Jack Andersen
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72193079ae
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New code style refactor
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2018-12-07 19:18:42 -10:00 |
Jack Andersen
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e2ec1f69a3
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Vertex shaders do rigging computations in object space
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2018-11-07 14:53:00 -10:00 |
Jack Andersen
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a230eeb3b1
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Macros for shader extensions to determine blend factors
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2018-10-20 18:13:25 -10:00 |
Jack Andersen
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d395f4a79e
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macOS build fixes
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2018-10-15 17:15:05 -10:00 |
Jack Andersen
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0ee18025dd
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Huge shader infrastructure refactor
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2018-10-06 16:53:57 -10:00 |
Jack Andersen
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03cb7cf237
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Ensure lighting extension is passed vec3
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2018-06-06 18:36:46 -10:00 |
Jack Andersen
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d0d330062f
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Resource tracing and memory leak fixes
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2018-05-19 20:12:32 -10:00 |
Jack Andersen
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7a60440d58
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Add shader mode for constant alpha overwrite
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2018-02-04 20:54:35 -10:00 |
Jack Andersen
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ac29a724ba
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Deep color CVar and GLSL backend bug fixes
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2018-01-15 20:30:37 -10:00 |
Jack Andersen
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9daa74e08e
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Windows PCH fixes
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2017-12-29 15:07:15 -10:00 |
Jack Andersen
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aae0dc56b7
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Huge compile performance refactor
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2017-12-28 21:56:31 -10:00 |
Jack Andersen
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93711460f8
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More flexible cull-mode options for shader extensions
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2017-12-09 19:29:23 -10:00 |
Jack Andersen
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b382188a5c
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Remove debugging changes
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2017-11-21 00:22:36 -10:00 |
Jack Andersen
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ddf7c983da
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Major refactor of hecl parser using @hackyourlife architecture
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2017-11-20 23:33:28 -10:00 |
Jack Andersen
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a3b9a32633
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Remaining object tracker platforms
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2017-11-05 20:56:17 -10:00 |
Jack Andersen
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d2fda8a373
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Changes to support new boo object tracker API
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2017-11-04 20:15:03 -10:00 |
Jack Andersen
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48ec4cf6eb
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Various bug fixes
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2017-10-21 20:10:59 -10:00 |
Jack Andersen
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7c3bac2951
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Add perspective division to texture matrix processing
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2017-09-30 18:25:49 -10:00 |
Phillip Stephens
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cc8415b4f6
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update boo
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2017-09-10 01:08:52 -07:00 |
Jack Andersen
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2674989a4a
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Generate pool skin index for CPU-based skinning operations
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2017-08-20 19:46:26 -10:00 |
Phillip Stephens
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145c152012
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Fix GLSL reflection shader compile errors.
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2017-05-28 23:00:17 -07:00 |
Jack Andersen
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21e2a26e36
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HLSL reflection fix
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2017-03-26 08:21:01 -10:00 |
Jack Andersen
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b860d962ae
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Reflection shader support
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2017-03-25 19:51:58 -10:00 |
Jack Andersen
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9cc364c4fd
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Updated rendering interface for boo
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2017-03-17 13:32:18 -10:00 |
Jack Andersen
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626056f3b9
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Refactor for boo upgrades
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2017-03-13 21:03:22 -10:00 |
Jack Andersen
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56aacdacde
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backface culling support
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2017-03-10 10:38:34 -10:00 |
Jack Andersen
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437fd54400
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Ensure shader extension textures don't conflict
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2017-03-05 13:00:37 -10:00 |
Jack Andersen
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154a44e21f
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Add master mulColor to programmable shader output
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2017-02-09 23:00:23 -10:00 |
Jack Andersen
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ca4d50c62b
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More reliable shader cache; update submodules
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2016-08-08 08:22:32 -10:00 |
Jack Andersen
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e17d5c0b83
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GLSL generation fixes
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2016-08-01 19:54:40 -10:00 |
Jack Andersen
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b7143c7dca
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Default colorRegs when lighting uniform not available
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2016-07-31 20:35:35 -10:00 |
Jack Andersen
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7e42581cf0
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HLSL extended shader support
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2016-07-31 18:34:08 -10:00 |
Jack Andersen
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b0b955f83f
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Remove redundant line of GLSL
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2016-07-31 14:21:02 -10:00 |
Jack Andersen
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dc2c636f33
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Early fragment tests and alpha compare to emulate GX use
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2016-07-31 14:12:10 -10:00 |
Jack Andersen
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9806a34ef6
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Vulkan build fix
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2016-07-31 13:47:41 -10:00 |
Jack Andersen
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f9cae24c5d
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Add alpha-test functionality for applicable blend modes
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2016-07-31 13:35:46 -10:00 |
Jack Andersen
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9531d2bb02
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Fixes for extended shaders
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2016-07-30 18:45:28 -10:00 |
Jack Andersen
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0acf4865ca
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Initial extended shader refactor
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2016-07-30 16:06:13 -10:00 |
Jack Andersen
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d73c12c61f
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Normalize must occur on 3-components
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2016-07-19 10:12:04 -10:00 |
Jack Andersen
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0decdce86d
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Update shaders for normalize TCG flag
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2016-07-18 20:12:00 -10:00 |
Jack Andersen
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d03f00938a
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Minor adjustments to silence MSVC warnings
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2016-07-14 11:30:32 -10:00 |
Phillip Stephens
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bc91e4597d
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Fix Vulkan shader errors by not using nested definitions
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2016-07-10 11:44:33 -07:00 |
Phillip Stephens
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bc170f1dc0
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Fix TexMtx uniform for GLSL
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2016-07-09 14:58:34 -07:00 |
Phillip Stephens
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e2523d1268
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Add post transform matrix
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2016-07-08 12:55:33 -07:00 |
Jack Andersen
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c544d99f98
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Shader variable emit fixes
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2016-07-07 14:05:45 -10:00 |
Jack Andersen
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66774da1be
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Update boo and GLSL backend for Vulkan
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2016-06-30 16:31:23 -10:00 |
Jack Andersen
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80284ad816
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Update GLSL backend for proper block bindings
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2016-04-03 19:00:40 -10:00 |
Jack Andersen
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4388cf64e5
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Update GLSL backend for memory testing
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2016-04-03 16:27:16 -10:00 |
Jack Andersen
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831ad0af8e
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Add primitive type to shader tag
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2016-04-01 17:34:03 -10:00 |
Jack Andersen
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72fc1e5754
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boo lambda-factory API refactor
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2016-03-30 09:15:08 -10:00 |