Lioncash
50f8f3e17e
CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
...
Trivially avoids an atomic reference count increment and decrement.
2020-03-05 20:47:07 -05:00
Phillip Stephens
2f9dd38bbe
Silence discard errors
2020-03-04 18:40:03 -08:00
Phillip Stephens
1092250559
Update submodules
2020-03-04 17:33:51 -08:00
Luke Street
74d01debe1
Merge pull request #180 from lioncash/flamethrower
...
CFlameThrower: Amend virtual interface discrepancies
2020-03-04 13:42:21 -05:00
Luke Street
4db9f341a0
Merge pull request #179 from lioncash/constexpr
...
CSpacePirate: Make static const data internally linked
2020-03-04 13:42:07 -05:00
Lioncash
88cb5acdca
CFlameThrower: Amend virtual interface discrepancies
...
GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash
f0c3903951
CSpacePirate: Make use of std::array with constexpr data
...
Makes data strongly typed, making pointer decay explicit.
2020-03-04 04:44:54 -05:00
Lioncash
4b3d48ebc1
CSpacePirate: Make static const data internally linked
...
Makes the symbols fully internally linked and also allows marking them
constexpr.
2020-03-04 04:33:11 -05:00
Luke Street
b73338e8fa
Update hecl (again)
2020-03-04 02:41:15 -05:00
Luke Street
b08cd66e98
Update hecl
2020-03-04 02:35:57 -05:00
Phillip Stephens
7803a2f428
Update hecl
2020-03-03 16:53:26 -08:00
Phillip Stephens
09f7096913
Disable variable delta time
2020-03-03 16:50:25 -08:00
Phillip Stephens
80dbc1920c
Update submodules
2020-03-03 16:49:13 -08:00
Phillip Stephens
366d6b96ee
Merge pull request #178 from lioncash/data
...
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
2020-03-03 16:43:43 -08:00
Phillip Stephens
abfd77c3ba
Merge pull request #177 from lioncash/burst
...
CScriptGunTurret: Move static const data into the cpp file
2020-03-03 16:43:34 -08:00
Lioncash
70c3a7ddf5
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
...
We can use append() instead of data(). This allows the size of the
string view instance to be used directly instead of redundantly doing a
string size lookup.
2020-03-03 06:30:20 -05:00
Luke Street
9e0e053906
CScriptSpecialFunction: Further ThinkSpinnerController implementation
2020-03-03 03:31:58 -05:00
Lioncash
245a8145c7
CScriptGunTurret: Make use of std::array with file-static data
2020-03-03 03:12:35 -05:00
Lioncash
f4fc17bee0
CScriptGunTurret: Move static const data into the cpp file
...
Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
Phillip Stephens
1c5fd85b57
Correct ITweakPlayerRes offset
2020-03-01 16:56:38 -08:00
Phillip Stephens
b0b663f71f
Merge pull request #176 from AxioDL/csnakeweedswarm
...
Implement CSnakeWeedSwarm
2020-03-01 05:10:13 -08:00
Luke Street
12393d4c4d
CSnakeWeedSwarm: Fix lighting
2020-03-01 03:05:16 -05:00
Luke Street
17b9813b3e
CSnakeWeedSwarm: Rendering & state fixes
2020-03-01 02:52:17 -05:00
Luke Street
f064bc2f7b
CSnakeWeedSwarm: Initialize bitfields; some more cleanup
2020-03-01 01:59:12 -05:00
Luke Street
046fbe7760
CSnakeWeedSwarm: Cleanup, renaming & fixes
2020-03-01 01:59:12 -05:00
Luke Street
34a80aab81
CSnakeWeedSwarm: Implement ApplyRadiusDamage
2020-03-01 01:59:12 -05:00
Luke Street
f50f5cedef
CSnakeWeedSwarm: Implement remaining methods
2020-03-01 01:59:12 -05:00
Phillip Stephens
9f5f0abab4
More CThardus imps, add reference CTevPass imps
2020-02-29 17:11:41 -08:00
Luke S
617844efce
Merge pull request #175 from lioncash/fixme
...
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
2020-02-29 16:56:50 -05:00
Luke S
a3f511f106
Merge pull request #174 from lioncash/tentacle
...
CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
2020-02-29 16:56:44 -05:00
Lioncash
5e705515ed
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
...
GM8E v0 does exactly this, so we can consider this double-checked
2020-02-29 06:18:30 -05:00
Lioncash
9434be8562
CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
...
GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Luke S
58a2f6aeb2
Merge pull request #173 from lioncash/c_str
...
Runtime: Remove unnecessary c_str() calls
2020-02-28 11:16:57 -05:00
Luke S
e0b84df5de
Merge pull request #172 from lioncash/move
...
CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S
e7de5311c2
Merge pull request #171 from lioncash/const
...
CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Luke S
55521fb5df
Merge pull request #170 from lioncash/collision
...
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
2020-02-28 10:36:46 -05:00
Luke S
be51b0323f
Merge pull request #169 from lioncash/array
...
ITweakPlayerRes: Make use of std::array where applicable
2020-02-28 10:35:57 -05:00
Luke S
1cfe88fab1
Merge pull request #168 from lioncash/bind
...
SpecBase: Remove redundant std::bind
2020-02-28 10:35:30 -05:00
Luke S
c8809f0ed3
Merge pull request #167 from lioncash/flatten
...
SpecBase: Flatten loop within flattenDependenciesBlend()
2020-02-28 10:35:15 -05:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
...
Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash
718d8d5d6f
CPASParmInfo: Make data members private
...
These aren't used outside of the class, we only need to make
EWeightFunction public.
2020-02-28 05:00:16 -05:00
Lioncash
9524208cd2
CCharacterInfo: Remove unnecessary top-level const in return value of GetAnimationIndex()
...
Same behavior, less code.
2020-02-28 04:56:45 -05:00
Lioncash
63cf485f27
CCharacterInfo: std::move std::string instance where applicable
...
Avoids potentially reallocating strings where it's not necessary to do
so.
2020-02-28 04:55:09 -05:00
Lioncash
435a6ea1d4
CCharacterInfo: Make use of emplace_back() where applicable
...
We can construct these elements in place. While we're at it, we can mark
the count variables at const to be explicit.
2020-02-28 04:51:18 -05:00
Lioncash
d2c86f98d1
CCharacterInfo: std::move vectors in CParticleResData's constructor
...
Same behavior, but allows the caller to move into the constructor,
potentially avoiding copies altogether.
2020-02-28 04:49:07 -05:00
Lioncash
d79b9d925e
CPAS*: Make constructors explicit
...
Prevents undesirable implicit constructions from occurring.
2020-02-28 04:38:23 -05:00
Lioncash
fe05c42be4
CPASAnimState: Remove const_cast usages
...
A cache is typically a use case for mutable (as the outside user of the
class wouldn't directly rely on the cache as part of the API, this would
only function to assist the API perform better), so we can mark the
selection cache as mutable and make the code nicer to read overall.
2020-02-28 04:33:42 -05:00
Lioncash
9cb5d11405
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
...
Same thing, but already provided by the language.
2020-02-28 02:27:24 -05:00
Lioncash
3f3b0e6ba8
ITweakPlayerRes: Make use of std::array where applicable
...
Performs the same changes that were recently applied to ITweakGunRes for
consistency. Also eliminates some sign conversion warnings and
deduplicates some array sizes.
2020-02-28 01:50:32 -05:00
Lioncash
be4252127b
SpecBase: Remove redundant std::bind
...
std::thread can already execute the supplied function as is without the
assistance of std::bind.
2020-02-28 01:25:14 -05:00