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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 21:11:21 +00:00

228 Commits

Author SHA1 Message Date
Lioncash
67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
18ef68df2a
Merge pull request #239 from lioncash/line
CLineRenderer: Minor changes
2020-03-18 00:58:46 -04:00
Lioncash
e5e4a6482c CLineRenderer: Make use of std::array where applicable
Same behavior, but without the potential for unintentional array to
pointer decay.
2020-03-17 19:07:27 -04:00
Lioncash
b1e5bf72b6 CFogVolumeFilter: Make use of std::array where applicable
Makes data strongly typed and also allows for the removal of some
hardcoded array sizes.
2020-03-17 18:52:47 -04:00
Lioncash
bb075d51ed CPhazonSuitFilter: Convert define into local variable
Same behavior, but with a more localized scope.
2020-03-16 15:57:21 -04:00
Lioncash
9db07b037a CElementGen: Make use of std::array where applicable 2020-03-09 12:53:28 -04:00
Lioncash
d9664d165f CModelShaders: Make EExtendedShader an enum class
Prevents pollution of the urde namespace with general names like Flat,
etc.
2020-03-06 00:16:31 -05:00
Lioncash
136a229a1a Graphics/Shaders: Use std::array where applicable
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
417506572c Graphics/Shaders/CCameraBlurFilter: Move Vert definition into cpp file
This is private and not used anywhere in the exposed interface, so this
can be moved into the cpp file to make it an implementation detail and
allow moving a zeus header into the cpp file.
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5 Graphics/Shaders: Use forward declarations where applicable
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
0ab08daae7 Windows build fixes 2019-07-27 15:21:31 -10:00
Jack Andersen
5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen
77af3f0ebd CPuddleToadGamma and animation system fixes 2019-06-20 20:02:56 -10:00
Jack Andersen
87023b432e Fixes in ANIM cooking 2019-06-15 16:22:23 -10:00
Jack Andersen
e218b8aeb5 CActorContraption fixes, better CMake dependency handling 2019-06-11 16:05:17 -10:00
Jack Andersen
b7aa3e06d2 Per-stage shader hashing 2019-06-05 14:07:50 -10:00
Jack Andersen
4a4cf58b6f HLSL cubemaps 2019-05-31 23:28:12 -10:00
Jack Andersen
410d7896f7 Support for rendering dynamic cubemaps 2019-05-31 17:41:01 -10:00
Jack Andersen
5f4ebcb2f5 Windows fixes 2019-05-09 18:09:01 -10:00
Jack Andersen
233d13ceb9 Refactor for blender 2.8 and new shader model 2019-05-07 17:50:21 -10:00
Jack Andersen
99b1a8ef49 Lots of bug fixes 2019-03-12 17:46:20 -10:00
Jack Andersen
f40bf707f6 DCLN OBB transform fix 2019-03-07 18:16:42 -10:00
Jack Andersen
ed4ebf0af1 Metal fixes 2019-03-03 18:45:22 -10:00
Jack Andersen
54f0724de5 D3D fixes 2019-03-03 13:04:18 -10:00
Jack Andersen
8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen
67b9882dbe Thermal visor fixes 2019-02-24 22:14:59 -10:00
Jack Andersen
8df0a4913c zeus constexpr refactor and thermal visor fixes 2019-02-23 21:15:54 -10:00
Jack Andersen
88591f48f0 More bug fixes 2019-02-07 21:56:54 -10:00
Jack Andersen
a353c7ddcf Metal shader fixes 2019-02-03 14:01:44 -10:00
Jack Andersen
c8765bc1b9 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-01-29 10:14:49 -10:00
Jack Andersen
89906be162 Consistent lighting clamping 2019-01-29 10:14:34 -10:00
Jack Andersen
ad2681f857 Windows fixes 2019-01-28 22:28:35 -10:00
Jack Andersen
137968ecc7 Bug fixes and CAutoMapper mouse events 2019-01-22 21:52:19 -10:00
Jack Andersen
f9b0614327 Various bug fixes 2019-01-04 22:34:09 -10:00
Jack Andersen
5b55320e9b Implement CPlasmaProjectile 2019-01-02 17:47:28 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a SIMD refactor 2018-12-07 15:49:15 -10:00
Jack Andersen
57c1196599 Various bug fixes 2018-11-17 18:01:29 -10:00
Jack Andersen
1aab0528f3 Various bug fixes 2018-11-07 14:53:38 -10:00
Jack Andersen
3ef7386978 Proper interleaved rendering of indirect-textured particle instances 2018-11-04 21:25:28 -10:00
Jack Andersen
d140f35886 All CEnvFxManager effects working 2018-11-02 22:46:12 -10:00
Jack Andersen
98c7525176 Initially working CEnvFxManager 2018-11-01 22:16:16 -10:00
Jack Andersen
a2da358fd3 More D3D fixes 2018-10-22 15:31:00 -10:00
Jack Andersen
8fb77eac2c Various bug fixes 2018-10-20 18:14:00 -10:00
Jack Andersen
f433821320 Implement --warp command-line arguments 2018-10-17 18:51:59 -10:00
Jack Andersen
919140c06f macOS API sync 2018-10-15 17:17:02 -10:00
Jack Andersen
1851308021 Windows fixes 2018-10-14 10:16:21 -10:00
Jack Andersen
1559163f98 Shader refactor bug fixes and attachment model extract/cook 2018-10-11 10:50:05 -10:00
Jack Andersen
c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00