Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
...
This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
edf5511af4
CActor: Remove top-level const from GetScaledLocatorTransform() and GetLocatorTransform()
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Same behavior, less code.
2020-01-29 01:50:31 -05:00
Lioncash
88cecd80ec
CAutoMapper: In-class initialize SAutoMapperRenderState member variables
...
Simplifies the parameterized constructor a little bit and provides a
consistent initial state for the default constructor.
2020-01-28 13:29:59 -05:00
Lioncash
50fbd2ad42
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-28 13:26:48 -05:00
Lioncash
7f20cd0883
CGuiTextSupport: Make use of emplace_back() in AddText()
...
Same behavior, less code.
2020-01-28 00:22:19 -05:00
Lioncash
3d5ed90d1a
CWeaponMode: Make constexpr capable
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Given this is such a simple type, this can be made usable with
constexpr. This allows the type to be usable at file-scope without
potentially incurring a runtime constructor.
2020-01-23 23:12:18 -05:00
Phillip Stephens
516ea136f4
Merge pr-127
2020-01-20 20:05:21 -08:00
Phillip Stephens
8d90edd55f
Initial CChozoGhost imp
2020-01-20 20:00:40 -08:00
Lioncash
b847930a85
CCameraManager: Collapse loop into std::find_if in RemoveCameraShaker
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We can collapse the loop into a find_if call here, since it only does a
look up and nothing more.
2020-01-20 12:57:23 -05:00
Lioncash
b3fcbf9a89
CCameraManager: Resolve signed/unsigned mismatch in RemoveCameraShaker
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An unsigned value is passed into RemoveCameraShaker at its only usage
spot. This also resolves unsigned/signed comparisons within the function
itself.
2020-01-20 12:51:52 -05:00
Luke Street
72e068419f
Merge branch 'pr-126'
2020-01-17 19:57:50 -05:00
Luke Street
a66a965437
Merge branch 'pr-125'
2020-01-17 19:57:48 -05:00
Lioncash
9ce652bfd6
CNewIntroBoss: Correct base class call to DoUserAnimEvent()
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This function actually calls CPatterned's implementation of
DoUserAnimEvent(), not CActor's.
2020-01-15 15:32:18 -05:00
Lioncash
ab2ad38220
CPatterned: Mark CMaterialList instance in CollidedWith as constexpr
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This isn't ever modified, so we can mark it constexpr to eliminate
potential runtime initializers.
2020-01-15 14:48:21 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
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Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
677687f228
Merge branch 'master' of ssh+git://git.axiodl.com/AxioDL/urde
2020-01-05 20:25:21 -08:00
Phillip Stephens
841996a872
More work on CThardus
2020-01-05 20:24:54 -08:00
Luke Street
67d0fa55df
Fix shriekbat damage
2020-01-02 19:54:59 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
21159e604e
More CThardus
2019-12-14 15:50:29 -08:00
Phillip Stephens
8689d599c5
GCC Fixes
2019-12-14 01:14:58 -08:00
Phillip Stephens
70747e23d5
Fix font rendering and world teleporter in MPT and PAL
2019-12-11 10:55:19 -08:00
Phillip Stephens
b507799478
Add texture info lookup
2019-12-11 00:37:30 -08:00
Phillip Stephens
1a13f7e4ee
Update submodules, initial CTextureCache
2019-12-10 20:51:33 -08:00
Phillip Stephens
4e5921c952
Update submodules
2019-12-10 20:51:23 -08:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus
2019-11-24 07:32:45 -08:00
Phillip Stephens
655dc01a06
Add support for override paks
2019-11-21 07:37:08 -08:00
Phillip Stephens
b23575f2aa
Stop GCC's whining
2019-11-19 15:15:45 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
4762c7b832
Finish Ridley's AI function implementations
2019-11-14 08:39:20 -08:00
Phillip Stephens
e059f224d4
Fix behavior translation, still needs work
2019-11-13 10:44:43 -08:00
Phillip Stephens
8881376195
Some ridley fixes
2019-11-13 09:58:49 -08:00
Phillip Stephens
a1c7692d36
More CRidley imps
2019-11-12 12:25:21 -08:00
Phillip Stephens
3b101267f8
Merge pull request #88 from lioncash/radar
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Graphics/Shaders: Minor changes
2019-11-10 08:03:42 -08:00
Lioncash
940ab1f662
World/CFluidPlaneGPU: Name variable to be more meaningful in RenderStripWithRipples()
2019-11-09 20:22:16 -05:00
Lioncash
136a229a1a
Graphics/Shaders: Use std::array where applicable
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Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
417506572c
Graphics/Shaders/CCameraBlurFilter: Move Vert definition into cpp file
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This is private and not used anywhere in the exposed interface, so this
can be moved into the cpp file to make it an implementation detail and
allow moving a zeus header into the cpp file.
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
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Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Phillip Stephens
21ed1b6660
Merge branch 'master' of ssh+git://git.axiodl.com/AxioDL/urde
2019-11-09 15:49:09 -08:00
Phillip Stephens
6c1f682e0f
Initial CRidley implementation
2019-11-09 15:48:46 -08:00
Lioncash
0546553f2d
IOStreams: Replace CZipSupport with lambda functions
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We can safely replace the class with direct lambda functions, given they
don't need to capture any state.
2019-11-09 02:57:39 -05:00
Lioncash
9a728a38d6
IOStreams: Use 1U when shifting bitmasks
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Otherwise this is technically shifting a signed value, which can lead to
warnings. While we're at it, we can use UINT32_MAX instead of
0xFFFFFFFF to mean the same thing.
2019-11-08 19:05:45 -05:00
Lioncash
95a0b0e559
IOStreams: Remove reinterpret_casts where applicable
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We can simply make use of writeBytes() where applicable, which does it
for us, which makes the code a slight bit less verbose.
2019-11-08 18:55:13 -05:00
Lioncash
3894c0539e
IOStreams: Use fmt where applicable
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Eliminates the use of printf and instead uses fmt so types can
automatically be formatted without the use of casts.
While we're at it, we can resolve a sign-conversion warning in
PrintBinary().
2019-11-08 18:51:07 -05:00
Lioncash
cf8fe1861f
IOStreams: Normalize cpp file inclusions
2019-11-08 18:45:31 -05:00
Phillip Stephens
f2c207b85e
Fix regression
2019-11-06 10:12:20 -08:00
Phillip Stephens
297513c8d4
Fix Impact Crater causing an infinite loop for simply not having a skybox
2019-11-06 09:33:45 -08:00
Phillip Stephens
77b61b0e68
Fix saves sending you to incorrect rooms, fix triggers
2019-11-05 09:18:14 -08:00
Phillip Stephens
1a5179feb2
Fix CSpacePirate activating too early
2019-11-05 02:22:14 -08:00
Phillip Stephens
b87f94802d
Merge pull request #120 from lioncash/collision
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CCollisionResponseData: Minor changes
2019-10-30 01:13:40 -07:00
Phillip Stephens
ec7f6804cb
Merge pull request #119 from lioncash/constexpr
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CollisionPrimitive: Make collision primitive types constexpr capable
2019-10-30 01:13:31 -07:00
Lioncash
fff7b90c85
CCollisionResponseData: In-class initialize primitives
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Avoids needing to give them their own entry within the constructor
initializer list.
2019-10-29 19:43:23 -04:00
Lioncash
156c0e8cd0
CCollisionResponseData: Name parameters in function declarations
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Allows IDEs and other introspection tools to be more useful when
indicating parameters in function calls.
2019-10-29 19:41:53 -04:00
Lioncash
9c391f90e3
CCollisionResponseData: Join vector initializations into constructor initializer list
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Generally provides marginally better code generation.
We can also fill x10_sfx with the invalid SFX constant at the same time
instead of performing a resize and then filling it again.
2019-10-29 19:41:53 -04:00
Lioncash
3d67088697
CCollisionResponseData: Make use of std::array where applicable
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Allows us to replace some heap allocating file-scope std::vector
instances with constexpr std::arrays, eliminating quite a few static
constructors.
2019-10-29 19:41:48 -04:00
Lioncash
c1beec5bb0
CCollisionResponseData: Organize cpp inclusions
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Organizes them alphabetically to make for better human reading.
2019-10-29 19:27:21 -04:00
Lioncash
d7dd256d38
CollisionPrimitive: Make use of constexpr types where applicable
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We can now mark some usages of these types as constexpr and also make
them fully internal to the translation unit.
2019-10-29 18:36:26 -04:00
Lioncash
5c7bb9e7d7
CollisionPrimitive: Make collisition primitive types and comparisons constexpr capable
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Allows them to be used within constexpr contexts.
2019-10-29 18:36:21 -04:00
Phillip Stephens
e5c8592d5a
Merge pull request #118 from lioncash/seg
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CSegId: Minor changes
2019-10-26 19:51:08 -07:00
Lioncash
660d092cad
CSegId: Add member functions for querying validity
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Allows querying validity of segment IDs without hardcoding the magic
value that signifies an invalid ID.
2019-10-26 22:43:11 -04:00
Phillip Stephens
118fb22ce0
Merge pull request #117 from lioncash/layout
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CCharLayoutInfo: Minor changes
2019-10-26 18:37:59 -07:00
Lioncash
30af6f0bfb
CSegId: Make constexpr capable
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Allows the class to be used within constexpr contexts, given it's such a
small class.
2019-10-26 21:36:30 -04:00
Lioncash
69831b4a13
CCharLayoutInfo: Make constructors explicit
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Makes constructions of the types visibly explicit, given they aren't
conversion constructors.
2019-10-26 21:27:03 -04:00
Lioncash
bb9da96870
CCharLayoutInfo: Invert conditional within GetFromParentUnrotated()
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Inverts the conditional to be in terms of the true case, making it a
little nicer to read.
2019-10-26 21:24:10 -04:00
Lioncash
9193f4c4d7
CCharLayoutInfo: Make use of const where applicable
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Makes trivial variables const to make it explicit that they aren't
modified.
2019-10-26 21:21:57 -04:00
Lioncash
293d19cf13
CCharLayoutInfo: std::move std::string instance in CCharLayoutInfo constructor
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Avoids performing a copy (and by extension also avoids redundant
allocations).
2019-10-26 21:19:57 -04:00
Lioncash
e7b0470f55
CCharLayoutInfo: Use heterogenous lookup with std::map
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Allows using std::string_view with std::map without the need to
construct a completely new std::string instance. Making the lookups via
GetSegIdFromString() completely non-allocating.
Notably, this also allows it to properly function with
non-null-terminated string_view instances.
2019-10-26 21:17:49 -04:00
Phillip Stephens
0042e44521
Merge pull request #116 from lioncash/name
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CParticleGenInfo: Use slightly more full names for parameters where applicable
2019-10-26 17:51:57 -07:00
Phillip Stephens
83c0ad1e72
Merge pull request #114 from lioncash/model
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CModel: Implement CModelFlags' operator!= in terms of operator==
2019-10-26 17:51:40 -07:00
Phillip Stephens
5865552d7f
Merge pull request #113 from lioncash/artifact
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CArtifactDoll: Minor changes
2019-10-26 17:51:30 -07:00
Lioncash
bbdfe3d962
CParticleGenInfo: Provide slightly more full names for parameters where applicable
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Makes Intellisense and any function highlighting systems a little more
informative.
2019-10-26 20:37:35 -04:00
Lioncash
a82dd4f11f
CParticleGenInfo: Name bool parameter for SetParticleEmission
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Allows the parameter name to be visible in code completion and
highlighting.
2019-10-26 20:32:44 -04:00
Lioncash
8f28786048
CModel: Implement CModelFlags' operator!= in terms of operator==
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Same behavior, less code.
2019-10-26 14:58:38 -04:00
Lioncash
c4ad797953
CArtifactDoll: Collapse loop into std::all_of
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Same thing, but directly stores to a variable.
2019-10-26 14:57:21 -04:00
Lioncash
7a8edc8d5e
CArtifactDoll: Make use of std::array where applicable
2019-10-26 14:57:21 -04:00
Lioncash
26b24d604a
CArtifactDoll: Make use of an anonymous namespace
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Provides a unified section to place internally linked data.
2019-10-26 14:57:21 -04:00
Lioncash
bea9c5bb74
CArtifactDoll: Organize cpp includes
2019-10-26 14:57:17 -04:00
Phillip Stephens
5efd827e99
Merge pull request #115 from lioncash/const
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CAnimData: Remove usage of const_cast within Touch()
2019-10-24 22:47:14 -07:00
Phillip Stephens
246e233dce
Cleanup CPathFindArea
2019-10-24 22:44:37 -07:00
Lioncash
eae1a1d06d
CAnimData: Remove usage of const_cast within Touch()
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We can just call the function normally without the need for a
const_cast.
2019-10-23 20:44:19 -04:00
Phillip Stephens
18382e5bb6
Merge pull request #112 from lioncash/emplace
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rstl: Return reference to emplaced element in emplace_back()
2019-10-20 18:33:06 -07:00
Lioncash
18f64dac8d
rstl: Amend unrelated clang-format discrepancies
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Avoids others being hit by these if any changes in the header ever need
to be made in the future.
2019-10-19 02:06:33 -04:00
Lioncash
15e856404d
rstl: Return reference to emplaced element in emplace_back()
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Follows the behavior of the C++17 variant of emplace_back, which returns
a reference to the emplaced element.
This allows eliminating cases like:
container.emplace_back(some, things, arguments);
container.back().blah();
... // subsequent modifications to the element
given we can just retrieve the reference from the emplace_back call.
2019-10-19 02:05:09 -04:00
Lioncash
26a9ceab60
CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
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We can just make the temporary variable non-const to eliminate the need
for const_casts.
2019-10-19 01:11:19 -04:00
Lioncash
271ee6d8c3
CGunWeapon: Make use of algorithms where applicable
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We can leverage these to also eliminate some hardcoded sizes.
2019-10-19 01:11:05 -04:00
Lioncash
c228baf5f7
CGunWeapon: Make use of std::array where applicable
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Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
2019-10-19 01:07:01 -04:00
Lioncash
c36e6a85b9
CGunWeapon: Organize cpp includes
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Makes the source file consistent with the header.
2019-10-19 00:03:38 -04:00
Phillip Stephens
6a3eba0091
Merge pull request #103 from lioncash/unique
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CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Phillip Stephens
c63ee167da
Merge pull request #110 from lioncash/override
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MkCastTo: Use override where applicable
2019-10-18 01:00:31 -07:00
Lioncash
853df176ed
MkCastTo: Use override where applicable
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Generates the derived classes with the override specifier to prevent
warnings.
2019-10-17 22:15:25 -04:00
Lioncash
3a0daa3ab9
CLogBookScreen: Use forward declarations where applicable
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Allows for avoiding the over exposing of types through the header when
included in other translation units or headers.
2019-10-15 10:25:43 -04:00
Lioncash
5b8f3f6693
CLogBookScreen: Organize cpp includes
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Tidies them up to be consistent with its header.
2019-10-15 10:13:30 -04:00
Lioncash
4db0e49851
CLogBookScreen: Invert conditional within UpdateBodyText()
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Allows unindenting the contained code by one level.
2019-10-15 10:05:53 -04:00
Lioncash
b93f7a4ceb
CLogBookScreen: Use std::u16string's append() member instead of operator+
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Appends to the existing buffer instead of constructing a superfluous
temporary.
2019-10-15 10:03:54 -04:00
Lioncash
d64824d3e5
CLogBookScreen: Make use of std::any_of within IsScanCategoryReady()
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Same thing but collapses into a single return.
2019-10-15 10:00:15 -04:00
Lioncash
251a2a7723
CLogBookScreen: Make use of structured bindings where applicable
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Allows decomposing long pair names into their constituent elements
2019-10-15 09:57:24 -04:00
Lioncash
f21ee0786a
CLogBookScreen: Make signed/unsigned/FP conversions explicit
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Silences warnings relating to signed/unsigned comparisons and
conversions to floating-point types.
2019-10-15 09:36:10 -04:00
Lioncash
3951a07bfa
CLogBookScreen: Dehardcode constants where applicable
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We can just query the containers for the iteration value
2019-10-15 09:16:13 -04:00
Lioncash
4b78d51a85
CLogBookScreen: Use emplace_back where applicable
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Allows simplifying code and constructing elements in place instead of
copying them (which is what would occur with the defautl move
constructor).
2019-10-15 07:22:01 -04:00
Phillip Stephens
76f90569ca
Merge pull request #108 from lioncash/case
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CAutoMapper: Collapse case statements in ProcessMapZoomInput()
2019-10-13 13:12:20 -07:00
Lioncash
040c724a8a
CAutoMapper: Collapse case statements in ProcessMapZoomInput()
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Same behavior as the game executable, but without the code duplication.
2019-10-12 13:57:01 -04:00
Phillip Stephens
668f8da97d
Merge pull request #106 from lioncash/find
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CCollisionPrimitive: Simplify the InitAdd* member functions
2019-10-12 07:29:13 -07:00
Phillip Stephens
6996ebfbec
Merge pull request #105 from lioncash/collision
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CCollisionPrimitive: Minor cleanup
2019-10-12 07:29:04 -07:00
Phillip Stephens
aa956fff55
Merge pull request #104 from lioncash/cuv
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CUVElement: Provide initial value for cv in GetValueUV()
2019-10-12 07:28:54 -07:00
Lioncash
21c1ed2940
CBallCamera: Use bool instead of float for holding boolean value
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Using a float is very suspect and also more expensive in terms of
code-gen to access and modify the variable.
2019-10-12 02:25:24 -04:00
Lioncash
5f4aba60e1
CCollisionPrimitive: Simplify the InitAdd* member functions
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We can extract the duplicated behavior out into its own member function
and then reuse it in order to deduplicate repeated behavior.
This allows simplifying the member functions in a manner that allows
declaring most of the variables const. The lack of mutable behavior
within these functions makes it much nicer to read.
2019-10-12 00:27:18 -04:00
Lioncash
d2a44dbc0b
CollidableAABox: Default destructor
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Same behavior, but remains consistent with the rest of the codebase.
2019-10-11 22:53:01 -04:00
Lioncash
da4a33f01a
CCollisionPrimitive: Default virtual destructor
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Same behavior, but more consistent with the existing interface, given
a constructor is defaulted.
2019-10-11 22:39:58 -04:00
Lioncash
9cbe8ba885
CCollisionPrimitive: Use using for type aliases where applicable
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Same behavior, better readability.
2019-10-11 22:36:57 -04:00
Lioncash
af7d8e9095
CUVElement: Provide initial value for cv in GetValueUV()
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The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash
35fb0e4911
CUVElement: Use const where applicable
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While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash
7430b70b73
CParticleDataFactory: Use unique_ptr where applicable
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Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
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Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Phillip Stephens
5f0f3ea45c
More tweak CVars
2019-10-05 07:07:13 -07:00
Lioncash
ff940612bc
CIntElement: Make use of std::clamp within CIEClamp's overrides
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Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash
3407a59ad7
CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
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We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash
af0c2c41e3
CIntElement: Organize cpp includes
2019-10-04 19:38:31 -04:00
Lioncash
83873b580e
CIntElement: Join variable declarations with assignments where applicable
2019-10-04 19:38:26 -04:00
Lioncash
d4b9124b9f
rstl: Allow move constructors and assignment operators to be conditionally noexcept
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Makes the constructors and assignment operators for reserved_vector
noexcept, allowing them to play nicely with standard facilities and
avoid needing to copy construct where avoidable.
2019-10-04 01:28:27 -04:00
Lioncash
b2d9283b3c
rstl: Provide full set of type aliases in reserved_vector
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Allows for better integration with standard library facilities and
templates, now that types can be queried.
2019-10-04 00:43:47 -04:00
Lioncash
00a4df5aa6
rstl: Make use of variable templates where applicable
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While we're at it, we can use if constexpr on some conditional checks.
2019-10-04 00:20:31 -04:00
Lioncash
cbcba6f184
rstl: Organize headers
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We can also make includes a little nicer for the compiler by only
including logvisor headers when performing debug builds.
2019-10-04 00:08:46 -04:00
Phillip Stephens
b9b9eddd1e
Merge pull request #99 from lioncash/typo
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CElementGen: Correct FourCC in SetTranslation()
2019-10-03 07:01:31 -07:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
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The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
67cd0d44c6
CAtomicBeta: Make skBombLocators an internal array
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Like with CAtomicAlpha, we can also fully hide this array from external
view by making it internally linked.
2019-10-03 01:34:45 -04:00
Lioncash
abe8b9510b
CAtomicBeta: Organize cpp includes
2019-10-03 01:30:04 -04:00
Lioncash
e0e38b569e
CAtomicAlpha: Remove .data() call in SBomb constructor
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We can just use the std::string_view constructor for std::string, which
eliminates an unnecessary strlen call.
2019-10-03 01:26:50 -04:00
Lioncash
18eb2b73b1
CAtomicAlpha: Use emplace_back where applicable
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Simplifies the construction of the SBomb instances, while also
constructing in place.
2019-10-03 01:26:50 -04:00
Lioncash
c882003d37
CAtomicAlpha: Make skBombLocators an internal array
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This is only used within the cpp file, so we can relocate its definition
there to make it fully internally-linked.
2019-10-03 01:26:50 -04:00
Lioncash
ee791d6a37
CAtomicAlpha: Organize cpp includes
2019-10-03 01:26:42 -04:00
Lioncash
44306ab528
CAutoMapper: Eliminate cases of variable shadowing
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Silences two variable shadowing warnings.
2019-10-01 22:43:23 -04:00
Lioncash
3383e65761
CAutoMapper: Use size_t instead of u32 as loop variable type where applicable
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Uses the same sized type as the .size() call to prevent potential
overflow false-positives.
2019-10-01 22:40:13 -04:00
Lioncash
eca34bede5
CAutoMapper: Use emplace_back where applicable
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Allows for in-place construction.
2019-10-01 22:37:52 -04:00
Lioncash
23ca919c18
CAutoMapper: Use std::array where applicable
2019-10-01 22:31:07 -04:00
Lioncash
a5d18002be
CAutoMapper: Organize cpp includes
2019-10-01 22:12:15 -04:00
Phillip Stephens
b38ba6b636
Revert static_cast in MkCastTo.py
2019-10-01 07:27:20 -07:00
Phillip Stephens
df9b8bc05d
Merge pull request #90 from lioncash/noexcept
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RetroTypes: Make functions noexcept where applicable
2019-10-01 06:44:39 -07:00
Phillip Stephens
60ecede3fd
Merge pull request #91 from lioncash/string
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CAudioSys: Minor cleanup
2019-10-01 06:44:26 -07:00
Phillip Stephens
be2da2f363
Merge pull request #92 from lioncash/fwd
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ICollisionFilter: Use forward declarations where applicable
2019-10-01 06:44:08 -07:00
Phillip Stephens
7d2ad7b1b2
Merge pull request #93 from lioncash/loop
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CSlideShow: Use ranged for loops in constructor
2019-10-01 06:43:56 -07:00
Phillip Stephens
6bcdf98eeb
Merge pull request #94 from lioncash/default
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CIOWin: Default the virtual destructor
2019-10-01 06:43:45 -07:00
Phillip Stephens
4d94923a23
Merge pull request #95 from lioncash/gen
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MkCastTo: Use '_v' variants of type traits where applicable
2019-10-01 06:43:33 -07:00
Phillip Stephens
d2e9495686
Merge pull request #96 from lioncash/array2
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CFinalInput, ControlMapper: Use std::array where applicable
2019-10-01 06:43:23 -07:00
Phillip Stephens
d5277b4d91
Remove invalid include
2019-10-01 06:41:55 -07:00
Jack Andersen
e1d46755a3
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
2019-09-30 21:41:42 -10:00
Jack Andersen
16ca0d24c2
Explicit Asset ID refactor
2019-09-30 21:38:03 -10:00
Lioncash
f0186e7ceb
ControlMapper: Use std::array where applicable
2019-10-01 02:11:02 -04:00
Lioncash
dc565969e6
CFinalInput: Use std::array where applicable
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Allows simplifying copies and gets rid of hardcoded size values.
2019-10-01 01:59:56 -04:00
Lioncash
91bdfa86f6
MkCastTo: Use static_cast instead of reinterpret_cast
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If the type is convertible to the other one, then a static_cast will be
able to perform the conversion (assuming the type itself is
constructible). If it isn't, then nullptr will just be converted to a
null version of T*.
2019-09-30 22:22:12 -04:00