:20:07 -10:00
Jack Andersen fd01dbb17a Brought windows in sync 2015-12-20 15:06:08 -10:00
Jack Andersen 01ab873e06 OS X updates; post-frame handler event 2015-12-20 14:40:52 -10:00
Jack Andersen 8a33d74c13 OS X thread-local fixes 2015-12-18 11:33:53 -10:00
Zero-One101 68a1e9150e Fixed debug statement 2015-12-18 05:39:00 +00:00
Jack Andersen 7153168a2c Added debug assert to D3D 2015-12-17 18:55:06 -10:00
Jack Andersen aa787eb427 IGraphicsDataToken rename 2015-12-17 17:25:23 -10:00
Jack Andersen 11cc456b4e Fix release derp 2015-12-17 12:10:14 -10:00
Jack Andersen bb35ded399 handy debug assert 2015-12-17 11:29:47 -10:00
Jack Andersen 916002f9da Thread safety updates for D3D 2015-12-14 09:19:29 -10:00
Jack Andersen 7224d5fdf7 Thread safety additions for OpenGL 2015-12-13 18:54:57 -10:00
Jack Andersen 2983262173 Metal window resize fixes 2015-12-09 12:23:22 -10:00
Jack Andersen 9baff7a2bc Protecting D3D11 client dynamic buffers 2015-12-09 11:02:04 -10:00
Jack Andersen 9485f5d115 Much more stable D3D11 backend 2015-12-08 19:52:51 -10:00
Jack Andersen 41ebfe872a Countdown-deferred deletion added 2015-12-08 19:23:15 -10:00
Jack Andersen e43b3671b3 D3D12 render-target delete fix 2015-12-08 15:04:06 -10:00
Jack Andersen 6062302816 D3D Crash fix for large array textures 2015-12-08 13:57:16 -10:00
Jack Andersen 3e4ed5ad1f OpenGL deferred delete fix 2015-12-07 15:49:17 -10:00
Jack Andersen 3daa5df720 Brought Metal renderer in sync 2015-12-04 15:12:52 -10:00
Jack Andersen db40c2bff0 Brought D3D11/12 in sync 2015-12-04 15:03:44 -10:00
Jack Andersen d145e15ecb IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer() 2015-12-04 14:41:30 -10:00
Jack Andersen fc4234708f Brought metal in sync 2015-12-02 12:25:30 -10:00
Jack Andersen d0bdb40f0e Brought D3D in sync with GL update 2015-12-02 12:04:24 -10:00
Jack Andersen 13cf33d75f Internal dynamic buffer updating (OpenGL only) 2015-12-02 11:09:49 -10:00
Jack Andersen c34b93f00f Windows bug fixes 2015-11-30 14:33:14 -10:00
Jack Andersen 66c2cbdf14 Proper dynamic buffer sync 2015-11-29 16:37:46 -10:00
Jack Andersen c0b93f39d8 Instanced rendering support in Metal 2015-11-27 18:07:53 -10:00
Jack Andersen 6806be2067 Brought D3D11/12 in sync for instanced rendering 2015-11-27 12:14:05 -10:00
Jack Andersen c5de075c0d Array texture fix 2015-11-26 13:03:01 -10:00
Jack Andersen 6c83991e2a More vertex semantic adjustments 2015-11-25 14:22:05 -10:00
Jack Andersen 3bcfa99b5a Updates to support instanced rendering (OpenGL only) 2015-11-24 16:14:30 -10:00
Jack Andersen 8682485dea Added array texture factory method (OGL only right now) 2015-11-22 22:49:53 -10:00
Jack Andersen 84b78f2962 windows enum refactor fixes 2015-11-20 16:58:56 -10:00
Jack Andersen d040e20096 OS X enum refactor fixes 2015-11-20 16:16:15 -10:00
Jack Andersen c9edf8dd85 Major scoped-enum refactor 2015-11-20 15:12:22 -10:00
Jack Andersen 62fae60042 HECL metal shader support 2015-11-18 13:55:25 -10:00
Jack Andersen 998255efd5 Working HECL shader generation on D3D11/12 2015-11-17 20:14:49 -10:00
Jack Andersen 4d133edd2c Window resizing stability fixes 2015-11-16 20:41:32 -10:00
Jack Andersen 49da287791 Fixed 60Hz timing on GLX 2015-11-16 18:20:11 -10:00
Jack Andersen 0be417f0b0 OS X fixes 2015-11-16 12:03:46 -10:00
Jack Andersen 181a038901 Bug fixes for HECL 2015-11-16 10:43:27 -10:00
Jack Andersen d75c675f7a Updates for HECL support 2015-11-15 18:29:31 -10:00
Phillip fe061b8d0a Squash MSVC warnings 2015-11-13 22:12:39 -08:00
Jack Andersen a13758dca5 Metal API bug fixes 2015-11-08 20:45:14 -10:00
Jack Andersen 2be32d6ca4 Initial integration of Metal API 2015-11-08 16:24:45 -10:00
Jack Andersen 606e3676b1 OS X event fixes and prep for Metal API 2015-11-07 14:36:38 -10:00
Jack Andersen 8fa76853c5 Lowered D3D12 API use to heap tier1 2015-11-07 10:03:21 -10:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00