metaforce/Runtime/Graphics/CBooRenderer.hpp

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#ifndef __URDE_CBOORENDERER_HPP__
#define __URDE_CBOORENDERER_HPP__
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#include <functional>
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#include "IRenderer.hpp"
#include "CDrawable.hpp"
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#include "CDrawablePlaneObject.hpp"
#include "Shaders/CThermalColdFilter.hpp"
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#include "Shaders/CThermalHotFilter.hpp"
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#include "Shaders/CSpaceWarpFilter.hpp"
#include "Shaders/CFogVolumePlaneShader.hpp"
#include "Shaders/CFogVolumeFilter.hpp"
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#include "Shaders/CPhazonSuitFilter.hpp"
#include "CTexture.hpp"
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#include "CRandom16.hpp"
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#include "CPVSVisSet.hpp"
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#include "zeus/CRectangle.hpp"
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#include "World/CGameArea.hpp"
#include "zeus/CPlane.hpp"
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namespace urde
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{
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class IObjectStore;
class CMemorySys;
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class IFactory;
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class CTexture;
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class CParticleGen;
class CBooModel;
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class Buckets
{
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friend class CBooRenderer;
static rstl::reserved_vector<u16, 50> sBucketIndex;
static rstl::reserved_vector<CDrawable, 4096>* sData;
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static rstl::reserved_vector<rstl::reserved_vector<CDrawable*, 128>, 50>* sBuckets;
static rstl::reserved_vector<CDrawablePlaneObject, 8>* sPlaneObjectData;
static rstl::reserved_vector<u16, 8>* sPlaneObjectBucket;
static const float skWorstMinMaxDistance[2];
static float sMinMaxDistance[2];
public:
static void Clear();
static void Sort();
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static void InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
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const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data);
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static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype,
const void* data, const zeus::CPlane& plane, u16 extraSort);
static void Shutdown();
static void Init();
};
class CBooRenderer final : public IRenderer
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{
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friend class CBooModel;
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friend class CModel;
friend class CGameArea;
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friend class CWorldTransManager;
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friend class CMorphBallShadow;
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struct CAreaListItem
{
const std::vector<CMetroidModelInstance>* x0_geometry;
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const CAreaRenderOctTree* x4_octTree;
/* originally auto_ptrs of vectors */
std::vector<TCachedToken<CTexture>> x8_textures;
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std::vector<CBooModel*> x10_models;
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int x18_areaIdx;
/* Per-area octree-word major, light bits minor */
std::vector<u32> x1c_lightOctreeWords;
const SShader* m_shaderSet;
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CAreaListItem(const std::vector<CMetroidModelInstance>* geom,
const CAreaRenderOctTree* octTree,
std::vector<TCachedToken<CTexture>>&& textures,
std::vector<CBooModel*>&& models, int areaIdx,
const SShader* shaderSet);
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~CAreaListItem();
};
struct CFogVolumeListItem
{
zeus::CTransform x0_transform;
zeus::CColor x30_color;
zeus::CAABox x34_aabb;
TLockedToken<CModel> x4c_model;
//bool x58_b; Optional for model token
const CSkinnedModel* x5c_skinnedModel = nullptr;
CFogVolumeListItem(const zeus::CTransform& xf, const zeus::CColor& color,
const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
const CSkinnedModel* sModel)
: x0_transform(xf), x30_color(color), x34_aabb(aabb), x5c_skinnedModel(sModel)
{
if (model)
x4c_model = *model;
}
};
IFactory& x8_factory;
IObjectStore& xc_store;
TLockedToken<CTexture> m_staticEntropy;
// CFont x10_fnt;
u32 x18_ = 0;
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std::list<CAreaListItem> x1c_areaListItems;
zeus::CFrustum x44_frustumPlanes;
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TDrawableCallback xa8_drawableCallback;
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const void* xac_callbackContext;
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zeus::CPlane xb0_viewPlane = {0.f, 1.f, 0.f, 0.f};
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enum class EPVSMode
{
Mask,
PVS,
PVSAndMask
} xc4_pvsMode = EPVSMode::Mask;
std::experimental::optional<CPVSVisSet> xc8_pvs;
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u32 xe0_pvsAreaIdx = 0;
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//boo::ITextureS* xe4_blackTex = nullptr;
bool xee_24_ : 1;
boo::ObjToken<boo::ITextureR> x14c_reflectionTex;
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//boo::ITextureS* x150_mirrorRamp = nullptr;
boo::ObjToken<boo::ITextureS> x1b8_fogVolumeRamp;
boo::ObjToken<boo::ITextureS> x220_sphereRamp;
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TLockedToken<CTexture> m_thermoPaletteTex;
boo::ObjToken<boo::ITexture> x288_thermoPalette;
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TLockedToken<CTexture> m_ballFadeTex;
boo::ObjToken<boo::ITexture> m_ballFade;
boo::ObjToken<boo::ITextureR> m_ballShadowId;
boo::ObjToken<boo::IGraphicsBufferS> m_scanLinesEvenVBO;
boo::ObjToken<boo::IGraphicsBufferS> m_scanLinesOddVBO;
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int m_ballShadowIdW = 64;
int m_ballShadowIdH = 64;
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CRandom16 x2a8_thermalRand;
std::list<CFogVolumeListItem> x2ac_fogVolumes;
std::list<CFogVolumePlaneShader> m_fogVolumePlaneShaders;
std::list<CFogVolumePlaneShader>::iterator m_nextFogVolumePlaneShader;
std::list<CFogVolumeFilter> m_fogVolumeFilters;
std::list<CFogVolumeFilter>::iterator m_nextFogVolumeFilter;
std::list<std::pair<zeus::CVector3f, float>> x2c4_spaceWarps;
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u32 x2dc_reflectionAge = 2;
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zeus::CColor x2e0_ = zeus::CColor::skWhite;
zeus::CVector3f x2e4_ = {0.f, 1.f, 0.f};
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CSpaceWarpFilter m_spaceWarpFilter;
float x2f0_thermalVisorLevel;
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zeus::CColor x2f4_thermColor;
float x2f8_thermColdScale = 0.f;
zeus::CColor x2fc_tevReg1Color = {1.f, 0.f, 1.f, 1.f};
CThermalColdFilter m_thermColdFilter;
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std::experimental::optional<CThermalHotFilter> m_thermHotFilter;
std::vector<CLight> x300_dynamicLights;
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u32 x310_phazonSuitMaskCountdown = 0;
//std::unique_ptr<CTexture> x314_phazonSuitMask;
CPhazonSuitFilter m_phazonSuitFilter;
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union
{
struct
{
bool x318_24_refectionDirty : 1;
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bool x318_25_drawWireframe : 1;
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bool x318_26_requestRGBA6 : 1;
bool x318_27_currentRGBA6 : 1;
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bool x318_28_disableFog : 1;
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bool x318_29_thermalVisor : 1;
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bool x318_30_inAreaDraw : 1;
bool x318_31_persistRGBA6 : 1;
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};
u16 dummy = 0;
};
void GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx);
void GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx);
void GenerateScanLinesVBO(boo::IGraphicsDataFactory::Context& ctx);
void LoadThermoPalette();
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void LoadBallFade();
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void ActivateLightsForModel(CAreaListItem* item, CBooModel& model);
void RenderBucketItems(CAreaListItem* item);
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void HandleUnsortedModel(CAreaListItem* item, CBooModel& model, const CModelFlags& flags);
static void CalcDrawFogFan(const zeus::CPlane* planes, int numPlanes, const zeus::CVector3f* verts,
int numVerts, int iteration, int level, CFogVolumePlaneShader& fogVol);
static void DrawFogSlices(const zeus::CPlane* planes, int numPlanes, int iteration,
const zeus::CVector3f& center, float delta, CFogVolumePlaneShader& fogVol);
static void RenderFogVolumeModel(const zeus::CAABox& aabb, const CModel* model, const zeus::CTransform& modelMtx,
const zeus::CTransform& viewMtx, const CSkinnedModel* sModel, int pass,
CFogVolumePlaneShader* fvs);
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void SetupRendererStates() const;
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void ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, /*const CTexture& maskTex,*/
const CTexture& indTex, const zeus::CColor& modColor,
float scale, float offX, float offY);
void ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor /*, const CTexture& maskTex*/);
void DoPhazonSuitIndirectAlphaBlur(float blurRadius /*, float f2*/, const TLockedToken<CTexture>& indTex);
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public:
CBooRenderer(IObjectStore& store, IFactory& resFac);
~CBooRenderer();
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void AddWorldSurfaces(CBooModel& model);
std::list<CAreaListItem>::iterator FindStaticGeometry(const std::vector<CMetroidModelInstance>*);
void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int areaIdx,
const SShader* shaderSet);
void EnablePVS(const CPVSVisSet&, u32);
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void DisablePVS();
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void UpdateAreaUniforms(int areaIdx, bool shadowRender = false);
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void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*);
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void DrawAreaGeometry(int areaIdx, int mask, int targetMask);
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void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false);
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void DrawSortedGeometry(int areaIdx, int mask, int targetMask);
void DrawStaticGeometry(int areaIdx, int mask, int targetMask);
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void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly);
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void PostRenderFogs();
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void AddParticleGen(const CParticleGen&);
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void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int);
void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting);
void SetDrawableCallback(TDrawableCallback, const void*);
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void SetWorldViewpoint(const zeus::CTransform&);
void SetPerspective(float, float, float, float, float);
void SetPerspective(float, float, float, float);
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std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool, float, float);
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void SetClippingPlanes(const zeus::CFrustum& frustum);
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void SetViewport(int, int, int, int);
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//void SetDepthReadWrite(bool, bool);
//void SetBlendMode_AdditiveAlpha();
//void SetBlendMode_AlphaBlended();
//void SetBlendMode_NoColorWrite();
//void SetBlendMode_ColorMultiply();
//void SetBlendMode_InvertDst();
//void SetBlendMode_InvertSrc();
//void SetBlendMode_Replace();
//void SetBlendMode_AdditiveDestColor();
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void SetDebugOption(EDebugOption, int);
void BeginScene();
void EndScene();
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//void BeginPrimitive(EPrimitiveType, int);
//void BeginLines(int);
//void BeginLineStrip(int);
//void BeginTriangles(int);
//void BeginTriangleStrip(int);
//void BeginTriangleFan(int);
//void PrimVertex(const zeus::CVector3f&);
//void PrimNormal(const zeus::CVector3f&);
//void PrimColor(float, float, float, float);
//void PrimColor(const zeus::CColor&);
//void EndPrimitive();
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void SetAmbientColor(const zeus::CColor&);
void DrawString(const char*, int, int);
u32 GetFPS();
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void CacheReflection(TReflectionCallback, void*, bool);
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void DrawSpaceWarp(const zeus::CVector3f&, float);
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void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol);
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void DrawXRayOutline(const zeus::CAABox&);
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void SetWireframeFlags(int);
void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&);
void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*);
void SetThermal(bool, float, const zeus::CColor&);
void SetThermalColdScale(float scale);
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void DoThermalBlendCold();
void DoThermalBlendHot();
u32 GetStaticWorldDataSize();
void PrepareDynamicLights(const std::vector<CLight>& lights);
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void SetWorldLightMultiplyColor(const zeus::CColor& color);
void SetWorldLightFadeLevel(float level);
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void DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken<CTexture>& indTex,
const zeus::CColor& indirectMod, float blurRadius,
float indScale, float indOffX, float indOffY);
void AllocatePhazonSuitMaskTexture();
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void ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb,
const CModel* model, const CSkinnedModel* sModel);
const boo::ObjToken<boo::ITexture>& GetThermoPalette() {return x288_thermoPalette;}
const boo::ObjToken<boo::ITextureS>& GetFogRampTex() {return x1b8_fogVolumeRamp;}
const boo::ObjToken<boo::ITexture>& GetRandomStaticEntropyTex() const {return m_staticEntropy->GetBooTexture();}
const boo::ObjToken<boo::IGraphicsBufferS>& GetScanLinesEvenVBO() const {return m_scanLinesEvenVBO;}
const boo::ObjToken<boo::IGraphicsBufferS>& GetScanLinesOddVBO() const {return m_scanLinesOddVBO;}
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static void BindMainDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(CGraphics::g_SpareTexture);}
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void BindReflectionDrawTarget() {CGraphics::g_BooMainCommandQueue->setRenderTarget(x14c_reflectionTex);}
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void BindBallShadowIdTarget()
{
CGraphics::g_BooMainCommandQueue->setRenderTarget(m_ballShadowId);
SetViewport(0, 0, m_ballShadowIdW, m_ballShadowIdH);
}
void ResolveBallShadowIdTarget()
{
CGraphics::g_BooMainCommandQueue->resolveBindTexture(m_ballShadowId,
boo::SWindowRect(0, 0,
m_ballShadowIdW,
m_ballShadowIdH),
false, 0, true, false);
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}
void FindOverlappingWorldModels(std::vector<u32>& modelBits, const zeus::CAABox& aabb) const;
int DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u32>& modelBits,
const zeus::CAABox& aabb) const;
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void DrawOverlappingWorldModelShadows(int alphaVal, const std::vector<u32>& modelBits,
const zeus::CAABox& aabb, float alpha) const;
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};
}
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#endif // __URDE_CBOORENDERER_HPP__