Jack Andersen
|
2ff1a2ee0b
|
Shader directory refactor
|
2016-07-20 19:21:45 -10:00 |
Jack Andersen
|
4bcd88e69f
|
CDrawableType enum
|
2016-07-20 16:03:24 -10:00 |
Jack Andersen
|
6f572d3a00
|
Normalize TCG fixes
|
2016-07-19 10:12:38 -10:00 |
Phillip Stephens
|
de43ef8100
|
Matrix fixes
|
2016-07-09 15:02:31 -07:00 |
Phillip Stephens
|
8b1f70c5cd
|
Clean up matrix assignment
|
2016-07-08 13:25:38 -07:00 |
Phillip Stephens
|
dd3a524bf4
|
Fix UV animations (4/5 still borked)
|
2016-07-08 12:57:51 -07:00 |
Phillip Stephens
|
eb1e7870e5
|
Add missing TickRenderTimings call, and fix bufOut advancement
|
2016-07-07 23:53:06 -07:00 |
Phillip Stephens
|
746e7d9ff3
|
Add missing Post Transform matrix to UV Animations
|
2016-07-07 20:23:58 -07:00 |
Jack Andersen
|
952b96fa79
|
GLSL refactors to support Vulkan
|
2016-07-07 14:07:11 -10:00 |
Phillip Stephens
|
4d56b0f876
|
OS X < 10.11
|
2016-07-05 14:51:00 -07:00 |
Phillip Stephens
|
9bc184e4eb
|
Shader error fixes, update amuse
|
2016-07-03 17:01:39 -07:00 |
Jack Andersen
|
2e784a1941
|
Vulkan Updates
|
2016-07-01 17:46:02 -10:00 |
Jack Andersen
|
10784b7dc5
|
Updates for Vulkan rendering
|
2016-06-30 16:33:16 -10:00 |
Phillip Stephens
|
fc8f3e3881
|
Add kabufuda and more stubs
|
2016-06-28 11:56:32 -07:00 |
Jack Andersen
|
384f660efc
|
Update amuse
|
2016-06-07 18:38:26 -10:00 |
Jack Andersen
|
a07112ccfa
|
Update amuse and boo
|
2016-05-27 20:57:21 -10:00 |
Phillip
|
a3b47df10d
|
Various windows compile fixes
|
2016-05-20 20:02:09 -07:00 |
Jack Andersen
|
28e3d3c6fa
|
Moved DSP decoder to amuse
|
2016-05-10 18:51:22 -10:00 |
Jack Andersen
|
2b6f0ca269
|
Fix bug from source consolidation refactor
|
2016-05-09 17:05:14 -10:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Jack Andersen
|
b60d55d784
|
Bad level link fixes
|
2016-04-23 18:03:30 -10:00 |
Phillip Stephens
|
8f78aa5f16
|
More Actor imps
|
2016-04-23 03:51:53 -07:00 |
Jack Andersen
|
2260632ac6
|
Replace angle conversions with zeus implementation
|
2016-04-20 11:50:11 -10:00 |
Jack Andersen
|
abff623cf6
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
Jack Andersen
|
86c21a77ac
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:26:01 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
e661fa6f2b
|
Initial CCharLayoutInfo implementation
|
2016-04-09 13:19:17 -10:00 |
Jack Andersen
|
28b9cd9e3f
|
AuxiliaryID32 implemented for sub-resources
|
2016-04-05 15:44:07 -10:00 |
Jack Andersen
|
5cd372592c
|
Aux-info resource sharing; some rigging stubs
|
2016-04-04 15:51:25 -10:00 |
Jack Andersen
|
806cd54b75
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-04-04 11:21:18 -10:00 |
Jack Andersen
|
909baea2cd
|
Implement GX-style faked directional
|
2016-04-04 11:20:26 -10:00 |
Jack Andersen
|
5c1d8492db
|
HLSL lighting shaders
|
2016-04-04 09:34:54 -10:00 |
Jack Andersen
|
c26a288a8c
|
Vulkan API sync
|
2016-04-03 20:37:15 -10:00 |
Jack Andersen
|
9f0e9a808b
|
Implement Metal lighting shader
|
2016-04-03 20:16:03 -10:00 |
Jack Andersen
|
408ce2ca8b
|
Working CLight
|
2016-04-03 19:02:09 -10:00 |
Jack Andersen
|
dae2621d93
|
Initial CLight integration
|
2016-04-03 16:32:57 -10:00 |
Jack Andersen
|
51ecf300ad
|
Correct projection for Metal
|
2016-04-02 20:19:33 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Jack Andersen
|
9ed1fbe40f
|
Fix other perspective matrix function
|
2016-04-01 18:25:47 -10:00 |
Jack Andersen
|
4ab2312d06
|
shader tag update
|
2016-04-01 17:34:41 -10:00 |
Jack Andersen
|
58c85d8c30
|
Depth buffer fix
|
2016-04-01 14:07:07 -10:00 |
Jack Andersen
|
8fc0d57500
|
Thread-safe extraction
|
2016-03-31 18:25:00 -10:00 |
Jack Andersen
|
9fcce94a7a
|
Async resource build fixes
|
2016-03-31 15:00:37 -10:00 |
Jack Andersen
|
bc6ba1141d
|
Deadlock fixes and PC TXTR loading
|
2016-03-31 11:06:41 -10:00 |
Jack Andersen
|
d5ff5e3ace
|
Update CModelBoo.cpp
|
2016-03-30 21:50:52 -10:00 |
Jack Andersen
|
7b865683e7
|
More CModel imps
|
2016-03-30 20:18:56 -10:00 |
Jack Andersen
|
27bcf57447
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-03-30 16:45:08 -10:00 |
Jack Andersen
|
b373493cf3
|
Much CModel work
|
2016-03-30 16:44:43 -10:00 |
Phillip Stephens
|
d7672226a2
|
Unify factory return type
|
2016-03-30 17:38:03 -07:00 |
Jack Andersen
|
c5761b6c41
|
metal boo lambda sync
|
2016-03-30 11:08:54 -10:00 |
Jack Andersen
|
99cf1153b6
|
Boo D3D lambda sync
|
2016-03-30 10:44:19 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Jack Andersen
|
6b1c435d0c
|
Initial CModel implementation
|
2016-03-29 13:14:14 -10:00 |
Jack Andersen
|
a866939b09
|
D3D sync
|
2016-03-23 22:36:04 -10:00 |
Jack Andersen
|
3093e60173
|
Vulkan sync
|
2016-03-23 22:16:57 -10:00 |
Jack Andersen
|
7f8e21a999
|
Update shader pipeline calls
|
2016-03-23 22:07:22 -10:00 |
Jack Andersen
|
42f7cbe4b5
|
Update audio integration
|
2016-03-23 14:05:56 -10:00 |
Phillip
|
6301af3133
|
Windows Fixes
|
2016-03-22 11:35:52 -07:00 |
Jack Andersen
|
7c99de82ec
|
CTextRenderBuffer boo implementations
|
2016-03-21 22:15:00 -10:00 |
Jack Andersen
|
ee534de7be
|
Various stubs and imps
|
2016-03-18 14:07:31 -10:00 |
Jack Andersen
|
79d90f46d3
|
CGuiModel imps
|
2016-03-16 16:18:01 -10:00 |
Jack Andersen
|
a81bc3c7a2
|
CGuiLight imps
|
2016-03-16 10:49:35 -10:00 |
Jack Andersen
|
fcee32f666
|
Some initial widget imps
|
2016-03-15 17:37:51 -10:00 |
Jack Andersen
|
5566c5b002
|
More CGuiFrame imps
|
2016-03-14 18:55:57 -10:00 |
Jack Andersen
|
5054cd1d8a
|
More stubs for GuiSys
|
2016-03-09 17:47:37 -10:00 |
Jack Andersen
|
f53bdcc5bd
|
THP audio fix
|
2016-03-09 10:03:35 -10:00 |
Jack Andersen
|
ee3723150d
|
Audio buffer access bug fix; non-looping THP fix
|
2016-03-08 13:16:50 -10:00 |
Jack Andersen
|
52faf42aaa
|
CMoviePlayer G.721 audio implemented
|
2016-03-08 12:51:13 -10:00 |
Jack Andersen
|
9203b69647
|
no more redundant get()
|
2016-03-07 22:51:45 -10:00 |
Jack Andersen
|
9a43c518f9
|
Working THP audio and deinterlacing
|
2016-03-07 21:10:52 -10:00 |
Jack Andersen
|
bba30a25bf
|
Working CMoviePlayer (video only for now)
|
2016-03-07 12:48:54 -10:00 |
Jack Andersen
|
6e160560fa
|
CMoviePlayer initial implementation
|
2016-03-06 17:12:32 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Jack Andersen
|
488de1bdb9
|
GLSL macros
|
2016-02-23 17:20:07 -10:00 |
Jack Andersen
|
7e7f789c28
|
Vulkan updates
|
2016-02-22 16:34:16 -10:00 |
Jack Andersen
|
bd0a72a4cb
|
CLineRenderer HLSL shaders
|
2016-02-18 10:53:17 -10:00 |
Jack Andersen
|
7d07eb5058
|
Fix member visibility derp
|
2016-02-18 06:42:15 -08:00 |
Jack Andersen
|
5a0fb04e03
|
Implement Metal CLineRenderer shaders
|
2016-02-17 21:36:36 -10:00 |
Jack Andersen
|
365f6ac9e7
|
Implement line renderer (OpenGL only for now)
|
2016-02-17 16:42:32 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
259eb89b00
|
Class name fix
|
2016-02-07 17:31:05 -10:00 |
Jack Andersen
|
e423db32ee
|
Major scoped-enum refactor
|
2015-11-20 15:16:07 -10:00 |
Jack Andersen
|
ce42cdd3be
|
various input class implementations
|
2015-08-27 14:11:31 -10:00 |
Jack Andersen
|
b51911ed3d
|
more classes added
|
2015-08-21 15:58:41 -10:00 |
Jack Andersen
|
731d8bbcb4
|
more stubs
|
2015-08-20 14:06:39 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
|
2015-08-18 12:51:54 -10:00 |
Jack Andersen
|
520eec7aa2
|
Refactored directory layout for cleaner runtime organization
|
2015-08-17 12:05:00 -10:00 |
Jack Andersen
|
c1f4f31e6f
|
added runtime stubs
|
2015-07-11 12:41:10 -10:00 |