Phillip Stephens
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734b25cad3
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Fix doors and various area streaming bugs
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2018-05-01 17:43:31 -07:00 |
Phillip Stephens
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711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Jack Andersen
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47b3d57c3a
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Arm cannon rendering fixes
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2018-01-14 21:39:25 -10:00 |
Jack Andersen
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a78c4c6b36
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Animation transitions and pause screen fixes
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2018-01-04 17:02:30 -10:00 |
Jack Andersen
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f60097b7e3
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Implement CScriptSound and bug fixes
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2017-11-26 19:06:53 -10:00 |
Jack Andersen
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f579007dc1
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Initial area rendering (needs frustum culling fixes)
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2017-11-21 00:36:18 -10:00 |
Jack Andersen
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cff5198e6b
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Major graphics resource performance improvement
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2017-11-19 13:48:09 -10:00 |
Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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ff5c7321c7
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Merge branch 'gl-fixes'
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2017-11-05 20:58:43 -10:00 |
Phillip Stephens
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67748655ba
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Compile fixes, Implement CStateSetterFlow::OnMessage
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2017-11-04 23:29:22 -07:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Phillip Stephens
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140c24bf60
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Fix refactor derp
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2017-11-04 19:10:50 -07:00 |
Phillip Stephens
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44df36d64a
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CGameArea imps
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2017-11-04 19:08:05 -07:00 |
Phillip Stephens
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e98fc22a2c
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Actually commit CWorld, fix CGameArea::Invalidate
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2017-11-02 16:36:37 -07:00 |
Phillip Stephens
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d7cd8ee7e9
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Implement CGameArea::Invalidate
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2017-11-02 05:33:28 -07:00 |
Jack Andersen
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2f4cddd3d2
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Lots of CResFactory fixes
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2017-10-27 00:10:32 -10:00 |
Jack Andersen
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4ee4963aaf
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Windows fixes
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2017-10-23 17:12:10 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Phillip Stephens
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001125429f
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
Jack Andersen
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0907c52ca3
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
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8409cf7868
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Proper TUniqueId implementation, minor bug fixes in CSortedListManager
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2017-08-10 06:40:07 -07:00 |
Jack Andersen
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6f84cfcb38
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Finish CPlayerVisor and CSamusFaceReflection
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2017-05-30 16:51:38 -10:00 |
Jack Andersen
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56e386088a
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Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
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1731cae418
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Implement remaining CStateManager stubs
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2017-03-31 09:51:40 -10:00 |
Jack Andersen
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c069666307
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
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8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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cac0e328f7
|
Tons of DrawWorld-related implementations
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2017-03-03 18:31:08 -10:00 |
Jack Andersen
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5c884fec0c
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Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
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e923d83617
|
CScriptMidi and work on CGameArea loading
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2017-02-26 19:25:14 -10:00 |
Jack Andersen
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50fe6d34ab
|
PVS implementations
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2017-02-18 23:27:01 -10:00 |
Jack Andersen
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56328c3e4d
|
Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |
Jack Andersen
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da91c921cb
|
Bitfield initializer bug fixes
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2017-01-24 18:40:19 -10:00 |
Phillip Stephens
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65fb75737f
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CScriptTrigger work
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2017-01-14 19:59:37 -08:00 |
Phillip Stephens
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353dbadfe9
|
Code cleanup and corrections
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2017-01-06 17:58:05 -08:00 |
Phillip Stephens
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598f64002c
|
Silence warnings, and fix Windows build
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2016-12-21 11:27:15 -08:00 |
Jack Andersen
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a85ea968c3
|
MemoryCard PutTo implementations
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2016-10-09 11:41:23 -10:00 |
Phillip Stephens
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77d8b75d2f
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CScriptAreaAttributes imps, update hecl
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2016-10-01 20:06:20 -07:00 |
Jack Andersen
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9ca7f9c9e4
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Phillip Stephens
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a840cc7afb
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CBodyState and CStateMachine work
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2016-08-15 13:43:04 -07:00 |
Jack Andersen
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2a425b5a73
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Work on CStateManager::InitializeState flow
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2016-08-13 17:00:58 -10:00 |
Phillip Stephens
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7740af2b04
|
More CGameArea and CActor imps
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2016-08-09 17:46:53 -07:00 |
Phillip Stephens
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b8ac7f0082
|
Complete CScriptDistanceFog RE
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2016-08-08 20:58:19 -07:00 |
Jack Andersen
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2d73c8226c
|
Fog rendering for Metal
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2016-08-08 09:07:30 -10:00 |
Jack Andersen
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a910ddd912
|
Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
73573c84ea
|
Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
Jack Andersen
|
1c64605261
|
HLSL extension shaders
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2016-07-31 18:35:42 -10:00 |
Jack Andersen
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2eaa87b7e7
|
More CBooRenderer imps
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2016-07-27 18:55:06 -10:00 |
Phillip Stephens
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76b88d0ad6
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Windows compile fixes, and warning squash
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2016-07-23 23:05:12 -07:00 |
Jack Andersen
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f10168e824
|
Additional state imps
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2016-07-23 18:46:32 -10:00 |
Jack Andersen
|
9298ca7b99
|
Non-factory resource loading; some CDummyWorld imps
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2016-07-23 11:41:18 -10:00 |
Jack Andersen
|
8c9198ce1c
|
Some CGameArea state imps
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2016-07-22 17:07:07 -10:00 |
Jack Andersen
|
56f43706d3
|
CGameArea stubs
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2016-07-22 14:26:17 -10:00 |
Phillip Stephens
|
4272e8207b
|
More preliminary implementations
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2016-04-23 11:04:49 -07:00 |
Jack Andersen
|
76afccbdbe
|
More ScriptLoader imps
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2016-04-18 14:17:49 -10:00 |
Jack Andersen
|
7afdc556fd
|
Adjust runtime directory layout
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2016-04-16 13:48:29 -10:00 |