Phillip Stephens
15900053fa
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Luke Street
822e5d3410
Compact layout for Items window
2021-05-29 18:45:08 -04:00
Luke Street
4e804d0bc2
Add Items window
2021-05-29 18:45:08 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Henrique Gemignani Passos Lima
bad8b35ae6
Fix typo in CPlayerState::ReInitializePowerUp
2021-03-16 01:33:17 +02:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Phillip Stephens
8e2636c14c
Undo debug code
2020-04-15 23:58:00 -07:00
Phillip Stephens
c64e3d2ba7
Initial string fixes
2020-04-15 23:57:04 -07:00
Luke Street
346d110b79
Runtime: Replace bitfield unions with constructor initializers
2020-04-10 15:02:36 -04:00
Lioncash
ef93a601eb
CPlayerState: Rename HealthInfo() to GetHealthInfo()
...
Allows const overloading to function and prevents compilation errors
from occurring if constness changes through future changes of any sort.
2020-03-24 06:20:37 -04:00
Phillip Stephens
dc6954491b
Merge pull request #260 from lioncash/array2
...
CPlayerState: Make g_typeNameMap a compile-time array
2020-03-23 23:27:19 -07:00
Lioncash
83c9af9153
CPlayerState: Make g_typeNameMap a compile-time array
...
While useful as a map, this causes an allocation that occurs during
program start and lasts until the program terminates, even if the
relevant code is never executed.
Given the total number of elements is quite small, we can convert this
into a compile-time array and perform the lookup with that instead.
While we're at it, we can eliminate an unnecessary second lookup into
said array by reusing the iterator from the first find.
2020-03-21 00:57:05 -04:00
Lioncash
ff703b1189
CPlayerState: Remove undefined behavior within CPlayerState constructor
...
Type-punning via a union is currently undefined behavior according to
the C++ standard, so we can use std::memcpy instead to accomplish the
same thing.
2020-03-21 00:39:40 -04:00
Phillip Stephens
2e8eec91ea
Missed one
2019-09-21 06:10:54 -07:00
Lioncash
f49c8e9d6c
CPlayerState: Use std::array where applicable
...
Prevents implicit array->pointer decay and makes for a more convenient
data type.
2019-09-19 15:42:50 -04:00
Lioncash
f4fd182741
CPlayerState: Move arrays into an anonymous namespace where applicable
...
Keeps local arrays together and makes it impossible to accidentally
violate the ODR.
2019-09-19 15:36:39 -04:00
Lioncash
bc285913c8
CPlayerState: Organize includes
2019-09-19 15:27:20 -04:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Phillip Stephens
c1c22eb065
Fix IA4 encoding/decoding
2019-02-11 17:58:12 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
c0b8b89a9b
Various CScriptSpecialFunction implementation, more debugOverlay CVars
2018-06-08 14:00:18 -07:00
Phillip Stephens
cb2b9fa8bd
Initial CScriptGunTurret Implementation
2018-06-04 12:15:35 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
898114d803
PART MBSP property yaml fix
2018-04-04 20:58:11 -10:00
Jack Andersen
b405f33ded
Correct rstl::prereserved_vector implementation
2018-02-14 18:37:21 -10:00
Jack Andersen
fd33d05fc0
Remove temporary debugging code
2018-01-05 20:52:44 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
1c44f8d1bc
Various movement and HUD bug fixes
2017-12-18 17:05:50 -10:00
Phillip Stephens
001125429f
Basic CGameAllocator implementation (WIP)
2017-09-12 08:27:48 -07:00
Jack Andersen
27cee61765
Implement array-based rstl::reserved_vector
2017-09-10 21:08:30 -10:00
Jack Andersen
53ec80ce72
Implement CFlameWarp
2017-09-09 23:04:51 -10:00
Jack Andersen
149eed4b73
Implement CAuxBeam
2017-09-09 14:36:21 -10:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Jack Andersen
8e8ce66799
Additional CPlayer implementations
2017-08-15 19:34:02 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
56328c3e4d
Lots of CMFGame integration
2017-02-17 16:19:50 -10:00
Phillip Stephens
7e4c82a013
Fix SCAN state saving, clean up MLVL, add support for newer CRasterFont versions
2017-02-08 23:37:00 -08:00
Jack Andersen
b8613d61f8
Tons of save-related fixes
2017-02-07 20:48:43 -10:00
Jack Andersen
6a7fc0145f
Bitstream fixes
2017-02-05 17:21:58 -10:00
Phillip Stephens
65fb75737f
CScriptTrigger work
2017-01-14 19:59:37 -08:00
Phillip Stephens
af1e22a62d
Start naming EMaterialTypes values
2016-12-29 13:38:59 -08:00
Jack Andersen
9639ac75cc
Work on CMemoryCardDriver
2016-12-20 11:51:50 -10:00
Phillip Stephens
c40135f97f
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
2016-09-15 00:26:35 -07:00
Phillip Stephens
0ef4dbc7d2
Minor CStateManager fixes, CScriptColorModulate imps
2016-08-18 11:34:06 -07:00