Commit Graph

2271 Commits

Author SHA1 Message Date
Lioncash e3775a8fca CRidley: qualify virtual function call in constructor
Signifies that we intentionally want to call this virtual function in
the constructor.
2020-04-01 23:09:11 -04:00
Lioncash 388e5f2e7f CRidley: Make use of std::make_unique where applicable 2020-04-01 23:08:08 -04:00
Luke Street de59ea45eb ScriptLoader: Zero out itemCounts 2020-04-01 21:17:05 -04:00
Luke Street 62e58553c5 CBouncyGrenade/CGrenadeLauncher: Explicit constructor fixes 2020-04-01 15:32:38 -04:00
Luke Street 1e15e0d1f3 Merge remote-tracking branch 'origin/master' into elitepirate
# Conflicts:
#	Runtime/World/CPatterned.hpp
2020-04-01 15:02:56 -04:00
Luke Street 0c1f4fa738 CElitePirate/etc: Use prefix increment/decrement 2020-04-01 15:01:44 -04:00
Luke Street bb7699be46 CElitePirate/CShockWave: Renaming 2020-04-01 14:54:01 -04:00
Luke Street 162b232979 CElitePirate: Fix melee & contact damage 2020-04-01 03:39:05 -04:00
Luke Street d4ff239f91 CShockWave: Implement Touch 2020-04-01 02:41:31 -04:00
Luke Street 6e5c32abfd CBouncyGrenade: Pass bounding box to CPhysicsActor 2020-04-01 01:38:48 -04:00
Lioncash 233b2ccbbf CSegStatementSet: Make use of std::array
Same behavior, but without implicit array to pointer decay.
2020-04-01 00:36:50 -04:00
Lioncash c02d5a91b8 CSegStatementSet: Make x4_segData private
Accessors already exist to access the data individually, so we can just
use those instead.
2020-04-01 00:34:12 -04:00
Lioncash da75543c76 CRainSplashGenerator: Dehardcode line vector size in constructor
We can query the capacity instead.
2020-04-01 00:27:56 -04:00
Lioncash 254a96313a CSkinnedModel: Convert typedef into using alias
Same behavior, nicer to read.
2020-04-01 00:06:52 -04:00
Lioncash 7117e298d9 IVaryingAnimationTimeScale: Add virtual destructor
This is used in a polymorphic context, so we should be specifying a
virtual destructor to prevent undefined behavior when deleting instances
from the base class.
2020-03-31 23:55:15 -04:00
Luke Street deba91bfc0 CGrenadeLauncher: Fix rendering 2020-03-31 21:29:14 -04:00
Luke Street ffd94d1106 COmegaPirate: Stub 2020-03-31 14:17:47 -04:00
Lioncash 47555c725b CAutoMapper: Eliminate usages of const_cast
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Lioncash 12e42ba58a CMapWorld: Make use of std::array where applicable
Same behavior, stronger typing.
2020-03-31 06:18:58 -04:00
Lioncash 92833b185a CMapWorld: Move internally linked entities into an anonymous namespace
Same behavior, but prevents any potential ODR violations from occurring.
2020-03-31 06:16:07 -04:00
Lioncash 91f75a4c60 IAnimReader: Add missing override specifiers 2020-03-31 06:11:08 -04:00
Lioncash 2f0d774ed8 General: Make use of emplace_back where applicable 2020-03-31 05:33:10 -04:00
Lioncash 7b9018dbf0 CModelData: Initialize m_drawInstCount to zero
Allows for deterministic initial state to make debugging nicer.
2020-03-31 04:53:04 -04:00
Lioncash 1415265ef2 Runtime: Default destructors where applicable
Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Phillip Stephens d167293552
Merge pull request #291 from lioncash/name
IAnimReader: Make use of std::string_view where applicable
2020-03-31 01:20:20 -07:00
Phillip Stephens 7b0c043721
Merge pull request #288 from lioncash/explicit
Runtime: Add more usages of explicit
2020-03-31 01:19:40 -07:00
Lioncash 67f6666ea1 Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable.

This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Luke Street b43d4eaddc CElitePirate: Implement SpecialAttack, CShockWave 2020-03-31 03:29:00 -04:00
Lioncash 2c36b0bb83 IAnimReader: Make use of std::string_view where applicable
Same behavior, but allows interoperating with different string types in
a more straightforward manner.
2020-03-31 03:13:02 -04:00
Lioncash aa8d147350 CAnimTreeDoubleChild: Correct call to VGetBoolPOIState() in VGetInt32POIState()
Like the previous change, it's awfully suspect to be interpreting all
integer values as bools.
2020-03-31 02:43:48 -04:00
Lioncash 03c0a8a5f6 CAnimTreeAnimReaderContainer: Correct call to VGetBoolPOIState() within VGetInt32POIState()
It seems quite suspect to read all integral values as bools.
2020-03-31 02:06:56 -04:00
Lioncash 260dbaca7d CAnimData: Rename IceModel() to GetIceModel()
Allows const overloading to work and prevents compilation errors from
occuring if the const qualifier on an instance changes over refactoring.
2020-03-31 01:26:00 -04:00
Luke Street f0927d937a CGrenadeLauncher: Remove redundant CColor 2020-03-30 23:39:41 -04:00
Luke Street 782a13c0a4 CGrenadeLauncher: Fix CModelFlags assignment 2020-03-30 23:31:46 -04:00
Luke Street 2e3d1c980b CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list 2020-03-30 23:10:51 -04:00
Luke Street 684bbd5903 CElitePirate: Bug fixes, make member variables private, cleanup 2020-03-30 20:40:38 -04:00
Luke Street ed254b460e Revert some clang-tidy changes 2020-03-30 19:42:11 -04:00
Luke Street 571050245d Add .clang-tidy and apply fixes 2020-03-30 19:31:14 -04:00
Lioncash 3e4731bf7f CWallCrawlerSwarm: Minor tidying changes
- Amends formatting according to clang-format.
- Makes use of const where applicable
- More consistent bracing
2020-03-30 19:05:48 -04:00
Lioncash e5a0959ef0 CWallCrawlerSwarm: Make use of size_t where applicable
Avoids unnecessary upper register clearing.
2020-03-30 19:05:48 -04:00
Lioncash e1273faa68 CWallCrawlerSwarm: Eliminate some sign conversion warnings
Same behavior, less warnings.
2020-03-30 19:05:48 -04:00
Luke Street cc8603fbec
Merge pull request #286 from lioncash/const-cast
CIOWin: Make Draw() non-const
2020-03-30 18:40:40 -04:00
Lioncash 7ff3d29794 CWallCrawlerSwarm: Mark static const data as constexpr
Same behavior, but allows elision of initializers. While we're at it, we
can convert an array over to std::array.
2020-03-30 05:44:35 -04:00
Luke Street bc1135f0cf CBouncyGrenade: Use explicit SMoverData constructor 2020-03-30 03:14:33 -04:00
Luke Street bc08792523 CBouncyGrenade implementation 2020-03-30 03:05:16 -04:00
Lioncash 312b8f219a CWorld: Dehardcode magic number in CheckWorldComplete()
Same behavior, no magic number.
2020-03-30 00:58:03 -04:00
Lioncash 802ac13812 CWorld: Make use of std::array where applicable 2020-03-30 00:54:38 -04:00
Lioncash 79b1e26052 IGameArea: Amend formatting of EChain
Makes for nicer visual scanning.
2020-03-30 00:47:29 -04:00
Lioncash 6ae935924b IRenderer/CBooRenderer: Add parameter names to function prototypes
Makes the interface more self-documenting and allows IDEs to perform
better parameter introspection
2020-03-30 00:34:38 -04:00
Lioncash 111f0c3d3a IRenderer: Convert typedef to using alias
Same behavior, but nicer to read.
2020-03-30 00:18:38 -04:00
Luke Street fbbd73db48 CGrenadeLauncher implementation 2020-03-29 23:45:55 -04:00
Lioncash 6dce70895c CIOWin: Make Draw() non-const
Allows removing several const_cast usages within the codebase.
2020-03-29 21:56:49 -04:00
Lioncash 0d3bab4c14 CScanDisplay: Remove use of const_cast
The draw function is essentially not fully const in behavior, so we can
remove the const qualifiers where necessary.
2020-03-29 21:44:10 -04:00
Lioncash 2d8e94911a CGuiTextSupport: Eliminate the use of const_cast
We can supply a const and non-const variant to eliminate the need to
const_cast here.
2020-03-29 21:37:11 -04:00
Lioncash f3afcf7299 CGuiTextPane: Remove stray unnecessary const_cast in Draw()
Draw() isn't const qualified, so there's no need to cast away const
here.
2020-03-29 21:25:47 -04:00
Lioncash 1d725587e5 CSortedLists: Remove const_cast in all BuildNearList() implementations
Same behavior, but nicer to read.
2020-03-29 21:22:52 -04:00
Lioncash 0a366855bc CSortedLists: Add names to all function prototypes
More self-documenting and allows parameter inspection in IDEs to
function nicer.
2020-03-29 21:18:18 -04:00
Lioncash eecd03428d CSortedLists: Remove use of const_cast in AddToLinkedList()
Same behavior, but nicer to read.
2020-03-29 21:17:59 -04:00
Lioncash 6d2ef0360f CGameState: Resolve sign conversion warnings in PutTo()
Same behavior, but makes conversions explicit.
2020-03-29 21:03:24 -04:00
Lioncash 45ea19040d CGameState: Make use of std::array where applicable 2020-03-29 20:58:31 -04:00
Lioncash 24fe7ec499 CGameState: Remove use of const_cast
Same behavior, but nicer to read.
2020-03-29 20:52:34 -04:00
Lioncash 603942daaf CTextRenderBuffer: Remove use of const_cast in Render()
Makes for much less casting.
2020-03-29 20:27:04 -04:00
Lioncash 04a42980ab Revert "Revert "CTextRenderBuffer: Forward declare structs where applicable""
This reverts commit 16745f3a7b.

We can simply default the move constructor and move assignment operator
to make this work.
2020-03-29 20:09:16 -04:00
Phillip Stephens 16745f3a7b
Revert "CTextRenderBuffer: Forward declare structs where applicable" 2020-03-29 16:35:02 -07:00
Phillip Stephens f3721844b9
Merge pull request #282 from lioncash/struct
CTextRenderBuffer: Forward declare structs where applicable
2020-03-29 16:04:32 -07:00
Lioncash 232ae12802 CGuiTextPane: Make use of std::array where applicable
Same behavior, but with stronger typing and allows removing of a
hardcoded array size.
2020-03-29 08:00:40 -04:00
Lioncash 0aff4dc21e CTextRenderBuffer: Remove use of const_cast within Render()
Same behavior but way less casting.
2020-03-29 04:42:58 -04:00
Lioncash 20b74c4818 CTextRenderBuffer: Forward declare structs where applicable
These are only used internally, so we can completely hide these structs
from external view.

This allows their implementation to be changed without needing to
recompile all the headers that include it.
2020-03-29 03:54:29 -04:00
Luke Street 4ada5a00cb CElitePirate: Nearly complete implementation 2020-03-29 03:28:14 -04:00
Jack Andersen 3e07a06355 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2020-03-28 21:21:53 -10:00
Jack Andersen d1c2ae71c2 Ensure consistent override usage in TCachedToken 2020-03-28 21:20:44 -10:00
Jack Andersen eefb975f23 Merge branch 'noexcept' of https://github.com/lioncash/urde 2020-03-28 21:08:43 -10:00
Lioncash fda08db9b1 CHudVisorBeamMenu: Dehardcode array sizes
Same behavior, but queries the container for the size rather than
hardcoding it in loop bounds.
2020-03-29 03:08:41 -04:00
Lioncash 413483a996 CHudFreeLookInterfaceXRay: Assign free look and control held flags in SetFreeLookState()
GM8Ev0 does this.
2020-03-29 02:08:51 -04:00
Lioncash ad07b993c8 CHudFreeLookInterface: Collapse conditional within SetFreeLookState()
Same behavior, less code.
2020-03-29 02:03:20 -04:00
Lioncash 59fbefbd58 CGuiWidget: Provide names for all function prototypes
Makes parameter introspection nicer with IDEs and also renames ambiguous
"v" names to something more self-descriptive.
2020-03-29 01:52:23 -04:00
Lioncash 764dac0adc CToken: Add missing override specifiers 2020-03-28 05:55:17 -04:00
Phillip Stephens 0db6f96a17
Merge pull request #279 from lioncash/constexpr
CScannableParameters: Mark CScannableParameters as constexpr
2020-03-27 23:54:26 -07:00
Lioncash 54c6122cbd CToken: Mark move assignment operator as noexcept
Allows containers and anything using std::move_if_noexcept to perform a
move instead of a copy.
2020-03-27 20:56:04 -04:00
Lioncash 2558da714e Runtime: Remove unnecessary smart pointer .get() calls
Same behavior, less code to read.
2020-03-27 20:50:45 -04:00
Lioncash 194cdf145f Runtime: Use nullptr where applicable
Same behavior, but no magic 0 value.

While we're in the same area, we can do minor cosmetic changes.
2020-03-27 20:18:54 -04:00
Lioncash 05988ce31c CScannableParameters: Mark CScannableParameters as constexpr
This only contains a single member, so this can trivially be marked
constexpr.
2020-03-27 20:07:33 -04:00
Phillip Stephens e0fe365dfd
Merge pull request #278 from lioncash/explicit
General: Make use of explicit constructors where applicable
2020-03-27 14:10:19 -07:00
Lioncash 241a66dc0a General: Make use of explicit constructors where applicable
Gets rid of potential error prone implicitly constructing constructors.
2020-03-27 06:00:17 -04:00
Luke Street 4f7e0a85a3 CElitePirate: More function implementations 2020-03-27 02:47:34 -04:00
Lioncash e46a37e893 MP1: Make use of std::array where applicable
Same behavior, stronger typing, and allows eliminating hardcoded sizes
in some places.
2020-03-27 01:07:29 -04:00
Lioncash a77b9cb609 MP1: Join namespaces
Same behavior, less code.
2020-03-27 01:02:35 -04:00
Luke Street 108fd502bf CElitePirate/CFlyingPirate: Updates from symbol map 2020-03-26 21:42:18 -04:00
Luke Street 0886a39d81 CElitePirate: DoUserAnimEvent; create CShockWave 2020-03-26 18:09:50 -04:00
Luke Street 6150548e91 CElitePirate: Finish implementing AcceptScriptMsg 2020-03-26 15:24:56 -04:00
Lioncash fcf70aeb2a CGuiWidgetIdDB: Remove redundant std::make_pair funcs
Same behavior, less code.
2020-03-26 03:55:28 -04:00
Luke Street c33703bd93 CElitePirate: Start impl; create CGrenadeLauncher 2020-03-26 03:30:54 -04:00
Lioncash 74600588fa Add missing includes pt.2
Some missing includes that actually need to be present.
2020-03-26 03:14:03 -04:00
Lioncash be6b5406a9 CPatterned/ScriptLoader: Convert function typedefs to using aliases
Same thing, but more readable.
2020-03-26 03:09:56 -04:00
Lioncash d9a9e0f51e CEnvFxManager: Take std::vector by value and std::move
Same behavior, but allows calling code to move into the parameter,
avoiding copies.
2020-03-26 02:56:10 -04:00
Lioncash dd76e73e11 ITweak: Default virtual destructor
Same behavor, but allows the destructor to be trivial.
2020-03-26 01:14:41 -04:00
Lioncash 51afa94e8c Add missing includes where applicable
Resolves a few required dependencies
2020-03-26 01:10:55 -04:00
Lioncash 4169e3d91d CSnakeWeedSwarm: Mark several member functions as const
These don't alter instance state, so they can be const member functions.
2020-03-26 01:05:32 -04:00
Lioncash 43e0d16c5d CSnakeWeedSwarm: Use emplace_back in CreateBoid()
Same behavior, but with in-place construction instead.
2020-03-26 01:00:29 -04:00
Lioncash 2164854e87 CVisorFlare: Pass flares by value and use std::move
Same behavior, but allows calling code to move into the parameter and
avoid copies entirely.
2020-03-26 00:32:49 -04:00