metaforce/Runtime/MP1/CFrontEndUI.cpp

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#include "Runtime/MP1/CFrontEndUI.hpp"
#include <algorithm>
#include <array>
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#include <ctime>
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#include "NESEmulator/CNESEmulator.hpp"
#include "Runtime/CArchitectureMessage.hpp"
#include "Runtime/CArchitectureQueue.hpp"
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CDvdFile.hpp"
#include "Runtime/CGameState.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Audio/CAudioGroupSet.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Graphics/CMoviePlayer.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiModel.hpp"
#include "Runtime/GuiSys/CGuiSliderGroup.hpp"
#include "Runtime/GuiSys/CGuiTableGroup.hpp"
#include "Runtime/GuiSys/CGuiTextPane.hpp"
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
#include "Runtime/Input/RumbleFxTable.hpp"
#include "Runtime/MP1/CQuitGameScreen.hpp"
#include "Runtime/MP1/CSaveGameScreen.hpp"
#include "Runtime/MP1/CSlideShow.hpp"
#include "Runtime/MP1/MP1.hpp"
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namespace metaforce::MP1 {
namespace {
#define FE_USE_SECONDS_IN_ELAPSED 1
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/* Music volume constants */
constexpr float FE1_VOL = 0.7421875f;
constexpr float FE2_VOL = 0.7421875f;
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/* L/R Stereo transition cues */
constexpr std::array<std::array<u16, 2>, 3> FETransitionBackSFX{{
{SFXfnt_transfore_00L, SFXfnt_transfore_00R},
{SFXfnt_transfore_01L, SFXfnt_transfore_01R},
{SFXfnt_transfore_02L, SFXfnt_transfore_02R},
}};
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constexpr std::array<std::array<u16, 2>, 3> FETransitionForwardSFX{{
{SFXfnt_transback_00L, SFXfnt_transback_00R},
{SFXfnt_transback_01L, SFXfnt_transback_01R},
{SFXfnt_transback_02L, SFXfnt_transback_02R},
}};
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struct FEMovie {
const char* path;
bool loop;
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};
constexpr std::array<FEMovie, 9> FEMovies{{
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{"Video/00_first_start.thp", false},
{"Video/01_startloop.thp", true},
{"Video/02_start_fileselect_A.thp", false},
{"Video/03_fileselectloop.thp", true},
{"Video/04_fileselect_playgame_A.thp", false},
{"Video/06_fileselect_GBA.thp", false},
{"Video/07_GBAloop.thp", true},
{"Video/08_GBA_fileselect.thp", false},
{"Video/08_GBA_fileselect.thp", false},
}};
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constexpr SObjectTag g_DefaultWorldTag = {FOURCC('MLVL'), 0x158efe17};
constexpr std::array<float, 3> AudioFadeTimeA{
0.44f,
5.41f,
3.41f,
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};
constexpr std::array<float, 3> AudioFadeTimeB{
4.2f,
6.1f,
6.1f,
};
constexpr std::array<CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType, 10> NextLinkUI{
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::ConnectSocket,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::PressStartAndSelect,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::BeginLink,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Linking,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::TurnOffGBA,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Complete,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::InsertPak,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
};
constexpr std::array<CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType, 10> PrevLinkUI{
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Cancelled,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EUIType::Empty,
};
} // Anonymous namespace
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void CFrontEndUI::PlayAdvanceSfx() {
CSfxManager::SfxStart(SFXfnt_advance_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_advance_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
CFrontEndUI::SNewFileSelectFrame::SNewFileSelectFrame(CSaveGameScreen* sui, u32 rnd)
: x0_rnd(rnd), x4_saveUI(sui) {
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x10_frme = g_SimplePool->GetObj("FRME_NewFileSelect");
}
void CFrontEndUI::SNewFileSelectFrame::FinishedLoading() {
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x1c_loadedFrame->Reset();
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x1c_loadedFrame->SetAspectConstraint(1.78f);
x20_tablegroup_fileselect = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_fileselect"));
x24_model_erase = static_cast<CGuiModel*>(x1c_loadedFrame->FindWidget("model_erase"));
xf8_model_erase_position = x24_model_erase->GetLocalPosition();
// TODO: Implement language menu
auto langPair = FindTextPanePair(x1c_loadedFrame, "textpane_lang");
if (langPair.x0_panes[0] != nullptr) {
langPair.x0_panes[0]->SetIsSelectable(false);
langPair.x0_panes[0]->SetIsVisible(false);
langPair.x0_panes[1]->SetIsSelectable(false);
langPair.x0_panes[1]->SetIsVisible(false);
}
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x28_textpane_erase = FindTextPanePair(x1c_loadedFrame, "textpane_erase");
x38_textpane_gba = FindTextPanePair(x1c_loadedFrame, "textpane_gba");
x30_textpane_cheats = FindTextPanePair(x1c_loadedFrame, "textpane_cheats");
x48_textpane_popupadvance = FindTextPanePair(x1c_loadedFrame, "textpane_popupadvance");
x50_textpane_popupcancel = FindTextPanePair(x1c_loadedFrame, "textpane_popupcancel");
x58_textpane_popupextra = FindTextPanePair(x1c_loadedFrame, "textpane_popupextra");
x40_tablegroup_popup = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_popup"));
x44_model_dash7 = static_cast<CGuiModel*>(x1c_loadedFrame->FindWidget("model_dash7"));
x60_textpane_cancel = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_cancel"));
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FindAndSetPairText(x1c_loadedFrame, "textpane_title",
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 97 : 92));
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CGuiTextPane* proceed = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_proceed"));
if (proceed)
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proceed->TextSupport().SetText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 85 : 79));
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x40_tablegroup_popup->SetIsVisible(false);
x40_tablegroup_popup->SetIsActive(false);
x40_tablegroup_popup->SetVertical(false);
CGuiWidget* worker = x40_tablegroup_popup->GetWorkerWidget(2);
worker->SetIsSelectable(false);
worker->SetVisibility(false, ETraversalMode::Children);
x20_tablegroup_fileselect->SetMenuAdvanceCallback([this](CGuiTableGroup* caller) { DoFileMenuAdvance(caller); });
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x20_tablegroup_fileselect->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
x20_tablegroup_fileselect->SetMenuCancelCallback([this](CGuiTableGroup* caller) { DoFileMenuCancel(caller); });
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x40_tablegroup_popup->SetMenuAdvanceCallback([this](CGuiTableGroup* caller) { DoPopupAdvance(caller); });
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x40_tablegroup_popup->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
x40_tablegroup_popup->SetMenuCancelCallback([this](CGuiTableGroup* caller) { DoPopupCancel(caller); });
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for (size_t i = 0; i < x64_fileSelections.size(); ++i) {
x64_fileSelections[i] = FindFileSelectOption(x1c_loadedFrame, int(i));
}
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x104_rowPitch =
(x64_fileSelections[1].x0_base->GetLocalPosition() - x64_fileSelections[0].x0_base->GetLocalPosition()).z();
}
bool CFrontEndUI::SNewFileSelectFrame::PumpLoad() {
if (x1c_loadedFrame)
return true;
if (x10_frme.IsLoaded()) {
if (x10_frme->GetIsFinishedLoading()) {
x1c_loadedFrame = x10_frme.GetObj();
FinishedLoading();
return true;
}
}
return false;
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}
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bool CFrontEndUI::SNewFileSelectFrame::IsTextDoneAnimating() const {
if (x64_fileSelections[0].x28_curField != 4)
return false;
if (x64_fileSelections[1].x28_curField != 4)
return false;
if (x64_fileSelections[2].x28_curField != 4)
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return false;
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if (!x28_textpane_erase.x0_panes[0]->GetTextSupport().IsAnimationDone())
return false;
return x38_textpane_gba.x0_panes[0]->GetTextSupport().IsAnimationDone();
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}
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void CFrontEndUI::SNewFileSelectFrame::Update(float dt) {
bool saveReady = x4_saveUI->GetUIType() == CSaveGameScreen::EUIType::SaveReady;
if (saveReady != x10c_saveReady) {
if (saveReady) {
ClearFrameContents();
} else if (x8_subMenu != ESubMenu::Root) {
ResetFrame();
DeactivateEraseGamePopup();
DeactivateNewGamePopup();
x8_subMenu = ESubMenu::Root;
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}
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x10c_saveReady = saveReady;
}
if (x10c_saveReady)
SetupFrameContents();
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x1c_loadedFrame->Update(dt);
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}
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CFrontEndUI::SNewFileSelectFrame::EAction
CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input) {
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xc_action = EAction::None;
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if (x8_subMenu != ESubMenu::EraseGamePopup)
x4_saveUI->ProcessUserInput(input);
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if (IsTextDoneAnimating())
x108_curTime = std::min(0.5f, x108_curTime + input.DeltaTime());
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if (x108_curTime < 0.5f)
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return xc_action;
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if (x10c_saveReady)
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x1c_loadedFrame->ProcessUserInput(input);
if (x10d_needsEraseToggle) {
if (x40_tablegroup_popup->GetIsActive())
DeactivateEraseGamePopup();
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else
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ActivateEraseGamePopup();
x10d_needsEraseToggle = false;
}
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if (x10e_needsNewToggle) {
if (x40_tablegroup_popup->GetIsActive())
DeactivateNewGamePopup();
else
ActivateNewGamePopup();
x10e_needsNewToggle = false;
}
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return xc_action;
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}
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void CFrontEndUI::SNewFileSelectFrame::Draw() const {
if (x1c_loadedFrame && x10c_saveReady)
x1c_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
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}
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void CFrontEndUI::SNewFileSelectFrame::HandleActiveChange(CGuiTableGroup* active) {
if (!active)
return;
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active->SetColors(zeus::skWhite, zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
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if (active == x20_tablegroup_fileselect)
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x24_model_erase->SetLocalTransform(zeus::CTransform::Translate(
zeus::CVector3f{0.f, 0.f, active->GetUserSelection() * x104_rowPitch} + xf8_model_erase_position));
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if (x8_subMenu == ESubMenu::Root || x8_subMenu == ESubMenu::NewGamePopup)
x24_model_erase->SetIsVisible(false);
else
x24_model_erase->SetIsVisible(true);
}
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void CFrontEndUI::SNewFileSelectFrame::DeactivateEraseGamePopup() {
x40_tablegroup_popup->SetIsActive(false);
x40_tablegroup_popup->SetIsVisible(false);
x20_tablegroup_fileselect->SetIsActive(true);
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HandleActiveChange(x20_tablegroup_fileselect);
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x64_fileSelections[x20_tablegroup_fileselect->GetUserSelection()].x0_base->SetColor(zeus::skWhite);
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}
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void CFrontEndUI::SNewFileSelectFrame::ActivateEraseGamePopup() {
x40_tablegroup_popup->SetIsActive(true);
x40_tablegroup_popup->SetIsVisible(true);
x40_tablegroup_popup->SetLocalTransform(
zeus::CTransform::Translate(0.f, 0.f, x20_tablegroup_fileselect->GetUserSelection() * x104_rowPitch) *
x40_tablegroup_popup->GetTransform());
x20_tablegroup_fileselect->SetIsActive(false);
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x8_subMenu = ESubMenu::EraseGamePopup;
HandleActiveChange(x40_tablegroup_popup);
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x48_textpane_popupadvance.SetPairText(
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 95 : 89));
x50_textpane_popupcancel.SetPairText(
g_MainStringTable->GetString(38)); // This string is unmodified in PAL/NTSCJ/Trilogy
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x64_fileSelections[x20_tablegroup_fileselect->GetUserSelection()].x0_base->SetColor(zeus::CColor{1.f, 1.f, 1.f, 0.f});
x44_model_dash7->SetVisibility(false, ETraversalMode::Children);
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}
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void CFrontEndUI::SNewFileSelectFrame::DeactivateNewGamePopup() {
x40_tablegroup_popup->SetIsActive(false);
x40_tablegroup_popup->SetIsVisible(false);
x20_tablegroup_fileselect->SetIsActive(true);
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CGuiWidget* worker = x40_tablegroup_popup->GetWorkerWidget(2);
worker->SetIsSelectable(false);
worker->SetVisibility(false, ETraversalMode::Children);
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x44_model_dash7->SetVisibility(false, ETraversalMode::Children);
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HandleActiveChange(x20_tablegroup_fileselect);
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x64_fileSelections[x20_tablegroup_fileselect->GetUserSelection()].x0_base->SetColor(zeus::skWhite);
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x60_textpane_cancel->TextSupport().SetText(u"");
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}
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void CFrontEndUI::SNewFileSelectFrame::ActivateNewGamePopup() {
x40_tablegroup_popup->SetIsActive(true);
x40_tablegroup_popup->SetIsVisible(true);
x40_tablegroup_popup->SetUserSelection(0);
x40_tablegroup_popup->SetLocalTransform(
zeus::CTransform::Translate(0.f, 0.f, x20_tablegroup_fileselect->GetUserSelection() * x104_rowPitch) *
x40_tablegroup_popup->GetTransform());
x20_tablegroup_fileselect->SetIsActive(false);
x8_subMenu = ESubMenu::NewGamePopup;
HandleActiveChange(x40_tablegroup_popup);
x64_fileSelections[x20_tablegroup_fileselect->GetUserSelection()].x0_base->SetColor(zeus::CColor{1.f, 1.f, 1.f, 0.f});
PlayAdvanceSfx();
if (g_GameState->SystemOptions().GetPlayerBeatNormalMode()) {
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x48_textpane_popupadvance.SetPairText(
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 102 : 96));
x50_textpane_popupcancel.SetPairText(
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 94 : 88));
x58_textpane_popupextra.SetPairText(
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 101 : 95));
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CGuiWidget* worker = x40_tablegroup_popup->GetWorkerWidget(2);
worker->SetIsSelectable(true);
worker->SetVisibility(true, ETraversalMode::Children);
x44_model_dash7->SetVisibility(true, ETraversalMode::Children);
} else {
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x48_textpane_popupadvance.SetPairText(
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 67 : 61));
x50_textpane_popupcancel.SetPairText(
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 94 : 88));
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x44_model_dash7->SetVisibility(false, ETraversalMode::Children);
}
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x60_textpane_cancel->TextSupport().SetText(
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76));
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}
void CFrontEndUI::SNewFileSelectFrame::ResetFrame() {
x8_subMenu = ESubMenu::Root;
x38_textpane_gba.x0_panes[0]->SetIsSelectable(true);
x38_textpane_gba.x0_panes[0]->TextSupport().SetFontColor(zeus::skWhite);
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x30_textpane_cheats.x0_panes[0]->SetIsSelectable(true);
x30_textpane_cheats.x0_panes[0]->TextSupport().SetFontColor(zeus::skWhite);
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ClearFrameContents();
for (int i = 2; i >= 0; --i)
x20_tablegroup_fileselect->GetWorkerWidget(i)->SetIsSelectable(true);
x60_textpane_cancel->TextSupport().SetText(u"");
}
void CFrontEndUI::SNewFileSelectFrame::ActivateErase() {
x8_subMenu = ESubMenu::EraseGame;
x28_textpane_erase.x0_panes[0]->SetIsSelectable(false);
zeus::CColor color = zeus::skGrey;
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color.a() = 0.5f;
x28_textpane_erase.x0_panes[0]->TextSupport().SetFontColor(color);
x38_textpane_gba.x0_panes[0]->TextSupport().SetFontColor(color);
x30_textpane_cheats.x0_panes[0]->TextSupport().SetFontColor(color);
x38_textpane_gba.x0_panes[0]->SetIsSelectable(false);
x30_textpane_cheats.x0_panes[0]->SetIsSelectable(false);
for (int i = 2; i >= 0; --i) {
SFileMenuOption& fileOpt = x64_fileSelections[i];
if (x4_saveUI->GetGameData(i)) {
fileOpt.x0_base->SetIsSelectable(true);
x20_tablegroup_fileselect->SetUserSelection(i);
} else {
fileOpt.x0_base->SetIsSelectable(false);
}
}
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x60_textpane_cancel->TextSupport().SetText(
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76));
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HandleActiveChange(x20_tablegroup_fileselect);
}
void CFrontEndUI::SNewFileSelectFrame::ClearFrameContents() {
x108_curTime = 0.f;
bool hasSave = false;
for (size_t i = 0; i < x64_fileSelections.size(); ++i) {
if (x4_saveUI->GetGameData(int(i))) {
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hasSave = true;
}
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SFileMenuOption& option = x64_fileSelections[i];
option.x2c_chRate = SFileMenuOption::ComputeRandom();
option.x28_curField = -1;
for (auto& panePair : option.x4_textpanes) {
panePair.SetPairText(u"");
}
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}
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StartTextAnimating(x28_textpane_erase.x0_panes[0], g_MainStringTable->GetString(38),
60.f); // This string is unmodified in PAL/NTSCJ/Trilogy
StartTextAnimating(x38_textpane_gba.x0_panes[0], g_MainStringTable->GetString(37),
60.f); // This string is unmodified in PAL/NTSCJ/Trilogy
StartTextAnimating(x30_textpane_cheats.x0_panes[0],
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 96 : 90), 60.f);
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StartTextAnimating(x28_textpane_erase.x0_panes[1], g_MainStringTable->GetString(38),
60.f); // This string is unmodified in PAL/NTSCJ/Trilogy
StartTextAnimating(x38_textpane_gba.x0_panes[1], g_MainStringTable->GetString(37),
60.f); // This string is unmodified in PAL/NTSCJ/Trilogy
StartTextAnimating(x30_textpane_cheats.x0_panes[1],
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 96 : 90), 60.f);
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if (hasSave) {
x28_textpane_erase.x0_panes[0]->SetIsSelectable(true);
x28_textpane_erase.x0_panes[0]->TextSupport().SetFontColor(zeus::skWhite);
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} else {
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x28_textpane_erase.x0_panes[0]->SetIsSelectable(false);
zeus::CColor color = zeus::skGrey;
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color.a() = 0.5f;
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x28_textpane_erase.x0_panes[0]->TextSupport().SetFontColor(color);
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}
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x20_tablegroup_fileselect->SetUserSelection(0);
CGuiTextPane* cheats = static_cast<CGuiTextPane*>(x20_tablegroup_fileselect->GetWorkerWidget(5));
if (CSlideShow::SlideShowGalleryFlags()) {
cheats->SetIsSelectable(true);
x30_textpane_cheats.x0_panes[0]->TextSupport().SetFontColor(zeus::skWhite);
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} else {
cheats->SetIsSelectable(false);
zeus::CColor color = zeus::skGrey;
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color.a() = 0.5f;
x30_textpane_cheats.x0_panes[0]->TextSupport().SetFontColor(color);
}
HandleActiveChange(x20_tablegroup_fileselect);
}
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std::u16string GetTimeString(const CGameState::GameFileStateInfo* data) {
if (data) {
auto pt = std::div(data->x0_playTime, 3600);
#if FE_USE_SECONDS_IN_ELAPSED
return fmt::format(FMT_STRING(u"{:02d}:{:02d}:{:02d}"), pt.quot, pt.rem / 60, pt.rem % 60);
#else
return fmt::format(FMT_STRING(u"{:02d}:{:02d}"), pt.quot, pt.rem / 60);
#endif
}
if (!g_Main->IsUSA() || g_Main->IsTrilogy())
return g_MainStringTable->GetString(53);
return g_MainStringTable->GetString(52);
}
std::u16string GetElapsedString(const CGameState::GameFileStateInfo* data) {
if (!g_Main->IsUSA() || g_Main->IsTrilogy())
return g_MainStringTable->GetString(data ? 55 : 54);
return std::u16string(g_MainStringTable->GetString(data ? 54 : 53));
}
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void CFrontEndUI::SNewFileSelectFrame::SetupFrameContents() {
for (size_t i = 0; i < x64_fileSelections.size(); ++i) {
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SFileMenuOption& option = x64_fileSelections[i];
if (option.x28_curField == 4) {
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continue;
}
SGuiTextPair* pair = (option.x28_curField == UINT32_MAX) ? nullptr : &option.x4_textpanes[option.x28_curField];
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if (!pair || pair->x0_panes[0]->GetTextSupport().GetNumCharsPrinted() >=
pair->x0_panes[0]->GetTextSupport().GetNumCharsTotal()) {
if (++option.x28_curField < 4) {
std::u16string str;
SGuiTextPair& populatePair = option.x4_textpanes[option.x28_curField];
const CGameState::GameFileStateInfo* data = x4_saveUI->GetGameData(int(i));
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switch (option.x28_curField) {
case 0:
// Completion percent
if (data) {
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int strIdx = (data->x20_hardMode ? 106 : 39);
if ((!g_Main->IsUSA() || g_Main->IsTrilogy()))
strIdx = (strIdx == 106 ? 100 : 40);
std::u16string fileStr = g_MainStringTable->GetString(strIdx + int(i));
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str = fileStr + fmt::format(FMT_STRING(u" {:02d}%"), data->x18_itemPercent);
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break;
}
str = g_MainStringTable->GetString(36);
break;
case 1:
// World name
if (data) {
if (g_MemoryCardSys->HasSaveWorldMemory(data->x8_mlvlId)) {
const CSaveWorldMemory& wldMem = g_MemoryCardSys->GetSaveWorldMemory(data->x8_mlvlId);
str = wldMem.GetFrontEndName();
}
break;
}
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str = g_MainStringTable->GetString(51 + int(!g_Main->IsUSA() || g_Main->IsTrilogy()));
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break;
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case 2:
#if FE_USE_SECONDS_IN_ELAPSED
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if (!g_Main->IsUSA() || g_Main->IsTrilogy()) {
str = GetElapsedString(data);
} else {
str = GetTimeString(data);
}
#else
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if (!g_Main->IsUSA() || g_Main->IsTrilogy()) {
str = GetElapsedString(data);
} else {
str = GetTimeString(data);
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}
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#endif
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break;
case 3:
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#if FE_USE_SECONDS_IN_ELAPSED
if (!g_Main->IsUSA() || g_Main->IsTrilogy()) {
str = GetTimeString(data);
} else {
str = std::u16string(u" ") + GetElapsedString(data);
}
#else
if (!g_Main->IsUSA() || g_Main->IsTrilogy()) {
str = GetTimeString(data);
} else {
str = std::u16string(u" ") + GetElapsedString(data);
}
#endif
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break;
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default:
break;
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}
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StartTextAnimating(populatePair.x0_panes[0], str, option.x2c_chRate);
StartTextAnimating(populatePair.x0_panes[1], str, option.x2c_chRate);
}
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}
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}
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}
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void CFrontEndUI::SNewFileSelectFrame::DoPopupCancel(CGuiTableGroup* caller) {
if (x8_subMenu == ESubMenu::EraseGamePopup) {
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x8_subMenu = ESubMenu::EraseGame;
x10d_needsEraseToggle = true;
} else {
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x8_subMenu = ESubMenu::Root;
x10e_needsNewToggle = true;
}
}
void CFrontEndUI::SNewFileSelectFrame::DoPopupAdvance(CGuiTableGroup* caller) {
if (x8_subMenu == ESubMenu::EraseGamePopup) {
if (x40_tablegroup_popup->GetUserSelection() == 1) {
x4_saveUI->EraseGame(x20_tablegroup_fileselect->GetUserSelection());
ResetFrame();
} else
x8_subMenu = ESubMenu::EraseGame;
x10d_needsEraseToggle = true;
} else {
if (g_GameState->SystemOptions().GetPlayerBeatNormalMode()) {
if (x40_tablegroup_popup->GetUserSelection() == 1) {
PlayAdvanceSfx();
xc_action = EAction::GameOptions;
return;
}
g_GameState->SetHardMode(!x40_tablegroup_popup->GetUserSelection());
x4_saveUI->StartGame(x20_tablegroup_fileselect->GetUserSelection());
} else {
if (x40_tablegroup_popup->GetUserSelection() == 1) {
PlayAdvanceSfx();
xc_action = EAction::GameOptions;
return;
}
x4_saveUI->StartGame(x20_tablegroup_fileselect->GetUserSelection());
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}
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}
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}
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void CFrontEndUI::SNewFileSelectFrame::DoFileMenuCancel(CGuiTableGroup* caller) {
if (x8_subMenu == ESubMenu::EraseGame) {
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
ResetFrame();
}
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}
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void CFrontEndUI::SNewFileSelectFrame::DoSelectionChange(CGuiTableGroup* caller, int oldSel) {
HandleActiveChange(caller);
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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void CFrontEndUI::SNewFileSelectFrame::DoFileMenuAdvance(CGuiTableGroup* caller) {
int userSel = x20_tablegroup_fileselect->GetUserSelection();
if (userSel < 3) {
if (x8_subMenu == ESubMenu::EraseGame) {
if (x4_saveUI->GetGameData(userSel)) {
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PlayAdvanceSfx();
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x10d_needsEraseToggle = true;
}
} else {
if (x4_saveUI->GetGameData(userSel))
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x4_saveUI->StartGame(userSel);
else
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x10e_needsNewToggle = true;
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}
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} else if (userSel == 3) {
PlayAdvanceSfx();
ActivateErase();
} else if (userSel == 4) {
xc_action = EAction::FusionBonus;
} else if (userSel == 5) {
xc_action = EAction::SlideShow;
}
}
CFrontEndUI::SFileMenuOption CFrontEndUI::SNewFileSelectFrame::FindFileSelectOption(CGuiFrame* frame, int idx) {
SFileMenuOption ret;
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ret.x0_base = frame->FindWidget(fmt::format(FMT_STRING("basewidget_file{}"), idx));
ret.x4_textpanes[0] = FindTextPanePair(frame, fmt::format(FMT_STRING("textpane_filename{}"), idx));
ret.x4_textpanes[1] = FindTextPanePair(frame, fmt::format(FMT_STRING("textpane_world{}"), idx));
ret.x4_textpanes[2] = FindTextPanePair(frame, fmt::format(FMT_STRING("textpane_playtime{}"), idx));
ret.x4_textpanes[3] = FindTextPanePair(frame, fmt::format(FMT_STRING("textpane_date{}"), idx));
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return ret;
}
void CFrontEndUI::SNewFileSelectFrame::StartTextAnimating(CGuiTextPane* text, std::u16string_view str, float chRate) {
text->TextSupport().SetText(str);
text->TextSupport().SetTypeWriteEffectOptions(true, 0.1f, chRate);
}
CFrontEndUI::SFusionBonusFrame::SFusionBonusFrame() {
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x4_gbaSupport = std::make_unique<CGBASupport>();
xc_gbaScreen = g_SimplePool->GetObj("FRME_GBAScreen");
x18_gbaLink = g_SimplePool->GetObj("FRME_GBALink");
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::SetUIText(EUIType tp) {
int instructions = -1;
int yes = -1;
int no = -1;
bool cableVisible = false;
bool circleGcVisible = false;
bool circleGbaVisible = false;
bool circleStartVisible = false;
bool pakoutVisible = false;
bool gbaScreenVisible = false;
bool connectVisible = false;
switch (tp) {
case EUIType::InsertPak:
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instructions = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 73 : 67; // Insert Game Pak
no = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76;
yes = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 83 : 77;
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pakoutVisible = true;
circleGbaVisible = true;
break;
case EUIType::ConnectSocket:
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instructions = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 68 : 62; // Connect socket
no = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76;
yes = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 83 : 77;
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cableVisible = true;
circleGcVisible = true;
circleGbaVisible = true;
break;
case EUIType::PressStartAndSelect:
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instructions = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 74 : 68; // Hold start and select
no = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76;
yes = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 83 : 77;
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cableVisible = true;
circleStartVisible = true;
gbaScreenVisible = true;
break;
case EUIType::BeginLink:
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instructions = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 75 : 69; // Begin link?
no = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76;
yes = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 83 : 77;
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cableVisible = true;
gbaScreenVisible = true;
break;
case EUIType::TurnOffGBA:
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instructions = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 76 : 70; // Turn off GBA
no = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76;
yes = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 83 : 77;
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cableVisible = true;
gbaScreenVisible = true;
circleStartVisible = true;
break;
case EUIType::Linking:
x4_gbaSupport->StartLink();
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instructions = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 72 : 66; // Linking
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cableVisible = true;
gbaScreenVisible = true;
connectVisible = true;
break;
case EUIType::LinkFailed:
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instructions = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 69 : 63; // Link failed
no = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76;
yes = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 83 : 77;
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cableVisible = true;
circleGcVisible = true;
circleGbaVisible = true;
circleStartVisible = true;
gbaScreenVisible = true;
break;
case EUIType::LinkCompleteOrLinking:
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yes = (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 83 : 77;
instructions = x40_linkInProgress + (g_Main->IsUSA() && !g_Main->IsTrilogy() ? 71 : 65); // Complete or linking
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cableVisible = true;
gbaScreenVisible = true;
break;
case EUIType::Complete:
case EUIType::Cancelled:
default:
break;
}
std::u16string instructionsStr;
if (instructions != -1)
instructionsStr = g_MainStringTable->GetString(instructions);
xc_textpane_instructions.SetPairText(instructionsStr);
std::u16string yesStr;
if (yes != -1)
yesStr = g_MainStringTable->GetString(yes);
x14_textpane_yes->TextSupport().SetText(yesStr);
std::u16string noStr;
if (no != -1)
noStr = g_MainStringTable->GetString(no);
x18_textpane_no->TextSupport().SetText(noStr);
x1c_model_gc->SetVisibility(true, ETraversalMode::Children);
x20_model_gba->SetVisibility(true, ETraversalMode::Children);
x24_model_cable->SetVisibility(cableVisible, ETraversalMode::Children);
x28_model_circlegcport->SetVisibility(circleGcVisible, ETraversalMode::Children);
x2c_model_circlegbaport->SetVisibility(circleGbaVisible, ETraversalMode::Children);
x30_model_circlestartselect->SetVisibility(circleStartVisible, ETraversalMode::Children);
x34_model_pakout->SetVisibility(pakoutVisible, ETraversalMode::Children);
x38_model_gbascreen->SetVisibility(gbaScreenVisible, ETraversalMode::Children);
x3c_model_connect->SetVisibility(connectVisible, ETraversalMode::Children);
x0_uiType = tp;
}
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::EAction
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::ProcessUserInput(const CFinalInput& input, bool linkInProgress) {
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if (linkInProgress != x40_linkInProgress) {
x40_linkInProgress = linkInProgress;
SetUIText(x0_uiType);
}
switch (x0_uiType) {
case EUIType::InsertPak:
case EUIType::ConnectSocket:
case EUIType::PressStartAndSelect:
case EUIType::BeginLink:
case EUIType::LinkFailed:
case EUIType::LinkCompleteOrLinking:
case EUIType::TurnOffGBA:
if (input.PA() || input.PKey('\n') || input.PMouseButton(boo2::MouseButton::Primary)) {
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PlayAdvanceSfx();
SetUIText(NextLinkUI[size_t(x0_uiType)]);
} else if (input.PB() || input.PSpecialKey(boo2::Keycode::ESC)) {
const EUIType prevUi = PrevLinkUI[size_t(x0_uiType)];
if (prevUi == EUIType::Empty) {
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break;
}
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CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
SetUIText(prevUi);
}
break;
case EUIType::Linking:
if (x4_gbaSupport->GetPhase() == CGBASupport::EPhase::Complete) {
if (x4_gbaSupport->IsFusionLinked())
g_GameState->SystemOptions().SetPlayerLinkedFusion(true);
if (x4_gbaSupport->IsFusionBeat())
g_GameState->SystemOptions().SetPlayerBeatFusion(true);
if (x4_gbaSupport->IsFusionLinked()) {
PlayAdvanceSfx();
SetUIText(EUIType::LinkCompleteOrLinking);
} else {
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
SetUIText(EUIType::LinkFailed);
}
} else if (x4_gbaSupport->GetPhase() == CGBASupport::EPhase::Failed) {
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
SetUIText(EUIType::LinkFailed);
}
break;
case EUIType::Complete:
return EAction::Complete;
case EUIType::Cancelled:
return EAction::Cancelled;
default:
break;
}
return EAction::None;
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::Update(float dt) {
x4_gbaSupport->Update(dt);
x8_frme->Update(dt);
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::FinishedLoading() {
x8_frme->SetAspectConstraint(1.78f);
xc_textpane_instructions = FindTextPanePair(x8_frme, "textpane_instructions");
x14_textpane_yes = static_cast<CGuiTextPane*>(x8_frme->FindWidget("textpane_yes"));
x18_textpane_no = static_cast<CGuiTextPane*>(x8_frme->FindWidget("textpane_no"));
x1c_model_gc = static_cast<CGuiModel*>(x8_frme->FindWidget("model_gc"));
x20_model_gba = static_cast<CGuiModel*>(x8_frme->FindWidget("model_gba"));
x24_model_cable = static_cast<CGuiModel*>(x8_frme->FindWidget("model_cable"));
x28_model_circlegcport = static_cast<CGuiModel*>(x8_frme->FindWidget("model_circlegcport"));
x2c_model_circlegbaport = static_cast<CGuiModel*>(x8_frme->FindWidget("model_circlegbaport"));
x30_model_circlestartselect = static_cast<CGuiModel*>(x8_frme->FindWidget("model_circlestartselect"));
x34_model_pakout = static_cast<CGuiModel*>(x8_frme->FindWidget("model_pakout"));
x38_model_gbascreen = static_cast<CGuiModel*>(x8_frme->FindWidget("model_gbascreen"));
x3c_model_connect = static_cast<CGuiModel*>(x8_frme->FindWidget("model_connect"));
SetUIText(EUIType::InsertPak);
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::Draw() { x8_frme->Draw(CGuiWidgetDrawParms::Default()); }
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::SGBALinkFrame(CGuiFrame* linkFrame, CGBASupport* support,
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bool linkInProgress)
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: x4_gbaSupport(support), x8_frme(linkFrame), x40_linkInProgress(linkInProgress) {
support->InitializeSupport();
FinishedLoading();
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}
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void CFrontEndUI::SFusionBonusFrame::FinishedLoading() {
x24_loadedFrame->SetAspectConstraint(1.78f);
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x28_tablegroup_options = static_cast<CGuiTableGroup*>(x24_loadedFrame->FindWidget("tablegroup_options"));
x2c_tablegroup_fusionsuit = static_cast<CGuiTableGroup*>(x24_loadedFrame->FindWidget("tablegroup_fusionsuit"));
x30_textpane_instructions = FindTextPanePair(x24_loadedFrame, "textpane_instructions");
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FindAndSetPairText(x24_loadedFrame, "textpane_nes",
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 66 : 60));
FindAndSetPairText(x24_loadedFrame, "textpane_fusionsuit",
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 63 : 57));
FindAndSetPairText(x24_loadedFrame, "textpane_fusionsuitno",
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 65 : 59));
FindAndSetPairText(x24_loadedFrame, "textpane_fusionsuityes",
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 64 : 58));
FindAndSetPairText(x24_loadedFrame, "textpane_title",
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 100 : 94));
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static_cast<CGuiTextPane*>(x24_loadedFrame->FindWidget("textpane_proceed"))
->TextSupport()
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.SetText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 85 : 79));
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static_cast<CGuiTextPane*>(x24_loadedFrame->FindWidget("textpane_cancel"))
->TextSupport()
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.SetText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76));
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x2c_tablegroup_fusionsuit->SetIsActive(false);
x2c_tablegroup_fusionsuit->SetIsVisible(false);
x2c_tablegroup_fusionsuit->SetVertical(false);
x2c_tablegroup_fusionsuit->SetUserSelection(g_GameState->SystemOptions().GetPlayerFusionSuitActive());
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SetTableColors(x28_tablegroup_options);
SetTableColors(x2c_tablegroup_fusionsuit);
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x28_tablegroup_options->SetMenuAdvanceCallback([this](CGuiTableGroup* caller) { DoAdvance(caller); });
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x28_tablegroup_options->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
x28_tablegroup_options->SetMenuCancelCallback([this](CGuiTableGroup* caller) { DoCancel(caller); });
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x2c_tablegroup_fusionsuit->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
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}
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bool CFrontEndUI::SFusionBonusFrame::PumpLoad() {
if (x24_loadedFrame)
return true;
if (!xc_gbaScreen.IsLoaded())
return false;
if (!x18_gbaLink.IsLoaded())
return false;
if (!x4_gbaSupport->IsReady())
return false;
if (!xc_gbaScreen->GetIsFinishedLoading())
return false;
x24_loadedFrame = xc_gbaScreen.GetObj();
FinishedLoading();
return true;
}
void CFrontEndUI::SFusionBonusFrame::SetTableColors(CGuiTableGroup* tbgp) const {
tbgp->SetColors(zeus::skWhite, zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
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}
void CFrontEndUI::SFusionBonusFrame::Update(float dt, CSaveGameScreen* saveUI) {
bool doDraw = !saveUI || saveUI->GetUIType() == CSaveGameScreen::EUIType::SaveReady;
if (doDraw != x38_lastDoDraw) {
x38_lastDoDraw = doDraw;
ResetCompletionFlags();
}
if (x0_gbaLinkFrame)
x0_gbaLinkFrame->Update(dt);
else if (x24_loadedFrame)
x24_loadedFrame->Update(dt);
bool showFusionSuit = (g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
g_GameState->SystemOptions().GetPlayerBeatNormalMode()) ||
m_gbaOverride;
bool showFusionSuitProceed = showFusionSuit && x28_tablegroup_options->GetUserSelection() == 1;
x2c_tablegroup_fusionsuit->SetIsActive(showFusionSuitProceed);
x2c_tablegroup_fusionsuit->SetIsVisible(showFusionSuitProceed);
x24_loadedFrame->FindWidget("textpane_proceed")->SetIsVisible(showFusionSuitProceed);
std::u16string instructionStr;
x30_textpane_instructions.x0_panes[0]->TextSupport().SetFontColor(zeus::skWhite);
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if (x28_tablegroup_options->GetUserSelection() == 1) {
/* Fusion Suit */
if (x3a_mpNotComplete)
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instructionStr =
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 80 : 74); // MP not complete
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else if (!showFusionSuit)
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instructionStr =
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 78 : 72); // To enable fusion suit
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} else {
/* NES Metroid */
if (x39_fusionNotComplete)
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instructionStr = g_MainStringTable->GetString(
(g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 79 : 73); // You have not completed fusion
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else if (!g_GameState->SystemOptions().GetPlayerBeatFusion())
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instructionStr =
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 77 : 71); // To play NES Metroid
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}
x30_textpane_instructions.SetPairText(instructionStr);
}
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CFrontEndUI::SFusionBonusFrame::EAction
CFrontEndUI::SFusionBonusFrame::ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui) {
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x8_action = EAction::None;
if (sui)
sui->ProcessUserInput(input);
if (x38_lastDoDraw) {
if (x0_gbaLinkFrame) {
SGBALinkFrame::EAction action = x0_gbaLinkFrame->ProcessUserInput(input, sui);
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if (action != SGBALinkFrame::EAction::None) {
x0_gbaLinkFrame.reset();
if (action == SGBALinkFrame::EAction::Complete) {
if (x28_tablegroup_options->GetUserSelection() == 0 && !g_GameState->SystemOptions().GetPlayerBeatFusion())
x39_fusionNotComplete = true;
else if (sui)
sui->SaveNESState();
}
}
} else if (x24_loadedFrame) {
CFinalInput useInput = input;
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if (input.PZ() || input.PKey('\t')) {
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useInput.x2d_b28_PA = true;
m_gbaOverride = true;
}
bool showFusionSuit = (g_GameState->SystemOptions().GetPlayerLinkedFusion() &&
g_GameState->SystemOptions().GetPlayerBeatNormalMode()) ||
m_gbaOverride;
x24_loadedFrame->ProcessUserInput(useInput);
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}
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}
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return x8_action;
}
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void CFrontEndUI::SFusionBonusFrame::Draw() const {
if (!x38_lastDoDraw)
return;
if (x0_gbaLinkFrame)
x0_gbaLinkFrame->Draw();
else if (x24_loadedFrame)
x24_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
}
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void CFrontEndUI::SFusionBonusFrame::DoCancel(CGuiTableGroup* caller) {
x8_action = EAction::GoBack;
x28_tablegroup_options->SetUserSelection(0);
x2c_tablegroup_fusionsuit->SetIsActive(false);
x30_textpane_instructions.SetPairText(u"");
SetTableColors(x28_tablegroup_options);
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}
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void CFrontEndUI::SFusionBonusFrame::DoSelectionChange(CGuiTableGroup* caller, int oldSel) {
if (caller == x28_tablegroup_options) {
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
ResetCompletionFlags();
} else {
CSfxManager::SfxStart(SFXfnt_enum_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
bool fusionActive = x2c_tablegroup_fusionsuit->GetUserSelection() == 1;
g_GameState->SystemOptions().SetPlayerFusionSuitActive(fusionActive);
g_GameState->GetPlayerState()->SetIsFusionEnabled(fusionActive);
}
SetTableColors(caller);
}
void CFrontEndUI::SFusionBonusFrame::DoAdvance(CGuiTableGroup* caller) {
switch (x28_tablegroup_options->GetUserSelection()) {
case 1:
/* Fusion Suit */
if (x3a_mpNotComplete || m_gbaOverride) {
x3a_mpNotComplete = false;
PlayAdvanceSfx();
} else if (g_GameState->SystemOptions().GetPlayerBeatNormalMode()) {
if (g_GameState->SystemOptions().GetPlayerLinkedFusion())
return;
x0_gbaLinkFrame = std::make_unique<SGBALinkFrame>(x18_gbaLink.GetObj(), x4_gbaSupport.get(), false);
PlayAdvanceSfx();
} else {
x3a_mpNotComplete = true;
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
break;
case 0:
/* NES Metroid */
if (x39_fusionNotComplete && !m_gbaOverride) {
x39_fusionNotComplete = false;
PlayAdvanceSfx();
} else if (g_GameState->SystemOptions().GetPlayerBeatFusion() || m_gbaOverride) {
// x8_action = EAction::None;
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x8_action = EAction::PlayNESMetroid;
} else {
x0_gbaLinkFrame = std::make_unique<SGBALinkFrame>(x18_gbaLink.GetObj(), x4_gbaSupport.get(), false);
PlayAdvanceSfx();
}
break;
default:
break;
}
}
void CFrontEndUI::SGuiTextPair::SetPairText(std::u16string_view str) {
x0_panes[0]->TextSupport().SetText(str);
x0_panes[1]->TextSupport().SetText(str);
}
CFrontEndUI::SGuiTextPair CFrontEndUI::FindTextPanePair(CGuiFrame* frame, std::string_view name) {
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SGuiTextPair ret;
ret.x0_panes[0] = static_cast<CGuiTextPane*>(frame->FindWidget(name));
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ret.x0_panes[1] = static_cast<CGuiTextPane*>(frame->FindWidget(fmt::format(FMT_STRING("{}b"), name)));
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return ret;
}
void CFrontEndUI::FindAndSetPairText(CGuiFrame* frame, std::string_view name, std::u16string_view str) {
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CGuiTextPane* w1 = static_cast<CGuiTextPane*>(frame->FindWidget(name));
w1->TextSupport().SetText(str);
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CGuiTextPane* w2 = static_cast<CGuiTextPane*>(frame->FindWidget(fmt::format(FMT_STRING("{}b"), name)));
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w2->TextSupport().SetText(str);
}
void CFrontEndUI::SFrontEndFrame::FinishedLoading() {
x14_loadedFrme->SetAspectConstraint(1.78f);
x18_tablegroup_mainmenu = static_cast<CGuiTableGroup*>(x14_loadedFrme->FindWidget("tablegroup_mainmenu"));
//TODO: HACK: Implement language menu so this isn't necessary
if (g_Main->IsUSA() && !g_Main->IsTrilogy()) {
x1c_gbaPair = FindTextPanePair(x14_loadedFrme, "textpane_gba");
} else {
x1c_gbaPair = FindTextPanePair(x14_loadedFrme, "textpane_lang");
}
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x1c_gbaPair.SetPairText(g_MainStringTable->GetString(37));
//TODO: HACK: Implement language menu so this isn't necessary
if (g_Main->IsUSA() && !g_Main->IsTrilogy()) {
x24_cheatPair = FindTextPanePair(x14_loadedFrme, "textpane_cheats");
} else {
x24_cheatPair = FindTextPanePair(x14_loadedFrme, "textpane_options");
}
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x24_cheatPair.SetPairText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 96 : 90));
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FindAndSetPairText(x14_loadedFrme, "textpane_start",
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 67 : 61));
//TODO: HACK: Implement language menu so this isn't necessary
FindAndSetPairText(x14_loadedFrme, (g_Main->IsUSA() && !g_Main->IsTrilogy()) ? "textpane_options" : "textpane_gba",
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g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 94 : 88));
FindAndSetPairText(x14_loadedFrme, "textpane_title",
g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 98 : 92));
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CGuiTextPane* proceed = static_cast<CGuiTextPane*>(x14_loadedFrme->FindWidget("textpane_proceed"));
if (proceed)
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proceed->TextSupport().SetText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 85 : 79));
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x18_tablegroup_mainmenu->SetMenuAdvanceCallback([this](CGuiTableGroup* caller) { DoAdvance(caller); });
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x18_tablegroup_mainmenu->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoSelectionChange(caller, oldSel); });
x18_tablegroup_mainmenu->SetMenuCancelCallback([this](CGuiTableGroup* caller) { DoCancel(caller); });
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HandleActiveChange(x18_tablegroup_mainmenu);
}
bool CFrontEndUI::SFrontEndFrame::PumpLoad() {
if (x14_loadedFrme)
return true;
if (x8_frme.IsLoaded()) {
if (CGuiFrame* frme = x8_frme.GetObj()) {
if (frme->GetIsFinishedLoading()) {
x14_loadedFrme = frme;
FinishedLoading();
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return true;
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}
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}
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}
return false;
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}
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void CFrontEndUI::SFrontEndFrame::Update(float dt) {
CGuiTextPane* imageGallery = static_cast<CGuiTextPane*>(x18_tablegroup_mainmenu->GetWorkerWidget(3));
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if (CSlideShow::SlideShowGalleryFlags()) {
imageGallery->SetIsSelectable(true);
x24_cheatPair.x0_panes[0]->TextSupport().SetFontColor(zeus::skWhite);
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} else {
imageGallery->SetIsSelectable(false);
zeus::CColor color = zeus::skGrey;
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color.a() = 0.5f;
x24_cheatPair.x0_panes[0]->TextSupport().SetFontColor(color);
}
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x14_loadedFrme->Update(dt);
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}
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CFrontEndUI::SFrontEndFrame::EAction
CFrontEndUI::SFrontEndFrame::ProcessUserInput(const CFinalInput& input) {
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x4_action = EAction::None;
x14_loadedFrme->ProcessUserInput(input);
return x4_action;
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}
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void CFrontEndUI::SFrontEndFrame::Draw() const { x14_loadedFrme->Draw(CGuiWidgetDrawParms::Default()); }
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void CFrontEndUI::SFrontEndFrame::HandleActiveChange(CGuiTableGroup* active) {
active->SetColors(zeus::skWhite, zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
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}
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void CFrontEndUI::SFrontEndFrame::DoCancel(CGuiTableGroup* caller) { /* Intentionally empty */
}
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void CFrontEndUI::SFrontEndFrame::DoSelectionChange(CGuiTableGroup* caller, int oldSel) {
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
HandleActiveChange(caller);
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}
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void CFrontEndUI::SFrontEndFrame::DoAdvance(CGuiTableGroup* caller) {
switch (x18_tablegroup_mainmenu->GetUserSelection()) {
case 0:
CSfxManager::SfxStart(FETransitionForwardSFX[x0_rnd][0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(FETransitionForwardSFX[x0_rnd][1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
x4_action = EAction::StartGame;
break;
case 1:
x4_action = EAction::FusionBonus;
break;
case 2:
PlayAdvanceSfx();
x4_action = EAction::GameOptions;
break;
case 3:
PlayAdvanceSfx();
x4_action = EAction::SlideShow;
break;
default:
break;
}
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}
CFrontEndUI::SFrontEndFrame::SFrontEndFrame(u32 rnd)
: x0_rnd(rnd) {
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x8_frme = g_SimplePool->GetObj("FRME_FrontEndPL");
}
CFrontEndUI::SNesEmulatorFrame::SNesEmulatorFrame() {
x4_nesEmu = std::make_unique<CNESEmulator>();
const SObjectTag* deface = g_ResFactory->GetResourceIdByName("FONT_Deface14B");
CGuiTextProperties props(false, true, EJustification::Left, EVerticalJustification::Center);
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xc_textSupport = std::make_unique<CGuiTextSupport>(deface->id, props, zeus::skWhite, zeus::skBlack, zeus::skWhite, 0,
0, g_SimplePool, CGuiWidget::EGuiModelDrawFlags::Alpha);
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xc_textSupport->SetText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 103 : 97));
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xc_textSupport->AutoSetExtent();
xc_textSupport->ClearRenderBuffer();
}
void CFrontEndUI::SNesEmulatorFrame::SetMode(EMode mode) {
switch (mode) {
case EMode::Emulator:
x8_quitScreen.reset();
break;
case EMode::SaveProgress:
x8_quitScreen = std::make_unique<CQuitGameScreen>(EQuitType::SaveProgress);
break;
case EMode::ContinuePlaying:
x8_quitScreen = std::make_unique<CQuitGameScreen>(EQuitType::ContinuePlaying);
break;
case EMode::QuitNESMetroid:
x8_quitScreen = std::make_unique<CQuitGameScreen>(EQuitType::QuitNESMetroid);
break;
default:
break;
}
x0_mode = mode;
}
void CFrontEndUI::SNesEmulatorFrame::ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui) {
bool processInput = true;
if (sui && sui->GetUIType() != CSaveGameScreen::EUIType::SaveReady)
processInput = false;
if (sui)
sui->ProcessUserInput(input);
if (!processInput)
return;
switch (x0_mode) {
case EMode::Emulator:
x4_nesEmu->ProcessUserInput(input, 4);
if ((input.ControllerIdx() == 0 && input.PL()) || input.PSpecialKey(boo2::Keycode::ESC))
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SetMode(EMode::QuitNESMetroid);
break;
case EMode::SaveProgress:
case EMode::ContinuePlaying:
case EMode::QuitNESMetroid:
x8_quitScreen->ProcessUserInput(input);
break;
default:
break;
}
}
bool CFrontEndUI::SNesEmulatorFrame::Update(float dt, CSaveGameScreen* saveUi) {
bool doUpdate = (saveUi && saveUi->GetUIType() != CSaveGameScreen::EUIType::SaveReady) ? false : true;
x10_remTime = std::max(x10_remTime - dt, 0.f);
zeus::CColor geomCol(zeus::skWhite);
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geomCol.a() = std::min(x10_remTime, 1.f);
xc_textSupport->SetGeometryColor(geomCol);
if (xc_textSupport->GetIsTextSupportFinishedLoading()) {
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xc_textSupport->AutoSetExtent();
xc_textSupport->ClearRenderBuffer();
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}
if (!doUpdate)
return false;
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switch (x0_mode) {
case EMode::Emulator: {
x4_nesEmu->Update();
if (!x4_nesEmu->IsGameOver())
x14_emulationSuspended = false;
if (x4_nesEmu->IsGameOver() && !x14_emulationSuspended) {
x14_emulationSuspended = true;
if (saveUi && !saveUi->IsSavingDisabled()) {
SetMode(EMode::SaveProgress);
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break;
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}
SetMode(EMode::ContinuePlaying);
break;
}
if (x4_nesEmu->GetPasswordEntryState() == CNESEmulator::EPasswordEntryState::NotEntered && saveUi)
x4_nesEmu->LoadPassword(g_GameState->SystemOptions().GetNESState());
break;
}
case EMode::SaveProgress: {
if (saveUi) {
EQuitAction action = x8_quitScreen->Update(dt);
if (action == EQuitAction::Yes) {
memmove(g_GameState->SystemOptions().GetNESState(), x4_nesEmu->GetPassword(), 18);
saveUi->SaveNESState();
SetMode(EMode::ContinuePlaying);
} else if (action == EQuitAction::No)
SetMode(EMode::ContinuePlaying);
} else
SetMode(EMode::ContinuePlaying);
break;
}
case EMode::ContinuePlaying: {
EQuitAction action = x8_quitScreen->Update(dt);
if (action == EQuitAction::Yes)
SetMode(EMode::Emulator);
else if (action == EQuitAction::No)
return true;
break;
}
case EMode::QuitNESMetroid: {
EQuitAction action = x8_quitScreen->Update(dt);
if (action == EQuitAction::Yes)
return true;
else if (action == EQuitAction::No)
SetMode(EMode::Emulator);
break;
}
default:
break;
}
return false;
}
void CFrontEndUI::SNesEmulatorFrame::Draw(CSaveGameScreen* saveUi) const {
zeus::CColor mulColor = zeus::skWhite;
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bool blackout = saveUi && saveUi->GetUIType() != CSaveGameScreen::EUIType::SaveReady;
if (blackout)
mulColor = zeus::skBlack;
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else if (x8_quitScreen)
mulColor = zeus::CColor{0.376470f, 0.376470f, 0.376470f, 1.f};
x4_nesEmu->Draw(mulColor, x15_enableFiltering);
if (!blackout && x8_quitScreen)
x8_quitScreen->Draw();
if (x10_remTime >= 7.5f)
return;
if (x10_remTime <= 0.f)
return;
if (xc_textSupport->GetIsTextSupportFinishedLoading()) {
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float aspect = g_Viewport.aspect / 1.33f;
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CGraphics::SetOrtho(-320.f * aspect, 320.f * aspect, 240.f, -240.f, -4096.f, 4096.f);
CGraphics::SetViewPointMatrix(zeus::CTransform());
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CGraphics::SetModelMatrix(zeus::CTransform::Translate(-220.f, 0.f, -200.f));
xc_textSupport->Render();
}
}
CFrontEndUI::SOptionsFrontEndFrame::SOptionsFrontEndFrame() {
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x4_frme = g_SimplePool->GetObj("FRME_OptionsFrontEnd");
x10_pauseScreen = g_SimplePool->GetObj("STRG_PauseScreen");
}
void CFrontEndUI::SOptionsFrontEndFrame::DoSliderChange(CGuiSliderGroup* caller, float value) {
if (x28_tablegroup_rightmenu->GetIsActive()) {
int leftSel = x24_tablegroup_leftmenu->GetUserSelection();
int rightSel = x28_tablegroup_rightmenu->GetUserSelection();
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
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CGameOptions::SetOption(option.option, caller->GetGurVal());
m_touchBarValueDirty = true;
}
}
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void CFrontEndUI::SOptionsFrontEndFrame::DoMenuCancel(CGuiTableGroup* caller) {
if (x28_tablegroup_rightmenu == caller) {
DeactivateRightMenu();
x24_tablegroup_leftmenu->SetIsActive(true);
x28_tablegroup_rightmenu->SetIsActive(false);
x28_tablegroup_rightmenu->SetUserSelection(0);
SetTableColors(x28_tablegroup_rightmenu);
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
}
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void CFrontEndUI::SOptionsFrontEndFrame::DoMenuSelectionChange(CGuiTableGroup* caller, int oldSel) {
SetTableColors(caller);
if (x24_tablegroup_leftmenu == caller) {
SetRightUIText();
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
} else if (x28_tablegroup_rightmenu == caller) {
HandleRightSelectionChange();
CSfxManager::SfxStart(SFXfnt_selection_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
} else if (x2c_tablegroup_double == caller || x30_tablegroup_triple == caller) {
if (x28_tablegroup_rightmenu->GetIsActive()) {
int leftSel = x24_tablegroup_leftmenu->GetUserSelection();
int rightSel = x28_tablegroup_rightmenu->GetUserSelection();
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
CGameOptions::SetOption(option.option, caller->GetUserSelection());
m_touchBarValueDirty = true;
CSfxManager::SfxStart(SFXfnt_enum_change, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
if (option.option == EGameOption::Rumble && caller->GetUserSelection() > 0) {
x40_rumbleGen.HardStopAll();
x40_rumbleGen.Rumble(RumbleFxTable[size_t(ERumbleFxId::PlayerBump)], 1.f, ERumblePriority::One, EIOPort::Zero);
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}
}
}
}
void CFrontEndUI::SOptionsFrontEndFrame::DoLeftMenuAdvance(CGuiTableGroup* caller) {
if (caller == x24_tablegroup_leftmenu) {
HandleRightSelectionChange();
x28_tablegroup_rightmenu->SetUserSelection(0);
x24_tablegroup_leftmenu->SetIsActive(false);
x28_tablegroup_rightmenu->SetIsActive(true);
CSfxManager::SfxStart(SFXfnt_advance_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_advance_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
}
void CFrontEndUI::SOptionsFrontEndFrame::DeactivateRightMenu() {
x2c_tablegroup_double->SetIsActive(false);
x30_tablegroup_triple->SetIsActive(false);
x34_slidergroup_slider->SetIsActive(false);
x2c_tablegroup_double->SetVisibility(false, ETraversalMode::Children);
x30_tablegroup_triple->SetVisibility(false, ETraversalMode::Children);
x34_slidergroup_slider->SetVisibility(false, ETraversalMode::Children);
}
void CFrontEndUI::SOptionsFrontEndFrame::HandleRightSelectionChange() {
DeactivateRightMenu();
int leftSel = x24_tablegroup_leftmenu->GetUserSelection();
int rightSel = x28_tablegroup_rightmenu->GetUserSelection();
const auto& optionCategory = GameOptionsRegistry[leftSel];
const SGameOption& option = optionCategory.second[rightSel];
switch (option.type) {
case EOptionType::Float:
x34_slidergroup_slider->SetIsActive(true);
x34_slidergroup_slider->SetVisibility(true, ETraversalMode::Children);
x34_slidergroup_slider->SetMinVal(option.minVal);
x34_slidergroup_slider->SetMaxVal(option.maxVal);
x34_slidergroup_slider->SetIncrement(option.increment);
x34_slidergroup_slider->SetCurVal(CGameOptions::GetOption(option.option));
x34_slidergroup_slider->SetLocalTransform(zeus::CTransform::Translate(0.f, 0.f, rightSel * x38_rowPitch) *
x34_slidergroup_slider->GetTransform());
break;
case EOptionType::DoubleEnum:
x2c_tablegroup_double->SetUserSelection(CGameOptions::GetOption(option.option));
x2c_tablegroup_double->SetIsVisible(true);
x2c_tablegroup_double->SetIsActive(true);
x2c_tablegroup_double->SetLocalTransform(zeus::CTransform::Translate(0.f, 0.f, rightSel * x38_rowPitch) *
x2c_tablegroup_double->GetTransform());
SetTableColors(x2c_tablegroup_double);
break;
case EOptionType::TripleEnum:
x30_tablegroup_triple->SetUserSelection(CGameOptions::GetOption(option.option));
x30_tablegroup_triple->SetIsVisible(true);
x30_tablegroup_triple->SetIsActive(true);
x30_tablegroup_triple->SetLocalTransform(zeus::CTransform::Translate(0.f, 0.f, rightSel * x38_rowPitch) *
x30_tablegroup_triple->GetTransform());
SetTableColors(x30_tablegroup_triple);
break;
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default:
break;
}
}
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void CFrontEndUI::SOptionsFrontEndFrame::SetRightUIText() {
const int userSel = x24_tablegroup_leftmenu->GetUserSelection();
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const auto& options =
(g_Main->IsUSA() && !g_Main->IsTrilogy()) ? GameOptionsRegistry[userSel] : GameOptionsRegistryNew[userSel];
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for (int i = 0; i < 5; ++i) {
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std::string name = fmt::format(FMT_STRING("textpane_right{}"), i);
if (i < static_cast<int>(options.first)) {
FindTextPanePair(x1c_loadedFrame, name).SetPairText(x20_loadedPauseStrg->GetString(options.second[i].stringId));
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x28_tablegroup_rightmenu->GetWorkerWidget(i)->SetIsSelectable(true);
} else {
FindTextPanePair(x1c_loadedFrame, name).SetPairText(u"");
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x28_tablegroup_rightmenu->GetWorkerWidget(i)->SetIsSelectable(false);
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}
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}
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}
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void CFrontEndUI::SOptionsFrontEndFrame::SetTableColors(CGuiTableGroup* tbgp) const {
tbgp->SetColors(zeus::skWhite, zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
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}
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void CFrontEndUI::SOptionsFrontEndFrame::FinishedLoading() {
x1c_loadedFrame->SetAspectConstraint(1.78f);
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x24_tablegroup_leftmenu = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_leftmenu"));
x28_tablegroup_rightmenu = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_rightmenu"));
x2c_tablegroup_double = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_double"));
x30_tablegroup_triple = static_cast<CGuiTableGroup*>(x1c_loadedFrame->FindWidget("tablegroup_triple"));
x34_slidergroup_slider = static_cast<CGuiSliderGroup*>(x1c_loadedFrame->FindWidget("slidergroup_slider"));
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x24_tablegroup_leftmenu->SetMenuAdvanceCallback([this](CGuiTableGroup* caller) { DoLeftMenuAdvance(caller); });
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x24_tablegroup_leftmenu->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoMenuSelectionChange(caller, oldSel); });
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x38_rowPitch = x24_tablegroup_leftmenu->GetWorkerWidget(1)->GetIdlePosition().z() -
x24_tablegroup_leftmenu->GetWorkerWidget(0)->GetIdlePosition().z();
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x28_tablegroup_rightmenu->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoMenuSelectionChange(caller, oldSel); });
x28_tablegroup_rightmenu->SetMenuCancelCallback([this](CGuiTableGroup* caller) { DoMenuCancel(caller); });
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x2c_tablegroup_double->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoMenuSelectionChange(caller, oldSel); });
x2c_tablegroup_double->SetMenuCancelCallback([this](CGuiTableGroup* caller) { DoMenuCancel(caller); });
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x30_tablegroup_triple->SetMenuSelectionChangeCallback(
[this](CGuiTableGroup* caller, int oldSel) { DoMenuSelectionChange(caller, oldSel); });
x30_tablegroup_triple->SetMenuCancelCallback([this](CGuiTableGroup* caller) { DoMenuCancel(caller); });
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x34_slidergroup_slider->SetSelectionChangedCallback(
[this](CGuiSliderGroup* caller, float value) { DoSliderChange(caller, value); });
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FindTextPanePair(x1c_loadedFrame, "textpane_double0")
.SetPairText(x20_loadedPauseStrg->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 95 : 98)); // Off
FindTextPanePair(x1c_loadedFrame, "textpane_double1")
.SetPairText(x20_loadedPauseStrg->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 94 : 97)); // On
FindTextPanePair(x1c_loadedFrame, "textpane_triple0")
.SetPairText(x20_loadedPauseStrg->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 96 : 99)); // Mono
FindTextPanePair(x1c_loadedFrame, "textpane_triple1")
.SetPairText(x20_loadedPauseStrg->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 97 : 100)); // Stereo
FindTextPanePair(x1c_loadedFrame, "textpane_triple2")
.SetPairText(x20_loadedPauseStrg->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 98 : 101)); // Dolby
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FindTextPanePair(x1c_loadedFrame, "textpane_title")
.SetPairText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 99 : 93)); // OPTIONS
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if (CGuiTextPane* proceed = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_proceed")))
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proceed->TextSupport().SetText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 85 : 79));
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if (CGuiTextPane* cancel = static_cast<CGuiTextPane*>(x1c_loadedFrame->FindWidget("textpane_cancel")))
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cancel->TextSupport().SetText(g_MainStringTable->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy()) ? 82 : 76));
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// Visor, Display, Sound, Controller
for (int i = 0; i < 4; ++i) {
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const std::string name = fmt::format(FMT_STRING("textpane_filename{}"), i);
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FindTextPanePair(x1c_loadedFrame, name)
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.SetPairText(x20_loadedPauseStrg->GetString((g_Main->IsUSA() && !g_Main->IsTrilogy() ? 16 : 18) + i));
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}
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x2c_tablegroup_double->SetVertical(false);
x30_tablegroup_triple->SetVertical(false);
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x24_tablegroup_leftmenu->SetIsActive(true);
x28_tablegroup_rightmenu->SetIsActive(false);
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SetTableColors(x24_tablegroup_leftmenu);
SetTableColors(x28_tablegroup_rightmenu);
SetTableColors(x2c_tablegroup_double);
SetTableColors(x30_tablegroup_triple);
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SetRightUIText();
DeactivateRightMenu();
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}
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bool CFrontEndUI::SOptionsFrontEndFrame::PumpLoad() {
if (x1c_loadedFrame)
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return true;
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if (!x4_frme.IsLoaded())
return false;
if (!x10_pauseScreen.IsLoaded())
return false;
if (!x4_frme->GetIsFinishedLoading())
return false;
x1c_loadedFrame = x4_frme.GetObj();
x20_loadedPauseStrg = x10_pauseScreen.GetObj();
FinishedLoading();
return true;
}
bool CFrontEndUI::SOptionsFrontEndFrame::ProcessUserInput(const CFinalInput& input, CSaveGameScreen* sui) {
x134_25_exitOptions = false;
if (sui)
sui->ProcessUserInput(input);
if (x1c_loadedFrame && x134_24_visible) {
if ((input.PB() || input.PSpecialKey(boo2::Keycode::ESC)) && x24_tablegroup_leftmenu->GetIsActive()) {
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x134_25_exitOptions = true;
CSfxManager::SfxStart(SFXfnt_back, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
} else {
x1c_loadedFrame->ProcessUserInput(input);
int leftSel = x24_tablegroup_leftmenu->GetUserSelection();
int rightSel = x28_tablegroup_rightmenu->GetUserSelection();
CGameOptions::TryRestoreDefaults(input, leftSel, rightSel, true, false);
}
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}
return !x134_25_exitOptions;
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}
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void CFrontEndUI::SOptionsFrontEndFrame::Update(float dt, CSaveGameScreen* sui) {
x40_rumbleGen.Update(dt);
x134_24_visible = !sui || sui->GetUIType() == CSaveGameScreen::EUIType::SaveReady;
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if (!PumpLoad())
return;
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x0_uiAlpha = std::min(1.f, x0_uiAlpha + dt);
x1c_loadedFrame->Update(dt);
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bool isSliding = x34_slidergroup_slider->GetState() != CGuiSliderGroup::EState::None;
if (x3c_sliderSfx.operator bool() != isSliding) {
if (isSliding) {
x3c_sliderSfx =
CSfxManager::SfxStart(SFXui_frontend_options_slider_change_lp, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
} else {
CSfxManager::SfxStop(x3c_sliderSfx);
x3c_sliderSfx.reset();
}
}
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}
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void CFrontEndUI::SOptionsFrontEndFrame::Draw() const {
if (x1c_loadedFrame && x134_24_visible) {
CGuiWidgetDrawParms params(x0_uiAlpha, zeus::skZero3f);
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x1c_loadedFrame->Draw(params);
}
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}
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CFrontEndUI::CFrontEndUI() : CIOWin("FrontEndUI") {
CMain* m = static_cast<CMain*>(g_Main);
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CRandom16 r(time(nullptr));
x18_rndA = r.Range(0, 2);
x1c_rndB = r.Range(0, 2);
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x20_depsGroup = g_SimplePool->GetObj("FrontEnd_DGRP");
x38_pressStart = g_SimplePool->GetObj("TXTR_PressStart");
x44_frontendAudioGrp = g_SimplePool->GetObj("FrontEnd_AGSC");
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xdc_saveUI = std::make_unique<CSaveGameScreen>(ESaveContext::FrontEnd, g_GameState->GetCardSerial());
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m->ResetGameState();
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g_GameState->SetCurrentWorldId(g_DefaultWorldTag.id);
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g_GameState->GameOptions().ResetToDefaults();
g_GameState->WriteBackupBuf();
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for (int i = 0; CDvdFile::FileExists(GetAttractMovieFileName(i)); ++i)
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++xc0_attractCount;
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}
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CFrontEndUI::~CFrontEndUI() {
if (x14_phase >= EPhase::DisplayFrontEnd) {
CAudioSys::RemoveAudioGroup(x44_frontendAudioGrp->GetAudioGroupData());
}
}
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void CFrontEndUI::StartSlideShow(CArchitectureQueue& queue) {
xf4_curAudio->StopMixing();
queue.Push(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11, std::make_shared<CSlideShow>()));
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}
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std::string CFrontEndUI::GetAttractMovieFileName(int idx) {
return fmt::format(FMT_STRING("Video/attract{}.thp"), idx);
}
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std::string CFrontEndUI::GetNextAttractMovieFileName() {
std::string ret = GetAttractMovieFileName(xbc_nextAttract);
xbc_nextAttract = (xbc_nextAttract + 1) % xc0_attractCount;
return ret;
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}
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void CFrontEndUI::SetCurrentMovie(EMenuMovie movie) {
if (xb8_curMovie == movie) {
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return;
}
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StopAttractMovie();
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if (xb8_curMovie != EMenuMovie::Stopped) {
xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
xcc_curMoviePtr->Rewind();
}
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xb8_curMovie = movie;
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if (xb8_curMovie != EMenuMovie::Stopped) {
xcc_curMoviePtr = x70_menuMovies[size_t(xb8_curMovie)].get();
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xcc_curMoviePtr->SetPlayMode(CMoviePlayer::EPlayMode::Playing);
} else {
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xcc_curMoviePtr = nullptr;
}
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}
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void CFrontEndUI::StopAttractMovie() {
if (!xc4_attractMovie)
return;
xc4_attractMovie.reset();
xcc_curMoviePtr = nullptr;
}
void CFrontEndUI::StartAttractMovie() {
if (xc4_attractMovie)
return;
SetCurrentMovie(EMenuMovie::Stopped);
xc4_attractMovie = std::make_unique<CMoviePlayer>(GetNextAttractMovieFileName().c_str(), 0.f, false, true);
xcc_curMoviePtr = xc4_attractMovie.get();
}
void CFrontEndUI::StartStateTransition(EScreen screen) {
switch (x50_curScreen) {
case EScreen::Title:
if (screen != EScreen::FileSelect)
break;
SetCurrentMovie(EMenuMovie::StartFileSelectA);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
break;
case EScreen::FileSelect:
if (screen == EScreen::ToPlayGame) {
SetCurrentMovie(EMenuMovie::FileSelectPlayGameA);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
} else if (screen == EScreen::FusionBonus) {
SetCurrentMovie(EMenuMovie::FileSelectGBA);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
CSfxManager::SfxStart(SFXfnt_tofusion_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_tofusion_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
break;
case EScreen::FusionBonus:
if (screen == EScreen::ToPlayGame) {
SetCurrentMovie(EMenuMovie::GBAFileSelectB);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
} else if (screen == EScreen::FileSelect) {
SetCurrentMovie(EMenuMovie::GBAFileSelectA);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
CSfxManager::SfxStart(SFXfnt_fromfusion_L, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(SFXfnt_fromfusion_R, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
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break;
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default:
break;
}
switch (screen) {
case EScreen::OpenCredits:
case EScreen::Title:
SetCurrentMovie(EMenuMovie::FirstStart);
SetFadeBlackTimer(xcc_curMoviePtr->GetTotalSeconds());
break;
case EScreen::AttractMovie:
StartAttractMovie();
SetFadeBlackWithMovie();
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break;
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default:
break;
}
x54_nextScreen = screen;
}
void CFrontEndUI::CompleteStateTransition() {
EScreen oldScreen = x50_curScreen;
x50_curScreen = x54_nextScreen;
switch (x50_curScreen) {
case EScreen::AttractMovie:
x54_nextScreen = EScreen::OpenCredits;
x50_curScreen = EScreen::OpenCredits;
xd0_playerSkipToTitle = false;
StartStateTransition(EScreen::Title);
break;
case EScreen::Title:
SetCurrentMovie(EMenuMovie::StartLoop);
SetFadeBlackTimer(30.f);
break;
case EScreen::FileSelect:
SetCurrentMovie(EMenuMovie::FileSelectLoop);
if (oldScreen == EScreen::Title) {
xf4_curAudio->StopMixing();
xf4_curAudio = xd8_audio2.get();
xf4_curAudio->StartMixing();
}
if (xdc_saveUI)
xdc_saveUI->ResetCardDriver();
break;
case EScreen::FusionBonus:
SetCurrentMovie(EMenuMovie::GBALoop);
break;
case EScreen::ToPlayGame:
x14_phase = EPhase::ExitFrontEnd;
break;
default:
break;
}
}
void CFrontEndUI::HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue) {}
void CFrontEndUI::Draw() {
if (x14_phase < EPhase::DisplayFrontEnd) {
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return;
}
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SCOPED_GRAPHICS_DEBUG_GROUP("CFrontEndUI::Draw", zeus::skGreen);
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if (xec_emuFrme) {
xec_emuFrme->Draw(xdc_saveUI.get());
} else {
// g_Renderer->SetDepthReadWrite(false, false);
g_Renderer->SetViewportOrtho(false, -4096.f, 4096.f);
/* Correct movie aspect ratio */
float hPad, vPad;
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if (g_Viewport.aspect >= 1.78f) {
hPad = 1.78f / g_Viewport.aspect;
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vPad = 1.78f / 1.33f;
} else {
hPad = 1.f;
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vPad = g_Viewport.aspect / 1.33f;
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}
if (xcc_curMoviePtr && xcc_curMoviePtr->GetIsFullyCached()) {
/* Render movie */
xcc_curMoviePtr->SetFrame({-hPad, vPad, 0.f}, {-hPad, -vPad, 0.f}, {hPad, -vPad, 0.f}, {hPad, vPad, 0.f});
xcc_curMoviePtr->DrawFrame();
}
if (x50_curScreen == EScreen::FileSelect && x54_nextScreen == EScreen::FileSelect) {
/* Render active FileSelect UI */
if (xf0_optionsFrme)
xf0_optionsFrme->Draw();
else if (xe0_frontendCardFrme)
xe0_frontendCardFrme->Draw();
else
xe8_frontendNoCardFrme->Draw();
} else if (x50_curScreen == EScreen::FusionBonus && x54_nextScreen == EScreen::FusionBonus) {
/* Render Fusion bonus UI */
xe4_fusionBonusFrme->Draw();
}
if (x64_pressStartAlpha > 0.f && x38_pressStart.IsLoaded() && m_pressStartQuad) {
/* Render "Press Start" */
const zeus::CRectangle rect(0.5f - x38_pressStart->GetWidth() / 2.f / 640.f * hPad,
0.5f + (x38_pressStart->GetHeight() / 2.f - 240.f + 72.f) / 480.f * vPad,
x38_pressStart->GetWidth() / 640.f * hPad,
x38_pressStart->GetHeight() / 480.f * vPad);
zeus::CColor color = zeus::skWhite;
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color.a() = x64_pressStartAlpha;
m_pressStartQuad->draw(color, 1.f, rect);
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}
if (xc0_attractCount > 0) {
/* Render fade-to-black into attract movie */
if (((x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::Title) ||
x54_nextScreen == EScreen::AttractMovie) &&
x58_fadeBlackTimer < 1.f) {
/* To black */
zeus::CColor color = zeus::skBlack;
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color.a() = 1.f - x58_fadeBlackTimer;
m_fadeToBlack.draw(color);
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}
}
if (xd0_playerSkipToTitle) {
/* Render fade-through-black into title if player skips */
if (x50_curScreen == EScreen::OpenCredits && x54_nextScreen == EScreen::Title) {
/* To black */
zeus::CColor color = zeus::skBlack;
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color.a() = zeus::clamp(0.f, 1.f - x58_fadeBlackTimer, 1.f);
m_fadeToBlack.draw(color);
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} else if (x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::Title) {
/* From black with 30-sec skip to title */
zeus::CColor color = zeus::skBlack;
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color.a() = 1.f - zeus::clamp(0.f, 30.f - x58_fadeBlackTimer, 1.f);
m_fadeToBlack.draw(color);
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}
}
if (xdc_saveUI) {
/* Render memory card feedback strings */
if ((CanShowSaveUI() && !xdc_saveUI->IsHiddenFromFrontEnd()) ||
((x50_curScreen == EScreen::FileSelect && x54_nextScreen == EScreen::FileSelect) ||
(x50_curScreen == EScreen::FusionBonus && x54_nextScreen == EScreen::FusionBonus)))
xdc_saveUI->Draw();
}
}
}
void CFrontEndUI::UpdateMovies(float dt) {
if (xcc_curMoviePtr && x5c_fadeBlackWithMovie) {
/* Set fade-to-black timer to match attract movie */
x5c_fadeBlackWithMovie = false;
x58_fadeBlackTimer = xcc_curMoviePtr->GetTotalSeconds();
}
/* Advance playing menu movies */
for (auto& movie : x70_menuMovies)
if (movie)
movie->Update(dt);
/* Advance attract movie */
if (xc4_attractMovie)
xc4_attractMovie->Update(dt);
}
void CFrontEndUI::FinishedLoadingDepsGroup() {
/* Transfer DGRP tokens into FrontEnd and lock */
const CDependencyGroup* dgrp = x20_depsGroup.GetObj();
x2c_deps.reserve(dgrp->GetObjectTagVector().size());
for (const SObjectTag& tag : dgrp->GetObjectTagVector()) {
x2c_deps.push_back(g_SimplePool->GetObj(tag));
x2c_deps.back().Lock();
}
x44_frontendAudioGrp.Lock();
}
bool CFrontEndUI::PumpLoad() {
/* Poll all tokens for load completion */
for (CToken& tok : x2c_deps)
if (!tok.IsLoaded())
return false;
if (!x44_frontendAudioGrp.IsLoaded())
return false;
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/* Ready to construct texture quads */
m_pressStartQuad.emplace(EFilterType::Add, x38_pressStart);
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return true;
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}
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bool CFrontEndUI::PumpMovieLoad() {
/* Prepare all FrontEnd movies and pause each */
if (xd1_moviesLoaded) {
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return true;
}
for (size_t i = 0; i < x70_menuMovies.size(); ++i) {
if (x70_menuMovies[i] != nullptr) {
continue;
}
const FEMovie& movie = FEMovies[i];
std::string path = movie.path;
if (i == size_t(EMenuMovie::StartFileSelectA)) {
const auto pos = path.find("A.thp");
if (pos != std::string::npos) {
path[pos] = 'A' + x18_rndA;
}
} else if (i == size_t(EMenuMovie::FileSelectPlayGameA)) {
const auto pos = path.find("A.thp");
if (pos != std::string::npos) {
path[pos] = 'A' + x1c_rndB;
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}
}
x70_menuMovies[i] = std::make_unique<CMoviePlayer>(path.c_str(), 0.05f, movie.loop, false);
x70_menuMovies[i]->SetPlayMode(CMoviePlayer::EPlayMode::Stopped);
return false;
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}
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xd1_moviesLoaded = true;
return true;
}
void CFrontEndUI::ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue) {
if (static_cast<CMain*>(g_Main)->GetCardBusy())
return;
if (input.ControllerIdx() > 1)
return;
if (xec_emuFrme) {
/* NES emulator pre-empts user input if active */
xec_emuFrme->ProcessUserInput(input, xdc_saveUI.get());
return;
}
/* Controllers other than first shall not pass */
if (x14_phase != EPhase::DisplayFrontEnd || input.ControllerIdx() != 0)
return;
if (x50_curScreen != x54_nextScreen) {
if (x54_nextScreen == EScreen::AttractMovie &&
(input.PStart() || input.PA() || input.PSpecialKey(boo2::Keycode::ESC) ||
input.PKey('\n') || input.PMouseButton(boo2::MouseButton::Primary))) {
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/* Player wants to return to opening credits from attract movie */
SetFadeBlackTimer(std::min(1.f, x58_fadeBlackTimer));
PlayAdvanceSfx();
return;
}
if (input.PA() || input.PStart() || input.PSpecialKey(boo2::Keycode::ESC) ||
input.PKey('\n') || input.PMouseButton(boo2::MouseButton::Primary)) {
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if (x50_curScreen == EScreen::OpenCredits && x54_nextScreen == EScreen::Title && x58_fadeBlackTimer > 1.f) {
/* Player is too impatient to view opening credits */
xd0_playerSkipToTitle = true;
SetFadeBlackTimer(1.f);
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return;
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}
}
} else {
if (x50_curScreen == EScreen::Title) {
if (input.PStart() || input.PA() || input.PSpecialKey(boo2::Keycode::ESC) ||
input.PKey('\n') || input.PMouseButton(boo2::MouseButton::Primary)) {
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if (x58_fadeBlackTimer < 30.f - g_tweakGame->GetPressStartDelay()) {
/* Proceed to file select UI */
CSfxManager::SfxStart(FETransitionBackSFX[x18_rndA][0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(FETransitionBackSFX[x18_rndA][1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
StartStateTransition(EScreen::FileSelect);
return;
}
}
} else if (x50_curScreen == EScreen::FileSelect && x54_nextScreen == EScreen::FileSelect) {
if (xf0_optionsFrme) {
/* Control options UI */
if (xf0_optionsFrme->ProcessUserInput(input, xdc_saveUI.get()))
return;
/* Exit options UI */
xf0_optionsFrme.reset();
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return;
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} else if (xe0_frontendCardFrme) {
/* Control FrontEnd with memory card */
switch (xe0_frontendCardFrme->ProcessUserInput(input)) {
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case SNewFileSelectFrame::EAction::FusionBonus:
StartStateTransition(EScreen::FusionBonus);
return;
case SNewFileSelectFrame::EAction::GameOptions:
xf0_optionsFrme = std::make_unique<SOptionsFrontEndFrame>();
return;
case SNewFileSelectFrame::EAction::SlideShow:
xd2_deferSlideShow = true;
StartSlideShow(queue);
return;
default:
return;
}
} else {
/* Control FrontEnd without memory card */
switch (xe8_frontendNoCardFrme->ProcessUserInput(input)) {
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case SFrontEndFrame::EAction::FusionBonus:
StartStateTransition(EScreen::FusionBonus);
return;
case SFrontEndFrame::EAction::GameOptions:
xf0_optionsFrme = std::make_unique<SOptionsFrontEndFrame>();
return;
case SFrontEndFrame::EAction::StartGame:
TransitionToGame();
return;
case SFrontEndFrame::EAction::SlideShow:
xd2_deferSlideShow = true;
StartSlideShow(queue);
return;
default:
return;
}
}
} else if (x50_curScreen == EScreen::FusionBonus && x54_nextScreen == EScreen::FusionBonus) {
/* Control Fusion bonus UI */
switch (xe4_fusionBonusFrme->ProcessUserInput(input, xdc_saveUI.get())) {
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case SFusionBonusFrame::EAction::GoBack:
StartStateTransition(EScreen::FileSelect);
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return;
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case SFusionBonusFrame::EAction::PlayNESMetroid:
xf4_curAudio->StopMixing();
xec_emuFrme = std::make_unique<SNesEmulatorFrame>();
if (xdc_saveUI)
xdc_saveUI->SetInGame(true);
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return;
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default:
return;
}
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}
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}
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}
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void CFrontEndUI::TransitionToGame() {
if (x14_phase >= EPhase::ToPlayGame) {
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return;
}
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const auto sfx = FETransitionForwardSFX[x1c_rndB];
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CSfxManager::SfxStart(sfx[0], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
CSfxManager::SfxStart(sfx[1], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x14_phase = EPhase::ToPlayGame;
StartStateTransition(EScreen::ToPlayGame);
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}
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void CFrontEndUI::UpdateMusicVolume() {
float volMul = (xf4_curAudio == xd4_audio1.get()) ? FE1_VOL : FE2_VOL;
if (xf4_curAudio) {
float vol = volMul * x68_musicVol * (g_GameState->GameOptions().GetMusicVolume() / 127.f);
xf4_curAudio->SetVolume(vol);
}
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}
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CIOWin::EMessageReturn CFrontEndUI::Update(float dt, CArchitectureQueue& queue) {
if (xdc_saveUI && x50_curScreen >= EScreen::FileSelect) {
switch (xdc_saveUI->Update(dt)) {
case EMessageReturn::Exit:
/* Memory card operation complete, transition to game */
TransitionToGame();
break;
case EMessageReturn::RemoveIOWinAndExit:
case EMessageReturn::RemoveIOWin:
/* No memory card available, fallback to non-save UI */
xe0_frontendCardFrme.reset();
xdc_saveUI.reset();
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break;
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default:
break;
}
}
/* Set music fade volume */
UpdateMusicVolume();
switch (x14_phase) {
case EPhase::LoadDepsGroup:
/* Poll DGRP load */
if (!x20_depsGroup.IsLoaded())
return EMessageReturn::Exit;
FinishedLoadingDepsGroup();
x20_depsGroup.Unlock();
x14_phase = EPhase::LoadDeps;
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[[fallthrough]];
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case EPhase::LoadDeps:
/* Poll loading DGRP resources */
if (PumpLoad()) {
xe0_frontendCardFrme = std::make_unique<SNewFileSelectFrame>(xdc_saveUI.get(), x1c_rndB);
xe4_fusionBonusFrme = std::make_unique<SFusionBonusFrame>();
xe8_frontendNoCardFrme = std::make_unique<SFrontEndFrame>(x1c_rndB);
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x38_pressStart.GetObj();
CAudioSys::AddAudioGroup(x44_frontendAudioGrp->GetAudioGroupData());
xd4_audio1 = std::make_unique<CStaticAudioPlayer>("Audio/frontend_1.rsf", 416480, 1973664);
xd8_audio2 = std::make_unique<CStaticAudioPlayer>("Audio/frontend_2.rsf", 273556, 1636980);
x14_phase = EPhase::LoadFrames;
}
if (x14_phase == EPhase::LoadDeps)
return EMessageReturn::Exit;
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[[fallthrough]];
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case EPhase::LoadFrames:
/* Poll loading music and FRME resources */
if (!xd4_audio1->IsReady() || !xd8_audio2->IsReady() || !xe0_frontendCardFrme->PumpLoad() ||
!xe4_fusionBonusFrme->PumpLoad() || !xe8_frontendNoCardFrme->PumpLoad() || !xdc_saveUI->PumpLoad())
return EMessageReturn::Exit;
xf4_curAudio = xd4_audio1.get();
xf4_curAudio->StartMixing();
x14_phase = EPhase::LoadMovies;
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[[fallthrough]];
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case EPhase::LoadMovies: {
/* Poll loading movies */
bool moviesReady = true;
if (PumpMovieLoad()) {
/* Prime first frame of movies */
UpdateMovies(dt);
moviesReady = std::all_of(x70_menuMovies.cbegin(), x70_menuMovies.cend(),
[](const auto& movie) { return movie->GetIsFullyCached(); });
} else {
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moviesReady = false;
}
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if (moviesReady) {
/* Ready to display FrontEnd */
x14_phase = EPhase::DisplayFrontEnd;
StartStateTransition(EScreen::Title);
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} else {
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return EMessageReturn::Exit;
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}
[[fallthrough]];
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}
case EPhase::DisplayFrontEnd:
case EPhase::ToPlayGame:
/* Displaying frontend to user */
if (xec_emuFrme) {
/* Update just the emulator if active */
if (xec_emuFrme->Update(dt, xdc_saveUI.get())) {
/* Exit emulator */
xec_emuFrme.reset();
if (xdc_saveUI)
xdc_saveUI->SetInGame(false);
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xf4_curAudio->StartMixing();
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}
break;
}
if (xd2_deferSlideShow) {
/* Start mixing slideshow music */
xd2_deferSlideShow = false;
xf4_curAudio->StartMixing();
if (xdc_saveUI)
xdc_saveUI->ResetCardDriver();
}
if (x50_curScreen == EScreen::FileSelect && x54_nextScreen == EScreen::FileSelect) {
/* Main FrontEnd UI tree active */
if (xf0_optionsFrme) {
bool optionsActive = true;
if (xdc_saveUI && xdc_saveUI->GetUIType() != CSaveGameScreen::EUIType::SaveReady)
optionsActive = false;
if (optionsActive) {
/* Update options UI */
xf0_optionsFrme->Update(dt, xdc_saveUI.get());
} else {
/* Save triggered; exit options UI here */
xf0_optionsFrme.reset();
}
} else if (xe0_frontendCardFrme) {
/* Update FrontEnd with memory card UI */
xe0_frontendCardFrme->Update(dt);
} else {
/* Update FrontEnd without memory card UI */
xe8_frontendNoCardFrme->Update(dt);
}
} else if (x50_curScreen == EScreen::FusionBonus && x54_nextScreen == EScreen::FusionBonus) {
/* Update Fusion bonus UI */
xe4_fusionBonusFrme->Update(dt, xdc_saveUI.get());
}
if (x50_curScreen != x54_nextScreen && xcc_curMoviePtr &&
(xcc_curMoviePtr->GetIsMovieFinishedPlaying() || xcc_curMoviePtr->IsLooping())) {
/* Movie-based transition complete */
CompleteStateTransition();
}
if (x58_fadeBlackTimer > 0.f && !x5c_fadeBlackWithMovie) {
SetFadeBlackTimer(std::max(0.f, x58_fadeBlackTimer - dt));
if (x58_fadeBlackTimer == 0.f) {
if (x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::Title) {
if (xc0_attractCount > 0) {
/* Screen black, start attract movie */
StartStateTransition(EScreen::AttractMovie);
}
} else if (x54_nextScreen == EScreen::AttractMovie) {
/* Attract movie done, play open credits again */
CompleteStateTransition();
} else if (x50_curScreen != x54_nextScreen) {
/* Fade-based transition complete */
CompleteStateTransition();
}
}
}
/* Advance active movies */
UpdateMovies(dt);
if (x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::Title) {
/* Update press-start pulsing */
if (x58_fadeBlackTimer < 30.f - g_tweakGame->GetPressStartDelay()) {
x60_pressStartTime = std::fmod(x60_pressStartTime + dt, 1.f);
if (x60_pressStartTime < 0.5f)
x64_pressStartAlpha = x60_pressStartTime / 0.5f;
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else
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x64_pressStartAlpha = (1.f - x60_pressStartTime) / 0.5f;
}
} else {
/* Clear press-start pulsing */
x60_pressStartTime = 0.f;
x64_pressStartAlpha = 0.f;
}
if (x50_curScreen == EScreen::Title && x54_nextScreen == EScreen::FileSelect) {
/* Fade out title music */
x68_musicVol =
1.f - zeus::clamp(0.f, (xcc_curMoviePtr->GetPlayedSeconds() - AudioFadeTimeA[x18_rndA]) / 2.5f, 1.f);
} else if (x54_nextScreen == EScreen::ToPlayGame) {
/* Fade out menu music */
float delay = AudioFadeTimeB[x1c_rndB];
x68_musicVol =
1.f -
zeus::clamp(0.f, (xcc_curMoviePtr->GetPlayedSeconds() - delay) / (xcc_curMoviePtr->GetTotalSeconds() - delay),
1.f);
} else {
/* Full music volume */
x68_musicVol = 1.f;
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}
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return EMessageReturn::Exit;
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case EPhase::ExitFrontEnd:
/* Remove FrontEnd IOWin and begin updating next IOWin */
return EMessageReturn::RemoveIOWin;
default:
break;
}
return EMessageReturn::Exit;
}
CIOWin::EMessageReturn CFrontEndUI::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
switch (msg.GetType()) {
case EArchMsgType::UserInput: {
/* Forward user events */
const CArchMsgParmUserInput& input = MakeMsg::GetParmUserInput(msg);
ProcessUserInput(input.x4_parm, queue);
break;
}
case EArchMsgType::TimerTick: {
/* Forward frame events */
float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
return Update(dt, queue);
}
case EArchMsgType::QuitGameplay: {
/* Immediately exit FrontEnd */
x14_phase = EPhase::ExitFrontEnd;
break;
}
default:
break;
}
return EMessageReturn::Normal;
}
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} // namespace metaforce::MP1