Phillip Stephens
65f5b873c8
Revert local changes I accidentally pushed like an idiot
2022-06-08 11:02:07 -07:00
Phillip Stephens
46a93166ef
Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp
2022-06-08 10:58:38 -07:00
Luke Street
af1814d3c7
CI fixes
...
- Don't use named params with fmt (fixes Clang 10)
- Disable buildcache step for macOS
- Update zeus (fixes GCC 9)
2022-06-03 02:01:36 -04:00
Luke Street
0ba73696f5
aurora: Fix mismatched filter mode for palette samplers
...
Update Dawn to fix asserts in Debug mode
2022-06-03 01:25:06 -04:00
Luke Street
40a444d800
aurora: Null graphics backend with SDL_Renderer fallback
2022-05-31 20:40:46 -04:00
Luke Street
4048492279
iOS and tvOS support
2022-05-27 15:52:16 -04:00
Luke Street
fe65258d91
aurora: Support per-pixel lighting
2022-05-25 01:45:42 -04:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
36a7bfc464
aurora: Properly clear GXTexObjs on shutdown
2022-05-19 14:23:33 -07:00
Luke Street
ef71c009c6
aurora: Working palette textures
2022-05-15 15:50:38 -04:00
Luke Street
d067fa2b7d
aurora: Fix I8 handling; add CMPR->RGBA conversion
2022-05-14 15:52:34 -04:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Henrique Gemignani Passos Lima
22256228fb
Don't use GNU extensions for fopen
2022-05-13 22:48:20 +03:00
Luke Street
cf952906b8
Windows build fixes
2022-05-12 11:13:04 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
eab2c577dd
aurora: Rename light att fields
2022-05-10 19:37:06 -04:00
Luke Street
59cf0255bf
aurora: Continue lights implementation
2022-05-10 18:31:32 -04:00
Phillip Stephens
724deee2ab
Fix incorrect light colors
2022-05-10 01:40:55 -07:00
Phillip Stephens
17136fdfb9
Implement GX lighting API (need to update shader generation)
2022-05-10 01:20:09 -07:00
Luke Street
9d634e6a05
Hacky scan visor rendering
2022-05-09 17:13:38 -04:00
Luke Street
1115b451a5
aurora: Update dawn
2022-05-09 00:56:44 -04:00
Phillip Stephens
10d4bbf297
Initial port configuration (needs cleanup)
2022-05-08 01:50:21 -07:00
Phillip Stephens
d1b4a71110
Initial controller configuration support
2022-05-07 21:20:52 -07:00
Luke Street
834bc8d183
aurora: Build fix & cleanup
2022-05-05 01:39:43 -04:00
Luke Street
b9376280aa
aurora: Windows compile & D3D12 fixes
2022-05-03 20:26:45 -04:00
Luke Street
ad90e4b511
aurora: Add pipeline progress window
2022-05-03 19:36:30 -04:00
Luke Street
64baad395a
aurora: Add naive pipeline cache
2022-05-03 01:32:06 -04:00
Luke Street
52756deac9
aurora: Reduce buffer sizes; add buffer size debug overlay
2022-05-02 23:31:14 -04:00
Luke Street
4eff37fcb2
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
Luke Street
242dff697f
aurora: Rework normal visualization slightly
2022-04-08 18:26:39 -04:00
Phillip Stephens
ce84609b4e
Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog
2022-04-03 18:13:17 -07:00
Phillip Stephens
3882f0332b
Inhibit screen saver
2022-04-03 17:22:07 -07:00
Phillip Stephens
609947cd66
aurora: Allow background input
2022-04-03 17:17:11 -07:00
Phillip Stephens
7461188a43
CCubeMaterial: implement final TCG
...
GX: add ability to view normals (disabled)
2022-03-26 19:21:55 -07:00
Luke Street
07b4208c42
Implement Model TCG
2022-03-26 21:34:20 -04:00
Luke Street
6e7d123389
aurora: Rework indexed attributes support
2022-03-26 20:30:29 -04:00
Luke Street
e409f05b40
aurora: Add graphics debug group stack
2022-03-26 20:23:16 -04:00
Phillip Stephens
67818aaabc
PAD: simulate L/R trigger button events if player holds analog L/R down >= 95% of the way
2022-03-24 01:43:18 -07:00
Phillip Stephens
51a1b6ba9b
GX: fix uploading post transform matrices
2022-03-24 01:03:41 -07:00
Phillip Stephens
7cf863983a
Minor input fixes, restore controller name in input viewer
2022-03-22 12:44:35 -07:00
Phillip Stephens
42dde9187b
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
Phillip Stephens
9804543327
Fix input not working properly
2022-03-22 10:58:19 -07:00
Phillip Stephens
e3c8fa1d8f
Start integrating new controller classes
2022-03-22 10:58:19 -07:00
Phillip Stephens
be79334465
Finish CDolphinController imp, ready for integration
2022-03-22 10:58:19 -07:00
Phillip Stephens
7e1b1ef248
PADRead: Right shift channel bits... (yeah that's logical, i'm just an idiot)
2022-03-22 10:58:18 -07:00
Phillip Stephens
30a5691748
PADRead: Don't invert right trigger
2022-03-22 10:58:18 -07:00
Phillip Stephens
9cedce737f
Initial virtual PAD API
2022-03-22 10:58:18 -07:00
Phillip Stephens
ec430567c3
Correct tab usage
2022-03-22 10:54:58 -07:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
a42769627c
aurora: Support BM_SUBTRACT, fix alpha blend op
2022-03-19 21:40:48 -04:00