Jack Andersen
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154a44e21f
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Add master mulColor to programmable shader output
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2017-02-09 23:00:23 -10:00 |
Jack Andersen
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ca4d50c62b
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More reliable shader cache; update submodules
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2016-08-08 08:22:32 -10:00 |
Jack Andersen
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e17d5c0b83
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GLSL generation fixes
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2016-08-01 19:54:40 -10:00 |
Jack Andersen
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b7143c7dca
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Default colorRegs when lighting uniform not available
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2016-07-31 20:35:35 -10:00 |
Jack Andersen
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7e42581cf0
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HLSL extended shader support
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2016-07-31 18:34:08 -10:00 |
Jack Andersen
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b0b955f83f
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Remove redundant line of GLSL
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2016-07-31 14:21:02 -10:00 |
Jack Andersen
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dc2c636f33
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Early fragment tests and alpha compare to emulate GX use
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2016-07-31 14:12:10 -10:00 |
Jack Andersen
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9806a34ef6
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Vulkan build fix
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2016-07-31 13:47:41 -10:00 |
Jack Andersen
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f9cae24c5d
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Add alpha-test functionality for applicable blend modes
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2016-07-31 13:35:46 -10:00 |
Jack Andersen
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9531d2bb02
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Fixes for extended shaders
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2016-07-30 18:45:28 -10:00 |
Jack Andersen
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0acf4865ca
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Initial extended shader refactor
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2016-07-30 16:06:13 -10:00 |
Jack Andersen
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d73c12c61f
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Normalize must occur on 3-components
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2016-07-19 10:12:04 -10:00 |
Jack Andersen
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0decdce86d
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Update shaders for normalize TCG flag
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2016-07-18 20:12:00 -10:00 |
Jack Andersen
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d03f00938a
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Minor adjustments to silence MSVC warnings
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2016-07-14 11:30:32 -10:00 |
Phillip Stephens
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bc91e4597d
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Fix Vulkan shader errors by not using nested definitions
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2016-07-10 11:44:33 -07:00 |
Phillip Stephens
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bc170f1dc0
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Fix TexMtx uniform for GLSL
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2016-07-09 14:58:34 -07:00 |
Phillip Stephens
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e2523d1268
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Add post transform matrix
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2016-07-08 12:55:33 -07:00 |
Jack Andersen
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c544d99f98
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Shader variable emit fixes
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2016-07-07 14:05:45 -10:00 |
Jack Andersen
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66774da1be
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Update boo and GLSL backend for Vulkan
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2016-06-30 16:31:23 -10:00 |
Jack Andersen
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80284ad816
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Update GLSL backend for proper block bindings
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2016-04-03 19:00:40 -10:00 |
Jack Andersen
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4388cf64e5
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Update GLSL backend for memory testing
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2016-04-03 16:27:16 -10:00 |
Jack Andersen
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831ad0af8e
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Add primitive type to shader tag
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2016-04-01 17:34:03 -10:00 |
Jack Andersen
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72fc1e5754
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boo lambda-factory API refactor
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2016-03-30 09:15:08 -10:00 |
Jack Andersen
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bb0ca46194
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Vulkan sync
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2016-03-23 22:15:55 -10:00 |
Jack Andersen
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a09d042a3d
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Update shader pipeline calls
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2016-03-23 22:06:24 -10:00 |
Jack Andersen
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31fa668e78
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Humungous refactor
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2016-03-04 13:02:44 -10:00 |
Jack Andersen
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c424e37fba
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Update boo and GLSL macros
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2016-02-23 17:18:19 -10:00 |
Jack Andersen
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d76fcf0f5b
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Vulkan Updates
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2016-02-22 16:33:29 -10:00 |
Jack Andersen
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8590ae9f01
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SPIR-V ShaderCache backend
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2016-01-14 12:47:31 -10:00 |
Jack Andersen
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99ea94de39
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Integrate glslang AST compilation
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2016-01-14 11:12:29 -10:00 |
Jack Andersen
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0a457d854a
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Major scoped-enum refactor
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2015-11-20 15:13:06 -10:00 |
Jack Andersen
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daa446588b
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Metal shader generation
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2015-11-18 13:56:45 -10:00 |
Jack Andersen
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6ae4f6ed11
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Additions to test
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2015-11-15 18:30:06 -10:00 |
Jack Andersen
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77c5f8c089
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Updated Athena, squelched some warnings
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2015-11-14 13:59:38 -10:00 |
Phillip
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e0cff83a41
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Squash MSVC warnings
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2015-11-13 22:39:27 -08:00 |
Jack Andersen
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cbb0951c09
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Initial HECL-IR to GLSL implementation
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2015-11-10 13:17:53 -10:00 |
Jack Andersen
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c0d89d3e1e
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Transplant of libBoo to hecl's extern
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2015-11-09 16:06:27 -10:00 |