Luke Street
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a3d0da44e2
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Implement CGX & migrate usages to CGX/GX
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2022-03-12 10:47:20 -05:00 |
Luke Street
|
cd963c4a5c
|
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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2022-03-10 01:33:17 -05:00 |
Phillip Stephens
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9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Lioncash
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554893ef85
|
RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
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2020-04-20 15:57:25 -04:00 |
Luke Street
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bb7e94f304
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Runtime/World: Replace bitfield unions with constructor initializers
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2020-04-11 01:50:10 -04:00 |
Lioncash
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ad30f0c61c
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CActorModelParticles: Make GetParticleDGRPTokens take a std::string_view
Same behavior, but provides a more type-safe interface. All internal
functions called within the function operate on std::string_view
anyways.
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2020-04-03 00:36:53 -04:00 |
Lioncash
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06789d1860
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General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
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2019-09-22 20:36:33 -04:00 |
Jack Andersen
|
8df0a4913c
|
zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
|
ec1cb75b25
|
Finish CSpacePirate implementation
|
2018-12-12 21:39:16 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
|
SIMD refactor
|
2018-12-07 15:49:15 -10:00 |
Jack Andersen
|
1aab0528f3
|
Various bug fixes
|
2018-11-07 14:53:38 -10:00 |
Jack Andersen
|
0b3a9e1865
|
Implement CPatterned::KnockBack
|
2018-11-05 20:16:12 -10:00 |
Jack Andersen
|
4c306e7e40
|
Implement CHUDBillboardEffect, bug fixes
|
2018-11-03 15:08:44 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
|
2018-10-06 17:42:33 -10:00 |
Phillip Stephens
|
679ce01a61
|
More CPatterned imps
|
2018-09-13 17:49:34 -07:00 |
Jack Andersen
|
d0af2cb4f7
|
Finish CScriptPlatform
|
2018-06-29 10:21:36 -10:00 |
Jack Andersen
|
317aa9af25
|
Finish CScriptPlayerActor
|
2018-05-13 18:38:58 -10:00 |
Jack Andersen
|
b405f33ded
|
Correct rstl::prereserved_vector implementation
|
2018-02-14 18:37:21 -10:00 |
Jack Andersen
|
ac8dfde174
|
Various bug fixes and CActor rendering
|
2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
|
2017-08-21 17:20:22 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
|
2017-08-20 19:46:59 -10:00 |
Phillip Stephens
|
2dee7c72cb
|
Fix build error
|
2017-08-01 03:08:42 -07:00 |
Phillip Stephens
|
9afacd791b
|
CActorModelParticles work
|
2017-07-31 03:47:04 -07:00 |
Phillip Stephens
|
db03927e1d
|
Various imps and minor fixes
|
2017-07-30 04:00:30 -07:00 |
Jack Andersen
|
8a493615c4
|
Implement CBodyController
|
2017-07-13 19:14:19 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
db12dd2ea2
|
Implement CStateManager::Update
|
2017-03-23 19:30:16 -10:00 |
Jack Andersen
|
cac0e328f7
|
Tons of DrawWorld-related implementations
|
2017-03-03 18:31:08 -10:00 |
Phillip Stephens
|
37aab51253
|
Formatting, and more script object implementations
|
2016-12-19 10:27:58 -08:00 |
Jack Andersen
|
1817227465
|
CCameraManager imps
|
2016-04-16 16:50:45 -10:00 |