Jack Andersen
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8b23c0538e
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-09-12 19:36:53 -10:00 |
Jack Andersen
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8580c5d972
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Implement CSplashScreen
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2016-09-12 19:36:21 -10:00 |
Jack Andersen
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1cd2e6eb5c
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Metal shader fixes
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2016-09-11 19:29:35 -10:00 |
Jack Andersen
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ba0287159a
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HLSL/Metal shader conformance
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2016-09-11 18:56:51 -10:00 |
Jack Andersen
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7d2370efe0
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CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
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ce3014b313
|
Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
Jack Andersen
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f95d6c8ada
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OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
Jack Andersen
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670eb998d4
|
Work on character animation
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2016-08-21 10:39:18 -10:00 |
Jack Andersen
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d125b4769e
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-08-20 14:05:42 -10:00 |
Jack Andersen
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3765aa7aa2
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CActorLights imps; work on CAnimData
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2016-08-20 14:04:50 -10:00 |
Jack Andersen
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283c0481c1
|
CameraBlurFilter HLSL shader
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2016-08-20 08:47:14 -10:00 |
Jack Andersen
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6cb956cced
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CameraBlurFilter Metal shader
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2016-08-20 08:34:01 -10:00 |
Jack Andersen
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21fc28bc9b
|
CCameraBlurFilter implementation
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2016-08-20 08:18:44 -10:00 |
Jack Andersen
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6d26386780
|
HLSL XRayBlurFilter
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2016-08-19 19:33:06 -10:00 |
Jack Andersen
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a9451e1441
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Metal XRayBlurFilter
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2016-08-19 19:00:54 -10:00 |
Jack Andersen
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25d808e2b9
|
Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
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9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
Jack Andersen
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3acc93f1c0
|
Better boo init within CMain; shader fixes
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2016-08-16 20:18:18 -10:00 |
Jack Andersen
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edaa022517
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Metal quad shader imps
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2016-08-16 18:59:05 -10:00 |
Jack Andersen
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d234bffe2a
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TMultiBlendShader and quad filters
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2016-08-16 15:58:53 -10:00 |
Jack Andersen
|
2d73c8226c
|
Fog rendering for Metal
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2016-08-08 09:07:30 -10:00 |
Jack Andersen
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1d32843970
|
Fog rendering for HLSL
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2016-08-08 08:54:05 -10:00 |
Jack Andersen
|
e7a339344d
|
Properly-scaled fog rendering
|
2016-08-08 08:23:12 -10:00 |
Jack Andersen
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a910ddd912
|
Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
0f4ef04efa
|
Thermal Hot filter Metal
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2016-08-03 13:47:01 -10:00 |
Jack Andersen
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dc1ad1c773
|
Thermal Hot filter HLSL
|
2016-08-03 13:16:31 -10:00 |
Jack Andersen
|
9222a928ef
|
Thermal Hot GLSL filter
|
2016-08-03 11:53:03 -10:00 |
Jack Andersen
|
1c64605261
|
HLSL extension shaders
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2016-07-31 18:35:42 -10:00 |
Jack Andersen
|
c4c3e1883f
|
Metal extended shader support
|
2016-07-31 10:52:04 -10:00 |
Jack Andersen
|
05a52c00be
|
Fixes for extended shaders
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2016-07-30 18:46:03 -10:00 |
Jack Andersen
|
95033d3988
|
Initial extended shader refactor
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2016-07-30 16:06:47 -10:00 |
Jack Andersen
|
df4ce27240
|
Preserve proportions for non-square warps
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2016-07-29 18:48:02 -10:00 |
Jack Andersen
|
f33dcaa1ab
|
Minor coordinate fix
|
2016-07-29 18:45:20 -10:00 |
Jack Andersen
|
8460ed713b
|
More CSpaceWarpFilter coordinate fixes
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2016-07-29 18:39:13 -10:00 |
Jack Andersen
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03671ce5e1
|
Allocation bounds fix, Space Warp 0.5 bias
|
2016-07-29 17:53:45 -10:00 |
Jack Andersen
|
0a7e36a1fb
|
Space warp pixel-accuracy fixes
|
2016-07-29 12:57:48 -10:00 |
Jack Andersen
|
4d018ade12
|
Working CSpaceWarpFilter
|
2016-07-29 12:22:17 -10:00 |
Jack Andersen
|
67801e993a
|
Initial space warp filter
|
2016-07-29 07:38:44 -10:00 |
Jack Andersen
|
bf7b8fcec9
|
Graphics bug fixes
|
2016-07-26 20:11:02 -10:00 |
Jack Andersen
|
dcd41271c3
|
Update submodule
|
2016-07-26 18:14:46 -10:00 |
Jack Andersen
|
e3c8e5a7be
|
Buckets::Sort implementation
|
2016-07-25 16:43:55 -10:00 |
Phillip Stephens
|
76b88d0ad6
|
Windows compile fixes, and warning squash
|
2016-07-23 23:05:12 -07:00 |
Jack Andersen
|
f10168e824
|
Additional state imps
|
2016-07-23 18:46:32 -10:00 |
Jack Andersen
|
6bbed11859
|
Additional ThermalCold filter work; CStateManager fields
|
2016-07-22 09:46:30 -10:00 |
Jack Andersen
|
a6477c635d
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
Jack Andersen
|
2ff1a2ee0b
|
Shader directory refactor
|
2016-07-20 19:21:45 -10:00 |