Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
615204f71f
More input and rendering implementations
2022-02-13 13:32:52 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
55002f1537
Begin Runtime ImGui integration
2021-05-29 18:45:07 -04:00
Luke Street
1a5ec8b569
Add initial imgui implementation
2021-05-29 18:45:07 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
34b2383dfd
MP1/CMain: Add missing fields
2020-05-07 23:20:23 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Phillip Stephens
582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup
2020-04-15 22:26:14 -07:00
Phillip Stephens
52b4db2f00
Integrate URDEVersionInfo
2020-04-15 06:42:44 -07:00
Phillip Stephens
e553a9022f
Fix CMemoryCardSys
2020-04-15 04:27:06 -07:00
Phillip Stephens
8a974d6e5e
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde
2020-04-15 00:57:37 -07:00
Phillip Stephens
1eade15395
Add version info to extracted data, clean up MP1.*
2020-04-15 00:56:59 -07:00
Luke Street
9cf95b5c10
Editor: Move cvars to CVarCommons
2020-04-14 15:20:51 -04:00
Luke Street
94be460a1b
MP1: Convert MP1_VARIABLE_DELTA_TIME to cvar
2020-04-14 14:41:02 -04:00
Luke Street
654e3e705e
Update hecl; disable MP1_VARIABLE_DELTA_TIME
2020-04-13 15:02:07 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Luke Street
402e45ecb5
Runtime/MP1: Replace bitfield unions with constructor initializers
2020-04-10 15:25:40 -04:00
Phillip Stephens
eb9efbf8c3
Initial PATH support for MP2
2020-03-17 23:12:43 -07:00
Phillip Stephens
09f7096913
Disable variable delta time
2020-03-03 16:50:25 -08:00
Phillip Stephens
80dbc1920c
Update submodules
2020-03-03 16:49:13 -08:00
Luke Street
ae591d4817
Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy)
2020-02-25 14:15:53 -05:00
Phillip Stephens
1a13f7e4ee
Update submodules, initial CTextureCache
2019-12-10 20:51:33 -08:00
Phillip Stephens
655dc01a06
Add support for override paks
2019-11-21 07:37:08 -08:00
Jack Andersen
e1d46755a3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-09-30 21:41:42 -10:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
...
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
9312eef905
RuntimeCommon: Use override where applicable
...
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
01af7b735d
Implement CScriptSpindleCamera
2019-02-09 18:41:35 -10:00
Phillip Stephens
825acbaa0d
Rename `warpto` command to simply `warp` to match command line argument
2019-02-06 17:55:28 -08:00
Phillip Stephens
6ead37804b
Add ability to remove items (WIP)
2019-02-06 17:26:53 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
98c7525176
Initially working CEnvFxManager
2018-11-01 22:16:16 -10:00
Jack Andersen
f433821320
Implement --warp command-line arguments
2018-10-17 18:51:59 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
9461e98512
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into shader-refactor
2018-10-06 16:59:32 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Phillip Stephens
8b25548482
Various bug fixes, implement `CMain::WarpTo`
2018-09-20 20:41:57 -07:00
Phillip Stephens
de952f8e8b
Implement god mode, and CWeaponMgr
2018-06-13 12:36:11 -07:00
Phillip Stephens
f6719cbec1
Initial implementations to support world teleportation via console, Add CVar for logging script messages
2018-06-12 19:08:11 -07:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00