Commit Graph

88 Commits

Author SHA1 Message Date
Jack Andersen 0cfefd22a1 Implement CCollidableOBBTree 2017-07-02 17:34:19 -10:00
Jack Andersen 704e1b110a Update nod 2017-07-01 20:08:54 -10:00
Jack Andersen b7f88906ca Update nod 2017-07-01 19:40:12 -10:00
Jack Andersen 7063f2412d Implement builtin collider tests 2017-06-30 17:23:49 -10:00
Jack Andersen ff15bfbec3 Finish CMetroidAreaCollider 2017-06-29 15:39:34 -10:00
Jack Andersen ec7ac212ef Finish AABB area colliders 2017-06-25 15:36:31 -10:00
Jack Andersen 35fa9b0992 Initial CMetroidAreaCollider implementations 2017-06-23 18:58:59 -10:00
Jack Andersen a2c462529f Add some moving collision implementations 2017-06-22 07:56:51 -10:00
Jack Andersen 59771cf630 Finish CGroundMovement 2017-06-20 21:24:26 -10:00
Jack Andersen d4a97861dc Initial work on CGroundMovement 2017-06-18 21:00:50 -10:00
Jack Andersen 71a361f54e Work on collision related implementations 2017-06-17 15:58:13 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Phillip Stephens 46c70ecf11 Initial CScriptPlatform imps, minor cleanup, and RandomStatic GLSL fixes 2017-06-10 22:49:27 -07:00
Jack Andersen 6da6e37d42 Conform CElementGen with retail 2017-06-03 15:01:09 -10:00
Phillip Stephens a612f0dc66 Add missing data formats (still need PATH), update submodules 2017-05-22 04:24:24 -07:00
Phillip Stephens c852d63db2 More collision actor work 2017-05-06 23:55:01 -07:00
Jack Andersen 4ff1475f0e Work on CSamusDoll 2017-05-04 08:56:20 -10:00
Jack Andersen 72cac044d3 Add missing parameter identifiers 2017-04-22 11:47:27 -10:00
Phillip Stephens 1845a1465b Initial CJointCollisionDescription imps, minor CScriptTrigger cleanup 2017-04-22 04:04:07 -07:00
Jack Andersen 664cbec769 Move some collision functions to CGameCollision.cpp 2017-04-14 19:49:01 -10:00
Jack Andersen 84578e9909 Implement CActorLights::BuildAreaLightList 2017-04-09 20:57:00 -10:00
Jack Andersen d3c4f69e6f Work on HUD interfaces 2017-04-06 19:35:09 -10:00
Jack Andersen a2b9bfb1a2 Lots of CSamusHud imps 2017-04-02 15:39:23 -10:00
Jack Andersen 2530163a8c Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
Jack Andersen a0549cd82b Work on CStateManager 2017-03-28 16:51:12 -10:00
Jack Andersen 6b8e2dde3c Merge branch 'master' of https://github.com/AxioDL/urde 2017-03-25 19:53:42 -10:00
Jack Andersen c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
Phillip Stephens 01d7f42524 Initial CCollisionActorManager imp 2017-03-25 21:12:06 -07:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Phillip Stephens b15e61c258 Complete CCollisionActor imp, initial CJoinCollisionDescription 2017-03-12 18:07:03 -07:00
Phillip Stephens fe72458f48 Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot) 2017-03-05 09:54:00 -08:00
Phillip Stephens 04619dd960 Initial CCollisionActor imps 2017-03-03 14:13:23 -08:00
Phillip Stephens 72ec0546d4 Merge branch 'master' of https://github.com/AxioDL/urde 2017-02-28 19:43:36 -08:00
Phillip Stephens 0f90a1f532 More Collision related fixes 2017-02-28 19:42:06 -08:00
Jack Andersen 5277d445d3 MREA fixes, some script constructors 2017-02-27 21:31:14 -10:00
Jack Andersen e923d83617 CScriptMidi and work on CGameArea loading 2017-02-26 19:25:14 -10:00
Phillip Stephens fc51cd38aa Initial CCollisionActor imps, minor cleanup 2017-02-20 19:29:45 -08:00
Phillip Stephens ac5f28eeff Add missing factories, update hecl 2017-02-13 13:29:00 -08:00
Phillip Stephens 331253cd1f Initial CScriptActor imps 2017-02-10 16:52:52 -08:00
Phillip Stephens d9f5805356 Re-organize MP1 specific world objects 2017-02-05 12:23:58 -08:00
Phillip Stephens 4a7a3bea2f FRME Fixes 2017-01-21 07:46:51 -08:00
Phillip Stephens d1b55e23db TCastToPtr adjustments 2017-01-18 14:30:02 -08:00
Phillip Stephens 353dbadfe9 Code cleanup and corrections 2017-01-06 17:58:05 -08:00
Phillip Stephens b765ce3eb7 Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
Phillip Stephens af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
Phillip Stephens 7b79e52740 Collision flags and SFX type handling 2016-12-25 23:58:44 -08:00
Jack Andersen 513d283bee Merge branch 'master' of https://github.com/AxioDL/urde 2016-12-22 20:43:26 -10:00
Jack Andersen d7f79d6ec3 Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
Phillip Stephens 8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
Phillip Stephens 83f3e3d4f1 Various Implementations 2016-11-20 13:53:15 -08:00