Lioncash
e9e9de26b2
Runtime/Input/CFinalInput: Correct return value of AKey, ASpecialKey and AMouseButton
...
The other A-prefixed functions all return a float value, however these
are truncating float values to bool. We can amend this to prevent
potential compilation warnings.
2019-08-14 02:07:02 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
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Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
aeb6a9a147
More mouse events for pause screen
2019-01-21 18:23:51 -10:00
Jack Andersen
f3f9924309
Initial mouse events for pause screen
2019-01-20 18:10:34 -10:00
Jack Andersen
47c6b5cba8
Bug fixes and CGuiFrame mouse events
2019-01-19 20:43:11 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
ea4848196a
Implement CNewIntroBoss
2018-11-16 21:05:57 -08:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Phillip Stephens
c0b8b89a9b
Various CScriptSpecialFunction implementation, more debugOverlay CVars
2018-06-08 14:00:18 -07:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
15e5b4bbb8
NESEmulator save fixes
2018-02-02 14:35:19 -10:00
Jack Andersen
bb10423267
Various particle bug fixes
2018-01-26 22:34:46 -10:00
Jack Andersen
6f7cd14836
Ensure rumble pre-pulse
2018-01-26 09:46:35 -10:00
Jack Andersen
13a31be23b
Implement rumble classes
2018-01-25 23:48:42 -10:00
Jack Andersen
ce2ed8cec6
Camera and input fixes
2017-12-15 14:19:15 -10:00
Jack Andersen
7cd3e8f502
Various bug fixes
2017-11-29 15:22:46 -10:00
Phillip Stephens
f1329268a6
Fix input being ignored, fix CPauseScreen crash when starting a transition
2017-11-15 08:33:24 -08:00
Jack Andersen
0f68e2ba3f
Work on CScriptCameraHint and CCameraManager
2017-10-05 21:29:56 -10:00
Jack Andersen
2c4967ca4d
More work on CMorphBall
2017-09-16 17:13:03 -10:00
Jack Andersen
149eed4b73
Implement CAuxBeam
2017-09-09 14:36:21 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Jack Andersen
35ab6e4803
Finish CPlayerGun
2017-09-01 18:06:05 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Jack Andersen
5f02951f72
Work on CPlayer
2017-07-19 20:04:40 -10:00
Jack Andersen
4017f2acdd
Implement CPlayer::UpdateGrappleState
2017-07-17 20:11:37 -10:00
Jack Andersen
6c257e1811
Work on CPlayer
2017-07-15 20:13:37 -10:00
Jack Andersen
4f33422423
Lots of CPlayer implementations
2017-06-11 18:23:34 -10:00
Phillip Stephens
c70a0d81cb
Fix CInputGenerator, CRadarPaintShaderGLSL and CPhazonSuitFilterGLSL crashes
2017-05-09 17:03:20 -07:00
Jack Andersen
98142731d8
Smart pointer usage for input device handle
2017-05-08 09:13:18 -10:00
Jack Andersen
394cbf36e0
Work on CPauseScreen
2017-05-01 18:00:38 -10:00
Jack Andersen
a2b9bfb1a2
Lots of CSamusHud imps
2017-04-02 15:39:23 -10:00
Jack Andersen
c069666307
Player reflection and other imps
2017-03-25 19:53:04 -10:00
Jack Andersen
db12dd2ea2
Implement CStateManager::Update
2017-03-23 19:30:16 -10:00
Jack Andersen
56328c3e4d
Lots of CMFGame integration
2017-02-17 16:19:50 -10:00
Phillip Stephens
8292e8abaa
Fix CIOWinManager crash when attempting to distribute messages
2017-01-27 01:21:02 -08:00
Phillip Stephens
a8f5efb6e5
Fix command line args on macOS when passed via open, implement CScriptCameraPitchVolume
2017-01-23 02:31:15 -08:00
Jack Andersen
904166e016
RumbleFxTable and final FrontEnd options functions
2017-01-12 14:16:26 -10:00
Phillip Stephens
353dbadfe9
Code cleanup and corrections
2017-01-06 17:58:05 -08:00
Jack Andersen
f665812d6e
More CGuiSys and CFrontEndUI work
2016-12-15 18:35:49 -10:00
Jack Andersen
9b6ab93ae5
Remove unnecessary and RVO-detrimental moves
2016-10-02 18:39:31 -10:00
Jack Andersen
b60d55d784
Bad level link fixes
2016-04-23 18:03:30 -10:00
Jack Andersen
1817227465
CCameraManager imps
2016-04-16 16:50:45 -10:00
Jack Andersen
5de5c3d85f
Character factory support classes
2016-04-12 20:07:23 -10:00
Jack Andersen
5566c5b002
More CGuiFrame imps
2016-03-14 18:55:57 -10:00
Jack Andersen
66247cfe79
Input handling for CGuiFrame
2016-03-14 13:32:44 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Phillip Stephens
7ec23b50ba
First round Rumble stubs
2016-02-20 22:34:42 -08:00
Phillip Stephens
cf6c5bf55a
Add virtual destructors to Architecture Message Parameters
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Fix function signature
2016-02-20 01:52:16 -08:00
Phillip Stephens
8af98fb2f3
Code cleanup and add NamedResourceCatalog
2016-02-20 00:31:11 -08:00
Phillip Stephens
5229f95fb7
Restructure event handling
2016-02-19 22:45:36 -08:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
e423db32ee
Major scoped-enum refactor
2015-11-20 15:16:07 -10:00
Phillip Stephens
9cb8b10fda
Update API.
...
Use u32 rather than uint32_t in CRandom16
2015-11-08 19:43:11 -08:00
Phillip Stephens
c13757106b
Update Zeus
2015-10-07 17:30:10 -07:00
Phillip Stephens
32dca9c912
Fix ControlMapper error
2015-09-30 19:35:47 -07:00
Jack Andersen
7223a9dce5
more input implementation
2015-08-28 15:30:47 -10:00
Jack Andersen
ce42cdd3be
various input class implementations
2015-08-27 14:11:31 -10:00
Jack Andersen
746eb46026
various implementations
2015-08-19 16:52:07 -10:00
Jack Andersen
6809fcc4a4
Codebase refactor
2015-08-18 12:51:54 -10:00