Lioncash
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f4fd182741
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CPlayerState: Move arrays into an anonymous namespace where applicable
Keeps local arrays together and makes it impossible to accidentally
violate the ODR.
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2019-09-19 15:36:39 -04:00 |
Lioncash
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bc285913c8
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CPlayerState: Organize includes
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2019-09-19 15:27:20 -04:00 |
Jack Andersen
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233d13ceb9
|
Refactor for blender 2.8 and new shader model
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2019-05-07 17:50:21 -10:00 |
Jack Andersen
|
8df0a4913c
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zeus constexpr refactor and thermal visor fixes
|
2019-02-23 21:15:54 -10:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
c91e5df986
|
Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Phillip Stephens
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de952f8e8b
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Implement god mode, and CWeaponMgr
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2018-06-13 12:36:11 -07:00 |
Jack Andersen
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1e36329ed4
|
Implement Metal fluid plane tessellation shader
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2018-06-11 15:16:27 -10:00 |
Phillip Stephens
|
cb2b9fa8bd
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Initial CScriptGunTurret Implementation
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2018-06-04 12:15:35 -07:00 |
Phillip Stephens
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6d60ccfd04
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Various fixes and tweaks, Implement CExplosion, Add cheats
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2018-04-26 14:12:20 -07:00 |
Jack Andersen
|
898114d803
|
PART MBSP property yaml fix
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2018-04-04 20:58:11 -10:00 |
Jack Andersen
|
b405f33ded
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Correct rstl::prereserved_vector implementation
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2018-02-14 18:37:21 -10:00 |
Phillip Stephens
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001125429f
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
Jack Andersen
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53ec80ce72
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Implement CFlameWarp
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2017-09-09 23:04:51 -10:00 |
Jack Andersen
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149eed4b73
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Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
640623f3ef
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Jack Andersen
|
35ab6e4803
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Finish CPlayerGun
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2017-09-01 18:06:05 -10:00 |
Jack Andersen
|
ddb1d584b7
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More work on CPlayerGun
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2017-08-30 16:42:37 -10:00 |
Jack Andersen
|
1f7e8e1033
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Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
ed991a6ac0
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Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Phillip Stephens
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870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
925aa3fe1a
|
More CPlayer imps
|
2017-07-30 19:19:05 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
Jack Andersen
|
9796ba9244
|
Complete CArtifactDoll
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2017-05-12 18:57:24 -10:00 |
Jack Andersen
|
e3dc0762ec
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Finish CInventoryScreen
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2017-05-09 09:44:05 -10:00 |
Jack Andersen
|
9cd421888d
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Additional HUD work
|
2017-04-08 20:14:22 -10:00 |
Jack Andersen
|
dc781f5c67
|
Additional HUD interfaces
|
2017-04-03 19:48:13 -10:00 |
Jack Andersen
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67ed82bc52
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Implement CHudEnergyInterface
|
2017-04-02 19:37:54 -10:00 |
Jack Andersen
|
b3c94f1d2b
|
Lots of HUD-related implementations
|
2017-04-01 17:03:37 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
|
2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Phillip Stephens
|
7e4c82a013
|
Fix SCAN state saving, clean up MLVL, add support for newer CRasterFont versions
|
2017-02-08 23:37:00 -08:00 |
Jack Andersen
|
6a7fc0145f
|
Bitstream fixes
|
2017-02-05 17:21:58 -10:00 |
Phillip Stephens
|
65fb75737f
|
CScriptTrigger work
|
2017-01-14 19:59:37 -08:00 |
Phillip Stephens
|
af1e22a62d
|
Start naming EMaterialTypes values
|
2016-12-29 13:38:59 -08:00 |
Jack Andersen
|
9639ac75cc
|
Work on CMemoryCardDriver
|
2016-12-20 11:51:50 -10:00 |
Phillip Stephens
|
5793c8df87
|
More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
Phillip Stephens
|
0ef4dbc7d2
|
Minor CStateManager fixes, CScriptColorModulate imps
|
2016-08-18 11:34:06 -07:00 |
Jack Andersen
|
12f23ba340
|
Several CWorldTransManager imps
|
2016-08-16 12:49:19 -10:00 |
Jack Andersen
|
24bfc47d1a
|
Plenty of dependency stubs for CStateManager
|
2016-08-14 11:11:44 -10:00 |
Phillip Stephens
|
8c2d5eb3a3
|
Update kaubfuda
|
2016-06-30 12:35:11 -07:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Phillip Stephens
|
3426aaf260
|
Add more particle DNAs
|
2016-03-28 01:54:02 -07:00 |
Phillip
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ee6defb120
|
Compile fixes
|
2016-03-23 14:41:41 -07:00 |
Phillip Stephens
|
dc24a864fd
|
CPlayerState imps
|
2016-03-23 13:38:01 -07:00 |
Phillip Stephens
|
62e8066a63
|
Initial CPlayerState RE
|
2016-03-19 12:19:43 -07:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |