Luke Street
cd86dbd6ee
More CCubeMaterial, more CGraphics, more aurora::gx
2022-03-06 02:46:42 -05:00
Phillip Stephens
7a61b6cf30
CCubeModel: Fix typo
2022-03-05 20:52:14 -08:00
Phillip Stephens
2bdfe96134
CCubeRenderer: Start getting world rendering implemented
2022-03-05 20:50:54 -08:00
Luke Street
6c3e74b93e
CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits
2022-03-05 19:26:52 -05:00
Luke Street
84b6fcfb44
Remove forRenderer from CGraphics PerspectiveProjectionMatrix
2022-03-05 18:30:43 -05:00
Phillip Stephens
6b1948176a
Remove redundant `GX` specifieron IndTexScale
2022-03-05 13:48:46 -08:00
Phillip Stephens
24a602c10f
Cleanup and more migration to Stream
2022-03-05 13:46:53 -08:00
Luke Street
33d0d14fda
Initial working CGraphics Stream API
2022-03-04 22:37:07 -05:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Phillip Stephens
00fd243f62
CCubeRenderer: Don't fill up the buckets uncontrolled
2022-03-03 00:33:24 -08:00
Phillip Stephens
487dcc4bde
CSkinRules: Fix ReadCount not incrementing offset properly
2022-03-03 00:24:46 -08:00
Phillip Stephens
7010c36056
DolphinCTexture: Near complete RE, usable as-is!
2022-03-02 23:51:11 -08:00
Phillip Stephens
b0a711d5e2
Initial proper CTexture RE, fix configuration corruption
2022-03-02 00:26:24 -08:00
Phillip Stephens
44f9d6648a
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
Luke Street
fb69d3fdba
aurora: Add more GX state functions & cleanup
2022-02-27 16:58:27 -05:00
Phillip Stephens
004d78100f
More CCubeRenderer imps
2022-02-27 13:17:44 -08:00
Phillip Stephens
805065b6f2
CCubeRenderer: Add Drawable logic implemented
2022-02-27 12:12:02 -08:00
Luke Street
1583248896
Fix missing CMoviePlayer::Initialize call
2022-02-27 12:08:24 -05:00
Phillip Stephens
b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures
2022-02-26 18:18:58 -08:00
Phillip Stephens
7a59585c70
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again
2022-02-26 08:42:42 -08:00
Luke Street
586268c66f
More CCubeModel/CCubeMaterial
2022-02-26 02:05:59 -05:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Luke Street
c3c9f9d601
Remove shader warmup
2022-02-23 03:20:29 -05:00
Luke Street
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street
c64f9eb2d1
aurora: Reimplement textures
2022-02-17 19:38:31 -05:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Phillip Stephens
acd861754c
TexturedQuad fixes, Better controller input handling (needs custom mapping)
2022-02-08 11:18:12 -08:00
Luke Street
b871cc965a
memmove -> memcpy
2022-02-08 01:59:09 -05:00
Luke Street
921d6bf10a
Working movie player
2022-02-08 01:54:05 -05:00
Luke Street
a1482b4743
SDL controller input
2022-02-07 20:48:08 -05:00
Phillip Stephens
c53ee12578
Add ability to check if DXT1/BC1 is supported, create a fake texture for the time being for hardware that doesn't support it
2022-02-06 05:13:19 -08:00
Phillip Stephens
06a1c6e8ac
Minor fixes, get PRESS START rendering
2022-02-05 07:22:30 -08:00
Phillip Stephens
8d01afc632
Finish CModel constructors
2022-02-04 00:10:09 -08:00
Phillip Stephens
dca8af4d96
Fix division on packed normals
2022-02-03 07:26:33 -08:00
Phillip Stephens
9461fe0563
More CModel RE, removed the separated normal types hack
2022-02-03 07:24:41 -08:00
Phillip Stephens
aca91b9361
More CModel re-reverse engineering
2022-02-01 23:18:03 -08:00
Phillip Stephens
05f841a5ce
More CModel RE
2022-02-01 01:18:42 -08:00
Phillip Stephens
3ba2c4bfff
Minor fixes, more CModel RE
2022-02-01 00:14:49 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Luke Street
a2cc6cd204
Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
...
# Conflicts:
# extern/boo
2021-10-25 23:07:56 -04:00
Luke Street
32e115f4aa
Merge remote-tracking branch 'origin/main' into utf8
...
# Conflicts:
# DataSpec/DNAMP1/FRME.cpp
# DataSpec/DNAMP1/MLVL.cpp
# Runtime/CMain.cpp
# hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
Phillip Stephens
3bb05c0ee5
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B
2021-08-06 20:19:29 -07:00
Henrique Gemignani Passos Lima
d2ae2b3818
Support lazy CGraphics::CommitResources
2021-07-04 02:53:04 +03:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Phillip Stephens
847211f81f
Remove unnecessary switch from CLight constructor
2021-05-06 10:52:35 -07:00
Phillip Stephens
5e0604f101
Correct Light radius calculation
2021-05-06 10:51:54 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
...
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Luke Street
fb9ea9092a
Merge branch 'massive-rename'
2021-04-10 09:38:42 -04:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Henrique Gemignani Passos Lima
e3896bdee9
Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
...
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
2021-04-10 09:18:45 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
SirMangler
7fb4c45046
FPS Counter and debug overlay CVAR
2021-01-10 16:10:55 +00:00
Luke Street
168eb6ac39
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
...
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street
9e5f28ba80
CModelShaders: Check noZWrite for thermal depth test
...
Adds back LightingAlphaWrite extended shader
2020-09-27 12:59:56 -04:00
Luke Street
6ff305da06
CModelShaders: Disable Z-test for LightingAlphaWrite
...
Permits static thermal hot objects to render properly
2020-09-27 12:23:54 -04:00
Luke Street
2361916614
CBooRenderer: Don't smash the stack
2020-09-16 13:07:53 -04:00
Luke Street
bc8135e896
CBooRenderer: Fix light count in ActivateLightsForModel
2020-09-16 13:01:06 -04:00
Lioncash
a32e21df14
General: Resolve -Wcast-qual warnings
...
We can just avoid casting away const in order to resolve these warnings.
2020-08-23 15:54:54 -04:00
Lioncash
c9f5483c59
CLineRendererShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 03:02:08 -04:00
Lioncash
83c2023bbb
CElementGenShaders: Make use of static inline variables
...
Same behavior, less code
2020-08-02 02:57:02 -04:00
Lioncash
4e1ff26f56
CDecalShaders: Make use of static inline variables
...
Same behavior, less code.
2020-08-02 02:53:15 -04:00
Lioncash
25c017e0cc
CModelBoo: Make use of static inline variables
...
Same behavior, but allows all the initializers to be in one place,
rather than throughout the cpp file.
2020-08-01 23:33:50 -04:00
Lioncash
391e97fbd1
CBooRenderer: Eliminate mixed signedness bitwise ANDing
...
Prevents sign mismatch warnings.
2020-08-01 04:42:06 -04:00
Luke Street
d44eccc386
Runtime: constexpr fixes for gcc
2020-05-27 13:02:20 -04:00
Luke Street
c1f7358d96
CWideScreenFilter: Implement DrawFilter
2020-05-14 19:23:43 -04:00
Lioncash
f2d0939a15
CParticleSwooshShaders: Remove unused file-scope variable
...
Same behavior, one less runtime static constructor.
2020-05-12 20:50:35 -04:00
Lioncash
4e718a805f
CFluidPlaneShader: Replace explicit operator bool calls with the analogous named function
...
Same behavior, more informative to the reader about what is being
checked for.
2020-05-12 20:45:32 -04:00
Lioncash
4b5074b298
RuntimeCommon: Const qualify auto references where source is const
...
Marks references that would be deduced as const automatically with const
to be explicit to the reader.
2020-05-12 20:32:51 -04:00
Lioncash
8e77d6175c
CTextureBoo: Make use of std::array where applicable
...
Allows dehardcoding some array sizes.
2020-05-12 20:23:27 -04:00
Lioncash
e0a44bdf45
CTextureBoo: Prevent signed conversion warnings from occurring in Convert* helper functions
2020-05-12 20:03:58 -04:00
Lioncash
fee8d91dca
CTextureBoo: Make use of anonymous namespace
...
Makes some helper functions have internal linkage, silencing some
-Wmissing-declarations warnings, and also allows preventing ODR
violations from ever occurring with the RGBA8 and DXT1Block structs.
2020-05-12 20:01:58 -04:00
Lioncash
df3aed75fe
CGameArea: Eliminate implicit sign conversions in Validate()
2020-04-23 02:53:24 -04:00
Lioncash
fe642bde8b
CCameraBlurFilter: Make use of std::array where applicable
...
Same behavior, less hardcoded sizes.
2020-04-22 00:13:43 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
32c44cbf05
Merge branch 'master' into omegapirate
...
# Conflicts:
# Runtime/GuiSys/CAuiImagePane.cpp
2020-04-19 22:12:18 -04:00
Luke Street
24acb585f8
MSVC & zeus fixes; update hecl-gui
2020-04-19 21:09:30 -04:00
Luke Street
4e88f503ac
COmegaPirate: Implement CFlash
2020-04-19 02:47:25 -04:00
Phillip Stephens
df75c00203
Fix WideScreenFilter crash
2020-04-17 15:32:26 -07:00
Phillip Stephens
6838515d3d
Fix ALPH default value
2020-04-13 00:48:00 -07:00
Lioncash
aee2259972
CTexturedQuadFilter: Mark DefaultRect as constexpr
...
Same behavior, minus runtime initializers.
2020-04-12 10:40:36 -04:00
Lioncash
3efc8486a4
CColoredQuadFilter: Mark DefaultRect as constexpr
...
Same behavior, minus runtime initializers.
2020-04-12 10:39:02 -04:00
Lioncash
e0c187c607
CModelBoo: Make use of std::array where applicable
...
Allows decoding some array sizes.
2020-04-12 10:35:56 -04:00
Lioncash
c203a0de7c
CGraphics: Mark skCubeBasisMats as constexpr
...
Same behavior, minus potential runtime initializers.
2020-04-12 10:31:07 -04:00
Luke Street
56cebfbacd
Merge pull request #308 from AxioDL/fmtlib-update
...
Update fmtlib
2020-04-12 03:06:46 -04:00
Lioncash
9d6b9142bb
CParticleSwoosh: Make use of std::array where applicable
...
Same behavior, no implicit array to pointer decay.
2020-04-11 20:20:47 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Luke Street
7055b6983f
Merge pull request #306 from lioncash/random
...
CRandom16: Make constructor explicit
2020-04-11 16:36:51 -04:00
Lioncash
4bdcc5efdb
CModel: Make CModelFlags constexpr constructible.
...
Allows initializers to be elided where applicable.
While we're at it, we can make the conditional flag tests more explicit
and eliminate implicit truncation in the case of the second flag test.
2020-04-11 16:16:19 -04:00
Lioncash
75d8988ee8
CRandom16: Make constructor explicit
...
Same behavior, minus the implicit conversions upon construction.
2020-04-11 16:15:05 -04:00
Luke Street
232823ae69
Runtime/Graphics: Replace bitfield unions with constructor initializers
2020-04-10 15:03:31 -04:00
Lioncash
124356b4e7
CSimpleShadow: Remove mutable specifier on m_filter
...
This is no longer necessary now that we can remove the const qualifier
on Render().
2020-04-09 21:44:49 -04:00
Lioncash
cd0a3780c0
CRainSplashGenerator: Remove mutable specifier from m_renderer
...
We can just drop the const specifiers on relevant member functions to
get rid of the need for this.
2020-04-09 21:40:48 -04:00