Commit Graph

1812 Commits

Author SHA1 Message Date
Phillip Stephens ab65fae969
Merge pull request #186 from lioncash/array
CInGameGuiManager: Make use of std::array where applicable
2020-03-06 16:13:33 -08:00
Phillip Stephens c9e7b2c2ff
Merge pull request #185 from lioncash/reference2
CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
2020-03-06 16:13:22 -08:00
Phillip Stephens 915a0785a5
Merge pull request #184 from lioncash/reference
CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
2020-03-06 16:13:05 -08:00
Phillip Stephens 96af6157bd
Merge pull request #183 from lioncash/move
CThardus: std::move vector instances in constructor
2020-03-06 16:12:53 -08:00
Phillip Stephens 4b13f8768b
Merge pull request #181 from lioncash/ref
CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
2020-03-06 16:12:35 -08:00
Lioncash 84fde9ceca CInGameGuiManager: Make use of std::array where applicable
Allows us to eliminate some hardcoded array sizes.
2020-03-05 22:02:29 -05:00
Lioncash 40277bedac CParticleGenInfo: Fix missing ampersand in GetParticleSystem() member function
Previously the particle system shared pointer would always be returned
by value, rather than by reference.
2020-03-05 21:36:04 -05:00
Lioncash 4c90adf074 CHierarchyPoseBuilder: Fix missing ampersand in CharLayoutInfo() return value
Previously this function was always returning by value, rather than by
reference, like what its contained called function does.
2020-03-05 21:28:23 -05:00
Lioncash 6917132a94 CThardus: std::move vector instances in constructor
Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.

While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Lioncash 50f8f3e17e CInGameGuiManager: Take std::shared_ptr by const reference in DoStateTransition()
Trivially avoids an atomic reference count increment and decrement.
2020-03-05 20:47:07 -05:00
Phillip Stephens 2f9dd38bbe
Silence discard errors 2020-03-04 18:40:03 -08:00
Luke Street 74d01debe1
Merge pull request #180 from lioncash/flamethrower
CFlameThrower: Amend virtual interface discrepancies
2020-03-04 13:42:21 -05:00
Lioncash 88cb5acdca CFlameThrower: Amend virtual interface discrepancies
GM8E v0 overrides Render(), GetTouchBounds() and Touch() and does
nothing within them. This updates the interface to match it.
2020-03-04 06:52:50 -05:00
Lioncash f0c3903951 CSpacePirate: Make use of std::array with constexpr data
Makes data strongly typed, making pointer decay explicit.
2020-03-04 04:44:54 -05:00
Lioncash 4b3d48ebc1 CSpacePirate: Make static const data internally linked
Makes the symbols fully internally linked and also allows marking them
constexpr.
2020-03-04 04:33:11 -05:00
Phillip Stephens 09f7096913
Disable variable delta time 2020-03-03 16:50:25 -08:00
Phillip Stephens 80dbc1920c
Update submodules 2020-03-03 16:49:13 -08:00
Phillip Stephens 366d6b96ee
Merge pull request #178 from lioncash/data
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
2020-03-03 16:43:43 -08:00
Phillip Stephens abfd77c3ba
Merge pull request #177 from lioncash/burst
CScriptGunTurret: Move static const data into the cpp file
2020-03-03 16:43:34 -08:00
Lioncash 70c3a7ddf5 CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
We can use append() instead of data(). This allows the size of the
string view instance to be used directly instead of redundantly doing a
string size lookup.
2020-03-03 06:30:20 -05:00
Luke Street 9e0e053906 CScriptSpecialFunction: Further ThinkSpinnerController implementation 2020-03-03 03:31:58 -05:00
Lioncash 245a8145c7 CScriptGunTurret: Make use of std::array with file-static data 2020-03-03 03:12:35 -05:00
Lioncash f4fc17bee0 CScriptGunTurret: Move static const data into the cpp file
Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
Luke Street 12393d4c4d CSnakeWeedSwarm: Fix lighting 2020-03-01 03:05:16 -05:00
Luke Street 17b9813b3e CSnakeWeedSwarm: Rendering & state fixes 2020-03-01 02:52:17 -05:00
Luke Street f064bc2f7b CSnakeWeedSwarm: Initialize bitfields; some more cleanup 2020-03-01 01:59:12 -05:00
Luke Street 046fbe7760 CSnakeWeedSwarm: Cleanup, renaming & fixes 2020-03-01 01:59:12 -05:00
Luke Street 34a80aab81 CSnakeWeedSwarm: Implement ApplyRadiusDamage 2020-03-01 01:59:12 -05:00
Luke Street f50f5cedef CSnakeWeedSwarm: Implement remaining methods 2020-03-01 01:59:12 -05:00
Phillip Stephens 9f5f0abab4
More CThardus imps, add reference CTevPass imps 2020-02-29 17:11:41 -08:00
Luke S 617844efce
Merge pull request #175 from lioncash/fixme
CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
2020-02-29 16:56:50 -05:00
Lioncash 5e705515ed CFlaahgraTentacle: Remove FIXME comment in ShouldAttack()
GM8E v0 does exactly this, so we can consider this double-checked
2020-02-29 06:18:30 -05:00
Lioncash 9434be8562 CFlaahgraTentacle: Amend floating point value within Play case in AcceptScriptMsg()
GM8E v0 sets this to 0.04f.
2020-02-29 05:54:38 -05:00
Luke S 58a2f6aeb2
Merge pull request #173 from lioncash/c_str
Runtime: Remove unnecessary c_str() calls
2020-02-28 11:16:57 -05:00
Luke S e0b84df5de
Merge pull request #172 from lioncash/move
CCharacterInfo: Minor allocation related changes
2020-02-28 10:39:35 -05:00
Luke S e7de5311c2
Merge pull request #171 from lioncash/const
CPAS*: Minor cleanup
2020-02-28 10:37:36 -05:00
Luke S 55521fb5df
Merge pull request #170 from lioncash/collision
CollisionUtil: Replace FINDMINMAX macro with std::minmax()
2020-02-28 10:36:46 -05:00
Lioncash f1256faeb7 Runtime: Remove unnecessary c_str() calls
Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00
Lioncash 718d8d5d6f CPASParmInfo: Make data members private
These aren't used outside of the class, we only need to make
EWeightFunction public.
2020-02-28 05:00:16 -05:00
Lioncash 9524208cd2 CCharacterInfo: Remove unnecessary top-level const in return value of GetAnimationIndex()
Same behavior, less code.
2020-02-28 04:56:45 -05:00
Lioncash 63cf485f27 CCharacterInfo: std::move std::string instance where applicable
Avoids potentially reallocating strings where it's not necessary to do
so.
2020-02-28 04:55:09 -05:00
Lioncash 435a6ea1d4 CCharacterInfo: Make use of emplace_back() where applicable
We can construct these elements in place. While we're at it, we can mark
the count variables at const to be explicit.
2020-02-28 04:51:18 -05:00
Lioncash d2c86f98d1 CCharacterInfo: std::move vectors in CParticleResData's constructor
Same behavior, but allows the caller to move into the constructor,
potentially avoiding copies altogether.
2020-02-28 04:49:07 -05:00
Lioncash d79b9d925e CPAS*: Make constructors explicit
Prevents undesirable implicit constructions from occurring.
2020-02-28 04:38:23 -05:00
Lioncash fe05c42be4 CPASAnimState: Remove const_cast usages
A cache is typically a use case for mutable (as the outside user of the
class wouldn't directly rely on the cache as part of the API, this would
only function to assist the API perform better), so we can mark the
selection cache as mutable and make the code nicer to read overall.
2020-02-28 04:33:42 -05:00
Lioncash 9cb5d11405 CollisionUtil: Replace FINDMINMAX macro with std::minmax()
Same thing, but already provided by the language.
2020-02-28 02:27:24 -05:00
Luke S 751838f00e
Merge pull request #166 from lioncash/redundant
CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
2020-02-26 13:19:22 -05:00
Luke S 5fa244a058
Merge pull request #165 from lioncash/elastic
CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
2020-02-26 13:17:18 -05:00
Lioncash 62330903cc CGroundMovement: Collapse 'dampUnderwater ? 0.2f : 0.2f' conditional
The conditional itself aside, in GM8E v0, this is always assigned as
0.2f.
2020-02-26 04:18:58 -05:00
Lioncash 6afcf634b0 CGroundMovement: Set optsCopy's wall elastic constant to 0.03f
In GM8E v0, the wall elastic constant of the copied SMovementOptions
instance is set to 0.03f.
2020-02-26 04:12:09 -05:00