Commit Graph

41 Commits

Author SHA1 Message Date
Jack Andersen 9cc364c4fd Updated rendering interface for boo 2017-03-17 13:32:18 -10:00
Jack Andersen 626056f3b9 Refactor for boo upgrades 2017-03-13 21:03:22 -10:00
Jack Andersen 56aacdacde backface culling support 2017-03-10 10:38:34 -10:00
Jack Andersen 437fd54400 Ensure shader extension textures don't conflict 2017-03-05 13:00:37 -10:00
Jack Andersen 154a44e21f Add master mulColor to programmable shader output 2017-02-09 23:00:23 -10:00
Jack Andersen ca4d50c62b More reliable shader cache; update submodules 2016-08-08 08:22:32 -10:00
Jack Andersen e17d5c0b83 GLSL generation fixes 2016-08-01 19:54:40 -10:00
Jack Andersen b7143c7dca Default colorRegs when lighting uniform not available 2016-07-31 20:35:35 -10:00
Jack Andersen 7e42581cf0 HLSL extended shader support 2016-07-31 18:34:08 -10:00
Jack Andersen b0b955f83f Remove redundant line of GLSL 2016-07-31 14:21:02 -10:00
Jack Andersen dc2c636f33 Early fragment tests and alpha compare to emulate GX use 2016-07-31 14:12:10 -10:00
Jack Andersen 9806a34ef6 Vulkan build fix 2016-07-31 13:47:41 -10:00
Jack Andersen f9cae24c5d Add alpha-test functionality for applicable blend modes 2016-07-31 13:35:46 -10:00
Jack Andersen 9531d2bb02 Fixes for extended shaders 2016-07-30 18:45:28 -10:00
Jack Andersen 0acf4865ca Initial extended shader refactor 2016-07-30 16:06:13 -10:00
Jack Andersen d73c12c61f Normalize must occur on 3-components 2016-07-19 10:12:04 -10:00
Jack Andersen 0decdce86d Update shaders for normalize TCG flag 2016-07-18 20:12:00 -10:00
Jack Andersen d03f00938a Minor adjustments to silence MSVC warnings 2016-07-14 11:30:32 -10:00
Phillip Stephens bc91e4597d Fix Vulkan shader errors by not using nested definitions 2016-07-10 11:44:33 -07:00
Phillip Stephens bc170f1dc0 Fix TexMtx uniform for GLSL 2016-07-09 14:58:34 -07:00
Phillip Stephens e2523d1268 Add post transform matrix 2016-07-08 12:55:33 -07:00
Jack Andersen c544d99f98 Shader variable emit fixes 2016-07-07 14:05:45 -10:00
Jack Andersen 66774da1be Update boo and GLSL backend for Vulkan 2016-06-30 16:31:23 -10:00
Jack Andersen 80284ad816 Update GLSL backend for proper block bindings 2016-04-03 19:00:40 -10:00
Jack Andersen 4388cf64e5 Update GLSL backend for memory testing 2016-04-03 16:27:16 -10:00
Jack Andersen 831ad0af8e Add primitive type to shader tag 2016-04-01 17:34:03 -10:00
Jack Andersen 72fc1e5754 boo lambda-factory API refactor 2016-03-30 09:15:08 -10:00
Jack Andersen bb0ca46194 Vulkan sync 2016-03-23 22:15:55 -10:00
Jack Andersen a09d042a3d Update shader pipeline calls 2016-03-23 22:06:24 -10:00
Jack Andersen 31fa668e78 Humungous refactor 2016-03-04 13:02:44 -10:00
Jack Andersen c424e37fba Update boo and GLSL macros 2016-02-23 17:18:19 -10:00
Jack Andersen d76fcf0f5b Vulkan Updates 2016-02-22 16:33:29 -10:00
Jack Andersen 8590ae9f01 SPIR-V ShaderCache backend 2016-01-14 12:47:31 -10:00
Jack Andersen 99ea94de39 Integrate glslang AST compilation 2016-01-14 11:12:29 -10:00
Jack Andersen 0a457d854a Major scoped-enum refactor 2015-11-20 15:13:06 -10:00
Jack Andersen daa446588b Metal shader generation 2015-11-18 13:56:45 -10:00
Jack Andersen 6ae4f6ed11 Additions to test 2015-11-15 18:30:06 -10:00
Jack Andersen 77c5f8c089 Updated Athena, squelched some warnings 2015-11-14 13:59:38 -10:00
Phillip e0cff83a41 Squash MSVC warnings 2015-11-13 22:39:27 -08:00
Jack Andersen cbb0951c09 Initial HECL-IR to GLSL implementation 2015-11-10 13:17:53 -10:00
Jack Andersen c0d89d3e1e Transplant of libBoo to hecl's extern 2015-11-09 16:06:27 -10:00