Lioncash
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b32bc296ad
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CUVElement/CVectorElement: Make use of [[maybe_unused]] where applicable
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2020-04-24 00:58:44 -04:00 |
Lioncash
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4a9095a2af
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CRealElement: Make use of [[maybe_unused]] where applicable
|
2020-04-24 00:57:13 -04:00 |
Lioncash
|
f620b4325f
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CIntElement: Make use of [[maybe_unused]] where applicable
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2020-04-24 00:55:43 -04:00 |
Lioncash
|
102d62846c
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CColorElement: Make use of [[maybe_unused]] where applicable
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2020-04-24 00:54:08 -04:00 |
Lioncash
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6d53912770
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CStringTable: Make use of [[maybe_unused]] where applicable
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2020-04-23 21:24:39 -04:00 |
Lioncash
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ee0762db32
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CRasterFont: Make use of [[maybe_unused]] where applicable
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2020-04-23 21:23:17 -04:00 |
Lioncash
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5e9bf292d7
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CTextureCache: Make use of [[maybe_unused]] where applicable
|
2020-04-23 21:15:30 -04:00 |
Lioncash
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600076030f
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CStateManager: Make use of bool parameter in SetWarping()
Allows toggling the warping.
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2020-04-23 21:12:52 -04:00 |
Lioncash
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25b0c69818
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CSaveWorld: Make use of [[maybe_unused]] where applicable
Prevents unused parameter warnings.
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2020-04-23 20:51:59 -04:00 |
Lioncash
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301eb24301
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CInGameTweakManagerBase: Make internal members of CTweakValue private
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2020-04-23 20:48:43 -04:00 |
Lioncash
|
e4dedac2b6
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CInGameTweakManagerBase: Make use of algorithms where applicable
|
2020-04-23 20:44:31 -04:00 |
Lioncash
|
e1dfe9ff8e
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CGameOptionsTouchBar: Make use of [[maybe_unused]] where applicable
Silences unused parameter warnings
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2020-04-23 20:34:05 -04:00 |
Lioncash
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14e0067a97
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CDependencyGroup: Make use of [[maybe_unused]] where applicable
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2020-04-23 20:31:29 -04:00 |
Lioncash
|
4a6c3cde3c
|
CWorldLight: Eliminate variable shadowing
While we're at it, we can make use of structured bindings.
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2020-04-23 07:25:07 -04:00 |
Lioncash
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4e3363a98b
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CScriptActorKeyframe: Eliminate variable shadowing
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2020-04-23 07:22:10 -04:00 |
Lioncash
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9ec9f42457
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CPathFindSearch: Eliminate variable shadowing
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2020-04-23 07:19:41 -04:00 |
Lioncash
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078acce378
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CMorphBall: Eliminate variable shadowing
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2020-04-23 07:18:43 -04:00 |
Lioncash
|
31cf98646b
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CModVectorElement: Eliminate variable shadowing
Prevents "a" from clashing with a local variable.
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2020-04-23 07:16:49 -04:00 |
Lioncash
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9fa689a806
|
CMemoryCardSys: Eliminate variable shadowing
Prevents names from clashing with variables from outside the loop scope.
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2020-04-23 07:13:22 -04:00 |
Lioncash
|
e0bb66f7f0
|
CParticleElectricDataFactory: Remove unused includes
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2020-04-23 03:58:10 -04:00 |
Lioncash
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eefeb5cd0b
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CGameArea: Remove undefined behavior type-punning in a few functions
We can make use of std::memcpy here to get around this.
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2020-04-23 03:06:04 -04:00 |
Lioncash
|
df3aed75fe
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CGameArea: Eliminate implicit sign conversions in Validate()
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2020-04-23 02:53:24 -04:00 |
Lioncash
|
419d40051d
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CGuiTextSupport: Make enum formatting consistent
|
2020-04-23 02:41:22 -04:00 |
Lioncash
|
b700da547e
|
CGuiTextSupport: Invert conditionals where applicable
Unindents code and allows for easier placement of breakpoints when the
conditions are equal to the early exit path.
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2020-04-23 02:39:39 -04:00 |
Lioncash
|
787fc3276f
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CGuiTextSupport: Use const references where applicable
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2020-04-23 02:36:45 -04:00 |
Lioncash
|
a21fb1da35
|
CGuiObject: Remove unused includes
|
2020-04-23 02:27:11 -04:00 |
Lioncash
|
2b2edfa871
|
CGrappleArm: Invert conditionals where applicable
Makes early-exit conditions nicer to follow and also unindents some
code.
|
2020-04-23 01:57:18 -04:00 |
Phillip Stephens
|
823c01ce12
|
Update submodules
|
2020-04-22 15:03:12 -07:00 |
Phillip Stephens
|
e2f22c8bc0
|
Update amuse
|
2020-04-22 03:41:57 -07:00 |
Phillip Stephens
|
96b63c2e54
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Remove pointless assignment
|
2020-04-22 03:40:06 -07:00 |
Phillip Stephens
|
59f979db67
|
Actually implement AssetNameMap in DNAMP1
|
2020-04-22 03:38:48 -07:00 |
Lioncash
|
535717fbd8
|
CGameArea: Make use of std::array where applicable
|
2020-04-22 02:19:14 -04:00 |
Lioncash
|
664d08469c
|
CEnvFxManager: Make use of std::array where applicable
Same behavior, less code.
|
2020-04-22 02:16:37 -04:00 |
Lioncash
|
52f51c111a
|
CAmbientAI: Return std::nullopt in GetTouchBounds()
Allows implementations to avoid zeroing out the internal buffer of the
std::optional.
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2020-04-22 02:10:55 -04:00 |
Lioncash
|
472e97aac0
|
CAreaOctTree: Make use of std::array where applicable
|
2020-04-22 02:05:22 -04:00 |
Lioncash
|
f24559890a
|
TSegIdMap: Make use of std::array where applicable
Stronger typing and eliminates array to pointer decay.
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2020-04-22 01:59:29 -04:00 |
Lioncash
|
fe642bde8b
|
CCameraBlurFilter: Make use of std::array where applicable
Same behavior, less hardcoded sizes.
|
2020-04-22 00:13:43 -04:00 |
Luke Street
|
4741172f9f
|
Merge pull request #316 from lioncash/init2
RuntimeCommon: Make use of bitfield initializers where applicable
|
2020-04-21 22:52:25 -04:00 |
Luke Street
|
55378f8c82
|
Update AssetNameMap hashes
|
2020-04-21 22:36:20 -04:00 |
Luke Street
|
12d8d534c6
|
CParticleElectric: Fix CalculatePoints
|
2020-04-21 22:32:37 -04:00 |
Luke Street
|
fc7e8d4993
|
CElectricBeamProjectile: Finish implementation
|
2020-04-21 22:04:37 -04:00 |
Luke Street
|
8488dca336
|
CPlayer: Long fall anim/dmg fix
|
2020-04-21 20:43:34 -04:00 |
Luke Street
|
82aa99f858
|
CScriptCameraWaypoint: Fix Arrived
|
2020-04-21 20:35:37 -04:00 |
Lioncash
|
fa3e639a9d
|
RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
|
2020-04-21 17:16:19 -04:00 |
Luke Street
|
1571531cd7
|
CMagdolite: Renaming
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2020-04-21 14:15:17 -04:00 |
Luke Street
|
449d8409d8
|
CMagdolite: Fix lock-on, retreat & loader
|
2020-04-21 04:46:07 -04:00 |
Luke Street
|
b4dad2adf5
|
CMagdolite: Fix SetupCollisionActors
|
2020-04-21 02:15:02 -04:00 |
Luke Street
|
5f66ab2219
|
CMagdolite: Minor cleanup
|
2020-04-21 01:32:16 -04:00 |
Phillip Stephens
|
0c96380897
|
Minor fixes, start renaming member variables
|
2020-04-21 01:06:52 -04:00 |
Phillip Stephens
|
d1c796f2a9
|
Initial CMagdolite imps
|
2020-04-21 01:06:52 -04:00 |