Commit Graph

47 Commits

Author SHA1 Message Date
Jack Andersen 898114d803 PART MBSP property yaml fix 2018-04-04 20:58:11 -10:00
Phillip Stephens 870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
Phillip Stephens db03927e1d Various imps and minor fixes 2017-07-30 04:00:30 -07:00
Jack Andersen 473103d41a Additional CPlayer implementations 2017-07-26 19:15:51 -10:00
Jack Andersen 28b1b38a67 Lots of work on CAutoMapper 2017-04-14 19:32:25 -10:00
Jack Andersen 1731cae418 Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
Jack Andersen 56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
Jack Andersen a7cab596e6 Initial InGameGuiManager imps 2017-02-11 17:17:18 -10:00
Jack Andersen 6a7fc0145f Bitstream fixes 2017-02-05 17:21:58 -10:00
Jack Andersen 0744a2307a Several architectural fixes and additions 2017-01-21 15:40:12 -10:00
Phillip Stephens 353dbadfe9 Code cleanup and corrections 2017-01-06 17:58:05 -08:00
Jack Andersen 735183d51a Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-29 20:39:29 -10:00
Jack Andersen a93ca26ea1 CFrontEndUI work 2016-12-29 20:37:01 -10:00
Phillip Stephens af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
Phillip Stephens 7b79e52740 Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
Phillip Stephens 777419ad4e Remove IAllocator, CMemory and CGameAllocator 2016-12-23 22:08:48 -08:00
Jack Andersen d7f79d6ec3 Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
Jack Andersen 9639ac75cc Work on CMemoryCardDriver 2016-12-20 11:51:50 -10:00
Jack Andersen a2b07ba357 CFrontEndUI work 2016-12-16 13:05:29 -10:00
Jack Andersen 2d961af921 CFrontEndUI work 2016-12-12 19:22:30 -10:00
Jack Andersen 3a24b35df7 Windows fixes 2016-12-10 15:54:08 -10:00
Jack Andersen a85ea968c3 MemoryCard PutTo implementations 2016-10-09 11:41:23 -10:00
Jack Andersen 545fccc4cc Work on memory card sys; CMake fixes 2016-10-08 21:45:04 -10:00
Jack Andersen f7f5066038 Better null-tag handling; integrate CSaveWorld and CMapWorld loading 2016-10-08 10:32:36 -10:00
Jack Andersen 9a15f72fc7 use `-flto=thin` as LTO flag; MemoryCardSys work 2016-09-30 12:43:19 -10:00
Jack Andersen 7f987ab10e Further CGameState imps 2016-09-24 15:58:54 -10:00
Phillip Stephens f5db2527e4 Initial HINT support 2016-09-07 19:03:28 -07:00
Phillip Stephens 09bd30846f Fix CPASAnimState::FindBestAnimation derp 2016-08-22 17:52:51 -07:00
Jack Andersen 12f23ba340 Several CWorldTransManager imps 2016-08-16 12:49:19 -10:00
Jack Andersen 0dacc2233c Work on CWorldTransManager 2016-08-15 10:58:07 -10:00
Jack Andersen 24bfc47d1a Plenty of dependency stubs for CStateManager 2016-08-14 11:11:44 -10:00
Jack Andersen 2a425b5a73 Work on CStateManager::InitializeState flow 2016-08-13 17:00:58 -10:00
Phillip Stephens 7d07fb62ae CWorldTransManager and CGraphicsPalette stubs 2016-07-21 14:50:51 -07:00
Phillip Stephens 8c2d5eb3a3 Update kaubfuda 2016-06-30 12:35:11 -07:00
Phillip Stephens 40cd1226fa Re-add accidentally removed CRSM types 2016-06-23 12:40:09 -07:00
Jack Andersen 7afdc556fd Adjust runtime directory layout 2016-04-16 13:48:29 -10:00
Jack Andersen 042030934b Various CStateManager additions and camera stubs 2016-04-16 11:49:47 -10:00
Jack Andersen 5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Phillip Stephens 3426aaf260 Add more particle DNAs 2016-03-28 01:54:02 -07:00
Phillip Stephens 62e8066a63 Initial CPlayerState RE 2016-03-19 12:19:43 -07:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
Phillip Stephens af69c9d3ab Rename namespaces 2016-02-13 01:02:47 -08:00
Jack Andersen 746eb46026 various implementations 2015-08-19 16:52:07 -10:00
Jack Andersen 6809fcc4a4 Codebase refactor 2015-08-18 12:51:54 -10:00
Jack Andersen 520eec7aa2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Jack Andersen 281b908574 Additional runtime stubs 2015-08-17 10:33:58 -10:00
Jack Andersen 387332ed70 several core runtime stubs added 2015-08-16 19:26:58 -10:00