Phillip Stephens
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0bb51f067c
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Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object
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2019-01-31 12:44:05 -08:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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660e7cd239
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Work on CParasite
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2018-11-12 23:20:11 -10:00 |
Jack Andersen
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bf3636a16e
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Lots of CParasite implementations
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2018-11-11 18:21:36 -10:00 |
Jack Andersen
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d4bb7d64eb
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All CPatterned functions implemented
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2018-11-10 17:27:54 -10:00 |
Jack Andersen
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0b3a9e1865
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Implement CPatterned::KnockBack
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2018-11-05 20:16:12 -10:00 |
Jack Andersen
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3f4aeffb17
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Merge branch 'shader-refactor'
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2018-10-15 17:17:37 -10:00 |
Phillip Stephens
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bbfe61efbf
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Various loader implementations
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2018-10-11 15:57:05 -07:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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58c00b6c9c
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Update fixNES integration
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2018-06-18 11:38:51 -10:00 |
Phillip Stephens
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711c3e0d2c
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Remove rstl::optional_object, various cleanups, implement CExplosion and CScriptDoor
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2018-04-29 20:12:41 -07:00 |
Jack Andersen
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f60097b7e3
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Implement CScriptSound and bug fixes
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2017-11-26 19:06:53 -10:00 |
Jack Andersen
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11d17d0fe5
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Various bug fixes
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2017-11-25 17:04:25 -10:00 |
Phillip Stephens
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001125429f
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Basic CGameAllocator implementation (WIP)
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2017-09-12 08:27:48 -07:00 |
Phillip Stephens
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9b5ec8f86d
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Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
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2017-08-29 06:17:52 -07:00 |
Jack Andersen
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ed991a6ac0
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Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
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96b17ac73d
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Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Phillip Stephens
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2dee7c72cb
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Fix build error
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2017-08-01 03:08:42 -07:00 |
Jack Andersen
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8a493615c4
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Implement CBodyController
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2017-07-13 19:14:19 -10:00 |
Jack Andersen
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71a361f54e
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Work on collision related implementations
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2017-06-17 15:58:13 -10:00 |
Jack Andersen
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4f33422423
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Lots of CPlayer implementations
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2017-06-11 18:23:34 -10:00 |
Jack Andersen
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c069666307
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
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db12dd2ea2
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Implement CStateManager::Update
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2017-03-23 19:30:16 -10:00 |
Phillip Stephens
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0f90a1f532
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More Collision related fixes
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2017-02-28 19:42:06 -08:00 |
Jack Andersen
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50fe6d34ab
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PVS implementations
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2017-02-18 23:27:01 -10:00 |
Jack Andersen
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59406a069b
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Bug fixes and more CStateManager imps
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2017-02-13 18:27:20 -10:00 |
Phillip Stephens
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bf91bdc332
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Initial CIkChain implementation
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2017-01-07 19:36:24 -08:00 |
Phillip Stephens
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be40ebc8db
|
Move weapon code to RuntimeWeapon
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2016-11-22 12:43:16 -08:00 |
Phillip Stephens
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06468c778c
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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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2016-10-01 12:01:11 -07:00 |
Phillip Stephens
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b8ac7f0082
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Complete CScriptDistanceFog RE
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2016-08-08 20:58:19 -07:00 |
Phillip Stephens
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4b229bac27
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More FRME work, implement CScriptRelay
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2016-07-25 19:33:32 -07:00 |
Phillip Stephens
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9b62191975
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Various imps, completed CCollisionResponse RE
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2016-07-24 23:24:57 -07:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
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2016-04-29 03:08:46 -07:00 |
Phillip Stephens
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6d9ccc7f89
|
Various Implementations
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2016-04-24 22:53:06 -07:00 |
Jack Andersen
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519a07b7e7
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Needless copy construction avoidance
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2016-04-20 09:23:00 -10:00 |
Jack Andersen
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c614d2d2d1
|
ScriptLoader support imps
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2016-04-17 19:33:23 -10:00 |
Jack Andersen
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48e8de05c5
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Additional ScriptLoader imps
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2016-04-17 15:58:13 -10:00 |