Phillip Stephens
|
65fb75737f
|
CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Phillip Stephens
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b765ce3eb7
|
Lots of ScriptObject and Collision work
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2017-01-03 20:30:05 -08:00 |
Jack Andersen
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9639ac75cc
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Work on CMemoryCardDriver
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2016-12-20 11:51:50 -10:00 |
Phillip Stephens
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be40ebc8db
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Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
Phillip Stephens
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83f3e3d4f1
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Various Implementations
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2016-11-20 13:53:15 -08:00 |
Jack Andersen
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a85ea968c3
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MemoryCard PutTo implementations
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2016-10-09 11:41:23 -10:00 |
Jack Andersen
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545fccc4cc
|
Work on memory card sys; CMake fixes
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2016-10-08 21:45:04 -10:00 |
Phillip Stephens
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77d8b75d2f
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CScriptAreaAttributes imps, update hecl
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2016-10-01 20:06:20 -07:00 |
Phillip Stephens
|
06468c778c
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
Phillip Stephens
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23b6bd350e
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Prelim CPlayer imps, fix race condition in CGameGlobalObjects
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2016-09-25 09:45:22 -07:00 |
Phillip Stephens
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38fcf914b4
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CFirstPersonCamera imps
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2016-09-16 15:21:19 -07:00 |
Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Phillip Stephens
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022c2feb6c
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CPhysicsActor fixes, initial clang-format
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2016-09-02 08:26:29 -07:00 |
Jack Andersen
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670eb998d4
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Work on character animation
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2016-08-21 10:39:18 -10:00 |
Phillip Stephens
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0ef4dbc7d2
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Minor CStateManager fixes, CScriptColorModulate imps
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2016-08-18 11:34:06 -07:00 |
Jack Andersen
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fb1ce432aa
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CStateManager::InitializeResources() dependencies all in
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2016-08-14 15:19:04 -10:00 |
Jack Andersen
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91b5b3ed73
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Set up CStateManagerContainer pointers
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2016-08-13 17:05:50 -10:00 |
Jack Andersen
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2a425b5a73
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Work on CStateManager::InitializeState flow
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2016-08-13 17:00:58 -10:00 |
Jack Andersen
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73573c84ea
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Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
Phillip Stephens
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62ce5286fe
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CMapWorld stubs, and compile fixes
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2016-07-28 00:33:55 -07:00 |
Phillip Stephens
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4b229bac27
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More FRME work, implement CScriptRelay
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2016-07-25 19:33:32 -07:00 |
Phillip Stephens
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9b62191975
|
Various imps, completed CCollisionResponse RE
|
2016-07-24 23:24:57 -07:00 |
Phillip Stephens
|
f73b1b641f
|
More GameState imps
|
2016-07-24 16:14:58 -07:00 |
Jack Andersen
|
f10168e824
|
Additional state imps
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2016-07-23 18:46:32 -10:00 |
Jack Andersen
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56f43706d3
|
CGameArea stubs
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2016-07-22 14:26:17 -10:00 |
Jack Andersen
|
6bbed11859
|
Additional ThermalCold filter work; CStateManager fields
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2016-07-22 09:46:30 -10:00 |
Phillip Stephens
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4615f37f59
|
Various imps
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2016-04-22 13:22:45 -07:00 |
Jack Andersen
|
76afccbdbe
|
More ScriptLoader imps
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2016-04-18 14:17:49 -10:00 |
Jack Andersen
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c614d2d2d1
|
ScriptLoader support imps
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2016-04-17 19:33:23 -10:00 |
Jack Andersen
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48e8de05c5
|
Additional ScriptLoader imps
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2016-04-17 15:58:13 -10:00 |
Jack Andersen
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3ae77d3390
|
Remaining CStateManager fields, loaders, collision stubs
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2016-04-17 12:38:05 -10:00 |
Jack Andersen
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cdbbcefacb
|
CStateManager method stubs
|
2016-04-16 19:35:32 -10:00 |
Jack Andersen
|
1817227465
|
CCameraManager imps
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2016-04-16 16:50:45 -10:00 |
Jack Andersen
|
042030934b
|
Various CStateManager additions and camera stubs
|
2016-04-16 11:49:47 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
8608b52774
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CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
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b51911ed3d
|
more classes added
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2015-08-21 15:58:41 -10:00 |
Jack Andersen
|
e1d45fd01c
|
various implementation
|
2015-08-18 19:48:57 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
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2015-08-18 12:51:54 -10:00 |
Jack Andersen
|
520eec7aa2
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
Jack Andersen
|
387332ed70
|
several core runtime stubs added
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2015-08-16 19:26:58 -10:00 |