Commit Graph

182 Commits

Author SHA1 Message Date
Phillip Stephens 42dde9187b
Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
Phillip Stephens e3c8fa1d8f
Start integrating new controller classes 2022-03-22 10:58:19 -07:00
Luke Street c7f05d0a59 Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
Luke Street 71342ed75e More aurora::gx refactoring 2022-03-07 18:53:42 -05:00
Luke Street 740114af9e Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
Phillip Stephens b0a711d5e2
Initial proper CTexture RE, fix configuration corruption 2022-03-02 00:26:24 -08:00
Luke Street 1583248896 Fix missing CMoviePlayer::Initialize call 2022-02-27 12:08:24 -05:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Luke Street c3c9f9d601 Remove shader warmup 2022-02-23 03:20:29 -05:00
Luke Street d466fab19d aurora: Add controller button remapping 2022-02-23 02:59:52 -05:00
Luke Street 049a7764b8 Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions 2022-02-23 02:04:48 -05:00
Luke Street 848a8e4201 Use game disc title in log message 2022-02-23 01:38:01 -05:00
Luke Street 9966ca13fb Add CDvdFile::DiscInfo and update version detection 2022-02-23 01:28:35 -05:00
Phillip Stephens 15900053fa
Remove athena from Runtime, use raw zlib in bintoc rather than gzip 2022-02-21 22:59:47 -08:00
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens 615204f71f
More input and rendering implementations 2022-02-13 13:32:52 -08:00
Luke Street a1482b4743 SDL controller input 2022-02-07 20:48:08 -05:00
Phillip Stephens a6106b6c42
Fix factory ref 2022-02-01 23:20:29 -08:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens bb9a29c82f Fix missed GRP* macros in Runtime/MP0/MP1.cpp 2021-11-25 13:58:15 -08:00
Luke Street 9ca1a38171 Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.

Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 95f44be694
Rename CSavwWorld to CWorldSaveGameInfo 2021-06-04 22:30:23 -07:00
Phillip Stephens 99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
Phillip Stephens 0c6813d952
Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
Phillip Stephens 137e96c732
Fix cooking new world/area data without an underscore in the name 2021-05-30 23:10:59 -07:00
Luke Street 78bcba85e2 Various updates:
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street e46ba3ef98 Add About window & debug overlays 2021-05-29 18:45:08 -04:00
Luke Street 5ac2a298f0 Improve overall Inspect performance & fixes 2021-05-29 18:45:08 -04:00
Luke Street 55002f1537 Begin Runtime ImGui integration 2021-05-29 18:45:07 -04:00
Luke Street 1a5ec8b569 Add initial imgui implementation 2021-05-29 18:45:07 -04:00
Luke Street 94f10bb002 Remove Editor & specter 2021-05-29 18:45:07 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Henrique Gemignani Passos Lima bad8b35ae6 Fix typo in CPlayerState::ReInitializePowerUp 2021-03-16 01:33:17 +02:00
Phillip Stephens 01d94367dc
Add ability to disable AI 2020-10-02 23:28:05 -07:00
Luke Street 325e955354 MP1: Load Strings pak as well 2020-09-17 20:04:06 -04:00
Luke Street ce7b94a2ed MP1: Load RS5 pak if exists 2020-09-17 19:50:36 -04:00
Phillip Stephens 1ba68175e9
More CThardus imps, add CRandom16 stats 2020-09-12 18:40:19 -07:00
Lioncash e73e704d20 CPlayerState: Make GetPickupTotal() a const member function
This doesn't modify internal member state.
2020-05-19 22:25:27 -04:00
Luke Street 34b2383dfd MP1/CMain: Add missing fields 2020-05-07 23:20:23 -04:00
Lioncash fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street 4a8f077d92 MP1: Use _SYS_STR where needed 2020-04-17 14:39:40 -04:00
Luke Street 248e7654fa MP1: char -> boo::SystemChar 2020-04-17 14:31:29 -04:00
Luke Street 73b9d2024b MP1: Use SystemStringConv for printing version string 2020-04-17 14:24:06 -04:00
Phillip Stephens c64e3d2ba7
Initial string fixes 2020-04-15 23:57:04 -07:00
Phillip Stephens 52b4db2f00
Integrate URDEVersionInfo 2020-04-15 06:42:44 -07:00
Phillip Stephens e553a9022f
Fix CMemoryCardSys 2020-04-15 04:27:06 -07:00