metaforce/Runtime/CGameState.hpp

143 lines
5.0 KiB
C++
Raw Normal View History

2016-04-13 06:07:23 +00:00
#ifndef __URDE_CGAMESTATE_HPP__
#define __URDE_CGAMESTATE_HPP__
2015-08-17 05:26:58 +00:00
2015-08-17 20:33:58 +00:00
#include <memory>
2015-08-20 02:52:07 +00:00
#include "CBasics.hpp"
2015-08-17 20:33:58 +00:00
#include "CPlayerState.hpp"
#include "CGameOptions.hpp"
#include "CRelayTracker.hpp"
2016-04-16 23:48:29 +00:00
#include "World/CWorldTransManager.hpp"
#include "AutoMapper/CMapWorldInfo.hpp"
2016-10-09 07:45:04 +00:00
#include "World/CWorld.hpp"
#include "DataSpec/DNACommon/DNACommon.hpp"
2016-03-04 23:04:53 +00:00
namespace urde
{
2016-09-25 01:58:20 +00:00
class CSaveWorldMemory;
2016-10-09 07:45:04 +00:00
class CWorldLayerState
2016-09-25 01:58:20 +00:00
{
friend class CSaveWorldIntermediate;
2016-10-09 07:45:04 +00:00
std::vector<CWorldLayers::Area> x0_areaLayers;
DataSpec::WordBitmap x10_saveLayers;
2017-01-07 01:58:05 +00:00
2016-09-25 01:58:20 +00:00
public:
2016-10-09 07:45:04 +00:00
CWorldLayerState() = default;
CWorldLayerState(CBitStreamReader& reader, const CSaveWorld& saveWorld);
2017-01-07 01:58:05 +00:00
bool IsLayerActive(int areaIdx, int layerIdx) const { return (x0_areaLayers[areaIdx].m_layerBits >> layerIdx) & 1; }
2016-09-25 01:58:20 +00:00
2016-10-09 07:45:04 +00:00
void SetLayerActive(int areaIdx, int layerIdx, bool active)
{
if (active)
2016-12-11 01:54:08 +00:00
x0_areaLayers[areaIdx].m_layerBits |= uint64_t(1) << layerIdx;
2016-10-09 07:45:04 +00:00
else
2016-12-11 01:54:08 +00:00
x0_areaLayers[areaIdx].m_layerBits &= ~(uint64_t(1) << layerIdx);
2016-09-25 01:58:20 +00:00
}
2016-10-09 07:45:04 +00:00
void InitializeWorldLayers(const std::vector<CWorldLayers::Area>& layers);
2016-10-09 21:41:23 +00:00
2017-01-07 01:58:05 +00:00
u32 GetAreaLayerCount(int areaIdx) const { return x0_areaLayers[areaIdx].m_layerCount; }
2016-10-09 21:41:23 +00:00
void PutTo(CBitStreamWriter& writer) const;
2016-09-25 01:58:20 +00:00
};
class CWorldState
{
2017-08-13 05:26:14 +00:00
CAssetId x0_mlvlId;
2016-09-25 01:58:20 +00:00
TAreaId x4_areaId = kInvalidAreaId;
std::shared_ptr<CRelayTracker> x8_relayTracker;
std::shared_ptr<CMapWorldInfo> xc_mapWorldInfo;
2017-08-13 05:26:14 +00:00
CAssetId x10_desiredAreaAssetId;
2016-10-09 07:45:04 +00:00
std::shared_ptr<CWorldLayerState> x14_layerState;
2017-01-07 01:58:05 +00:00
public:
2017-08-13 05:26:14 +00:00
explicit CWorldState(CAssetId id);
CWorldState(CBitStreamReader& reader, CAssetId mlvlId, const CSaveWorld& saveWorld);
CAssetId GetWorldAssetId() const { return x0_mlvlId; }
void SetAreaId(TAreaId aid) { x4_areaId = aid; }
TAreaId GetCurrentAreaId() const { return x4_areaId; }
2017-08-13 05:26:14 +00:00
CAssetId GetDesiredAreaAssetId() const { return x10_desiredAreaAssetId; }
void SetDesiredAreaAssetId(CAssetId id) { x10_desiredAreaAssetId = id; }
const std::shared_ptr<CRelayTracker>& RelayTracker() const { return x8_relayTracker; }
const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return xc_mapWorldInfo; }
2016-10-09 07:45:04 +00:00
const std::shared_ptr<CWorldLayerState>& GetLayerState() const { return x14_layerState; }
2016-10-09 21:41:23 +00:00
void PutTo(CBitStreamWriter& writer, const CSaveWorld& savw) const;
};
2015-08-17 05:26:58 +00:00
class CGameState
{
friend class CStateManager;
2016-08-15 20:58:07 +00:00
bool x0_[128] = {};
2016-12-26 07:58:44 +00:00
u32 x80_;
2017-08-13 05:26:14 +00:00
CAssetId x84_mlvlId;
std::vector<CWorldState> x88_worldStates;
2016-08-15 20:58:07 +00:00
std::shared_ptr<CPlayerState> x98_playerState;
std::shared_ptr<CWorldTransManager> x9c_transManager;
2016-12-30 06:37:01 +00:00
double xa0_playTime = 0.0;
2016-09-25 01:58:20 +00:00
CPersistentOptions xa8_systemOptions;
2016-09-08 02:01:29 +00:00
CGameOptions x17c_gameOptions;
2016-09-25 01:58:20 +00:00
CHintOptions x1f8_hintOptions;
2016-12-30 06:37:01 +00:00
u32 x20c_saveFileIdx = 0;
u64 x210_cardSerial = 0;
2016-12-23 06:41:39 +00:00
std::vector<u8> x218_backupBuf;
union
{
struct
{
2016-12-30 06:37:01 +00:00
bool x228_24_hardMode : 1;
bool x228_25_deferPowerupInit : 1;
};
u8 _dummy = 0;
};
2016-09-25 01:58:20 +00:00
2015-08-17 20:33:58 +00:00
public:
CGameState();
2016-12-30 06:37:01 +00:00
CGameState(CBitStreamReader& stream, u32 saveIdx);
2017-08-13 05:26:14 +00:00
void SetCurrentWorldId(CAssetId id);
2017-01-07 01:58:05 +00:00
std::shared_ptr<CPlayerState> GetPlayerState() { return x98_playerState; }
std::shared_ptr<CWorldTransManager> GetWorldTransitionManager() { return x9c_transManager; }
2016-03-28 08:54:02 +00:00
void SetTotalPlayTime(float time);
2016-09-25 01:58:20 +00:00
CPersistentOptions& SystemOptions() { return xa8_systemOptions; }
CGameOptions& GameOptions() { return x17c_gameOptions; }
2016-12-30 06:37:01 +00:00
CHintOptions& HintOptions() { return x1f8_hintOptions; }
2017-08-13 05:26:14 +00:00
CWorldState& StateForWorld(CAssetId mlvlId);
CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }
2017-08-13 05:26:14 +00:00
CAssetId CurrentWorldAssetId() const { return x84_mlvlId; }
2016-12-16 23:05:29 +00:00
void SetHardMode(bool v) { x228_24_hardMode = v; }
bool GetHardMode() const { return x228_24_hardMode; }
2016-12-30 06:37:01 +00:00
void ReadPersistentOptions(CBitStreamReader& r);
2016-12-29 21:38:59 +00:00
void SetPersistentOptions(const CPersistentOptions& opts) { xa8_systemOptions = opts; }
2016-12-23 06:41:39 +00:00
void ImportPersistentOptions(const CPersistentOptions& opts);
void ExportPersistentOptions(CPersistentOptions& opts) const;
2016-12-29 21:38:59 +00:00
void SetGameOptions(const CGameOptions& opts) { x17c_gameOptions = opts; }
2016-12-23 06:41:39 +00:00
void WriteBackupBuf();
2016-12-30 06:37:01 +00:00
u32 GetFileIdx() const { return x20c_saveFileIdx; }
void SetFileIdx(u32 idx) { x20c_saveFileIdx = idx; }
2016-12-23 06:41:39 +00:00
void SetCardSerial(u64 serial) { x210_cardSerial = serial; }
u64 GetCardSerial() const { return x210_cardSerial; }
2016-10-09 21:41:23 +00:00
void PutTo(CBitStreamWriter& writer) const;
float GetHardModeDamageMultiplier() const;
float GetHardModeWeaponMultiplier() const;
2017-02-06 03:21:58 +00:00
void InitializeMemoryWorlds();
void InitializeMemoryStates();
2016-12-20 21:51:50 +00:00
struct GameFileStateInfo
{
double x0_playTime;
2017-08-13 05:26:14 +00:00
CAssetId x8_mlvlId;
2016-12-20 21:51:50 +00:00
float xc_health;
u32 x10_energyTanks;
u32 x14_timestamp;
u32 x18_itemPercent;
float x1c_scanPercent;
bool x20_hardMode;
};
static GameFileStateInfo LoadGameFileState(const u8* data);
2015-08-17 05:26:58 +00:00
};
}
2016-04-13 06:07:23 +00:00
#endif // __URDE_CGAMESTATE_HPP__