Commit Graph

44 Commits

Author SHA1 Message Date
Jack Andersen 7a60440d58 Add shader mode for constant alpha overwrite 2018-02-04 20:54:35 -10:00
Jack Andersen 9daa74e08e Windows PCH fixes 2017-12-29 15:07:15 -10:00
Jack Andersen aae0dc56b7 Huge compile performance refactor 2017-12-28 21:56:31 -10:00
Jack Andersen 93711460f8 More flexible cull-mode options for shader extensions 2017-12-09 19:29:23 -10:00
Jack Andersen 559096feeb UWP support 2017-12-05 17:22:31 -10:00
Jack Andersen b382188a5c Remove debugging changes 2017-11-21 00:22:36 -10:00
Jack Andersen ddf7c983da Major refactor of hecl parser using @hackyourlife architecture 2017-11-20 23:33:28 -10:00
Jack Andersen b41b21cb4b Windows fixes 2017-11-13 17:34:05 -10:00
Jack Andersen 4111d49d64 string_view refactor 2017-11-12 20:13:53 -10:00
Jack Andersen d2fda8a373 Changes to support new boo object tracker API 2017-11-04 20:15:03 -10:00
Jack Andersen 48ec4cf6eb Various bug fixes 2017-10-21 20:10:59 -10:00
Jack Andersen 9cc364c4fd Updated rendering interface for boo 2017-03-17 13:32:18 -10:00
Jack Andersen 1bfef7ddf8 ShaderCacheManager read fix 2017-02-02 20:22:54 -10:00
Jack Andersen 6de25c1d1d Refinements to avoid bad level linkages 2016-09-18 13:46:49 -10:00
Jack Andersen 5303b9bda1 Dramatic shader cache performance improvement 2016-09-11 18:52:55 -10:00
Jack Andersen 4795565dd9 OpenGL enum change 2016-08-23 18:34:26 -10:00
Jack Andersen ca4d50c62b More reliable shader cache; update submodules 2016-08-08 08:22:32 -10:00
Jack Andersen 30dabe5267 Cache decompression error handling 2016-07-26 17:38:25 -10:00
Jack Andersen 4fba325b0f Link-order fixes 2016-03-30 16:44:12 -10:00
Jack Andersen 72fc1e5754 boo lambda-factory API refactor 2016-03-30 09:15:08 -10:00
Jack Andersen 31fa668e78 Humungous refactor 2016-03-04 13:02:44 -10:00
Jack Andersen d76fcf0f5b Vulkan Updates 2016-02-22 16:33:29 -10:00
Jack Andersen f1cb3bdb58 Update boo 2016-02-18 10:52:36 -10:00
Phillip Stephens 43befa6fd2 Fix crash when attempting to initialize cache 2016-02-18 04:55:39 -08:00
Phillip Stephens 3e966d73af Use SystemStringView rather than raw std::{w}string for simplicity 2016-01-15 19:35:59 -08:00
Jack Andersen fff3100f17 OS X now using POSIX-style file store 2015-12-01 17:06:39 -10:00
Jack Andersen f7e195a140 Updated libBoo 2015-11-25 14:22:55 -10:00
Jack Andersen a19bc6827c Athena error handling tweak 2015-11-22 17:09:46 -10:00
Jack Andersen 18f708753d windows enum refactor fixes 2015-11-20 16:59:43 -10:00
Jack Andersen c4f8743bf6 OS X enum refactor fixes 2015-11-20 16:16:54 -10:00
Jack Andersen 0a457d854a Major scoped-enum refactor 2015-11-20 15:13:06 -10:00
Jack Andersen daa446588b Metal shader generation 2015-11-18 13:56:45 -10:00
Jack Andersen 6387b420ae Working HECL shader generation on D3D11/12 2015-11-17 20:16:08 -10:00
Jack Andersen 6804a12641 Updated boo 2015-11-16 12:04:13 -10:00
Jack Andersen 6b6617303b Cache bug fix 2015-11-15 18:42:32 -10:00
Jack Andersen 6ae4f6ed11 Additions to test 2015-11-15 18:30:06 -10:00
Jack Andersen a37a300be0 Merge branch 'master' of https://github.com/AxioDL/hecl 2015-11-14 13:41:06 -10:00
Jack Andersen ad1a47e8b4 HMDL outputting fixes 2015-11-14 13:40:32 -10:00
Phillip 013046ad65 Fix magics (needs proper fix)
Implement windows profile directory retrieval
2015-11-14 00:48:31 -08:00
Phillip e0cff83a41 Squash MSVC warnings 2015-11-13 22:39:27 -08:00
Jack Andersen db335e5d98 Added HMDL outputting from blender intermediate 2015-11-13 16:26:06 -10:00
Jack Andersen 7c0206bd39 Initial ShaderCache implementation 2015-11-12 16:12:09 -10:00
Jack Andersen 9e27a9d07b MSVC build fixes 2015-07-22 09:14:50 -10:00
Jack Andersen cc340518f1 extract tool work 2015-07-12 20:30:20 -10:00