metaforce/Runtime/Graphics/CMakeLists.txt

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CMake
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if(WIN32)
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set(PLAT_SRCS
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Shaders/CLineRendererShadersHLSL.cpp
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Shaders/CTexturedQuadFilterHLSL.cpp
Shaders/CColoredQuadFilterHLSL.cpp
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Shaders/CModelShadersHLSL.cpp
Shaders/CThermalColdFilterHLSL.cpp
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Shaders/CThermalHotFilterHLSL.cpp
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Shaders/CSpaceWarpFilterHLSL.cpp
Shaders/CCameraBlurFilterHLSL.cpp
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Shaders/CXRayBlurFilterHLSL.cpp
Shaders/CTextSupportShaderHLSL.cpp
Shaders/CFogVolumePlaneShaderHLSL.cpp
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Shaders/CFogVolumeFilterHLSL.cpp
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Shaders/CEnergyBarShaderHLSL.cpp
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Shaders/CRadarPaintShaderHLSL.cpp
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Shaders/CMapSurfaceShaderHLSL.cpp
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Shaders/CPhazonSuitFilterHLSL.cpp
Shaders/CScanLinesFilterHLSL.cpp
Shaders/CRandomStaticFilterHLSL.cpp)
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elseif(BOO_HAS_METAL)
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set(PLAT_SRCS
Shaders/CLineRendererShadersMetal.cpp
Shaders/CTexturedQuadFilterMetal.cpp
Shaders/CColoredQuadFilterMetal.cpp
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Shaders/CModelShadersMetal.cpp
Shaders/CThermalColdFilterMetal.cpp
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Shaders/CThermalHotFilterMetal.cpp
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Shaders/CSpaceWarpFilterMetal.cpp
Shaders/CCameraBlurFilterMetal.cpp
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Shaders/CXRayBlurFilterMetal.cpp
Shaders/CTextSupportShaderMetal.cpp
Shaders/CFogVolumePlaneShaderMetal.cpp
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Shaders/CFogVolumeFilterMetal.cpp
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Shaders/CEnergyBarShaderMetal.cpp
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Shaders/CRadarPaintShaderMetal.cpp
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Shaders/CMapSurfaceShaderMetal.cpp
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Shaders/CPhazonSuitFilterMetal.cpp
Shaders/CScanLinesFilterMetal.cpp
Shaders/CRandomStaticFilterMetal.cpp)
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endif()
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set(GRAPHICS_SOURCES
IRenderer.hpp
IWeaponRenderer.hpp IWeaponRenderer.cpp
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CBooRenderer.hpp CBooRenderer.cpp
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CDrawable.hpp CDrawable.cpp
CDrawablePlaneObject.hpp CDrawablePlaneObject.cpp
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CLineRenderer.hpp CLineRenderer.cpp
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CMetroidModelInstance.hpp
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CLight.hpp CLight.cpp
CTexture.hpp CTextureBoo.cpp
CModel.hpp CModelBoo.cpp
CSkinnedModel.hpp CSkinnedModel.cpp
CVertexMorphEffect.hpp CVertexMorphEffect.cpp
CMoviePlayer.hpp CMoviePlayer.cpp
CGraphicsPalette.hpp CGraphicsPalette.cpp
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CPVSVisSet.hpp CPVSVisSet.cpp
CPVSVisOctree.hpp CPVSVisOctree.cpp
CPVSAreaSet.hpp CPVSAreaSet.cpp
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CGraphics.hpp CGraphics.cpp
CSimpleShadow.hpp CSimpleShadow.cpp
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Shaders/TShader.hpp Shaders/TMultiBlendShader.hpp Shaders/TShaderDecl.hpp Shaders/TMultiBlendShaderDecl.hpp
Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CLineRendererShadersGLSL.cpp
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Shaders/CTexturedQuadFilter.hpp Shaders/CTexturedQuadFilter.cpp Shaders/CTexturedQuadFilterGLSL.cpp
Shaders/CColoredQuadFilter.hpp Shaders/CColoredQuadFilter.cpp Shaders/CColoredQuadFilterGLSL.cpp
Shaders/CModelShaders.hpp Shaders/CModelShaders.cpp Shaders/CModelShadersGLSL.cpp
Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
Shaders/CThermalHotFilter.hpp Shaders/CThermalHotFilter.cpp Shaders/CThermalHotFilterGLSL.cpp
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Shaders/CSpaceWarpFilter.hpp Shaders/CSpaceWarpFilter.cpp Shaders/CSpaceWarpFilterGLSL.cpp
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Shaders/CCameraBlurFilter.hpp Shaders/CCameraBlurFilter.cpp Shaders/CCameraBlurFilterGLSL.cpp
Shaders/CXRayBlurFilter.hpp Shaders/CXRayBlurFilter.cpp Shaders/CXRayBlurFilterGLSL.cpp
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Shaders/CTextSupportShader.hpp Shaders/CTextSupportShader.cpp Shaders/CTextSupportShaderGLSL.cpp
Shaders/CFogVolumePlaneShader.hpp Shaders/CFogVolumePlaneShader.cpp Shaders/CFogVolumePlaneShaderGLSL.cpp
Shaders/CFogVolumeFilter.hpp Shaders/CFogVolumeFilter.cpp Shaders/CFogVolumeFilterGLSL.cpp
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Shaders/CEnergyBarShader.hpp Shaders/CEnergyBarShader.cpp Shaders/CEnergyBarShaderGLSL.cpp
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Shaders/CRadarPaintShader.hpp Shaders/CRadarPaintShader.cpp Shaders/CRadarPaintShaderGLSL.cpp
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Shaders/CMapSurfaceShader.hpp Shaders/CMapSurfaceShader.cpp Shaders/CMapSurfaceShaderGLSL.cpp
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Shaders/CPhazonSuitFilter.hpp Shaders/CPhazonSuitFilter.cpp Shaders/CPhazonSuitFilterGLSL.cpp
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Shaders/CScanLinesFilter.hpp Shaders/CScanLinesFilter.cpp Shaders/CScanLinesFilterGLSL.cpp
Shaders/CRandomStaticFilter.hpp Shaders/CRandomStaticFilter.cpp Shaders/CRandomStaticFilterGLSL.cpp
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${PLAT_SRCS})
runtime_add_list(Graphics GRAPHICS_SOURCES)