Phillip Stephens
42dde9187b
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
Phillip Stephens
e3c8fa1d8f
Start integrating new controller classes
2022-03-22 10:58:19 -07:00
Luke Street
c7f05d0a59
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
Luke Street
71342ed75e
More aurora::gx refactoring
2022-03-07 18:53:42 -05:00
Luke Street
740114af9e
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
Phillip Stephens
b0a711d5e2
Initial proper CTexture RE, fix configuration corruption
2022-03-02 00:26:24 -08:00
Luke Street
1583248896
Fix missing CMoviePlayer::Initialize call
2022-02-27 12:08:24 -05:00
Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Luke Street
c3c9f9d601
Remove shader warmup
2022-02-23 03:20:29 -05:00
Luke Street
d466fab19d
aurora: Add controller button remapping
2022-02-23 02:59:52 -05:00
Luke Street
049a7764b8
Add CDvdFile::SetRootDirectory; load proper DOL for Wii versions
2022-02-23 02:04:48 -05:00
Luke Street
848a8e4201
Use game disc title in log message
2022-02-23 01:38:01 -05:00
Luke Street
9966ca13fb
Add CDvdFile::DiscInfo and update version detection
2022-02-23 01:28:35 -05:00
Phillip Stephens
15900053fa
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
2022-02-21 22:59:47 -08:00
Luke Street
c33674b9ab
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
615204f71f
More input and rendering implementations
2022-02-13 13:32:52 -08:00
Luke Street
a1482b4743
SDL controller input
2022-02-07 20:48:08 -05:00
Phillip Stephens
a6106b6c42
Fix factory ref
2022-02-01 23:20:29 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
bb9a29c82f
Fix missed GRP* macros in Runtime/MP0/MP1.cpp
2021-11-25 13:58:15 -08:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Phillip Stephens
0c6813d952
Implement CCredits, minor text parser fixes
2021-06-03 16:24:02 -07:00
Phillip Stephens
137e96c732
Fix cooking new world/area data without an underscore in the name
2021-05-30 23:10:59 -07:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
e46ba3ef98
Add About window & debug overlays
2021-05-29 18:45:08 -04:00
Luke Street
5ac2a298f0
Improve overall Inspect performance & fixes
2021-05-29 18:45:08 -04:00
Luke Street
55002f1537
Begin Runtime ImGui integration
2021-05-29 18:45:07 -04:00
Luke Street
1a5ec8b569
Add initial imgui implementation
2021-05-29 18:45:07 -04:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Henrique Gemignani Passos Lima
bad8b35ae6
Fix typo in CPlayerState::ReInitializePowerUp
2021-03-16 01:33:17 +02:00
Phillip Stephens
01d94367dc
Add ability to disable AI
2020-10-02 23:28:05 -07:00
Luke Street
325e955354
MP1: Load Strings pak as well
2020-09-17 20:04:06 -04:00
Luke Street
ce7b94a2ed
MP1: Load RS5 pak if exists
2020-09-17 19:50:36 -04:00
Phillip Stephens
1ba68175e9
More CThardus imps, add CRandom16 stats
2020-09-12 18:40:19 -07:00
Lioncash
e73e704d20
CPlayerState: Make GetPickupTotal() a const member function
...
This doesn't modify internal member state.
2020-05-19 22:25:27 -04:00
Luke Street
34b2383dfd
MP1/CMain: Add missing fields
2020-05-07 23:20:23 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street
4a8f077d92
MP1: Use _SYS_STR where needed
2020-04-17 14:39:40 -04:00
Luke Street
248e7654fa
MP1: char -> boo::SystemChar
2020-04-17 14:31:29 -04:00
Luke Street
73b9d2024b
MP1: Use SystemStringConv for printing version string
2020-04-17 14:24:06 -04:00
Phillip Stephens
c64e3d2ba7
Initial string fixes
2020-04-15 23:57:04 -07:00
Phillip Stephens
52b4db2f00
Integrate URDEVersionInfo
2020-04-15 06:42:44 -07:00
Phillip Stephens
e553a9022f
Fix CMemoryCardSys
2020-04-15 04:27:06 -07:00