Commit Graph

83 Commits

Author SHA1 Message Date
Jack Andersen edf2c1e34d Add PulseAudio backend. Various Xlib fixes 2018-05-06 12:44:31 -10:00
Jack Andersen 4580196f6d Fix setWindowFrameDefault() for windows 2018-02-06 15:37:25 -10:00
Jack Andersen a2c3e14d8e Add nearest-neighbor samplers for remaining backends 2018-02-02 17:05:53 -10:00
Jack Andersen 93c787dcd4 Gamma correction for Vulkan, D3D, OpenGL 2018-01-21 12:01:52 -10:00
Jack Andersen 2df85e8f8b More fixes 2018-01-19 19:50:01 -10:00
Jack Andersen 337c276ccb WTF 2018-01-19 17:02:29 -10:00
Jack Andersen 3d987b6dc9 Add deep color arg to ApplicationRun 2018-01-15 20:29:43 -10:00
Jack Andersen 68de1b5041 Add gfxApi argument for X11; Win32 gfxApi logic fix 2018-01-11 16:29:30 -10:00
Jack Andersen b1ce75ed6e Add BOO_HAS_VULKAN check where needed 2018-01-09 20:25:51 -10:00
Jack Andersen 4257fc0b10 MSAA and Anisotropic filtering variables 2018-01-09 20:15:18 -10:00
Jack Andersen 1dc69c3468 Work on MSAA support 2018-01-06 19:17:14 -10:00
Jack Andersen 2db777eead Convert misconfigured tabs to spaces 2017-12-08 09:17:23 -10:00
Jack Andersen 1259255f34 UWP mouse and DPI fixes 2017-12-07 16:52:38 -10:00
Jack Andersen 62c2b1ffac UWP fixes 2017-12-06 18:08:44 -10:00
Jack Andersen f228f23661 UWP support 2017-12-05 17:20:59 -10:00
Jack Andersen b23da43f05 Windows and Vulkan fixes 2017-11-24 16:49:20 -10:00
Jack Andersen a99bddc905 ClampToEdge mode for textures; cocoa termination exception fix 2017-11-16 22:55:51 -10:00
Jack Andersen 2b6d0cbb1c Bug fix for changing Win32 window title 2017-11-14 18:10:13 -10:00
Jack Andersen b7646f7f9a Windows fixes 2017-11-13 17:32:44 -10:00
Jack Andersen cb5d22eed6 string_view refactor 2017-11-12 20:13:32 -10:00
Jack Andersen 165314b817 Windows and Vulkan fixes for AMD GPU 2017-11-08 22:10:43 -10:00
Jack Andersen d1b980b529 Windows fixes; experimental UWP framework (not working) 2017-10-23 17:09:50 -10:00
Jack Andersen 2a49a8d447 Add texture clamp mode 2017-09-30 18:23:28 -10:00
Jack Andersen 1f14cc09a1 HID Parser for Win32 2017-09-15 12:26:39 -10:00
Jack Andersen 1aa499ec34 Use smart pointers for Win32 windows 2017-07-16 18:01:13 -10:00
Jack Andersen ff89a9cccf Win32 input device refinements and XInput support 2017-05-08 09:09:10 -10:00
Jack Andersen a547eb9dbb Runtime shader cache fixes 2017-03-05 12:59:58 -10:00
Jack Andersen 03f155fcf5 Move xxhash to boo; cached shader components 2017-03-04 21:54:58 -10:00
Jack Andersen 8bcac27c10 Fix updated glew for Windows 2017-02-24 21:58:09 -10:00
Jack Andersen e6b3530681 Fix break derp 2017-02-15 19:46:03 -10:00
Jack Andersen 71593afe50 More Vulkan fixes 2017-02-15 18:47:31 -10:00
Jack Andersen 3197142d1f Vulkan window resize fixes 2017-02-15 17:17:18 -10:00
Jack Andersen bfd912b0a9 Merge branch 'master' of https://github.com/AxioDL/boo 2017-02-15 13:13:27 -10:00
Jack Andersen f9ed2ba5b8 Make resized() lock platform-dependent 2017-02-15 13:13:05 -10:00
Jack Andersen 9af8ec3d23 Vulkan Win32 fixes 2017-02-15 13:10:30 -10:00
Jack Andersen fef663a5e3 Allow audio AQS buffering to occur during frame idle 2017-02-14 20:00:10 -10:00
Jack Andersen 48491e3250 Fix for #14 2017-02-12 08:20:52 -10:00
Jack Andersen 8fe3e2152b Update logvisor; name key threads 2017-01-16 15:20:50 -10:00
Jack Andersen c057068e64 use hash table for pool buffers 2016-12-10 20:18:41 -10:00
Jack Andersen 25fadc7348 Windows sync 2016-12-10 15:50:26 -10:00
Jack Andersen dbf7b9bcf8 Windows fixes and include refinements 2016-08-17 10:04:19 -10:00
Phillip Stephens cf26e39259 Windows fixes 2016-07-23 23:33:23 -07:00
Jack Andersen 66c64cde08 Fallback flow for graphics APIs 2016-07-20 07:14:18 -10:00
Jack Andersen 3076c0525d Add preliminary Win32 Vulkan support 2016-07-17 11:15:57 -10:00
Jack Andersen 295d100ca3 Initial vulkan rendering within URDE 2016-06-30 16:30:29 -10:00
Jack Andersen affb4e98d3 D3D12 -> D3D11 device fallback 2016-06-27 12:54:02 -10:00
Jack Andersen 4f7845f4ce Don't initialize OLE 1.0 in CoInitializeEx 2016-06-17 10:43:05 -10:00
Jack Andersen faafbb2d3f Add check for missing Windows 7 Platform Update 2016-05-31 17:02:07 -10:00
Jack Andersen 1b3209f4bf XAudio2 voices and D3D dynamic textures implemented 2016-03-08 10:28:44 -10:00
Jack Andersen 8ac929d140 Humungous refactor 2016-03-04 13:02:18 -10:00