metaforce/Runtime/World/CActor.hpp

205 lines
9.0 KiB
C++
Raw Normal View History

2016-04-13 06:07:23 +00:00
#ifndef __URDE_CACTOR_HPP__
#define __URDE_CACTOR_HPP__
2015-08-22 01:58:41 +00:00
#include "CEntity.hpp"
2016-05-21 03:02:09 +00:00
#include "Graphics/CGraphics.hpp"
#include "Graphics/CSimpleShadow.hpp"
2016-03-04 23:04:53 +00:00
#include "zeus/zeus.hpp"
2016-04-25 05:46:28 +00:00
#include "Collision/CMaterialFilter.hpp"
2016-04-22 20:22:45 +00:00
#include "Character/CModelData.hpp"
#include "Character/CActorLights.hpp"
2016-07-28 07:33:55 +00:00
#include "Collision/CCollisionResponseData.hpp"
2016-12-29 05:53:00 +00:00
#include "Audio/CSfxManager.hpp"
2017-04-02 03:28:30 +00:00
#include "CScannableObjectInfo.hpp"
2018-02-12 05:30:21 +00:00
#include "Weapon/WeaponCommon.hpp"
2015-08-22 01:58:41 +00:00
2016-03-04 23:04:53 +00:00
namespace urde
2015-08-22 01:58:41 +00:00
{
2015-08-22 01:58:41 +00:00
class CActorParameters;
class CWeaponMode;
2016-04-19 00:17:49 +00:00
class CHealthInfo;
class CDamageInfo;
2016-04-19 00:17:49 +00:00
class CDamageVulnerability;
class CLightParameters;
class CScriptWater;
2016-05-03 08:27:28 +00:00
class CSimpleShadow;
2015-08-22 01:58:41 +00:00
class CActor : public CEntity
{
friend class CStateManager;
protected:
2016-03-04 23:04:53 +00:00
zeus::CTransform x34_transform;
2016-04-22 20:22:45 +00:00
std::unique_ptr<CModelData> x64_modelData;
CMaterialList x68_material;
CMaterialFilter x70_materialFilter;
2016-05-03 08:27:28 +00:00
s16 x88_sfxId = -1;
2017-06-03 06:03:07 +00:00
CSfxHandle x8c_loopingSfxHandle;
std::unique_ptr<CActorLights> x90_actorLights;
std::unique_ptr<CSimpleShadow> x94_simpleShadow;
2017-11-24 08:23:28 +00:00
TLockedToken<CScannableObjectInfo> x98_scanObjectInfo;
2017-08-10 07:05:27 +00:00
zeus::CAABox x9c_renderBounds;
2017-03-20 05:09:53 +00:00
CModelFlags xb4_drawFlags;
2016-05-03 08:27:28 +00:00
float xbc_time = 0.f;
2017-06-03 06:03:07 +00:00
float xc0_pitchBend = 0.f;
2016-05-03 08:27:28 +00:00
TUniqueId xc4_fluidId = kInvalidUniqueId;
2017-11-24 08:23:28 +00:00
TUniqueId xc6_nextDrawNode;
int xc8_drawnToken = -1;
int xcc_addedToken = -1;
2018-02-05 06:56:09 +00:00
float xd0_thermalMag;
2017-06-03 06:03:07 +00:00
float xd4_maxVol = 1.f;
rstl::reserved_vector<CSfxHandle, 2> xd8_nonLoopingSfxHandles;
2017-01-24 17:23:10 +00:00
union
{
2016-04-22 20:22:45 +00:00
struct
{
2017-06-03 06:03:07 +00:00
u8 xe4_24_nextNonLoopingSfxHandle : 3;
2017-11-26 03:04:25 +00:00
bool xe4_27_notInSortedLists : 1;
bool xe4_28_transformDirty : 1;
2017-08-13 07:56:35 +00:00
bool xe4_29_actorLightsDirty : 1;
bool xe4_30_outOfFrustum : 1;
2018-05-11 07:02:42 +00:00
bool xe4_31_calculateLighting : 1;
2018-02-05 06:56:09 +00:00
bool xe5_24_shadowEnabled : 1;
bool xe5_25_shadowDirty : 1;
2016-04-22 20:22:45 +00:00
bool xe5_26_muted : 1;
bool xe5_27_useInSortedLists : 1;
bool xe5_28_callTouch : 1;
2018-02-05 06:56:09 +00:00
bool xe5_29_globalTimeProvider : 1;
bool xe5_30_renderUnsorted : 1;
2018-02-05 06:56:09 +00:00
bool xe5_31_pointGeneratorParticles : 1;
2017-06-12 04:23:34 +00:00
u8 xe6_24_fluidCounter : 3;
2018-02-08 06:18:27 +00:00
u8 xe6_27_thermalVisorFlags : 2; // 1: thermal cold, 2: thermal hot
bool xe6_29_renderParticleDBInside : 1;
2016-05-03 08:27:28 +00:00
bool xe6_30_enablePitchBend : 1;
2017-07-30 01:06:06 +00:00
u8 xe6_31_targetableVisorFlags : 4;
2018-02-05 06:56:09 +00:00
bool xe7_27_enableRender : 1;
2017-09-07 03:55:31 +00:00
bool xe7_28_worldLightingDirty : 1;
2017-11-24 08:23:28 +00:00
bool xe7_29_actorActive : 1;
2017-05-30 03:45:31 +00:00
bool xe7_30_doTargetDistanceTest : 1;
2017-07-30 01:06:06 +00:00
bool xe7_31_targetable : 1;
2016-04-22 20:22:45 +00:00
};
2016-08-10 00:46:53 +00:00
u32 dummy = 0;
2016-04-22 20:22:45 +00:00
};
2017-02-03 23:32:15 +00:00
void _CreateShadow();
2017-06-03 06:03:07 +00:00
void UpdateSfxEmitters();
2018-02-05 06:56:09 +00:00
void DrawTouchBounds() const;
void RenderInternal(const CStateManager& mgr) const;
bool IsModelOpaque(const CStateManager& mgr) const;
2015-08-22 01:58:41 +00:00
public:
2016-07-22 22:22:36 +00:00
enum class EFluidState
{
EnteredFluid,
InFluid,
LeftFluid
2016-07-22 22:22:36 +00:00
};
2016-08-10 00:46:53 +00:00
enum class EScanState
{
2016-11-22 20:43:16 +00:00
Start,
Processing,
Done,
2016-08-10 00:46:53 +00:00
};
2017-11-24 08:23:28 +00:00
CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform&,
CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid);
2016-04-29 10:08:46 +00:00
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
2016-04-22 20:22:45 +00:00
virtual void SetActive(bool active)
{
2017-11-26 03:04:25 +00:00
xe4_27_notInSortedLists = true;
xe4_28_transformDirty = true;
2017-08-13 07:56:35 +00:00
xe4_29_actorLightsDirty = true;
2017-11-24 08:23:28 +00:00
xe7_29_actorActive = active;
2016-04-22 20:22:45 +00:00
CEntity::SetActive(active);
}
virtual void PreRender(CStateManager&, const zeus::CFrustum&);
virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
virtual void Render(const CStateManager&) const;
virtual bool CanRenderUnsorted(const CStateManager&) const;
2016-11-20 21:53:15 +00:00
virtual void CalculateRenderBounds();
2017-08-20 05:23:22 +00:00
virtual CHealthInfo* HealthInfo(CStateManager&);
virtual const CDamageVulnerability* GetDamageVulnerability() const;
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const;
virtual std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
virtual void Touch(CActor&, CStateManager&);
virtual zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
virtual zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
virtual zeus::CVector3f GetHomingPosition(const CStateManager&, float) const;
2017-05-30 03:45:31 +00:00
virtual zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
2018-02-12 05:30:21 +00:00
const CWeaponMode&, EProjectileAttrib) const;
virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
virtual void OnScanStateChanged(EScanState, CStateManager&);
2016-11-20 21:53:15 +00:00
virtual zeus::CAABox GetSortingBounds(const CStateManager&) const;
2017-06-03 06:03:07 +00:00
virtual void DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType, float dt);
2016-04-22 20:22:45 +00:00
2016-04-29 10:08:46 +00:00
void RemoveEmitter();
2017-07-14 05:14:19 +00:00
void SetVolume(float vol);
const zeus::CTransform& GetTransform() const { return x34_transform; }
2017-01-24 17:23:10 +00:00
const zeus::CVector3f& GetTranslation() const { return x34_transform.origin; }
2017-11-13 06:19:18 +00:00
const zeus::CTransform GetScaledLocatorTransform(std::string_view segName) const;
const zeus::CTransform GetLocatorTransform(std::string_view segName) const;
2016-04-22 20:22:45 +00:00
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void RemoveMaterial(EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
void AddMaterial(EMaterialTypes, CStateManager&);
2017-03-26 04:12:06 +00:00
void AddMaterial(const CMaterialList& l);
2017-02-03 23:32:15 +00:00
void CreateShadow(bool);
2016-05-03 08:27:28 +00:00
void SetCallTouch(bool callTouch);
bool GetCallTouch() const;
2017-02-14 04:27:20 +00:00
void SetUseInSortedLists(bool use);
2016-05-03 08:27:28 +00:00
bool GetUseInSortedLists() const;
const CMaterialFilter& GetMaterialFilter() const { return x70_materialFilter; }
void SetMaterialFilter(const CMaterialFilter& filter) { x70_materialFilter = filter; }
const CMaterialList& GetMaterialList() const { return x68_material; }
void SetMaterialList(const CMaterialList& list) { x68_material = list; }
2016-05-03 08:27:28 +00:00
void SetInFluid(bool in, TUniqueId uid);
2016-04-29 10:08:46 +00:00
bool HasModelData() const;
2017-06-03 06:03:07 +00:00
const CSfxHandle& GetSfxHandle() const { return x8c_loopingSfxHandle; }
void SetSoundEventPitchBend(s32);
2017-01-21 06:03:37 +00:00
void SetRotation(const zeus::CQuaternion& q);
2016-09-01 04:10:08 +00:00
void SetTranslation(const zeus::CVector3f& tr);
2017-01-24 17:23:10 +00:00
void SetTransform(const zeus::CTransform& tr);
2016-11-20 21:53:15 +00:00
void SetAddedToken(u32 tok);
2016-10-31 22:56:44 +00:00
float GetPitch() const;
float GetYaw() const;
const CModelData* GetModelData() const { return x64_modelData.get(); }
2017-01-24 17:23:10 +00:00
CModelData* ModelData() { return x64_modelData.get(); }
2018-02-05 06:56:09 +00:00
void EnsureRendered(const CStateManager&) const;
2017-03-20 05:09:53 +00:00
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
2017-06-03 06:03:07 +00:00
void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist,
float minVol, float maxVol, const zeus::CVector3f& toListener,
const zeus::CVector3f& position, TAreaId aid, CStateManager& mgr,
bool translateId);
2017-02-11 00:52:52 +00:00
SAdvancementDeltas UpdateAnimation(float, CStateManager&, bool);
2017-09-30 03:45:57 +00:00
void SetActorLights(std::unique_ptr<CActorLights>&& lights);
2017-08-08 06:03:57 +00:00
const CActorLights* GetActorLights() const { return x90_actorLights.get(); }
2017-09-30 03:45:57 +00:00
CActorLights* ActorLights() { return x90_actorLights.get(); }
2017-03-05 07:57:12 +00:00
bool CanDrawStatic() const;
2017-11-24 08:23:28 +00:00
bool IsActorActive() const { return xe7_29_actorActive; }
2017-09-07 03:55:31 +00:00
void SetWorldLightingDirty(bool b) { xe7_28_worldLightingDirty = b; }
2017-04-02 03:03:37 +00:00
const CScannableObjectInfo* GetScannableObjectInfo() const;
2017-08-20 05:23:22 +00:00
const CHealthInfo* GetHealthInfo(const CStateManager& mgr) const
{ return const_cast<CActor*>(this)->HealthInfo(const_cast<CStateManager&>(mgr)); }
2017-05-30 03:45:31 +00:00
bool GetDoTargetDistanceTest() const { return xe7_30_doTargetDistanceTest; }
void SetCalculateLighting(bool c);
2017-07-10 04:55:51 +00:00
float GetAverageAnimVelocity(int anim) const;
2017-07-30 01:06:06 +00:00
u8 GetTargetableVisorFlags() const { return xe6_31_targetableVisorFlags; }
bool GetIsTargetable() const { return xe7_31_targetable; }
void SetDrawFlags(const CModelFlags& flags) { xb4_drawFlags = flags; }
2017-08-18 01:30:15 +00:00
void SetModelData(std::unique_ptr<CModelData>&& mData);
2017-09-12 05:51:17 +00:00
u8 GetFluidCounter() const { return xe6_24_fluidCounter; }
2017-10-10 03:50:48 +00:00
TUniqueId GetFluidId() const { return xc4_fluidId; }
2015-08-22 01:58:41 +00:00
};
}
2016-04-13 06:07:23 +00:00
#endif // __URDE_CACTOR_HPP__