Commit Graph

38 Commits

Author SHA1 Message Date
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Phillip Stephens 0bb51f067c Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object 2019-01-31 12:44:05 -08:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 660e7cd239 Work on CParasite 2018-11-12 23:20:11 -10:00
Jack Andersen bf3636a16e Lots of CParasite implementations 2018-11-11 18:21:36 -10:00
Jack Andersen d4bb7d64eb All CPatterned functions implemented 2018-11-10 17:27:54 -10:00
Jack Andersen 0b3a9e1865 Implement CPatterned::KnockBack 2018-11-05 20:16:12 -10:00
Jack Andersen 3f4aeffb17 Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
Phillip Stephens bbfe61efbf Various loader implementations 2018-10-11 15:57:05 -07:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen 58c00b6c9c Update fixNES integration 2018-06-18 11:38:51 -10:00
Phillip Stephens 711c3e0d2c Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor 2018-04-29 20:12:41 -07:00
Jack Andersen f60097b7e3 Implement CScriptSound and bug fixes 2017-11-26 19:06:53 -10:00
Jack Andersen 11d17d0fe5 Various bug fixes 2017-11-25 17:04:25 -10:00
Phillip Stephens 001125429f Basic CGameAllocator implementation (WIP) 2017-09-12 08:27:48 -07:00
Phillip Stephens 9b5ec8f86d Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations 2017-08-29 06:17:52 -07:00
Jack Andersen ed991a6ac0 Initial CPlayerGun implementations 2017-08-24 20:18:09 -10:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Phillip Stephens 2dee7c72cb Fix build error 2017-08-01 03:08:42 -07:00
Jack Andersen 8a493615c4 Implement CBodyController 2017-07-13 19:14:19 -10:00
Jack Andersen 71a361f54e Work on collision related implementations 2017-06-17 15:58:13 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Phillip Stephens 0f90a1f532 More Collision related fixes 2017-02-28 19:42:06 -08:00
Jack Andersen 50fe6d34ab PVS implementations 2017-02-18 23:27:01 -10:00
Jack Andersen 59406a069b Bug fixes and more CStateManager imps 2017-02-13 18:27:20 -10:00
Phillip Stephens bf91bdc332 Initial CIkChain implementation 2017-01-07 19:36:24 -08:00
Phillip Stephens be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
Phillip Stephens 06468c778c Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
Phillip Stephens b8ac7f0082 Complete CScriptDistanceFog RE 2016-08-08 20:58:19 -07:00
Phillip Stephens 4b229bac27 More FRME work, implement CScriptRelay 2016-07-25 19:33:32 -07:00
Phillip Stephens 9b62191975 Various imps, completed CCollisionResponse RE 2016-07-24 23:24:57 -07:00
Phillip Stephens 00a98bce85 Various implementatations 2016-04-29 03:08:46 -07:00
Phillip Stephens 6d9ccc7f89 Various Implementations 2016-04-24 22:53:06 -07:00
Jack Andersen 519a07b7e7 Needless copy construction avoidance 2016-04-20 09:23:00 -10:00
Jack Andersen c614d2d2d1 ScriptLoader support imps 2016-04-17 19:33:23 -10:00
Jack Andersen 48e8de05c5 Additional ScriptLoader imps 2016-04-17 15:58:13 -10:00