Lioncash
5381c011a0
CParticleElectric: Eliminate several sign conversion instances
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Makes sign conversion cases explicit and eliminates them entirely in
other cases.
2020-04-14 12:30:38 -04:00
Lioncash
4cbf8ef513
CParticleElectric: Mark CGlobalRandom instance as maybe unused
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This has a stateful destructor, so we mark it as unused to silence
unused variable warnings.
2020-04-14 12:16:25 -04:00
Lioncash
8aef2cf95d
CParticleElectric: Make use of const where applicable
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Makes it easier to read long functions by knowing which variables are
mutable.
2020-04-14 04:20:03 -04:00
Lioncash
fed72614ef
CParticleSwoosh: Use const where applicable
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Given the length of some functions, this makes following flow nicer,
since it's easier to visually see which variables get modified.
2020-04-14 03:56:27 -04:00
Lioncash
6fbf6734c2
CParticleSwoosh: Eliminate variable shadowing
2020-04-14 03:31:31 -04:00
Lioncash
480d27e68c
CParticleSwoosh: Initialize class data members
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Makes for deterministic initial state.
2020-04-14 03:27:15 -04:00
Lioncash
59a788a987
CParticleGlobals: Eliminate implicit type conversions
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Makes them all explicit for the reader.
2020-04-13 18:44:51 -04:00
Lioncash
5b9a689703
CParticleSwoosh: Initialize x68_frame on construction
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Provides a deterministic initial state, which makes for nicer debugging.
2020-04-13 16:23:07 -04:00
Lioncash
93622d9b4b
CIntElement: Initialize x14_holdVal in CIESampleAndHold
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Provides a deterministic initial state upon construction, which makes
for nicer debugging.
2020-04-13 16:20:51 -04:00
Lioncash
7d6e466b68
CDecalManager: Make use of std::nullopt where applicable
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Same thing, less verbose.
2020-04-13 01:43:06 -04:00
Luke Street
5e748a0d7f
Particle/C*EPulse: Fix implementations
2020-04-12 05:38:44 -04:00
Luke Street
56cebfbacd
Merge pull request #308 from AxioDL/fmtlib-update
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Update fmtlib
2020-04-12 03:06:46 -04:00
Luke Street
9f8064b4a1
Merge pull request #307 from lioncash/constexpr7
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CModel: Mark CModelFlag instances as constexpr where applicable
2020-04-12 03:06:12 -04:00
Lioncash
1b42bda711
CParticleDataFactory: Make operator bool() instances explicit
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Gets rid of implicit error-prone conversions to bool
2020-04-11 20:33:02 -04:00
Lioncash
d6f2e27d8a
CParticleGlobals: Make use of std::array where applicable
2020-04-11 20:29:36 -04:00
Lioncash
7d42b2d763
CParticleGlobals: Initialize all data members
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Provides a deterministic initial state.
2020-04-11 20:23:40 -04:00
Lioncash
9d6b9142bb
CParticleSwoosh: Make use of std::array where applicable
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Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Lioncash
75c07677ed
CModel: Mark CModelFlag instances as constexpr where applicable
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Allows more runtime initializes to potentially be elided.
2020-04-11 16:56:13 -04:00
Lioncash
515103aa92
CWeaponDescription: Make operator bool() explicit
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Eliminates potential error-prone implicit conversions.
2020-04-11 15:04:55 -04:00
Luke Street
c7ca8dc3a7
Runtime/Particle: Replace bitfield unions with constructor initializers
2020-04-11 00:39:49 -04:00
Luke Street
6b814262fc
Merge remote-tracking branch 'origin/master' into omegapirate
2020-04-09 20:06:33 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
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A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Luke Street
0bef9104b5
CPhazonHealingNodule: Create class
2020-04-06 16:56:10 -04:00
Lioncash
a49d26f800
CParticleElectric: Return std::nullopt in GetBounds()
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Same behavior, but avoids zeroing out the internal buffer in some
implementations of std::optional.
2020-04-05 05:12:25 -04:00
Lioncash
eb1209b492
CFlameWarp: Dehardcode container sizes
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Same behavior, less magic numbers.
2020-04-03 01:10:22 -04:00
Lioncash
194cdf145f
Runtime: Use nullptr where applicable
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Same behavior, but no magic 0 value.
While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash
241a66dc0a
General: Make use of explicit constructors where applicable
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Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Lioncash
81dcc0604b
CParticleElectric: Make use of std::array where applicable
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Prevents array to pointer decay.
2020-03-25 03:58:37 -04:00
Lioncash
c61bee13db
CParticleElectric: Add parameters to function prototypes
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Makes the interface more self-documenting.
2020-03-25 03:58:37 -04:00
Phillip Stephens
af2738c7b1
Merge pull request #269 from lioncash/sconv
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CParticleSwoosh: Resolve sign-conversion warnings
2020-03-23 23:29:44 -07:00
Phillip Stephens
00691c1175
Merge pull request #268 from lioncash/intconst
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CIntElement: Remove const_cast
2020-03-23 23:29:26 -07:00
Phillip Stephens
bb9359c579
Merge pull request #266 from lioncash/make
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CParticleElectric: Use std::make_unique where applicable
2020-03-23 23:28:59 -07:00
Phillip Stephens
734f1d2db5
Merge pull request #264 from lioncash/move
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General: Remove unnecessary std::move calls
2020-03-23 23:28:24 -07:00
Phillip Stephens
425f8d4cc8
Merge pull request #263 from lioncash/array3
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CDecal: Make use of std::array where applicable
2020-03-23 23:28:08 -07:00
Lioncash
7a29f4bf52
CParticleSwoosh: Resolve sign-conversion warnings
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Resolves trivial warnings within loop condition checks.
2020-03-23 00:38:23 -04:00
Lioncash
a2517a504e
CIntElement: Remove const_cast
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CIESampleAndHold caches values internally for use later in a non-visible
manner to the user of the class. This is a good place for mutable to be
used.
This improves the readability of the GetValue() implementation.
2020-03-22 06:05:59 -04:00
Lioncash
34a0e9f23d
CParticleElectric: Use std::make_unique where applicable
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Makes it obvious that std::unique_ptr instances are being created within the
implementation code.
2020-03-22 05:27:49 -04:00
Lioncash
0e54861455
General: Remove unnecessary std::move calls
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There's no real need to std::move a primitive type. A copy will be
performed either way. We can remove std::move in this case to improve
readability.
2020-03-22 00:56:04 -04:00
Lioncash
2b4b7c36a5
CDecal: Make use of std::array where applicable
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Same behavior, but with stronger-typing and no implicit array to pointer
decay.
2020-03-21 01:53:41 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
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Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
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Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Phillip Stephens
97e33bdf11
Merge pull request #213 from lioncash/unique
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CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
2020-03-12 15:10:49 -07:00
Lioncash
05bccae70e
CDecalDataFactory: Make GetGeneratorDesc() return a unique_ptr
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Same behavior, but with safer memory management.
2020-03-12 14:46:02 -04:00
Lioncash
1f42b9be93
CParticleElectricDataFactory: Make GetGeneratorDesc() return a unique_ptr
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Same behavior, but with safer memory management.
2020-03-12 14:20:48 -04:00
Lioncash
59bbbdf41c
CParticleSwooshDataFactory: Make GetGeneratorDesc() return a unique_ptr
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Same behavior, but with safer memory management.
2020-03-12 14:17:42 -04:00
Lioncash
93121c38f7
CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
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Same behavior, but with safer memory management.
2020-03-12 14:00:23 -04:00
Lioncash
15dce1683e
CElementGen: std::move TToken instance in constructor
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Allows the parameter to be moved into via calling code.
2020-03-09 13:07:53 -04:00
Lioncash
af2a82b5a7
CElementGen: Make GetSystemCount() a const member function
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This doesn't modify internal member state, so this can be made a const
member function.
2020-03-09 13:03:42 -04:00
Lioncash
a8486cf479
CElementGen: Resolve sign-conversion warnings in loops
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Prevents implicit truncation to int from occurring.
2020-03-09 13:01:42 -04:00
Lioncash
9db07b037a
CElementGen: Make use of std::array where applicable
2020-03-09 12:53:28 -04:00
Lioncash
35adfe8abf
CElementGen: Alphabetize forward declarations
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Makes them nicer to visually scan over.
2020-03-09 12:33:24 -04:00
Lioncash
13afd9b033
CRealElement: Remove redundant instance() call in CRELifetimeTween::GetValue()
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This only needs to be called once.
2020-01-29 02:07:55 -05:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
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Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
34e78a2dd0
Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
2019-12-03 00:47:05 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Phillip Stephens
6a3eba0091
Merge pull request #103 from lioncash/unique
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CParticleDataFactory: Use unique_ptr where applicable
2019-10-18 01:01:40 -07:00
Lioncash
af7d8e9095
CUVElement: Provide initial value for cv in GetValueUV()
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The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash
35fb0e4911
CUVElement: Use const where applicable
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While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash
7430b70b73
CParticleDataFactory: Use unique_ptr where applicable
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Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Lioncash
8b58cdc268
CIntElement: Add class to handle RTOI int elements
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Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Lioncash
ff940612bc
CIntElement: Make use of std::clamp within CIEClamp's overrides
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Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash
3407a59ad7
CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
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We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash
af0c2c41e3
CIntElement: Organize cpp includes
2019-10-04 19:38:31 -04:00
Lioncash
83873b580e
CIntElement: Join variable declarations with assignments where applicable
2019-10-04 19:38:26 -04:00
Lioncash
66b198d1a4
CElementGen: Correct FourCC in SetTranslation()
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The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
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Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash
06789d1860
General: Normalize several headers' include paths
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Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
2019-09-22 20:36:33 -04:00
Lioncash
f9079f0215
Runtime: Make use of std::make_unique where applicable
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Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.
This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
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Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
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Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
fd0bfc3acf
Minor flamethrower and babygoth fixes
2019-06-30 20:14:42 -10:00
Phillip Stephens
6df0fcde50
Minor CElementGen cleanup, implement CFlaahgraPlants
2019-06-20 14:17:03 -07:00
Jack Andersen
87023b432e
Fixes in ANIM cooking
2019-06-15 16:22:23 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Phillip Stephens
81f1e22fc2
More CFlameThrower imps, implement `CScriptSpecialFunction::ThinkChaffTarget` and `CScriptSpecialFunction::ObjectFollowObject`
2019-05-09 19:33:56 -07:00
Phillip Stephens
28071851ad
Initial CFlameThrower imps
2019-04-16 01:00:46 -07:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
99b1a8ef49
Lots of bug fixes
2019-03-12 17:46:20 -10:00
Jack Andersen
2f963b9ce3
Various bug fixes
2019-03-08 22:58:27 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
d60fcc99c9
Fix CNewIntroBoss and particle bugs
2019-01-04 17:28:02 -10:00
Phillip Stephens
d30ceb6611
More CPuddleSpore implementations
2018-12-12 11:50:37 -08:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
9c88971df6
Initial CSpacePirate and rag doll imps
2018-11-23 22:09:35 -10:00
Phillip Stephens
a7e81073ae
CDamageInfo fixes, initial CPuffer
2018-11-13 20:16:11 -08:00
Phillip Stephens
89ece2e9b2
Proper CRandom16 usage
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More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
3ef7386978
Proper interleaved rendering of indirect-textured particle instances
2018-11-04 21:25:28 -10:00
Jack Andersen
4c306e7e40
Implement CHUDBillboardEffect, bug fixes
2018-11-03 15:08:44 -10:00
Phillip Stephens
dd30f51761
Initial CScriptGun implementation, more loaders
2018-10-27 17:20:30 -07:00
Jack Andersen
29dad50cca
Particle, map and line renderer fixes
2018-10-25 18:37:22 -10:00
Jack Andersen
8fb77eac2c
Various bug fixes
2018-10-20 18:14:00 -10:00