Lioncash
ff703b1189
CPlayerState: Remove undefined behavior within CPlayerState constructor
...
Type-punning via a union is currently undefined behavior according to
the C++ standard, so we can use std::memcpy instead to accomplish the
same thing.
2020-03-21 00:39:40 -04:00
Phillip Stephens
2e8eec91ea
Missed one
2019-09-21 06:10:54 -07:00
Lioncash
f49c8e9d6c
CPlayerState: Use std::array where applicable
...
Prevents implicit array->pointer decay and makes for a more convenient
data type.
2019-09-19 15:42:50 -04:00
Lioncash
f4fd182741
CPlayerState: Move arrays into an anonymous namespace where applicable
...
Keeps local arrays together and makes it impossible to accidentally
violate the ODR.
2019-09-19 15:36:39 -04:00
Lioncash
bc285913c8
CPlayerState: Organize includes
2019-09-19 15:27:20 -04:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Phillip Stephens
c1c22eb065
Fix IA4 encoding/decoding
2019-02-11 17:58:12 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
c0b8b89a9b
Various CScriptSpecialFunction implementation, more debugOverlay CVars
2018-06-08 14:00:18 -07:00
Phillip Stephens
cb2b9fa8bd
Initial CScriptGunTurret Implementation
2018-06-04 12:15:35 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
898114d803
PART MBSP property yaml fix
2018-04-04 20:58:11 -10:00
Jack Andersen
b405f33ded
Correct rstl::prereserved_vector implementation
2018-02-14 18:37:21 -10:00
Jack Andersen
fd33d05fc0
Remove temporary debugging code
2018-01-05 20:52:44 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
1c44f8d1bc
Various movement and HUD bug fixes
2017-12-18 17:05:50 -10:00
Phillip Stephens
001125429f
Basic CGameAllocator implementation (WIP)
2017-09-12 08:27:48 -07:00
Jack Andersen
27cee61765
Implement array-based rstl::reserved_vector
2017-09-10 21:08:30 -10:00
Jack Andersen
53ec80ce72
Implement CFlameWarp
2017-09-09 23:04:51 -10:00
Jack Andersen
149eed4b73
Implement CAuxBeam
2017-09-09 14:36:21 -10:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Jack Andersen
8e8ce66799
Additional CPlayer implementations
2017-08-15 19:34:02 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
56328c3e4d
Lots of CMFGame integration
2017-02-17 16:19:50 -10:00
Phillip Stephens
7e4c82a013
Fix SCAN state saving, clean up MLVL, add support for newer CRasterFont versions
2017-02-08 23:37:00 -08:00
Jack Andersen
b8613d61f8
Tons of save-related fixes
2017-02-07 20:48:43 -10:00
Jack Andersen
6a7fc0145f
Bitstream fixes
2017-02-05 17:21:58 -10:00
Phillip Stephens
65fb75737f
CScriptTrigger work
2017-01-14 19:59:37 -08:00
Phillip Stephens
af1e22a62d
Start naming EMaterialTypes values
2016-12-29 13:38:59 -08:00
Jack Andersen
9639ac75cc
Work on CMemoryCardDriver
2016-12-20 11:51:50 -10:00
Phillip Stephens
c40135f97f
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
2016-09-15 00:26:35 -07:00
Phillip Stephens
0ef4dbc7d2
Minor CStateManager fixes, CScriptColorModulate imps
2016-08-18 11:34:06 -07:00
Phillip Stephens
f73b1b641f
More GameState imps
2016-07-24 16:14:58 -07:00
Phillip Stephens
8c2d5eb3a3
Update kaubfuda
2016-06-30 12:35:11 -07:00
Jack Andersen
86c21a77ac
Function-scope statics aren't as efficient as file-scope ones
2016-04-14 17:26:01 -10:00
Phillip Stephens
3426aaf260
Add more particle DNAs
2016-03-28 01:54:02 -07:00
Phillip
ee6defb120
Compile fixes
2016-03-23 14:41:41 -07:00
Phillip Stephens
dc24a864fd
CPlayerState imps
2016-03-23 13:38:01 -07:00
Phillip Stephens
193e21943d
Add CBitStreamReader
2016-03-19 21:11:25 -07:00
Phillip Stephens
62e8066a63
Initial CPlayerState RE
2016-03-19 12:19:43 -07:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
746eb46026
various implementations
2015-08-19 16:52:07 -10:00
Jack Andersen
6809fcc4a4
Codebase refactor
2015-08-18 12:51:54 -10:00
Jack Andersen
520eec7aa2
Refactored directory layout for cleaner runtime organization
2015-08-17 12:05:00 -10:00
Jack Andersen
387332ed70
several core runtime stubs added
2015-08-16 19:26:58 -10:00