Phillip Stephens
abc7fdd3f0
Update aurora
2022-08-11 08:55:46 -07:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Phillip Stephens
96680d2660
Add CVarValueReference
2021-07-10 11:32:25 -07:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game
2021-06-04 22:30:38 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox
2021-06-03 14:40:01 -07:00
Phillip Stephens
acb827a3b5
Add incoming connections
2021-05-29 18:45:08 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
c6593760b1
Update submodules, add room timer
2020-12-31 14:00:10 -08:00
Luke Street
df2d191be8
CScriptMazeNode: Renaming & more cleanup
2020-09-21 18:38:11 -04:00
Luke Street
47f456e4e7
CScriptMazeNode: Start implementing AcceptScriptMsg
2020-09-19 14:52:43 -04:00
Luke Street
e486e01b2a
CScriptMazeNode: Implement GenerateObjects & more structures
2020-09-19 13:30:44 -04:00
Luke Street
df56ed5651
Update hecl; fix uint -> u32
2020-09-15 19:31:29 -04:00
Luke Street
230a8ff946
CDrone: Implement sub_80165984 & sub_801656d4
2020-09-15 00:46:32 -04:00
Lioncash
4dc553e72a
General: Resolve several -Wextra-semi warnings
...
Remove redundant semicolons and also amends some macros to require
semicolon termination.
2020-08-23 15:45:54 -04:00
Lioncash
600076030f
CStateManager: Make use of bool parameter in SetWarping()
...
Allows toggling the warping.
2020-04-23 21:12:52 -04:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street
346d110b79
Runtime: Replace bitfield unions with constructor initializers
2020-04-10 15:02:36 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
...
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
bf11be46ad
CStateManager: Make use of std::array where applicable
...
Same behavior, but allows dehardcoding array sizes and makes the array
types more strongly typed.
2020-03-17 23:10:41 -04:00
Lioncash
179f0b5f08
CStateManager: Remove instances of const_cast where applicable
...
Eliminates trivial casts that don't require much modifications to other
existing interfaces.
2020-03-16 20:16:15 -04:00
Luke Street
830db8772d
Merge remote-tracking branch 'origin/master' into chozoghosts
2020-03-09 10:12:40 -04:00
Phillip Stephens
f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments
2020-03-07 09:14:07 -08:00
Phillip Stephens
9d77d7313c
More ChozoGhost imps
2020-03-04 18:41:10 -08:00
Phillip Stephens
a1c7692d36
More CRidley imps
2019-11-12 12:25:21 -08:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
...
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
...
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Phillip Stephens
6fe99a7ddf
Finish CFlickerBat imps
2018-12-16 21:40:27 -08:00
Jack Andersen
ec1cb75b25
Finish CSpacePirate implementation
2018-12-12 21:39:16 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Phillip Stephens
96f20512bb
More CScriptSpecialFunction imps, fix intermittent crash in CAnimTreeTweenBase
2018-11-18 21:01:39 -08:00
Jack Andersen
660e7cd239
Work on CParasite
2018-11-12 23:20:11 -10:00
Jack Andersen
bf3636a16e
Lots of CParasite implementations
2018-11-11 18:21:36 -10:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
98c7525176
Initially working CEnvFxManager
2018-11-01 22:16:16 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
8b25548482
Various bug fixes, implement `CMain::WarpTo`
2018-09-20 20:41:57 -07:00
Phillip Stephens
c0b8b89a9b
Various CScriptSpecialFunction implementation, more debugOverlay CVars
2018-06-08 14:00:18 -07:00
Phillip Stephens
cb2b9fa8bd
Initial CScriptGunTurret Implementation
2018-06-04 12:15:35 -07:00
Phillip Stephens
259a2d431c
Initial CScriptSpecialFunction implementations
2018-05-19 22:01:17 -07:00