Commit Graph

98 Commits

Author SHA1 Message Date
Lioncash b1426867bf CBooRenderer: Make use of std::array where applicable
Makes the data strongly typed and allows eliminating some hardcoded
sizes.
2020-03-06 02:25:40 -05:00
Lioncash 4f7f5cf09a CBooRenderer: Make Buckets class mostly internal
This is only ever functionally used within this translation unit, so we
can hide the class internally.
2020-03-06 01:16:02 -05:00
Lioncash 1cb289f243 RuntimeCommon: Normalize cpp inclusions
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens 697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus 2019-11-24 07:32:45 -08:00
Phillip Stephens 8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps 2019-11-19 15:06:25 -08:00
Lioncash 178e0e2cbc CBooRenderer: Use emplace_back() where applicable
Given the appended types consist of trivial types, it's more efficient
in this context to construct the data in place over using push_back,
which will cause a redundant copy (move semantics on trivial types are a
copy).
2019-09-24 22:51:38 -04:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen 7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Jack Andersen 77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Jack Andersen e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen 410d7896f7 Support for rendering dynamic cubemaps 2019-05-31 17:41:01 -10:00
Jack Andersen 233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen f40bf707f6 DCLN OBB transform fix 2019-03-07 18:16:42 -10:00
Jack Andersen 4cb26976bd More thermal visor fixes; face reflection fix 2019-02-26 18:52:01 -10:00
Jack Andersen 67b9882dbe Thermal visor fixes 2019-02-24 22:14:59 -10:00
Jack Andersen 8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen 48eaa2545b Working CScriptGunTurret 2019-02-17 19:47:46 -10:00
Jack Andersen 88591f48f0 More bug fixes 2019-02-07 21:56:54 -10:00
Jack Andersen ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen 5b55320e9b Implement CPlasmaProjectile 2019-01-02 17:47:28 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen e1fa938127 Work on CSpacePirate 2018-11-25 16:15:44 -10:00
Jack Andersen b099be63dd Bug fixes 2018-11-17 14:10:26 -10:00
Jack Andersen 1aab0528f3 Various bug fixes 2018-11-07 14:53:38 -10:00
Jack Andersen 4c306e7e40 Implement CHUDBillboardEffect, bug fixes 2018-11-03 15:08:44 -10:00
Jack Andersen 98c7525176 Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00
Jack Andersen 8fb77eac2c Various bug fixes 2018-10-20 18:14:00 -10:00
Jack Andersen 27ca93178a Upside-down OpenGL reflection fix 2018-10-18 13:55:59 -10:00
Jack Andersen 93ff138ba9 16-bit fog volume LUT; fog is now 256x sexier 2018-10-17 22:28:57 -10:00
Jack Andersen f433821320 Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
Phillip Stephens 489470feda Implement CBomb 2018-09-08 18:13:56 -07:00
Jack Andersen cfe384b5c2 Better octree generation density 2018-06-23 13:09:16 -10:00
Jack Andersen 718d2cb29e Water rendering order fix, morphball visor fixes 2018-06-21 11:04:16 -10:00
Jack Andersen 079c343557 ANIM cook fix; OBB generation crash fix 2018-06-15 16:26:58 -10:00
Jack Andersen e63102e180 Implement water rippling and fix CFluidPlane memory access errors 2018-06-03 15:56:21 -10:00
Jack Andersen a5f25bf3f4 Fix water rendering 2018-06-02 20:11:39 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Phillip Stephens fdf55e7272 Implement CScriptHUDMemo, increase render bucket size, initial debug overlay 2018-05-09 19:56:54 -07:00
Phillip Stephens 6d60ccfd04 Various fixes and tweaks, Implement CExplosion, Add cheats 2018-04-26 14:12:20 -07:00
Jack Andersen 7100ed437f macOS decal rendering support 2018-03-16 17:41:01 -10:00
Jack Andersen 017185109f Fix disappearing actor issue 2018-03-04 13:23:21 -10:00
Jack Andersen e949b3419e Display Gamma integration 2018-01-21 12:05:25 -10:00
Jack Andersen 47b3d57c3a Arm cannon rendering fixes 2018-01-14 21:39:25 -10:00
Jack Andersen c00cc6cea9 Lots of bug fixes; working CPhazonSuitFilter 2017-12-19 20:06:54 -10:00
Jack Andersen 73ae278c87 Several collision fixes 2017-12-17 16:54:50 -10:00
Jack Andersen ef4a07e963 Frustum culling fix 2017-11-21 12:18:52 -10:00
Jack Andersen f579007dc1 Initial area rendering (needs frustum culling fixes) 2017-11-21 00:36:18 -10:00
Jack Andersen cff5198e6b Major graphics resource performance improvement 2017-11-19 13:48:09 -10:00