Commit Graph

36 Commits

Author SHA1 Message Date
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street c7f05d0a59 Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street 4e88f503ac COmegaPirate: Implement CFlash 2020-04-19 02:47:25 -04:00
Luke Street 58adce472a CMappableObject: Fix call to data() 2020-04-06 00:03:34 -04:00
Lioncash 755529b67a CMappableObject: Make use of std::array where applicable
Same behavior, but also allows eliminating hardcoded array sizes.
2020-04-05 06:15:18 -04:00
Lioncash 47555c725b CAutoMapper: Eliminate usages of const_cast
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Lioncash 902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen 48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen 5f8b65e3b5 Various bug fixes 2019-02-07 15:08:15 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen d140f35886 All CEnvFxManager effects working 2018-11-02 22:46:12 -10:00
Phillip Stephens 8b25548482 Various bug fixes, implement `CMain::WarpTo` 2018-09-20 20:41:57 -07:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen a914e121ea Various AutoMapper render fixes 2017-11-15 22:05:10 -10:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Jack Andersen ca69a54faf Camera filter refactor 2017-05-31 19:34:24 -10:00
Jack Andersen d54bb3746c Additional work on CMapWorld rendering 2017-04-22 11:46:18 -10:00
Jack Andersen 337ffd1c16 Work on CMapWorld rendering 2017-04-21 20:42:32 -10:00
Phillip Stephens 0f3e4b4a38 Tweak Imps 2017-01-26 02:06:18 -08:00
Jack Andersen 2a425b5a73 Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
Jack Andersen dc1ad1c773 Thermal Hot filter HLSL 2016-08-03 13:16:31 -10:00
Phillip Stephens a253e7f1bd Add CMapUniverse 2016-08-01 23:19:52 -07:00
Jack Andersen 1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Phillip Stephens 871489dce2 Update zeus, initial CMappableObject imp 2016-07-31 12:29:07 -07:00
Phillip Stephens 4541234706 More AutoMapper imps (CMapArea and CMappableObject) 2016-07-30 18:43:34 -07:00
Phillip Stephens 1ee38df1ba Various AutoMapper stubs 2016-07-29 10:00:23 -07:00